Chapter 11 Randomness - Washington University in St. Louis
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Transcript Chapter 11 Randomness - Washington University in St. Louis
Chapter 11 Randomness
math2200
Randomness
►
Random outcomes
Tossing coins
Rolling dice
Spinning spinners
►
If they are fair
Nobody can guess the
outcome before it happens
Usually some underlying set
of outcomes will be equally
likely
1234
Result
Number
Percentage
1
About 5%
2 or 4
About 20%
3
About 75%
It is not easy to be random!
It’s Not Easy Being Random
► Using
computers have become a popular
way to generate random numbers.
Computers do better jobs than humans, but still
do not generate truly random numbers either.
Since computers follow programs, the “random”
numbers we get from computers are really
pseudorandom.
Pseudorandom values are random enough for
most purposes.
Example
►A
cereal manufacturer puts pictures of
famous athletes on cards in boxes of cereal
in the hope of boosting sales
20% of the boxes contain a picture of Tiger
woods
30% Lance Armstrong
50% Serena Williams
20%
30%
50%
How many boxes do we expect to
buy to get a set?
► If
you are lucky, three boxes
► If you are very unlucky, infinitely many
► But on average, how many?
Go ahead and buy, then count (too costly)
A cheaper solution
►Use
a random model
►Assume the pictures are randomly placed in the
boxes and the boxes are randomly distributed to
stores.
Practical Randomness
► We
need an imitation of a real process so
we can manipulate and control it.
► In short, we are going to simulate reality.
Then what?
► Use
the model to generate random values
Simulate the outcomes to see what happens
► We
call each time we obtain a simulated
answer to our question a trial
► How do we generate the outcomes at
random?
Random numbers
► How
to generate random numbers?
Computer software
►Pseudorandom
numbers
Computers follow programs!
The sequence of pseudorandom numbers eventually repeat
itself
But virtually indistinguishable from truly random numbers
Books of random numbers
►Not
an interesting book, perhaps
How do we get random integers in
TI-83?
► MATH
PRB
► 5:randInt(
► randInt(left,right, #)
This allows repetition of the same integer
randInt (0,9,100) produces 100 random digits
randInt (0,57,3) produces three random
integers between 0 and 57
Back to cereal boxes
► How
to model the outcome?
20%, Woods (0,1)
30% Armstrong (2,3,4)
50% Williams (5,6,7,8,9)
0 to 9 are equally likely to occur
► How
to simulate a trial?
Open cereal boxes till we have one of each picture
Opening one box is the basic building block, called a
component of our simulation.
For example, ‘29240’ corresponds to the following
outcomes: Armstrong, Williams, Armstrong, Armstrong,
Woods
Cereal (continue)
►
Response variable
What we are interested in
► How many boxes it takes to get
► Length of the trial
► ‘29240’ corresponds to 5 boxes
►
Run more trials
►
all three pictures
89064: 5 boxes
2730: 4 boxes
8645681: 7 boxes
41219: 5 boxes
822665388587328580: 18 boxes
How many boxes do we expect to buy?
Take an average
Based on the first 5 trials: the average is 7.8 boxes
To get an objective estimate: run infinitely many trials
Cautions
► Simulation
because
is different from the reality
Model may not be 100% precise
Only limited number of trials
► Run
enough trials before you draw
conclusions
Simulation Steps
1.
2.
3.
4.
5.
6.
7.
Identify the component to be repeated. open a box
Explain how you will model the component’s outcome.
Model 20% 30% 50% using integers 0-9
State clearly what the response variable is.# of boxes
opened until we get a set.
Explain how to combine the components into a trial to
model the response variable. Open boxes until we get a
set.
Run many trials.
Collect and summarize the results of all the trials.
Average number of boxes opened.
State your conclusion.
Lottery for a dorm room
► 57
students participated in a lottery for a
particularly desirable dorm room
A triple with a fireplace and private bath in the
tower
20 participants were members of the same
varsity team
When all three winners were members of the
team, the other students cried foul
Is it really a foul?
►
►
Whether an all-team outcome could reasonably be
expected to happen if every one is equally likely to be
selected?
Simulation
Component: selection of a student
Model: 00-56 one number for one student
► 00-19:
20 varsity applicants
► 20-56: the other 37 applicants
Trial: randomly select three numbers from 00-56 with or without
replacement?
Response variable: ‘all varsity’ or not
►
Draw conclusions by counting how often ‘all varsity’
occurs
The textbook gives 10% based on 10 trials.
3.896% if run a huge number of trials.
What Can Go Wrong?
► Don’t
overstate your case.
Beware of confusing what really happens with
what a simulation suggests might happen.
► Model
outcome chances accurately.
A common mistake in constructing a simulation
is to adopt a strategy that may appear to
produce the right kind of results.
► Run
enough trials.
Simulation is cheap and fairly easy to do.