Microsoft: Multimedia Publications
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Transcript Microsoft: Multimedia Publications
ESPN:
Broadband Strategy
Onnie Bose
Mark Hicken
George Hsin
Shamus Prindiville
ESPN: A History
created in 1979 as then-unheard of 24 hour all-sports
network
known to be a creative and innovative network, willing
to take risks
continues to move into unproven markets with
remarkable success
espn2 added in 1993
ESPNews added in 1996
ESPNet Sportszone (now ESPN.com) launched in late 1994
ESPN Internet Ventures
Over 12 million unique impressions per day at
ESPN.com
22 million visits at associated sites (NASCAR,
NFL, NBA, ABC Sports)
A mature player, “the worldwide leader”
Main Competitors
CBS Sportsline
The Sporting News
CNN/SI
Yahoo! Sports
America Online
Looking Forward
Cannot rely solely on brand equity
Provide a “value-added experience”
Anticipate broadband and online video delivery
Focus on strengths in sports analysis
Broadband and its
implications
The ability to transmit seamless voice, data, and
video content
the Wall Street Journal (10/98)
“Web entertainment is about viewers manipulating
the programming to entertain themselves,… The
denizens of cyberspace don’t just want to watch the
show - they want to be the show.”
ESPN and the Sports
Media Industry
Providing live game content is expensive
nearly $2 billion for NFL television rights
highly competitive
News, commentary, and feature programming
drives revenue
SportsCenter, NFL PrimeTime, Baseball Tonight
analysis is ESPN’s core competency
advertising revenue for these programs are among
the industry’s highest
Implications for ESPN
The cost of sports content is escalating
large network competition drives up costs
ESPN should focus on delivering cutting edge
analysis, commentary, and interactivity instead
of broadcasting content
in-line with ESPN’s history and competencies
keeps in mind the implications of broadband and the
demand for compelling content
ESPN’s focus on analysis
Partnerships and alliances (co-opetition) with
traditional sports broadcasting networks
Provide interactive media applications (Praja),
fantasy leagues, and discussion forums
Video content from partners surrounded by
ESPN’s interactive applications and analysis
Becoming the “Bloomberg of sports”
The Goals
Short term:
leverage competency in sports analysis
interactive service through traditional
Internet connections
Long term:
real, live interactive television when
broadband delivery becomes feasible and
widely-available
The Product
Streaming video content of game action
(provided initially by ESPN or ABC Sports,
and eventually by partnerships with
networks)
Surrounded by ESPN analysis and
interactive content
Critical Issues Grid
Focus
Environments
Political
Company
Industry/ Ecosystem
Infrastructure
Cross-branding networks
Lawsuits brought by other
networks
What are the current
laws, copyrights
agreements between
content providers
Internet/broadband vs.
traditional broadcast
media. Does the
convergence require a
change in either side?
Behavioral
Sharpens focus on
competencies of sports
analysis
How value-added is this
service? What other
sources provide same
content?
Economic
Subscription vs. advertising
revenue. What's it going to
cost?
Impacts to existing
revenue models. Will it
dilute advertising or will
it create highly targeted,
more valued advertising?
When will broadband
be widely accepted and
economically feasible
Social
Reinvent yourself as the
Bloomberg of sports. Do
they want to be content or
value-added aggregate
(Bloomberg)
Is this an acceptable form
of content? And if so,
when will this be
accepted?
Gen-Y, baby boomers;
For the sports fan, is
this too much or is this
heaven?
Technological
What internal resources need
to be committed to it? What
quality is needed (interface,
picture quality, analysis)?
How do you converge the
middle mile, i.e., getting it
from the broadcast pipe to
the broadband pipe?
When will broadband
be available? When
will interactive TV be
available and accepted?
Critical nodes in ESPN’s
Hugin Model
Acceptance of new product by users
Ability to cross-brand content (from
broadcasters) to ESPN site
Revenue model: subscription v. advertising
Hugin!
Conclusions
Broadband is inevitable--act early
Costs of going forward with the project are
relatively negligible
In almost any case, the project will be
successful
Natural step in ESPN’s evolution