Diapositiva 1

Download Report

Transcript Diapositiva 1

ICT in Education
This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author,
and the Commission cannot be held responsible for any use which may be made of the information contained therein
Social nature of knowledge
Constructivism
Personal development and deep understanding happens through the
construction of meaning by the learner self, not through transmission
from one person (the teacher) to another (the learner). Learners are
viewed as actively constructing their own knowledge of the world through
interactions with their environment.
collaboration
interaction with others
feedback moments
Networked and technology-enhanced
learning
• Networked learning focuses on interconnectedness between people and
between people and resources. Not just memorization and deep
understanding, but the importance of learning how to find information
and where.
• Knowledge is distributed across a network of connections, learning itself is
defined as the ability to construct and traverse those networks
ICT in education - Trends
ICT Trends
Cluod Computing
The continuing acceptance and adoption of cloud-based applications and
services is changing not only the ways we configure and use software and
file storage, but also how we conceptualize those functions.
You tube video
ICT Trends
Mobile learning
Always-connected Internet devices using 3G and similar cellular networks,
imbedded sensors, cameras, and GPS have proved to be a feature set with
hundreds of thousands of applications.
ICT Trends
Game Based Learning
Games for education span the range from single-player or small-group card
and board games all the way to massively multiplayer online games and
alternate reality games.
The greatest potential of games for learning lies in their ability to foster
collaboration and engage students deeply in the process of learning.
ICT Trends
Tablet Computing
has carved its own niche in education as a portable and always-connected
family of devices that can be used in almost any setting.
Equipped with WiFi and cellular network connectivity, high-resolution
screens, and with a wealth of mobile apps available, tablets are proving to
be powerful tools for learning inside and outside of the classroom.
ICT Trends
Massive Open Online Courses
The essence of the original MOOC concept was a web course that people
could take from anywhere across the world, with potentially thousands of
participants.
is no doubt that MOOCs have already had a significant influence on the future
course of online learning, and deserve close attention, study, and
continued experimentation.
ICT Trends
3D printing
3D printing is already pervasive in a number of fields, including architecture,
industrial design, jewelry design, and civil engineering.
One of the most significant aspects of 3D printing for education is that it
enables more authentic exploration of objects that may not be readily
available to universities or other learning providers.
ICT Trends
Learning analitics
Learning analytics, in many ways, is “big data,” applied to education.
Sophisticated web tracking tools within these settings already can track
precise student behaviors, recording variables such as number of clicks
and time spent on a page, and increasingly more nuanced information
such as resilience and retention of concepts.
PLE vs VLE
• You tube video
Learning tools - categories
A single tool can placed in more categories. A social network like facebook, for
example, can be a profiling tool, but also a communication tool or a creative
tool. A blog could be used like a newsletter, a personal website, a portfolio etc.
etc. …
LMS
A Learning Management System (LMS) is a software application for the
administration, documentation, tracking, reporting and delivery of elearning education courses or training programs.
Examples:
- Moodle: https://moodle.org/
-
Profiling
These tools allow to share some information about the user (personal info,
job, etc…). The profiling tools can be used in vrious way: to keep in touch
with friends, to find a job etc etc…
Examples:
- Facebook: www.facebook.com
- Linkedin: http://www.linkedin.com/
Storytelling
Digital storytelling is using technology to tell stories. It’s a great way to
develop visual and media literacy, promote reflection, engage students in
their own learning, improve speaking and writing skills, to collaborate,
reflect and evaluate.
Examples:
- Wordpress
- Blogspot
- Storybird: http://storybird.com/
Online games
Game-based learning reflects a number of important skills higher education
institutions strive for their students to acquire: collaboration, problem
solving, communication, critical thinking, and digital literacy.
Examples:
- http://www.fresnostate.edu/library/about/hmliq3.php
- http://academic.stedwards.edu/globalsocialproblems/page/peer-review
Creative tools
This category include all creative tools (audio, video etc etc…)
Examples:
- Pixlr: pixlr.com
- Gimp
- Movie maker
- Audacity
- Camstudio
Research and learning
• Google
• Mindmapping: http://www.thebrain.com/
• Pearltrees: http://www.pearltrees.com/
Bookmarking
A social bookmarking service is a centralized online service which enables
users to add, annotate, edit, and share bookmarks of web documents.
Examples:
- Diigo: https://www.diigo.com
- Delicious: delicious.com
Communication, community building, project management and
social networking
Examples:
- Wedoist: https://wedoist.com/
- Doodle: http://doodle.com
- Google hanghouts:
- Skype: http://www.skype.com
Specific subject tools
Examples:
- Mathematics: Ten marks http://www.tenmarks.com
- Science: Google Body
- Foreign languages: Live Mocha http://livemocha.com