Transcript Slide 1

Innovation in Action: New Learning
Environments for the 21st Century
Dr. Julie K. Little
EDUCAUSE
E-Learning Excellence Forum • 3 February 2010
EDUCAUSE
Advance higher education by promoting the
intelligent use of information technology
www.educause.edu
EDUCAUSE Learning Initiative
Advance learning through IT innovation
www.educause.edu/eli
Foci
Learners
Learning Principles & Practices
Learning Technologies
EDUCAUSE Top Teaching and Learning
Challenges, 2009
www.educause.edu/eli/Challenges

Creating learning environments that promote active
learning, critical thinking, collaborative learning, and
knowledge creation.
 Developing 21st-century literacies among students and
faculty (information, digital, and visual).
 Reaching and engaging today's learner.
 Encouraging faculty adoption and innovation in teaching
and learning with IT.
 Advancing innovation in teaching and learning
(with technology) in an era of budget cuts.
Image: 21stcenturylearning.typepad.com
Today’s Learner
Always on. Social content creators.
“Unlike all previous generations,
generation Y is probably the
largest and only truly global
generation.”
- FADI ABDUL KHALEK, CEO
UNIVERSAL KNOWLEDGE SOLUTIONS, UAE
Creating a Vision for Learning based
on Learner Needs
Characteristics
Learning Preferences
 Digital
 Teams,
(growing up in
constant contact with
digital media)
 Connected
 Action-oriented
 Experiential
 Immediate
 Social
peer-to-peer
 Engagement
 Visual
& experience
& kinesthetic
 Things
that matter
- Educating the Net Generation (2005)
www.educause.edu/educatingthenetgen
Creating a Vision for Learning based
on Learner Needs
Characteristics
Learning Preferences
 Digital
 Teams,
(growing up in
constant contact with
digital media)
 Connected
 Action-oriented
 Experiential
 Immediate
 Social
peer-to-peer
 Engagement
 Visual
& experience
& kinesthetic
 Things
that matter
Educating the Net Generation (2005)
www.educause.edu/educatingthenetgen
Image: 21stcenturylearning.wikispaces.com
Life and Work 2.0
Employers Seeking Skills
Skill
% wanting more
emphasis
Concepts in science & technology
82%
Teamwork & collaboration
76%
Applying knowledge to real world situation
73%
Effective oral & communication
73%
Critical thinking & analytic reasoning
73%
Understanding global issues
72%
Ability to think innovatively & creatively
70%
- Hart (2006). National Employer Skills Survey (US)
Skill Differentiators for Work 2.0
 Expert

thinking
Identifying and solving problems for which
there is no routine solution
 Complex
communication

Persuading, explaining and interpreting
information
 Negotiating, gaining and managing trust
 Teaching and building understanding
- Levy & Murnane (2005)
Life and Work 2.0 will be:





Global
Social
Negotiated
Collaborative
Immersive
- Van Eck (2007)
http://www.heinlaerialphotography.com/about.htm
New Learning Environments
Active. Participatory. Experiential.
Next Generation of Courses

Designed on learnercenteredness
 Focused on contentcreation
 Available any time,
any place
 Foster engagement
Create “messy”
problems
 Thrive on experiential,
learning by doing
 Foster creative
thinking
 Encourage
collaboration

Shift the Locus of Learning

Problem/thinking skills-based
 Group/team/community-based
 Learning-by-doing/authentic/real-world-based
 Web-supported/virtual/immersive
 Redesign of physical spaces
 Visual and social
- ELI Discovery Tools: The Net Generation
www.educause.edu/NetGenTool
- ELI Discovery Tools: Learning Space
www.educause.edu/learningspaceworkshopguide
- Markus Angermeier (2005)
Building New Learning Environments
Web 2.0 Tools
Blogs

Video blogs (vlog):
Journaling, post research,
promote dialogue in and across
disciplines
Wikis

Promotes non-linear thinking,
Collective encyclopedia, allpurpose courseware, E-portfolio
tool, project mgmt/planning

Recording lectures and special
events, digital storytelling, Eportfolios, student presentations
Social Bookmarking

Simplifies distribution of reference
lists & bibliographies among
peers or students
Podcasts

Content distribution, recording
guest speakers, language
learning
7 Things You Should Know About… Technology briefs
www.educause.edu/eli/resources
Top 100 Tools for Learning, 2009
1. Twitter (micro-blog)
2. Delicious (social bookmarking)
3. You Tube (video hosting/sharing)
4. Google Reader (rss reader)
5. Google Docs (collaboration suite)
6. WordPress (blogging)
7. Slide Share (presentation sharing)
8. Google Search (web searching)
9. Audacity (audio/podcasting)
10.Firefox (web browser)
- Hart, J. (2009), www.c4lpt.co.uk/recommended/index.html
Tools for Enhancing Lectures and
Assignments
Digital
Storytelling
Video
Blogs
Twitter
Tools for Community Feedback and
Critical Reflection
Virtual Worlds
Blogs
Podcasts
Tools for Collaboration, Research, and
Content Creation
Wikis
Digital
Storytelling
Tools to Solve Messy Problems
Immersive
Simulated
Real-time data
Games and Simulations: Integrative Any
Place Any Time
Networked
Mobile
And, don’t forget what our learning
management systems offer:

An easy to use interface to facilitate putting
course content online.
 An online classroom environment where
teachers and learners can interact.
 The building blocks for creating effective
learning environments.
Customization is Key: To engage with
others and content

Organize


Distribute


post content, quizzes,
surveys, assignments
Communicate


syllabus, calendar,
roster/grade book, learning
modules, media library
announcements, email,
discussion board, chat
Collaborate

share whiteboard, group work
spaces

Ability to access wider set
of content-creation tools
and resources (existing,
teacher- and learnercreated):
 Blogs, podcasts, video
 Wikis and collaboration
environments
 Games, simulations,
immersive environments
Project ENJOY: 12 Guidelines for Designing
Engaging eLearning Environments
1. Personalization
7. Zen
2. Identity
8. Search
3. Brand
9. Clarity
4. Community
10.Situation
5. Surprise
11.Aesthetics
6. Innovation
12.Recognition
-Eva de Lera (2008) Universitat Oberta de Catalunya
joyoflearning.blogs.uoc.edu/
www.checkpoint-elearning.com/article/6111.html
Image: 21stcenturylearning.wikispaces.com
Institutional Response
Transformative. Disruptive.
Characteristics
Education 1.0
Education 2.0
Primary role of
professor
Source of
knowledge
Guide and source of
knowledge
Learning
activities
Traditional essays,
assignments, tests,
some group work
within classroom
Traditional
approaches
transferred to more
open technologies;
increasing
collaboration in
learning activities
Institutional
arrangements
Campus-based
with fixed
boundaries
between
institutions
Increasing
collaboration
between universities
- Keats &
Schmidt (2007).
The Genesis and
Emergence of
Education 3.0 in
Higher
Education and
it’s Potential for
Africa
Student
behavior
Largely passive
and absorptive
Passive to active,
emerging sense of
ownership of the
educational process
http://tiny.cc/0s
Qgf
Characteristics
Education 1.0
Education 2.0
Education 3.0
Primary role of
professor
Source of
knowledge
Guide and source of
knowledge
Orchestrator of
collaborative knowledge
creation
Learning
activities
Traditional essays,
assignments, tests,
some group work
within classroom
Traditional
approaches
transferred to more
open technologies;
increasing
collaboration in
learning activities
Open, flexible learning
activities focused on
creating room for
student creativity; social
networking outside
traditional boundaries
Institutional
arrangements
Campus-based
with fixed
boundaries
between
institutions
Increasing
collaboration
between universities
Loose institutional
affiliation and relations;
regional and institutional
boundaries breakdown
Student
behavior
Largely passive
and absorptive
Passive to active,
emerging sense of
ownership of the
educational process
Strong sense of
ownership of education,
co-creation of resources
Transformation: A marked change,
especially one for the better.
Requires:

People **

Processes
 Skills
 Environments
 Curricula
** especially Administrators and Faculty
with purpose and passion
- H. Dean (2009)
And, it requires the positive force of
disruption.
As we reach toward Learning 3.0, we must
shift (disrupt) the locus of learning.

Experiences may be more important than
information
 Knowledge is distributed across a community
rather than held by an individual
 Authentic assessment achieved through
experiences and accomplishments rather than
tests
Lingering questions

How do we facilitate the change that the teachers
have to go through in order to be skilled creators
of effective learning environments?

What tools do we use to entice
learners to contribute to the
content-building process?
 What changes are required to
foster a collaborative learning
environment?
www.educause.edu/ELI/2010HorizonReport/195400
Join the Teaching and Learning
Challenges community
tlchallenges09.ning.com
Learn more
www.educause.edu/ELI/Challenges
Explore and share ideas
www.educause.edu/wiki/TLChallenges09
Julie K. Little
[email protected]
Join the Teaching and Learning
Challenges community
tlchallenges09.ning.com
Create the MEEA T&L Challenges
Project and join the dialogue!
Learn more
www.educause.edu/ELI/Challenges
Explore and share ideas
www.educause.edu/wiki/TLChallenges09
Julie K. Little
[email protected]