Transcript Promotion Management - City University of New York
The Communications Process
Fields of Experience Source / Sender Encoding Channel
MESSAGE
Decoding Noise Response Feedback Loop Receiver / Audience
Human Communicators Verbal Vocabulary Grammar Inflection Nonverbal Gestures Facial expression Body language
Movie:
Bring it On
Product
• the sender of a message.
• Universal Studios Source
• converting a message into symbols.
• preparation of an ad Encoding
Message Channel • the medium that carries a message.
• television ad
• the intended recipient of a message.
• television viewers in a specific target market Receiver
• converting the symbols back into concepts.
• watching the television ad Decoding
• something that interferes with the communications process.
• mom’s babbling during the commercial.
Noise
• the receiver’s response to the message.
• Kelly talks some guy into taking her to
Bring It On
.
Feedback
Models of Obtaining Feedback
Effectiveness Test Persuasion Process Exposure, presentation Circulation reach, ratings Starch scores, direct observation Interpretation, objective tests Attitude scales, purchase intent scales Recall, recognition over time Inventory, POP, consumer panel Attention Comprehension Persuasion Retention/memory Purchase behavior
Traditional Response Hierarchy Models Feel (like/dislike) Learn (awareness/knowledge) Do (action) Which comes first?
Foote, Cone & Belding Grid
Thinking Feeling 1 Informative
The Thinker
2 Affective
The Feeler
3 Habit Formation
The Doer
4 Self Satisfaction
The Reactor
Foote, Cone & Belding Grid
Thinking 1 Informative
The Thinker
Car-house-furnishings-new products Model: Learn-feel-do (economic?)
Possible implications
Test: Recall diagnostics Media: Long copy format Reflective vehicles Creative: Specific information Demonstration
Saturn Ad
Foote, Cone & Belding Grid
Feeling 2 Affective
The Feeler
Jewelry-cosmetics-fashion goods Model: Feel-learn -do (psychological?)
Possible implications
Test: Attitude change Media: Emotional arousal Large space Image specials Creative: Executional Impact
Victoria’s Secret Ad
Foote, Cone & Belding Grid
Thinking 3 Habit formation
The Doer
Food-household items Model: Do-learn-feel (responsive?)
Possible implications
Test: Sales Media: Small space ads 10 second ID’s Radio; Point of Sale Creative: Reminder
Trident Ad
Foote, Cone & Belding Grid
Feeling 4 Self-satisfaction
The Reactor
Cigarettes, liquor, candy Model: Do-feel-learn (social?)
Possible implications
Test: Sales Media: Billboards Newspapers Point of Sale Creative: Attention
Communications: 3 Influences Source Factors Message Factors Message Structure Message Appeal Channel Factors
Source Attributes and Receiver Processing Modes Source attribute Process
Compliance Power Identification Attractiveness Internalization Credibility
Source Power Stems from: Perceived control Perceived concern Perceived scrutiny
Source Attractiveness Similarity Resemblance between the source and recipient of the message Familiarity Knowledge of the source through repeated or prolonged exposure Likability Affection for the source resulting from physical appearance, behavior, or other personal traits The “Q Score”: Marketing Evaluations, Inc.
Source Credibility The extend to which the source is seen as having: Knowledge Skill Expertise Expertise And the information is seen to be: Trustworthy Unbiased Objective Trustworthiness
The Use of Celebrities Endorsements The celebrity, whether an expert or not, merely agrees to the use of his or her name and image in the promotion for the product.
Testimonials The celebrity, usually an expert with experience with the product, attests to its value and worth.
Placements The brand is "placed" in a movie or TV show where it's seen by the audience and used or associated with the characters.
The Use of Celebrities Dramatizations Celebrity actors or models portray the brand in use during dramatic enactments designed to show the goods.
Representatives The celebrity agrees to become a spokesperson for the brand through multiple media over an extended time period.
Identification The celebrity, usually in partnership with a producer, introduces his or her own brand using the celebrity name as the brand name.
Meaning Movement and the Endorsement Process
Objects Persons Context Role 1 Role 2 Role 3 Celebrity Celebrity
Stage 1
Product
Stage 2
Product Consumer
Stage 3
Message Factors Message Structure Central vs. Peripheral cues Order of presentation Conclusion drawing Message sidedness Refutation Verbal versus visual
The Elaboration Likelihood Model Exposure to marketing message High involvement with product, message or decision Low involvement with product, message or decision Strong attention focused on central, product-related features and factual information Limited attention focused on peripheral, nonproduct features and feelings Conscious thoughts about product attributes and use outcomes; high elaboration Enduring attitude change Ad A b Intentions Low or nonconscious information processing; little or no elaboration Attitude change through affective route. It is not enduring.
Message Recall and Presentation Order Beginning Middle End
Message Factors Message Appeals Comparative Fear appeals Humor
Fear Appeals and Message Acceptance Facilitating effects Level of fear Resultant nonmonotonic curve Inhibiting effects
Use of Humor Aids attention and awareness May harm complex copy recall and comprehension May aid name and simple copy registration May aid retention, if humor related to brand benefits Effects on persuasion May aid persuasion to switch brands Creates positive mood, enhancing persuasion Does not aid source credibility Is not effective in bringing about action, sales
Channel Factors Alternative mass media Context and environment Clutter Personal vs. non-personal media
Do they have what it takes…?
Jenny Craig ad 007 Trailer Arizona Dept of Health ad EDS ad Pepsi ad Allegra ad