Course objectives

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Transcript Course objectives

Shrikant Gadre
9422000101
Institute of New Media Development
and Research - Pune
Course objectives
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This series will teach the learner the
basics of the instructional design (ID)
and
e-learning, with emphasis on
storyboarding for creating e-learning
courses.
The course will cover the following:
How do we learn?
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Can learning be facilitated?
What are the models for creation of
instructional material?
How ID principles are applied in course and
courseware design?
How ID principles are applied in e-learning?
How to write storyboards?
What are authoring tools?
What are the quality norms standards in elearning?
The Science of Learning
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This module provides an introduction to learning
theory and the instructional design process,
processes for identifying the need for instruction.
It also examines the roles of the designer and
other personnel in the process.
Objectives
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Differentiate among learning theory, instructional
theory, and design plans
Identify the elements of the instructional design
process
Conduct a needs assessment, goal analysis,
and performance assessment
Define the role of the instructional designer
Topics
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Learning theory
Different learning styles
Keller’s ARCS model of motivation
Instructional design
Bloom’s taxonomy
Dick and Carey model for ID
Addie model as applied to CDLC (course
development life cycle)
Kirkpatrick model for summative evaluation
Dale’s cone of experience
Topic
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Information is not instruction - David Merrill
Malcolm Knowles and birth of andragogy
Gagne's nine events of instruction
Needs assessment
Conducting a needs assessment
Goal analysis
Performance assessment
Knowles’ theory of andragogy
Instructional design process
Role of the designer
Subject Matter Experts (SME)
Support personnel
Assignments:
Research and reading assignments—learners will
present their reports.
Topics: Learning styles, Learning theories and
researching the field of human learning, learning
methodologies.
Training Needs Analysis and
Learning Objectives
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This module provides an introduction to training needs
analysis, learner analysis, task and content analysis, as
well as writing and classifying learning objectives.
Objectives
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Describe training needs analysis
Describe learner analysis
Recognize skills and information necessary to
addressing learning needs
Define learning objects
Construct learning objectives
Organize content for instruction
Determine what learners can do to demonstrate mastery
of the content
Describe rationale behind assessments
Topics
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Task analysis
Identifying skills/knowledge needed for a task
Training needs analysis
Learner characteristics
Non-conventional learners
The magic of learner motivation: ARCS model
Content analysis
Topic analysis
Conducting a task analysis
Developing instructional objectives
How to write great learning objectives
Cognitive domain
Psychomotor and affective domains
Constructivism & discovery learning
Assignments
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Presentation of research and reading assignments.
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Topics:
Identify training needs for proficiency in basic
arithmetic, cricket, and languages.
Evaluation of a training program.
Design concepts
This module provides information on sequencing, delivery
of content and instructional strategy, as well as designing
the instructional message.
Objectives
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Sequence content to improve the learner's
understanding of the material
Teach a fact, concept, rule, procedure, interpersonal
skill, and attitude
Present the content in a way so that each learner will
master the objectives
Use different pre-instructional strategies
Implement your instructional strategies
Use of visuals within the content
Topics
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Transfer of knowledge or skills – methodology
Implications of behavioral, constructive, cognitive,
humanistic theories
Learning and content sequencing
Foundations of instructional strategies
Teaching facts and concepts
Teaching principles, rules, and procedures
Teaching interpersonal skills and attitudes
Behavior modification
Pre-instructional strategies
Presentation strategies
Using pictures, graphics, games or activities
Experiential learning – Role play, simulations
Assignments
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Topics: Design a game, skit, or write a lecture on
teaching what is money, importance of saving money,
investing for the future and lending. Structure/organize
content for learning.
Presentation on given topics.
Developing courseware
This module provides an introduction on developing
instructional materials, instructional delivery methods.
Objectives
 Interpret the design plan and translate it into instruction
 Differentiate between instructional delivery methods
Topics
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Preparing to deliver learning
Lecture notes
Learner handbook
Developing formative, summative, and evaluative
assessments
Games
Identifying supplementary reading or activities
Videos, animation, cartoons, and other audio-visual
methods
Class room, distance learning, self learning
Assignments
Presentation on given topics.
Topics: Research, discussions and presentation on
different methods of learning.
Evaluation
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This module provides an introduction to the use of
evaluation instruments in the instructional design
process. Use of testing material to determine the
effectiveness of the instruction.
Objectives
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Define the purpose of evaluation
Construct instruments to test knowledge, skills,
behaviors, and attitudes
Calculate program efficiency
Topics
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Purposes of evaluation
Relationships among evaluation types
Validity and reliability
Standards of achievement
Pre-testing
Testing knowledge with objective tests
Testing with constructed-response tests
Assessments
Types of Assessments
Assignments
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Presentation on given topics.
Topics: Creating questions on given content to test if
desired objectives are achieved.
E-learning design
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This module provides an introduction to the design and
development of an e-learning course.
Objectives
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Debate use of computers for learning
Describe CBT, WBT
Identify the technological aspects for an e-learning
course
Define Learner-centric learning
Design user interface
Topics
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E-learning benefits and drawbacks
The e-learning project team
"Asynchronous" and "synchronous"?
Cd-roms: pro's and con's
Web-learning: pro's and con's
What is bandwidth? Why does it matter?
Should I use CD-ROM or web delivery?
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Evaluating e-learning: Introduction to Kirkpatrick
E-learning & the User Interface
Put the user in control
Templates – advantages and disadvantages
Logic and consistency
Provide user guidance
Developing GUI standards
Checklist: Judging the interface
Assignments
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Presentation on given topics.
Topics: Debate on use of audio cassettes, video films as
learning or teaching tools. Course player design for an
HTML based course, flash-based course.
Storyboarding
This module provides an introduction to the design and
development of a storyboard for a course. This benefits the
learner by preparing him for the IT enabled services
industry.
Objectives
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Create a CDD, IDD, DCO, Storyboard
Review CDD, IDD, DCO, Storyboard
Create a checklist for writing standards
Topics
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What is a storyboard?
Language skills
Visualization for content
Use of stories/games in learning
The Course Design Document/IDD
Storyboard formats
Writing a storyboard
Reviewing a storyboard
Writing standards
Assignments
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Develop IDD, DCO and an SB for at least two topics.
Review storyboards.
Topics: A lesson in history, geography, traffic rules, road
sense, civic sense.
Objectives
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Identify the tools-of-trade of instructional designers
Use the tools of trade
Contact Details
Shrikant Gadre
‘Chinar
Heights’, Prabhat Road, Lane no 5,
Opp Lijit Papad, Above Shubham Medical
Pune 411 009
Call : Shrikant Gadre 9422000101
Email : [email protected]