슬라이드 1

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Transcript 슬라이드 1

C2Monster
Contents
1) Wormhole
1. Summary
2. System Composition & User Environment
2) System Guidelines
1. Admin Guide
-
Installation
-
Environment Setting
-
Project Management
-
User
-
System Management
2. User Guide
-
Scheduling
-
My Task
-
Projects
-
Messages
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1) What is Wormhole ?
Wormhole is a pipeline production workflow management tool to systematically and comprehensively
manage your project processes
Efficient cooperative-production management  Reduce in production period Cost savings (25%+ )
Reduction in work time with Assets Database / Realization of High Quality
Easier work scheduling
1. Easy interface for artists
2. Real-time communication → immediate feedbacks
3. Operation system available in various languages
Producer
Desinger
Modeler
Production
Manager
Rigger
Producer
Animator
Effecter
Engineer
Management
Group
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1) Wormhole
As a web-based system, Wormhole will help you manage your project anytime, anywhere.
Other
company
…
Digital Contents
Production Company
Other
company
Project 1
Data center
Project 2
Project 3
ProjectManagement
Wormhole
System
Server
Internet
Manager Group
-Project manager
-Investor, OEM Partners
-Contents Biz Partners, etc.
Project …
Project ….
Other
team
…
Other
team
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1) Wormhole
Easier use of publish tool.
It is easier with Wormhole to manage project routes of shots and assets by running Maya and Nuke.
- At Wormhole, a project directory is automatically creating. → Running Maya & Nuke
- The directory route for the relative shots or assets is used as a basic route.
- Files are automatically saved and renamed in the designated directory using public tools of Maya and
Nuke. You can check the directory of the file server by publish version at Wormhole.
- It prevents user’s mistakes at the stage of saving shots or assets to minimize unnecessary works.
User
Local
PC 1
Create
Directory
User
Local
PC 2
User
Local
PC 3 …
File & D/B Server , Render farm
Save and rename files and Data in the
designated file server directory
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2) System Composition and User Environment
[User Company]
[Data Center]
File Server
Wormhole
System
Server
Internet
Company-internal LAN
작업자 PC 소요 환경
OS
...
Worker PC
Worker PC
-Windows(Windows7, XP)
-Linux
Optimum
screen size
- 1920 * 1080
Web Browser
-Google Chrome (Ver:23.0 ~)
-Fire fox (Ver 17.0 ~ )
Work TOOL
-Maya / NUKE
-RV ( Video Posting )
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3) Wormhole Composition and Characteristics
- Management of tasks (work parts) by template
- Registration and management of projects, sequences, shots, and assets
- User registration and Team Setting
- Input/management of workers by project
Admin System
Manager
Production management, Scheduling, Task
Allocation by worker, Confirmation of work
results , etc.
User System
Artist
Individual schedule management, Reviewing,
Connecting Maya and Nuke, etc.
- Searching Asset, Shot Publish History and connecting with RV-Player
-Connecting message tool with email and Skype
- Project View, Daily View, Node View, Reference view
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Admin Guide
Guidelines for Administrators to use the system
C2Monster
System Setting
1. Wormhole system setting by user company
① It is available anywhere in the world to use the Wormhole system, if the internet is connected.
② It is created to be shared by multi user companies
③ It is set up for companies respectively, totally separating their domains and data by company in the system.
④ A company code (hereinafter referred to as comp_code) is designated to each company after setting the
Wormhole system
⑤ When accessing to the system, user companies access to their own system
 System access URL by company : http://comp_code.wormholepipeline.co.kr
- Ex) If the comp code is “demo”, access to : http://demo.wormholepipeline.co.kr
2. Initial access to the system
① Only when the admin account completes necessary processes, it is available for the common users to access
to and use the system.
② Admin’s initial access to the system
 URL : http://comp_code.wormholepipeline.co.kr /site_admin/
 Initial password : adminpass
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Contents
1) Screen Composition
2) Installation
- Company, Logo, Installation
3) Environment
- Options, Working Environment, Task Type, Standard Template, Template by Task,
Status Code
4) Project Management
– Project, Sequence, Shot, Asset, Reference media
5) User
- Registered User, Upload User file, Team, User by Skill, User by Projects
6) System administration
- BBS Notice, Language set, Password, Disk usage
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1) Wormhole Screen Composition
Menu > Main Frame > Sub Frame
Menu
Main frame
Sub frame
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2) Admin Guide - Installation
2.1 [Installation] >[Company] Menu
-
Input basic information about your company
( company name, introduction, website address, and telephone no. etc,)
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2) Admin Guide - Installation
2.2 [Installation] >[Logo] menu
- Register the logo of your company. The registered logo will be shown on the left top of every screen.
File size of the logo image : 200 * 50 px
Format : png
① Upload : The logo image is uploaded by selecting an image file.
② Preview : You can preview the uploaded image.
③ Register : The image is registered on the left top of the screen.
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2) Admin Guide - Installation
2.3 [Installation] >[Installation] menu
- This menu is to show the system setting history for developers. No input items.
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3) Admin Guide - Environment
3.1 [Environment] >[Options] menu
-
Language and screen style can be selected by each user company
When a user initially logs in, he/she can select the layout style.
At present, only Korean and English are available.
Users may set their own basic screen style in the user system.
Light
Dark
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3) Admin Guide - Environment
3.2 [Environment] >[Working Environment] menu
① If a Artist PC Home Directory is designated by each user company, when registering an user account
later, this value is set as a basic value. The basic directory can be changed by users, as they log in the
user site.
② File Sever Home Directory is to designate a common file server to store and share all the work results
by users. The PC environment of users should be set so that all users in a company can log in with a
same name. (Particularly, the name of network drive)
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Create Directory
- Structure(Shot) : Individual PC Home / project_ID / Sequence_ID / Shot_ID / Task_Name / User_ID / Name of a project tool
- Structure(Asset) : Individual PC Home / project_ID / Asset_ID / Task_Name / User_ID / Name of a project tool
- Environment file : A standardized environment file for Maya and Nuke is automatically created with the name, wormHole.env
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3) Admin Guide - Environment
3.3 [Environment]>[Task Type] menu
- What is Task Type?
It means the task workflow that an artist should perform at the task unit pipeline .(ex. Modeling, Animation, etc.)
- You register and manage task pipelines for each artist. When initially setting the system, the tasks are classified
and registered in a way that they are commonly used in the industry.
According to the conditions of each company, you can add or modify it.
- However, the registered task types at the initial setting are the code names separately used by the system,
internally, to control Movie. You cannot delete them or modify the name of the task types. You can only change
the colors to classify them.
(Previz, Layout, Animation, Simulation, Rendering, Composite, Modeling, Rigging, Texture, LookDev)
- Designate colors by task type→For marking a task type at various screens, those designated colors are used.
(If you do not classify them, only white is used)
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3
New Type
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3) Admin Guide - Environment
3.4 [Environment]>[Standard Template] menu
- Register a standard workflow template by each company.
- The standard workflow template is registered for convenience of scheduling. You make your production
workflow contents (task structure, order, work days), which are standardized by type, as a template form in
advance, and then apply and use it when scheduling workflows.


The name of standard workflow, registered here, is shown on the screen later when performing
scheduling work. The name can be used by selecting them.
Specific task structures by template can be registered and managed at the [Task by Template] menu
below
When selecting task
structure, move to the [Task
by Template]
Refer to the next slide
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3) Admin Guide - Environment
3.5[Environment]>[Template by Task] menu
- You can register, modify, and manage the details of the tasks (contents, work order, work period, etc.) of
each [Standard Template].


You can register your task type, start date, and work period(days) by template, in order of your work.
The start date and work period are used as they are when performing scheduling work, if necessary,
they can be modified. .
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3) Admin Guide - Environment
3.6 [Environment]>[Status Code] menu
- You manage status codes to classify and manage progress status. You cannot delete the basic existing codes
but can modify the names.

In particular, the Code N means a status where works by task are defined but scheduling is not
completed yet. It is not open to artists, and after completing scheduling work, only when the manager
changed the code to S (Ready to Start), it is marked as a task and shown to the allocated artists.
Code is used at publish tools(Maya, Nuke).
Progress rate : is needed for gaunt chart.
The codes are shown in the gaunt chart
in accordance with the progress rates
 Waiting(N) : an initial status. Artists should wait and do not start working because scheduling has not been completed.
 Ready(S) : An allocated artist may start his/her work as scheduling has been completed.
 ing(P) : An allocated artist already started the task, and the task is under progress.
 Final(F) : The task has been completed. The manager can designate the code on the scheduling screen.
 You can select and use the other status codes such as Hold(H, suspension of the production), Omit(O, cancel of the production),
Supplement(C, completed but is being supplemented) if necessary.
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4) Admin Guide – Project Management
4.1 [Project Management]>[Project] menu
Create Directory
- Shot : User PC Home/ project_ID / Sequence_ID / Shot_ID / …..
- Asset : User PC Home / project_ID / Asset_ID / Task_Name /…
- Register a new project.
Representative logo image for the project → register the image as a png file, with the size rate, 2 :1 in width and
length.
The projects of Status N(Waiting) are not marked as P code on the user computer.
 Project ID : Cannot be modified.
The project directory name is created with this project ID, you must type the ID in English.
 Project Name: The name of the project
Start day
End day
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4) Admin Guide – Project Management
4.2 [Project Management]>[Sequence] menu
-
Register the sequence forming the project..
 Sequence ID : Cannot be modified.
Create Directory
- Shot : User PC Home / project_ID / Sequence_ID / …..
- Asset : User PC Home / project_ID / Asset_ID / Task_Name / User_ID / Name of a project Tool
The directory name is created with this sequence ID, you must type the ID in English.
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4) Admin Guide – Project Management
4.3 [Project Management]>[Shot] menu
Create Directory
- Shot : User PC Home / project_ID / Sequence_ID / Shot_ID / Task_Name / ….
- Asset : User PC Home / project_ID / Asset_ID / Task_Name / User_ID / Name of a project Tool
- You register the shots, units of workflow in an actual production, under the “Sequence” of “Project”

If you register the prearranged schedules of each shot, the date is marked as its start date when
performing actual scheduling work.
Shot ID : Cannot be modified. , The directory name is created with this shot ID, you must type the ID in English.
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2
Handling, In, Out
In a movie, the length of a shot is decided as
100 frames in the early editing process. But, if
you want to making the connections between
shots smoothly, by moving 1 or 2 frames
forward and backward in later editing, you make
extra 5 more frames in advance.
If “Handling in” and “Handling out” have 5
frames, each, the numbers of frames actually
used are 6 to 95. First 5 frames are handling in
and final 5 frames are handling out.
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4) Admin Guide – Project Management
4.4 [Project Management]>[Asset] menu
Create Directory
- Shot : User pc home / project_ID / Sequence_ID / Shot_ID / Task_Name / 작업자_ID …
- Asset : User pc home / project_ID / Asset_ID / Task_Name / User_ID / Name of a project Tool
-
You register details of assets which are under progress apart from producing shots.
-
Asset and Shot is a basic unit of pipeline management, and overall pipeline management procedures such
as scheduling/work processes are almost similar.
-
Asset ID : Cannot be modified, The directory name is created with this asset ID, you must type the ID in
English.
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4) Admin Guide – Project Management
4.5 [Project Management]>[Reference media] menu
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Reference media are components used in making shots or assets. You can register manage reference
sources here.
-
Artists can be interacted with [Projects] > [Media View] of the user system.
-
Image files: thumbnail images
-
Original file: shows the directory of the original file. (Note : As original files cannot be registered to the
Wormhole server, if you want to share them with others, you have to register the files of the File Sever,
considering the nature of the reference media.
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5) Admin Guide – User
5.1 [User]>[Team] menu
-
You separate and register teams. If it is necessary to separate users by team, register the teams at the
[Team] menu in advance, and set the users at the [Registered User].
-
When registering a new team, you register the name and tasks of the team.
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5) Admin Guide – User
Create Directory
- Shot : User pc home / project_ID / Sequence_ID / Shot_ID / Task_Name / User_ID / Name of a project Tool
- Asset : User pc home/ project_ID / Asset_ID / Task_Name / User_ID / Name of a project Tool
5.2 [User]>[Registered User] menu
- You can check the list of the registered users all together. You can newly register/modify them.
- ID : It is used for users to log in the system. It is also used as a password when initially creating an account. The directory name is
created with this ID, you must type the ID in English.
- User Type: As designating a type for each user, users are separated by type, and the available functions are also separated by type.


Team Leader, Artist : ARTIST ( who are allowed to check scheduling, but not allowed to control (input or modify) data.)
Supervisor, Coordinator : MANAGER ( who are allowed to use all functions on the user screen, but are not marked as an
assigned artist of scheduling)
- Skills : You can designate assignable task types among registered task types.
- Team : If you created a team at [Team] menu in advance, you can select a team with registered team members
- Image : a png file, with the rate of 3:4~ 4:5 in width and length
- Email : E-mails are automatically sent from the system to the registered email address,
- Skype ID : If a Skype ID was registered, other users can request a video meeting by clicking the ID at the [Message] menu.
-Password: The initial password is set as same with the user ID, and if a user changed the password, it is marked as “changed.” If a
user forgets his/her password, the Admin can reset the password into the initial one, by clicking the initialization button.
Artist
Manager
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5) Admin Guide – User
5.3 [User]>[Upload User file] menu
-
Upload : this menu is to upload all the user accounts as an excel file.
-
Download : You can save the list of registered users as an excel file.
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5) Admin Guide – User
5.4 [User]>[User by Skill] menu
- You can check the status of registered skills of all users all at once. You can see the skills by selecting them
by type or by team.
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5) Admin Guide – User
5.5 [User]>[User by Projects] menu
- You can coordinate users by project.
- Users are allowed to work only on the projects which they are put in.
- You can select a project on the top of the screen, and check who are put in the project.
- You can also check it by filtering with the “user type,” or “team”
- Select a project first, and then decide who will be put in the project and who will not be.
1
2
It asks if you Decision whether
want to input to introduce
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6) Admin Guide – System administration
6.1 [System administration]>[BBS Notice] menu
- You can send a notification to registered users.
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6) Admin Guide – System administration
6.2 [System administration]>[Language set] menu
-
This menu is to modify/register the existing name of each menu used in the Wormhole system by the Admin.
-
Registration and Delete menus are available only for developers. Users are allowed to use Details/Modify menu only.
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6) Admin Guide – System administration
6.3 [System administration]>[Password] menu
- You can change your basic password..
- You can change the initial password, ‘adminpass’ provided by Wormhole.
6.4 [System administration]>[Disk usage] menu
- You can check the usage status of the Wormhole webserver disk by project.
(It is not to check the usage status of the File Server)
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User Guide
Guidelines for users to use the system
C2Monster
Table of Contents - User menu List
1. Scheduling – A manager-level user assigns tasks to artists and check schedules by asset, sequence, and shot.
2. My Task – A user can manage his/her schedule - check schedules for the day by shot/asset, unfinished schedules, and review
3. Projects – A user can check the project which he/she is put in at a glance and the information related to the projects.
4. Messages – Web-page for the communication among the users within a company.
Scheduling
My Task
Projects
Message
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1) User Guide
User functional range of different type
Section
ARTIST
MANAGER
User ID Type
Artist, Team Leader
Supervisor, Coordinator
Access to Project
Access to a project only when
he/she is put in the project
Access to a project only when
he/she is put in the project
Split tasks by shot/asset
Input/modify scheduling by
task
Check only the registered contents
Register/modify/delete
Assign artists by task
Marked as an assigned artist
Not marked as an assigned artist
Performing one’s tasks,
Review request
Perform the assigned tasks
Not assigned as a task workers
Review reply
Reply to the requested reviews
Reply to the requested reviews
PC work(Create Directory,
Start)
Assigned tasks,
Quick menu on the top of the
screen
Able to work on the quick menu on
the top of the screen
Project
View
Project, Asset,
Media, Node view
Able to check the projects of the
artist himself/herself without any
limit
Able to check the projects of the
manager himself/herself without
any limit
Message
Management of
sent/received messages and
the details.
No limit
No limit
Scheduling
Task
Performing
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2) User Guide - Scheduling
2.1 Scheduling Main screen
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2) User Guide - Scheduling
- You can perform scheduling by asset/shot, if those shots or assets were registered by the Admin.
- If you select a target project at the [Scheduling] menu, and then select an asset or shot, a scheduling screen
for the asset or shot is shown.
- If you select [scheduling], a manager can perform scheduling work (assign tasks to artists).
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2
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2) User Guide – Scheduling [Manager]
2.2 [Asset] Select >[Scheduling]
- After the Admin registers the details of shots or assets for each project, a manager-level user who is put in
the project can start scheduling.
Work order of Scheduling
1. Template application: With the standard workflow template registered by the Admin, you can apply the
template to the tasks.
- For each pre-registered asset and shot, start date and the list of the selectable templates are shown.
You can modify the start date, if necessary, and when you select and apply a template, a basic
scheduling list is automatically created based on the start date.
- The dates shown next to “Scheduling” are the schedule applied when the asset was initially registered
by the Admin.
- You can performing scheduling works one by one by [Add Task] from nothing.
1
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2) User Guide - Scheduling [Manager]
2. Add/Delete a task : Sub-unit tasks can be additionally registered for the pipeline of the Asset/Shot. You can
register the task type, task name, start date, due date, priority, and memo of the new task.
3. Specific details of a task :You can modify the details you registered when adding the task and coordinate
the progress status. You can control the start date/due date and modify the memo to the artist concerned.
2
3
•
•
•
•
•
Waiting : Initial status. It is still being scheduled. Not shown to the artist.
Ready : Scheduling completed → The assigned artist can start working on the task. After
completing the scheduling work, you click the [Start] button, then the [Waiting] code is
automatically changed to [Ready] code.
Ing : showing that the assigned artist started working and the task is under progress. When
an artist [Start] an assigned task, the code is automatically changed to [ing].
Final : All works of the task are completed. The manager can designate the status on the
scheduling screen.
You can also designate other status codes Hold(suspension of the production),
Omit(cancelation of the production), Supplement (completed but is being supplemented).
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2) User Guide - Scheduling [Manager]
4. Task Assignment : If a task is not assigned to an artist, the task is marked as “Not assigned,” and if assigned, the task
is marked with the name of the assigned artist. You can assign or coordinate artists for each task, by clicking the task
assignment menu.

After filtering the artist list by skill or team, you select an artist. → You type the artist information and assign the
task.
- Start : When assignment is completed, the tasks with Waiting code will be changed to Ready code.
- Gantt chart: On the bottom of the screen, currently arranged schedules are shown as a chart. You can arrange the
schedules on this chart by controlling bars for each task. After arranging the schedules, you click the Reflection button
to reflect the modifications in the schedule.
2
1
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2) User Guide - Scheduling
2.3 [Scheduling]>[Sequence]
-
Select a project, first > Select a Asset from the list > Select a Sequence
-
You can check the details of the sequence registered by the Admin.
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2
3
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2) User Guide - Scheduling
2.4 [Scheduling]>[Shot]
-
Select a project, first > Select a Asset from the list > Select a Sequence > Select a shot
-
You can check the details of the shot registered by the Admin.
-
You can check the schedule with the gantt chart.
1
2
3
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3) User Guide – my Task
3.1 My Task main screen
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3) User Guide - my Task
3.2 [Notification]>[bulletin board]
-
It is possible to confirm the notification received.
-
Display is first at the time of the first connection of the user system in the
notification that is registered in the admin.
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3) User Guide - my Task
3.2 [Notification]>[Updated list]
-
This can be used to check the shot update and update the contents of the
new version of the asset and shot.
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3) User Guide - my Task
3.2 [Notification]>[Review list]
-
This can be confirmed the complete list to be reviewed.
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3) User Guide - my Task
3.2 [my Task]>[My assigned Shot]:
The list of shots assigned to the log-in ID
[Scheduled today] menu : shows the task schedules for today.
- Details : You can check the tasks of the shots whose schedules include today’s date within the scheduling
period.
- Review : When creating task results, you can request reviews to the concerned people by using [Review]
function.
Attached video-clips : You can select and attach a video file which is stored in the company’s file server
Selection of Reviewer : You select a responsible reviewer as a person who has the authority to confirm/reject
the task. Other artists who are working on the same asset/shot are automatically selected and shown. You can
modify reference reviewers.
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3) User Guide - my Task
- Start : You check the assigned tasks and click the Start button to start working on your task.
- When a task is initially assigned after scheduling work, the code, [Ready] is automatically changed to [ing].
- Functions related to Task Tools( Maya/NUKE )
: A collection of scripts is provided so that you can perform a series of tasks in a standardized way such as
publishing your task results or updating version-up results of other artists at Task Tools.
1
2
3
Ex) D:/Core_Project/ETRI/SEQ001/Shot01/Modeling/free8011/
Execution
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3) User Guide – my Task
3.3 [my Task]>[My assigned Shot]>[Not finished shot] menu
- a list of all the tasks that have not been given “Final” status code yet, among the asset tasks assigned to
you. You can check the list by status code.
-Details, Start, Review are same with the ones of “Today’s Schedule” of the preceding slide.
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3) User Guide - my Task
3.4 [my Task]>[My assigned Asset] :
The list of assets assigned to the log-in ID
[Scheduled today] menu
- You can check the tasks of the assets whose schedules include today’s date within the scheduling period.
- Details, Start, Review are same with the ones of “Today’s Schedule” of the preceding slide.
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3) User Guide - my Task
3.5 [my Task]>[My assigned Asset]>[Not finished Asset] menu
- This is a list of all the tasks that have not been given “Final” status code yet, among the asset tasks
assigned to you.
- Details, Start, Review are same with the ones of “Today’s Schedule” of the preceding slide.
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3) User Guide – my Task
3.6 [my Task]>[My Request] menu
1. My Request
- This shows the list of reviews that you requested. You can refer to the opinions of others on your request.


You can check your request reviews by selecting the ‘request time’, ‘task’ or ‘shot/asset.’
It shows your responsible reviewer’s response, “Confirm or Reject.” You can also refer to the reviewers’
opinions by playing the video- clips attached by reviewers.
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3) User Guide – my Task
2. My Review : You review the requests of other artists and send your replies.
- Notification : When receiving requests for review, the number of requests are marked on the top right of the
screen, ex) “3 need to review.” If you click the mark, you can see the list of review requests that you need to
reply.
- You can also check your reviews by selecting the ‘request time’, ‘task’ or ‘shot/asset.’
- Or, you can select a project, and check your reviews on the project only. You can also filter your reviews by
selecting “all” or “unwritten.”
- Write your replies : You can click the [Review] to write your replies, or, if you click the “time of request,” a
screen pops up to write your review referring to the details of the request and other reviewers’ opinions. You
can write your opinions and attach a video-clip. If you are designated as a responsible reviewer, you can also
decide whether to confirm it or not.
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3) User Guide – my Task
3.7 [my Task]>[Personal information] menu
① My information : You can modify/update your personal information registered by the
Admin. Ex) Name, team, picture, e-mail address, and contact number.
② My Setting : You can change the language, color, and directory for PC work, etc.
③ Modify Password : The initial password is the same with your ID. You can personally
change your password. The Admin is not able to know your password, nor
change/modify it. If you forget your password, the Admin initializes your password and
it will be set as the initial one..
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4) User Guide - Projects
4.1 Projects Main Screen
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4) User Guide - Projects
1. [Projects]>[Project view] menu
- You can check the overview, sequence, specific schedule including shot, and Event of the
selected project.
① Overview : Information of the selected project.
1
Ex) Summary, concerned people, work progress, and sever
status, etc.
② Schedule : Schedule of the selected project. The
schedule chart of the overview is zoomed out.
③ Event: You can add/manage the events related to the
project. If you double click, a screen is popped up to
type in new events.
3
2
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4) User Guide - Projects
2. [Projects]>[Asset view] menu
-
You can check the concerned information of an asset by filtering(searching) it with various conditions (Tag
type, name, user, and ID).
-
You can check specific information of the asset, publish history, contact number of the person in charge,
asset explanation, and work progress, etc.
Tag list : aircraft, anatomy, animals, architecture, characters, electronics, food, geography, plants, space, sports,
vehicle, weapons, prop
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4) User Guide - Projects
3. [Projects]>[Media view] menu
- You can check and register references by project or by tag.
- Media View is the same with the “Reference Media” of the Admin, and shares the data with it.
① A screen is popped up when clicking
the [Media Upload] button.
② Check the selected image by playing
the RV player.
③ Check the registered images in order,
2
3
4
5
moving the images forward and
backward.
④ Information about the selected image
⑤ Delete the frame below
Check the directory of the image
1
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4) User Guide - Projects
-
How to create a new folder : Click the [Media Upload] button. → Tag : asset/ tag1
Open the file of
the original file
directory when
playing RV
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4) User Guide - Projects
4. [Projects]>[Node view] menu
-
This menu provides a function to check information by combining various objects and items.
 Node Edit View : You select an object that you want see. Object type – Project, Sequence, Shot, Task, Asset.
After selecting an object, set the directory, and click the Start button.
 Property Edit View : Select an item to see for each object selected in No.1. The items might be slightly
different according to objects, but they basically consist of Schedule, Movie Control, and Progress.
 Data View : The screen shows the information about the object and item selected in No. 1 and 2.
 When double-clicking the [Viewer] button on the Node Edit View screen, the nodes connected to the
Viewer shows the information of the object that the nodes designate on the Data View screen.
Node Edit
View
Data View
Property Edit View
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4) User Guide - Projects

How to create a Node View
1. Select “Project,” “Sequence,” “Shot,” and “Task(or, “Project, “Asset” and “Task) on the Quick Toolbar.
→ Click a directory icon → Click the <Start> button → A node view is created related to the Node Edit View.
2. After creating a basic node view as mentioned above, you can add a node by dragging and dropping a
node at the top of the Node Edit View. The added node can designate an object with the Property Edit View
at the bottom. And then, you can connect the nodes by clicking and dragging the circles beside the nodes
with the mouse.
1
2
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4) User Guide - Projects
Node View List : You can save or read the node views created at the Node Edit
View to keep using them. It shows the list of the saved node views.

New File : When a node view is reset, an environment is created to make a new node view.

Read : You can load a saved node view by opening a pop-up screen, if necessary.

Save : You can save the loaded node view. A “Node View ID” is marked under the Node
View menu as a bookmark.

Save as a new name: You can save the saved node view as a new name.

Delete : You can delete a saved node view. You can also delete it from the Bookmark.
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4) User Guide - Projects
When you click a node of Project, Sequence, Shot, and
Task on the Node Edit View, the Data View updates
and shows the item selected on the Property Edit View
Project : Schedule, Overview, Progress
Sequence : Schedule, Movie Control, Progress,
Analysis Chart
Node Edit View
Shot : Schedule, Movie Control, Progress, Used Asset,
Data View
Publish History
Task : Task Type registered by the Admin.
Property Edit View
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5) User Guide - Messages
Messages Main Screen
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5) User Guide - Messages
[Messages] menu
- This menu is to support communication among the members within a company, by frequently exchanging
messages, in addition to the regular reviews on project results.
1) Waiting Message :The list of the messages that you received but you couldn’t see
1)
because you were not accessed to the system.
2)
2) Sent message: The messages that you recently sent are shown in the main frame.
3) Member list : You can select a member among all members of your company to
3)
exchange messages or to see the history of the sent and received messages from the
member.
①
②
③
1 2 3 4
④
Chatting : 1:1 Chatting screen pops up to chat with the selected member
E-mail : It is possible to send emails immediately.
Skype call : It shows the members who registered their Skype ID when they initially
registered to the system. When you click this, the Skype program runs.
Chatting history : The messages that you sent to and received from the selected
member are shown in the main frame.
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5) User Guide - Messages
1. Messages by task
- Asset related messages : Select the name of an Asset→ click the [Message] button.
- The history of the messages for which you designated the asset as a related task is
shown.
- Shot related messages : Select a sequence → Select a shot.
- The history of the messages for which you designated the shot as a related task is
shown.
1:1 Chatting window
2. How to write a message
- You can include one URL address in your message as a link, and if the receiver clicks
the link, he/she can access to the web-site.
- Related task : If your sending message is related to a certain task, you can designate
the task for the message. Afterwards, you can check the messages by categorizing the
messages based on the tasks.
- Attachment : You can attach one file, and if the receiver clicks the file, it is downloaded.
- Message receipt
Unlike the 1:1 Chatting, you can select multiple members to send your
message to them individually. (It is not a group chatting function, though)
Other functions are same with the ones of the 1:1 Chatting
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6) User Guide
Notification and Other functions
1. Title bar Notification
- There are always three types of notification at the top right corner of the screen. If you click them, the main
frame changes.
① __ updated : It shows the number of the tasks that you need update if assets or shots involving your
work are published and updated to a new version by other artists.
② __ need to review : It shows the number of review requests that you haven’t replied yet.
③ __ message : It shows the number of messages that you received while you were not accessed to the
system.
Ex) 6 updated, 11 need to review, 0 messages
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6) User Guide
Notification and Other functions
2. Message Popup Notification
① When you receive a message, the message text is automatically shown to you as a popup window. If you click
the [Chatting] button on the pop up window, the 1:1 Chatting screen with the sender pops up.
② The popup messages are shown in order from the bottom left corner of the screen. All the popped up
windows are not automatically disappeared. When you close all the windows, new windows will pop up in
order from the very bottom left corner again.
3. Quick Start :
① You can create a directory or start a task not only from the list of your assigned tasks, but also from the Quick
Start menu at the top of the screen. Through the Quick Start menu, you can work on the tasks that you are
not even assigned. If you click the Start button, it even runs the Node View Screen, you can use it to refer to
the project progress.
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