Transcript Document

Document Updated:
3/24/10 at 3:00pm
96”
15”
21”
48”
48”
15”
12”
24”
18”
6”
May Madness Game board Layout
6”
Black Scoring Summary
Black Ping
Pong Balls
5 points
4 points
Gutter
End Zone
Free Ping
1 point
Pong Balls
Black
Any Any Foam
Tubes Nests
Balls
5 points 5 points 5 points
4 points 4 points 4 points
White Scoring Summary
White Ping White
Pong Balls Tubes
Gutter
End Zone
Free Ping
Pong Balls
5 points
4 points
1 point
Any Any Foam
Nests
Balls
5 points 5 points 5 points
4 points 4 points 4 points
May Madness 2010 Game Board
The nests are made out of
1inch diameter PVC with
90 degree elbows.
Same table we’ve used in the past. 4*8
sheet of plywood with 2X4 sides.
3 Orange Poof-Balls
score for either black
or white.
The gutter is made of
2X4 also. It is 6 inches
deep and 21 inches
wide.
9 white ping
pong balls
Standard toilet paper
tubes spray painted
black and white.
Gutter scoring
zone for white
Base line for
white team
Three Ping-Pong
balls in each tube.
End Zone Scoring
for white
Starting
Position for the
white team
End Zone Scoring
for white
Rules page 1- May Madness 2010
1.
A round lasts 90 seconds
2.
“Starting Position” is with the entire robot completely within the base. The
base is defined as the center section on each end of the board. Robots may
not exceed 12” in height at the start of the round.
3.
The robot is to leave the base, perform challenges and return to base with
only its program to control it. If the team touches the robot before it returns
to base a “Robot Return Penalty” will be given and the robot must be
returned to “Starting Position.”
4.
A successful robot return is noted when any part of the robot crosses the
base line.
5.
If the robot is retrieving an object back to base, points will be awarded when
any part of the object crosses the base line, no matter where the robot is.
6.
While the robot is in “Starting Position”, the team may repair it, reposition
it, load or unload it, change the program, add or remove parts or
subassemblies, or change the batteries.
7.
Robots may be programmed using RoboLab, NXT-G, or ROBOTC.
Rules page 2 May Madness 2010
8.
If a team member touches the robot as it is returning an object and before
the object crosses the base line, the team earns no points for that object
and it is returned to its original position.
9.
Teams may bring up to two robots (only one on the gameboard at a time).
Irrespective of where or how they are used, the following component
maximums (per robot) will be enforced: 3 motors, 2 touch sensors, 2
light or color sensors, 3 rotation sensors and 1 NXT. UPDATED 3/24/10
@ 3:00pm
10. Playing field objects will remain as the robot leaves them and will not be
reset during the game.
11. Challenges may be tried in parts, in any order, more than one at a time or
skipped.
12. Only three team members may be at the table at one time, although team
members may rotate through at any time.
13. The referee makes all field judgment calls and can not consider protests.