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Innovation in Action: New Learning Environments for the 21st Century Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum • 3 February 2010 EDUCAUSE Advance higher education by promoting the intelligent use of information technology www.educause.edu EDUCAUSE Learning Initiative Advance learning through IT innovation www.educause.edu/eli Foci Learners Learning Principles & Practices Learning Technologies EDUCAUSE Top Teaching and Learning Challenges, 2009 www.educause.edu/eli/Challenges Creating learning environments that promote active learning, critical thinking, collaborative learning, and knowledge creation. Developing 21st-century literacies among students and faculty (information, digital, and visual). Reaching and engaging today's learner. Encouraging faculty adoption and innovation in teaching and learning with IT. Advancing innovation in teaching and learning (with technology) in an era of budget cuts. Image: 21stcenturylearning.typepad.com Today’s Learner Always on. Social content creators. “Unlike all previous generations, generation Y is probably the largest and only truly global generation.” - FADI ABDUL KHALEK, CEO UNIVERSAL KNOWLEDGE SOLUTIONS, UAE Creating a Vision for Learning based on Learner Needs Characteristics Learning Preferences Digital Teams, (growing up in constant contact with digital media) Connected Action-oriented Experiential Immediate Social peer-to-peer Engagement Visual & experience & kinesthetic Things that matter - Educating the Net Generation (2005) www.educause.edu/educatingthenetgen Creating a Vision for Learning based on Learner Needs Characteristics Learning Preferences Digital Teams, (growing up in constant contact with digital media) Connected Action-oriented Experiential Immediate Social peer-to-peer Engagement Visual & experience & kinesthetic Things that matter Educating the Net Generation (2005) www.educause.edu/educatingthenetgen Image: 21stcenturylearning.wikispaces.com Life and Work 2.0 Employers Seeking Skills Skill % wanting more emphasis Concepts in science & technology 82% Teamwork & collaboration 76% Applying knowledge to real world situation 73% Effective oral & communication 73% Critical thinking & analytic reasoning 73% Understanding global issues 72% Ability to think innovatively & creatively 70% - Hart (2006). National Employer Skills Survey (US) Skill Differentiators for Work 2.0 Expert thinking Identifying and solving problems for which there is no routine solution Complex communication Persuading, explaining and interpreting information Negotiating, gaining and managing trust Teaching and building understanding - Levy & Murnane (2005) Life and Work 2.0 will be: Global Social Negotiated Collaborative Immersive - Van Eck (2007) http://www.heinlaerialphotography.com/about.htm New Learning Environments Active. Participatory. Experiential. Next Generation of Courses Designed on learnercenteredness Focused on contentcreation Available any time, any place Foster engagement Create “messy” problems Thrive on experiential, learning by doing Foster creative thinking Encourage collaboration Shift the Locus of Learning Problem/thinking skills-based Group/team/community-based Learning-by-doing/authentic/real-world-based Web-supported/virtual/immersive Redesign of physical spaces Visual and social - ELI Discovery Tools: The Net Generation www.educause.edu/NetGenTool - ELI Discovery Tools: Learning Space www.educause.edu/learningspaceworkshopguide - Markus Angermeier (2005) Building New Learning Environments Web 2.0 Tools Blogs Video blogs (vlog): Journaling, post research, promote dialogue in and across disciplines Wikis Promotes non-linear thinking, Collective encyclopedia, allpurpose courseware, E-portfolio tool, project mgmt/planning Recording lectures and special events, digital storytelling, Eportfolios, student presentations Social Bookmarking Simplifies distribution of reference lists & bibliographies among peers or students Podcasts Content distribution, recording guest speakers, language learning 7 Things You Should Know About… Technology briefs www.educause.edu/eli/resources Top 100 Tools for Learning, 2009 1. Twitter (micro-blog) 2. Delicious (social bookmarking) 3. You Tube (video hosting/sharing) 4. Google Reader (rss reader) 5. Google Docs (collaboration suite) 6. WordPress (blogging) 7. Slide Share (presentation sharing) 8. Google Search (web searching) 9. Audacity (audio/podcasting) 10.Firefox (web browser) - Hart, J. (2009), www.c4lpt.co.uk/recommended/index.html Tools for Enhancing Lectures and Assignments Digital Storytelling Video Blogs Twitter Tools for Community Feedback and Critical Reflection Virtual Worlds Blogs Podcasts Tools for Collaboration, Research, and Content Creation Wikis Digital Storytelling Tools to Solve Messy Problems Immersive Simulated Real-time data Games and Simulations: Integrative Any Place Any Time Networked Mobile And, don’t forget what our learning management systems offer: An easy to use interface to facilitate putting course content online. An online classroom environment where teachers and learners can interact. The building blocks for creating effective learning environments. Customization is Key: To engage with others and content Organize Distribute post content, quizzes, surveys, assignments Communicate syllabus, calendar, roster/grade book, learning modules, media library announcements, email, discussion board, chat Collaborate share whiteboard, group work spaces Ability to access wider set of content-creation tools and resources (existing, teacher- and learnercreated): Blogs, podcasts, video Wikis and collaboration environments Games, simulations, immersive environments Project ENJOY: 12 Guidelines for Designing Engaging eLearning Environments 1. Personalization 7. Zen 2. Identity 8. Search 3. Brand 9. Clarity 4. Community 10.Situation 5. Surprise 11.Aesthetics 6. Innovation 12.Recognition -Eva de Lera (2008) Universitat Oberta de Catalunya joyoflearning.blogs.uoc.edu/ www.checkpoint-elearning.com/article/6111.html Image: 21stcenturylearning.wikispaces.com Institutional Response Transformative. Disruptive. Characteristics Education 1.0 Education 2.0 Primary role of professor Source of knowledge Guide and source of knowledge Learning activities Traditional essays, assignments, tests, some group work within classroom Traditional approaches transferred to more open technologies; increasing collaboration in learning activities Institutional arrangements Campus-based with fixed boundaries between institutions Increasing collaboration between universities - Keats & Schmidt (2007). The Genesis and Emergence of Education 3.0 in Higher Education and it’s Potential for Africa Student behavior Largely passive and absorptive Passive to active, emerging sense of ownership of the educational process http://tiny.cc/0s Qgf Characteristics Education 1.0 Education 2.0 Education 3.0 Primary role of professor Source of knowledge Guide and source of knowledge Orchestrator of collaborative knowledge creation Learning activities Traditional essays, assignments, tests, some group work within classroom Traditional approaches transferred to more open technologies; increasing collaboration in learning activities Open, flexible learning activities focused on creating room for student creativity; social networking outside traditional boundaries Institutional arrangements Campus-based with fixed boundaries between institutions Increasing collaboration between universities Loose institutional affiliation and relations; regional and institutional boundaries breakdown Student behavior Largely passive and absorptive Passive to active, emerging sense of ownership of the educational process Strong sense of ownership of education, co-creation of resources Transformation: A marked change, especially one for the better. Requires: People ** Processes Skills Environments Curricula ** especially Administrators and Faculty with purpose and passion - H. Dean (2009) And, it requires the positive force of disruption. As we reach toward Learning 3.0, we must shift (disrupt) the locus of learning. Experiences may be more important than information Knowledge is distributed across a community rather than held by an individual Authentic assessment achieved through experiences and accomplishments rather than tests Lingering questions How do we facilitate the change that the teachers have to go through in order to be skilled creators of effective learning environments? What tools do we use to entice learners to contribute to the content-building process? What changes are required to foster a collaborative learning environment? www.educause.edu/ELI/2010HorizonReport/195400 Join the Teaching and Learning Challenges community tlchallenges09.ning.com Learn more www.educause.edu/ELI/Challenges Explore and share ideas www.educause.edu/wiki/TLChallenges09 Julie K. Little [email protected] Join the Teaching and Learning Challenges community tlchallenges09.ning.com Create the MEEA T&L Challenges Project and join the dialogue! Learn more www.educause.edu/ELI/Challenges Explore and share ideas www.educause.edu/wiki/TLChallenges09 Julie K. Little [email protected]