World Championship Judging Guidelines

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Transcript World Championship Judging Guidelines

Robofest 2009
World Championship
Judging Guidelines
Please go to
www.robofest.net and click on
>> Enter Robofest 2009 <<
link.
Download this PPT, rubric,
and Judging forms under
Judging section
May, 7, 2009
This Judging Guidelines are only for:
• Exhibition
• RoboFashion & Dance
• RoboZone Game
Robofest Judging Philosophy
• Simple
• Clear
• Objective
• Fair
Judge Types and Roles
Chief Judge
“Judges should not have
personal relationships
with teams”
Judges
Trophies will be given
to about 20% of
teams
Exhibition
Judging
Guidelines
2009 Exhibition Competition
• Two groups of Judges:
– Judges for Jr. Division
– Judges for Sr. Division
• Teams will have 4 minutes total for
– the team member introduction
– presentation and
– robot demonstration
New exhibition judging method for
World Championship!
• 9:50am~2:40pm: Judges will select first 8
finalists
– 4 Jr. Exhibition teams
– 4 Sr. Exhibition teams
• At 3pm, 8 finalists will present their exhibitions
in the gym
• Only 2 minutes and 30 seconds will be given for
each team
• Judges will submit updated ranks to the Chief
Judge for calculating the final ranks
Roles of Exhibition Judges
• Before the competition date: Watch team videos, if any
• After Opening ceremony: score the official
presentation & demo
• Anytime before 2:40pm
– Visit team tables to interview with teams
– Read their posters
– Ask re-demonstrations, if needed
– Inspect program code and robot(s)
– Submit your ranks with comments to the Chief
Judge
• After final Presentations: Submit your ranks to the
Chief Judge
Responsibilities of
Chief Exhibition Judge
• By 2:40pm
– Collect scoring sheets
– Calculate averaged rank for each team using Excel
• 2:50pm: announce 8 finalists (4 Jr. and 4 Sr.)
• After final presentations from 3pm
• Calculate averaged rank using Excel and decide final
ranks
• After the event, submit all the comments,
sheets, and the Excel file to scorekeeper
Exhibition Competition
Comprehensive Rank is based on:
Public demonstration performance (reliability)
Originality (creativity and imagination; innovation)
Application of math and science concepts learned
Presentation methods and student attitude for
spectators; Information on the team poster;
Information on the Internet such as team video
20%
20%
20%
10%
Source code and robot inspection
Complexity and number of functions
Usefulness / Practicality
Entrepreneurial ideas and mindset
New technologies used & other factors
10%
5%
5%
5%
5%
Total 100%
Jr. Exhibition Awards
•
•
•
•
•
•
1st place
2nd place
3rd place
Judges’ award
2 People’s Choice Award (new)
One or two CI grants (decided by TARDEC
judges)
Sr. Exhibition Awards
•
•
•
•
•
•
1st place
2nd place
3rd place
Judges’ award
2 People’s Choice Award (new)
Three or four CI grants (decided by TARDEC
judges)
RoboFashion &
Dance Show Judging
Guideline
Judging Criteria for the overall rank
•
•
•
•
•
•
•
•
Team Intro (5%)
Presentation delivery (5%)
Demo (15%)
Whole stage usage (10%)
Artistic Choreography & Performance (10%)
Creativity and Innovation (10%)
Applying math & science (10%)
Robot team work & synchronization with other Bot or
human – if one robot, this score should be lower (10%)
• Code inspection (10%)
• Robot mechanical design (10%)
• New Tech used (5%)
Total 100%
RoboFashion Awards
• 1st place
• 2nd place
• Judges’ award
Game:
RoboZone
Judging
Guidelines
Jr. RoboZone Games at Worlds
• 50 teams
• 16 groups, each group with 3 or 4 teams
• 8 quarter finals, 4 semi-finals, and one final
g1 g9
g5 g13
g3 g11
g7 g15
g2 g10 g6 g14
g4 g12
g8
g16
Sr. RoboZone Games at Worlds
• 30 teams
• 8 groups, each group with 4 or 3 teams
• 4 semi-finals, and one final
g1 g5
g3
g7 g2 g6
g4
g8
Unknown Problem
• Top rank UP teams will select the rest of group
teams by raffle
• UP results will be the tie breaker to select the
best team for each group
• 3 trophies for each division
• More difficult than that of qualifying
competitions
UP drawing Rules
• One practice paper (11”x17”) will be given to each
team
• Team ID label will be given by Judge to the robot
• The robot must not be touched by players during
the drawing
• If the pen of the robot goes out of the paper, the
robot must be stopped immediately.
• Record and play function (NXTG) cannot be used.
• Before the given drawing time is expired, turn in
your robot to the judging table.
Drawing Judging Guidelines - NEW
• We will not score drawings, but
• rank (groups of) drawings using 3 templates
with different tolerances
– First select drawings that passes 4cm tolerance
– Then select drawings that passes 2cm tolerance
– Then select drawings that passes 1 cm tolerance
How to rank drawings within the
same group that passes the
tolerance test?
• First criteria: Angle quality
• Second criteria : Line quality - measure the
size of the largest line gap. The smaller the
better
Drawing Judging Guidelines
• Need two or three judges dedicated to this
judging to maintain consistency
• First select best 8 teams for Sr. Division and
best 16 teams for Jr. Division
• The rest drawings will be judged and ranking
will be completed while RoboZone game is
being held.
How to quantify an angle quality
• Draw a box around the angle blip. The deduction is
the diagonal distance of the rectangle
d = 42mm
d = 21mm
RoboZone Game Rules
• A match consists of up to three games. The first
robot to win two games wins the match
• Maximum time for each game is 2 minutes
• Only one team member is allowed to enter the
competition area to start the robot.
• A judge will weigh and measure the robots before
each match
Max. length and width
Weight of the robot
Jr. Division
25 cm
1kg (2.2 lbs)
Sr. Division
25 cm
1.3kg (2.9
lbs)
Robot Size matters!!!
How to start a RoboZone Game
• For each game, starting location and
orientation for each robot will be decided by a
computer program, placement randomizer,
developed by Brian Watt
• The location of the Zone will be decided by
each judge at random, maintaining equal
distance between two robots
After a Game is Started
• Each robot must wait for 5 seconds. If a robot
moves, during this waiting time, the robot loses
the game automatically.
• During the 5 second waiting time, a judge will
place the Zone and bottle at an unknown middle
location between the two robots considering the
size (width and length) of the two robots.
• Judge will tape down the Zone on the table
• Both players and judges MUST move back out of
the way
Once the game is started/ended
• No human touch is allowed.
• Reset of the playing field is not allowed.
• Judges will have discretion in making decisions
during the game and the judge’s decision is
final.
• The max break time between games is 2 min.
• Since Robofest promotes courtesy, respect,
and friendship, teams should shake hands
after the match
How to win a game/match
• Occupy the Zone or push the opponent off the
ring!
• If both robots survive for 2 minutes without
occupying the zone successfully, it is a tie.
• If the match results in a tie, scorekeeper
records tie. (for example: one win, one lose,
and one tie)
• The drawing rank will be used to determine a
winner, if needed
Definition of the Zone occupation
• Target center point must be completely covered
with any part for 3 continuous seconds. The robot
may move as long as it occupies the Zone.
• A detached part from a robot covering the target
center point does not count.
• The counting will continue, even if two minute
game time is elapsed.
Target
center point
of the Zone
Remember
• Your team ID number!
• Emcees will call your team ID
• Your team ID will be recorded
• Put your name badge all the time
Robofest
Little Robots, Big Missions
Questions?
[email protected]
www.robofest.net