HMI – Human-Machine Interaction GUI
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Transcript HMI – Human-Machine Interaction GUI
Engeneering Psychology 2009
Department of Instrumentation and Control Engineering,
Faculty of Mechanical Engineering, CTU in Prague,
Technicka 4, 166 07 Prague 6
Neurovědy
Jaký je hardware lidské mysli?
Neurovědy, neuroanatomie, neurofyziologie, neuron, axon, dendrit, neuromediátory,
serotonin, noradrenali, dopamin, GABA, brodmannova cytoarchitektonická mapa,
Jakub Jura
[email protected]
Mozek
• Trojrozměrný biologický substrát
(L. Vašina).
data information knowledge wisdom
(Jacobson Eds. 2000 p. 271)
Neuron
Brodmanova mapa
Typy mozkové aktivity
Axioms of Communication
1. One Cannot Not Communicate.
2. Every communication has a content and
relationship aspect which is
metacommunication for the former.
3. The nature of a relationship is dependent on
the punctuation of the partners communication
procedures .
4. Human communication involves both digital
and analog modalities .
5. Inter-human communication procedures are
either symmetric or complementary
Paul Watzlawick, Pragmatics of Human Communication, http://en.wikipedia.org/wiki/Paul_Watzlawick
Reasoning
MS
SS
Model of Operator
Controled System
output
action
Meanings of Colors
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SAFETY
ADVANCED or ORDER
RISK OF DANGER or WARNING
DANGER or PROHIBITION
NEUTRAL INFORMATION or CANCEL
Feeling from the color X Meanings of the colors
http://www.muzeum-umeni-benesov.cz/iid/mez-grafkomunikace/cz/vymezeni_barev_a_tabulek_ke_specifikaci_obsahu_sdeleni.html
http://www.muzeum-umenibenesov.cz/iid/mez-grafkomunikace/cz/system_orientacni
ho_znaceni.html
User Interface
HMI - Human Machine Interface, Man Machine Interface, HCI – Human Computer Interface
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TUI - Text User Interface
CLI - Command Line Interface
GUI - Graphical user interface
3DUI - Three-dimensional user interface
http://goanna.cs.rmit.
edu.au/~gl/research/
HCC/interact97.html
GUI - Graphical user interface
• Where is used?
• What is an Interaction Design?
http://en.wikipedia.org/wiki/Graphical_user_interface
WIMP standard
• W: Window(s)
• I: Icon(s)
• M: Menu(s); Mouse/Mice (rarely) (note that mice
are a subset of pointing devices)
• P: Pointing device(s); Pointing; Pointer(s) (note that
the term "pointer" is often used as a synonym for mouse cursor); Pull-down
menu(s) (note that pull-down menus can be thought of as a subset of
menus)
WIMP interaction was developed at Xerox PARC
in 1973) and popularized by the Macintosh
computer in 1984.
http://en.wikipedia.org/wiki/WIMP_(computing)
GOMS standard
• An approach to human computer interaction observation developed
in 1983 by Stuart Card, Thomas P. Moran and Allen Newell
• Goals - what the user intends to accomplish.
• Operators - actions that are performed to get to the
goal.
• Methods - sequences of operators that accomplish
a goal.
• Selection rules - user would select a certain
method over the others.
Handlers & Pilot Lamps
• http://en.wikipedia.org/wiki/User_interface
• http://en.wikipedia.org/wiki/Graphical_user
_interface
• http://en.wikipedia.org/wiki/Graphic_design
• http://cs.wikipedia.org/wiki/WIMP
• http://en.wikipedia.org/wiki/GOMS