02 Architectures_In_Context

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Transcript 02 Architectures_In_Context

Architectures
in Context
Software Architecture
Lecture 2
Copyright © Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy. All rights reserved.
Software Architecture: Foundations, Theory, and Practice
Fundamental Understanding
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Architecture is a set of principal design decisions about a
software system
Three fundamental understandings of software
architecture
 Every application has an architecture
 Every application has at least one architect
 Architecture is not a phase of development
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Software Architecture: Foundations, Theory, and Practice
Wrong View: Architecture as a
Phase
Treating architecture as a phase denies its
foundational role in software development
 More than “high-level design”
 Architecture is also represented, e.g., by object code,
source code, …
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Software Architecture: Foundations, Theory, and Practice
Context of Software Architecture
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Requirements
Design
Implementation
Analysis and Testing
Evolution
Development Process
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Software Architecture: Foundations, Theory, and Practice
Requirements Analysis
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Traditional SE suggests requirements analysis should
remain unsullied by any consideration for a design
However, without reference to existing architectures it
becomes difficult to assess practicality, schedules, or
costs
 In building architecture we talk about specific rooms…
 …rather than the abstract concept “means for
providing shelter”
In engineering new products come from the observation
of existing solution and their limitations
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Software Architecture: Foundations, Theory, and Practice
New Perspective on Requirements
Analysis
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Existing designs and architectures provide the solution
vocabulary
Our understanding of what works now, and how it
works, affects our wants and perceived needs
The insights from our experiences with existing systems
 helps us imagine what might work and
 enables us to assess development time and costs
 Requirements analysis and consideration of design
must be pursued at the same time
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Software Architecture: Foundations, Theory, and Practice
Non-Functional Properties (NFP)
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NFPs are the result of architectural choices
NFP questions are raised as the result of architectural
choices
Specification of NFP might require an architectural
framework to even enable their statement
An architectural framework will be required for
assessment of whether the properties are achievable
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Software Architecture: Foundations, Theory, and Practice
The Twin Peaks Model
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Software Architecture: Foundations, Theory, and Practice
Design and Architecture
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Design is an activity that pervades software development
It is an activity that creates part of a system’s architecture
Typically in the traditional Design Phase decisions concern
 A system’s structure
 Identification of its primary components
 Their interconnections
Architecture denotes the set of principal design decisions
about a system
 That is more than just structure
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Software Architecture: Foundations, Theory, and Practice
Architecture-Centric Design
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Traditional design phase suggests translating the
requirements into algorithms, so a programmer can
implement them
Architecture-centric design
 stakeholder issues
 decision about use of COTS component
 overarching style and structure
 package and primary class structure
 deployment issues
 post implementation/deployment issues
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Software Architecture: Foundations, Theory, and Practice
Design Techniques
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Basic conceptual tools
 Separation of concerns
 Abstraction
 Modularity
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Two illustrative widely adapted strategies
 Object-oriented design
 Domain-specific software architectures (DSSA)
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Software Architecture: Foundations, Theory, and Practice
Object-Oriented Design (OOD)
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Objects
 Main abstraction entity in OOD
 Encapsulations of state with functions for accessing
and manipulating that state
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Software Architecture: Foundations, Theory, and Practice
Pros and Cons of OOD
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Pros
 UML modeling notation
 Design patterns
Cons
 Provides only
 One level of encapsulation (the object)
 One notion of interface
 One type of explicit connector (procedure call)
 Even
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message passing is realized via procedure calls
OO programming language might dictate important design
decisions
OOD assumes a shared address space
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Software Architecture: Foundations, Theory, and Practice
DSSA
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Capturing and characterizing the best solutions and best
practices from past projects within a domain
Production of new applications can focus on the points
of novel variation
Reuse applicable parts of the architecture and
implementation
Applicable for product lines
 Recall the Philips Koala example discussed in the
previous lecture
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Software Architecture: Foundations, Theory, and Practice
Implementation
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The objective is to create machine-executable source
code
 That code should be faithful to the architecture
 Alternatively, it may adapt the architecture
 How much adaptation is allowed?
 Architecturally-relevant vs. -unimportant
adaptations
 It must fully develop all outstanding details of the
application
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Software Architecture: Foundations, Theory, and Practice
Faithful Implementation
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All of the structural elements found in the architecture
are implemented in the source code
Source code must not utilize major new computational
elements that have no corresponding elements in the
architecture
Source code must not contain new connections between
architectural elements that are not found in the
architecture
Is this realistic?
Overly constraining?
What if we deviate from this?
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Software Architecture: Foundations, Theory, and Practice
Unfaithful Implementation
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The implementation does have an architecture
 It is latent, as opposed to what is documented.
Failure to recognize the distinction between planned and
implemented architecture
 robs one of the ability to reason about the
application’s architecture in the future
 misleads all stakeholders regarding what they believe
they have as opposed to what they really have
 makes any development or evolution strategy that is
based on the documented (but inaccurate)
architecture doomed to failure
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Software Architecture: Foundations, Theory, and Practice
Implementation Strategies
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Generative techniques
 e.g. parser generators
Frameworks
 collections of source code with identified places
where the engineer must “fill in the blanks”
Middleware
 CORBA, DCOM, RPC, …
Reuse-based techniques
 COTS, open-source, in-house
Writing all code manually
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Software Architecture: Foundations, Theory, and Practice
How It All
Fits
Together
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
Analysis and Testing
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Analysis and testing are activities undertaken to assess
the qualities of an artifact
The earlier an error is detected and corrected the lower
the aggregate cost
Rigorous representations are required for analysis, so
precise questions can be asked and answered
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Software Architecture: Foundations, Theory, and Practice
Analysis of Architectural Models
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Formal architectural model can be examined for internal
consistency and correctness
An analysis on a formal model can reveal
 Component mismatch
 Incomplete specifications
 Undesired communication patterns
 Deadlocks
 Security flaws
It can be used for size and development time
estimations
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Software Architecture: Foundations, Theory, and Practice
Analysis of Architectural Models
(cont’d)
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Architectural model
 may be examined for consistency with requirements
 may be used in determining analysis and testing
strategies for source code
 may be used to check if an implementation is faithful
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Software Architecture: Foundations, Theory, and Practice
Evolution and Maintenance
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All activities that chronologically follow the release of an
application
Software will evolve
 Regardless of whether one is using an
architecture-centric development process or not
The traditional software engineering approach to maintenance
is largely ad hoc
 Risk of architectural decay and overall quality degradation
Architecture-centric approach
 Sustained focus on an explicit, substantive, modifiable,
faithful architectural model
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Software Architecture: Foundations, Theory, and Practice
Architecture-Centric Evolution
Process
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Motivation
Evaluation or assessment
Design and choice of approach
Action
 includes preparation for the next round of adaptation
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Software Architecture: Foundations, Theory, and Practice
Processes
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Traditional software process discussions make the
process activities the focal point
In architecture-centric software engineering the product
becomes the focal point
No single “right” software process for architecturecentric software engineering exists
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Software Architecture: Foundations, Theory, and Practice
Turbine – A New Visualization
Model
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Goals of the visualization
 Provide an intuitive sense of
 Project activities at any given time
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Including concurrency of types of development activities
The “information space” of the project
Show centrality of the products
 (Hopefully) Growing body of artifacts
 Allow for the centrality of architecture
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But work equally well for other approaches,
including “dysfunctional” ones
Effective for indicating time, gaps, duration of activities
Investment (cost) indicators
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Software Architecture: Foundations, Theory, and Practice
The Turbine Model
“Core” of project
artifacts
time
Testing
Gap between rotors
indicates no project
activity for that t
Radius of rotor indicates
level of staffing at time t
ti
Simplistic Waterfall,
Side perspective
Coding
Design
Requirements
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
Cross-section at time ti
Design
(activity)
Requirements
Design
doc
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
The Turbine Model
time
Waterfall example,
Angled perspective
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
A Richer Example
time
Assess/…
Test/Build/
Deploy
Build/Design/
Requirements/Test
Design/Build/
Requirements
S1
Requirements/Architecture
assessment/Planning
Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
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Software Architecture: Foundations, Theory, and Practice
A Sample Cross-Section
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
A Cross-Section at Project End
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
Volume Indicates Where Time was
Spent
Assess/…
Test/Build/
Deploy
Build/Design/
Requirements/Test
Design/Build/
Requirements
Requirements/
Architecture Assessment / Planning
Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
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Software Architecture: Foundations, Theory, and Practice
A Technically Strong Product-Line
Project
Deployment
Capture of new work
Other
Customization
Parameterization
Assessment
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Software Architecture: Foundations, Theory, and Practice; Richard N. Taylor, Nenad Medvidovic, and Eric M. Dashofy; © 2008 John Wiley & Sons, Inc. Reprinted with permission.
Software Architecture: Foundations, Theory, and Practice
Visualization Summary
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It is illustrative, not prescriptive
It is an aid to thinking about what’s going on in a project
Can be automatically generated based on input of
monitored project data
Can be extended to illustrate development of the
information space (artifacts)
 The preceding slides have focused primarily on the
development activities
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Software Architecture: Foundations, Theory, and Practice
Processes Possible in this Model
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Traditional, straight-line waterfall
Architecture-centric development
DSSA-based project
Agile development
Dysfunctional process
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Software Architecture: Foundations, Theory, and Practice
Summary (1)
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A proper view of software architecture affects every
aspect of the classical software engineering activities
The requirements activity is a co-equal partner with
design activities
The design activity is enriched by techniques that exploit
knowledge gained in previous product developments
The implementation activity
 is centered on creating a faithful implementation of
the architecture
 utilizes a variety of techniques to achieve this in a
cost-effective manner
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Software Architecture: Foundations, Theory, and Practice
Summary (2)
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Analysis and testing activities can be focused on and
guided by the architecture
Evolution activities revolve around the product’s
architecture.
An equal focus on process and product results from a
proper understanding of the role of software architecture
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