LECTURE 1: Introduction Multimedia Technologies

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Transcript LECTURE 1: Introduction Multimedia Technologies

BY
Najmul Hassan
Acknowledgement to
Mr. Imran Ihsan
Name: Najmul Hassan
3 Years of Research and Teaching Experience
MS Multimedia Communications – M.A.J.U. (2010)
Ph.D WS Networks – M.A.J.U. (Currently Enrolled)
Email: [email protected]
• Course Name – Multimedia technologies
• Credit Hour – 03
How this course will proceed
– Stream 1: Lectures will be delivered.
Assignments, Quizzes, Exams
– Book: Digital Multimedia
By: Nigel Chapman and Jenny Chapman
– Stream 2: Practical Assignments will be given
Tools will be introduced and Tutorials may be scheduled (on demand)
– Tools: Macromedia Products, Adobe Products, Corel Products, Discreet
Products
 Multimedia is a computer-based
interactive communications process that
incorporates text, graphics, sound,
animation, and video
 The shared digital representation that combines
different media together can be loosely called
Multimedia
• Interactivity
– That goes beyond the simple control offered by VCR
– Where you can change the story by altering the events that occur
– Where you can choose to have transcription if there is hearing impairment
– Where you can choose to hear what is written if you have impaired vision
• Forensic Multimedia
– Where jury members can examine the events from different angle
• Entertainment
– Games | Starship Titanic, Doom and its bloody off springs, Prince of Persia
– Movies | …
• Education
– Cinemania, Encyclopedia, Britannica
– CBTs : Computer Based Trainings
How to represent a particular data, information etc..
• Pie Charts / Bar Charts generated from a spreadsheet
• Three Dimensional Data Representations
• Time Varying Presentations for complex dynamic systems
– Atmospheric dynamic to represent a tropical storm
• Linear or Non Linear Behaviors
– TV Programs
– Block Buster Movies
– Web Sites
• Creativity
– Target Audience
– Keen Observations
– Lots of exposure to similar area
– In‐depth Analysis
– Re Creation in a better way
– Open to Criticism
• Online Delivery
– Uses a network to send information from computer,
often server machine providing centralized storage of
bulky data, to another, usually a personal computer on
somebody’s desk.
– The network can be LAN, Internet (World Wide
Web)
• Offline Delivery
– Uses some removable storage medium
– CD ROMs / DVDs
Making of Multimedia requires software not only for preparation of individual
media elements, but for their integration into finished production.
• Authoring Systems
– Programs that allow a designer to assemble different media elements in space
and time, and add interactive behavior to them.
– These systems interpret user actions and commands in a non‐trivial ways in
order to translate the mode of working that is natural to designer.
• Story Boards
– Mean of making and communicating multimedia designs.
– Used in large animation studios, and by music videos and advertisement
producers, to plan the construction of a piece of work, and to communicate its
structure among the team producing it.
– A sequence of still picture showing the composition of shots at key points in
production.
– So it plans the work, which can be used to organize its subsequent
development.
– Linear in behavior like a comic strip.
• Initial Story Board
• After Multimedia Production
• What do call a mixture of media under software
control?
• Multimedia Production
– Where the display and presentation of media
elements is a sole purpose
– Web Page or an encyclopedia on CD‐ROM
• Multimedia Application
– Where the display of the multimedia is more
intimately bound up with computation
• Means by which choices can be presented to users can vary
enormously.
• Menus, Dialog Boxes, Outlined Buttons and so on…
• 1945 ‐ Vannevar Bush (1890‐1974) wrote about Memex
• 1960s ‐ Ted Nelson started Xanadu project
• 1967 ‐ Nicholas Negroponte formed the Architecture Machine Group at MIT
• 1968 ‐ Douglas Engelbart demonstrated NLS system at SRI
• 1969 ‐ Nelson & Van Dam hypertext editor at Brown
• 1976 ‐ Architecture Machine Group proposal to DARPA: Multiple Media
• 1985 ‐ Negroponte, Wiesner: opened MIT Media Lab
• 1989 ‐ Tim Berners‐Lee proposed the World Wide Web to CERN
• 1990 ‐ K. Hooper Woolsey, Apple Multimedia Lab
• 1992 ‐ The first M‐Bone audio multicast on the Net
• 1993 ‐ U. Illinois National Center for Supercomputing Applications: NCSA
Mosaic
• 1994 ‐ Jim Clark and Marc Andreesen: Netscape
• 1995 ‐ JAVA for platform‐independent application development.
• Hypermedia Courseware
• Video Conferencing
• Video‐on‐demand
• Interactive TV
• Groupware
• Home Shopping
• Games
• Virtual Reality
• Digital video editing and production systems