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Why Standards?
Dataflow without Standards
Year of Implementation!
Dataflow with Standards
Year of Implementation!
Value Proposition
Visibility
 Standards enable data communication on three levels – GDS, BOB,
S2S and provide 360 degree visibility of patron behaviors, playing habit,
game preferences, dining, hospitality, entertainment activities…
Portability
 More choices, simpler repeatable solutions, higher quality, Exit option
Investment Protection
 Open standards are more robust
 Ensures smooth migration path to achieve new functionality
Increased ROI
 Increase revenues by 360 degree visibility on customer data
 Decrease costs by using more effective and efficient tools to manage,
analyze and evaluate productivity and profitability of operations
Year of Implementation!
System to System (S2S)
System to System (S2S) Protocol
S2S
Voucher Manager
Coin
Acceptor
Kiosks
S2S
Coin
Hopper
Point of
Sale
Player Tracking
Note
Acceptor
Game
Control
S2S
Coin/Bill
Counters
Slot Accounting
Printer
S2S
Touch
Screen
Progressive
S2S
Class II
Servers
EGM
Host Systems and other S2S devices
Year of Implementation!
Benefits of S2S
 Standardizes communications amongst servers and devices
other than EGMs.
 S2S complements GDS and BOB – a consistent set of data
is communicated at all levels.
 Supports “plug and play” for systems and other devices.
 Interfacing - all components speak the same language.
 Integrating - custom solutions are developed for each new
conversation.
 Standardization promotes portability, interoperability and
reusability.
Year of Implementation!
S2S Update
S2S Message Classes:
1) Player Registration
2) Player Rating
3) Table Games Accounting
4) Complimentaries
5) EGM Registration
6) EGM Accounting Meters
7) EGM Events
8) Vouchers
9) Wagering Account Transfers
10) Jackpots And Handpays
Year of Implementation!
S2S and Class II
In a Class II environment, each manufacturer provides their
own server for central determination and other game functions.
The Problem: three game manufacturers means
 Three separate accounting reports,
 Three player tracking feeds, and
 Three voucher systems.
• vouchers are only redeemable on the same manufacturer’s games.
• vouchers are only redeemable at the same manufacturer’s cashiering
station.
Class II presents many of the same challenges that will be
encountered with server-based gaming.
Year of Implementation!
Class II Before S2S
LABTRONIX
Year of Implementation!
CORY
MULTIMEDIA
ROCKET
The Vision
System X
Vendor A
Vendor B
Vendor A
Year of Implementation!
Vendor B
Vendor C
Vendor C
Vendor D
Vendor D
The S2S Solution
Each host server now talks S2S to a central consolidation
server, which provides
 Consolidated accounting,
 Central management of all vouchers,
 Central player tracking and reporting,
 Central event reporting
 And, happier players and casino management!
Year of Implementation!
Class II Today
Accounting
Player tracking
TITO
Events
System X
GSA S2S
Game Servers
System A
System B
Vendor A
System C
Vendor B
Vendor A
Year of Implementation!
Vendor B
Vendor C
Vendor C
System D
Vendor D
Vendor D
Class II Today
 GSA S2S has been implemented in the following
markets and is operating live today
 Oklahoma
 Alabama
 Florida
Year of Implementation!
Q&A