Transcript Slide 1

MODULE 5
Learning Experiences using
Inquiry Learning
3rd
2nd
1st
Learning Objectives
• What is the purpose of using Inquiry Learning?
• How to use Inquiry Learning in a course?
• How to create and use in the classroom:
• Problem and Project-Based learning experiences
• Case Study
• Simulation
LCT Approaches
LCT strategies were grouped into three approaches:
Inquiry Learning
Understanding by questioning!
Inquiry Learning strategies helps professors to:
Teach students to seek for appropriate solutions by developing their:
Information-processing skills
Problem-solving skills
Questioning and reflecting habit
Analytical skills
Critical Thinking
“How we come to know” vs. “What we know”
http://thirteen.org/edonline/concept2class/inquiry/index.html
The outcomes: Students will…
Become curious
Try / test ideas
Collect data
Interrelate / connect
concepts
Become observers
Analyze,
evaluate and
synthesize
ideas
Learn how to learn by themselves!
Why Inquiry Learning?
Memorizing information is NOT the most important skill
nowadays!
Students need to learn how to make a good use of information to
solve problems
Inquiry learning prepares students to face real-world
situations!
http://thirteen.org/edonline/concept2class/inquiry/index.html
The art of questioning
Which kind of questions should professors ask?
Inference Questions
Interpretation Questions
- Go beyond available information
- Fill in missing information
- Make sense of something
- understand the consequences of
information or ideas
Transfer Questions
Questions about hypotheses
- Take knowledge to new
situations
- What can be predicted?
- Based on what?
Ask the right questions !
Dennie Palmer Wolf, 1987
http://thirteen.org/edonline/concept2class/inquiry/index.html
Inquiry Learning Process
DEDUCTIVE or INDUCTIVE
process
Pieces of information or theory
Build understanding
Inductive vs. Deductive
Inductive
Pieces of
information
See a pattern or
logic behind them
Theory
Deductive
Theory
Test cause and consequences
Confirm theory
(use examples, reproduce
effect)
Professor could use both inquiring processes on class activities!
How to use Inquiry Learning?
Providing contextualized problems related to real-life
situations!
Problem-Based
Learning
Case Study
Inquiry
learning
Project-Based
Learning
Simulations
How to use Inquiry Learning?
Different Strategies, but with some common characteristics!
Students receive
more guidelines and
prior information
Students receive few
guidelines and prior
information
Analysis of a
“problem”
Case Study
Problem-Based Learning
Performing an
authentic task
Project-Based Learning
Simulation
Parameters are more
static -> students feel in
control
Parameters change over
time ->Students feel less
control
How to use Inquiry Learning?
Case Study
Purpose
Problem-Based
Learning
Solve a problem or recommend a course or action
Context
Specific to a real place or situation
(hypothetical or historical)
Grand Challenge: complex
problematic situation
(present or future)
Learning
Method
Students will analyze or evaluate a
situation and propose solutions
Students will research and analyze
the data, create and evaluate
alternatives to solve the problem.
• Information needed is provided in
the case
• Problem is provided on stages
• Information needed is not provided
• Professor may or not provide
guiding questions
• Professor may or not provide
guidelines to develop solution
Format
How to use Inquiry Learning?
Project-Based Learning
Simulation
Purpose
Solve a problem or get further
knowledge or understanding about
a subject
Develop optimal solutions to a
problem
Context
Current happenings: social,
economical, environmental,
technological etc.
Simple reproduction of real process
or situation
Learning
Method
Students will perform something
real and create a deliverable
(report, presentation, model etc).
Students will perform a task that
represents a real-world experience
• One-time performance (time is
linear)
Format
• Professors will guide students in
conducting the project
• Dynamic and repetitive: provide
opportunity to analyze results and try
different approaches
• Students are only told the rules.
Process to develop solutions and
methods used are up to the students
CASE STUDY
Case Study: What is it?
Students will be provided
with a detailed description of
a problematic situation and
will discuss and propose
solutions!
Case Study: How it works?
Students will solve a puzzle!
Students have to figure out what is going on /
what the problem is
Students have to find out what information is
relevant to the problem
Students have to find out which analysis methods
will provide better information for decision making
Students have to frame potential solutions,
analyze cost/benefits and formulate a proposal
www.gttp.org/docs/HowToWriteAGoodCase.pdf
Case Study: How to use it in class?
1
Professor will ask students some questions, which will
guide them in analyzing and solving the problem!
Pre-class
individual
analysis
2
Discuss /
present
solutions
Professor acts as a discussion mediator and facilitates
synthesis!
Pre-class team
Analysis
and solutions
3
Class
Discussion
Team
presentation
and
Q&A
Combination of 1 and 2
Summarize
solutions or
present real
solution
Case Study: How to create one?
It is like writing a detective story!
Research
1. Frame the problem you want students to solve
2. Break it in parts and define the issues that are involved (pieces of the
puzzle)
3. Research about those issues and other related concepts that may be
necessary to provide students with a better understanding about the
situation (history, definition, processes involved etc)
http://www.gttp.org/docs/HowToWriteAGoodCase.pdf
http://www.essayforum.com/10_366_0.html
Case Study: How to create one?
Research
4. Choose a site or organization that is facing or
faced the same or similar issues
Look into it in
details!
5. Interview individuals at that site who knows
the place or situation. Ask how the situation
developed, what they have tried to do, what
happened, how they felt, etc.
http://www.gttp.org/docs/HowToWriteAGoodCase.pdf
http://www.essayforum.com/10_366_0.html
Case Study: How to create one?
Analysis
Get all the information and prioritize the ones that better fits your problem
It is like “filtering” the
information!
http://www.gttp.org/docs/HowToWriteAGoodCase.pdf
http://www.essayforum.com/10_366_0.html
Case Study: How to create one?
Write
1. Introduction: Give students some clues about the
problem, or what they should be thinking of while
they read the case
2. Background description: Provide all the
information students will need to come up with their
conclusions
3. Wrap up: At the end, provide additional questions that will help students in
their analysis or even possible solutions to be considered in the analysis
http://www.gttp.org/docs/HowToWriteAGoodCase.pdf
http://www.essayforum.com/10_366_0.html
Case Study: How to create one?
Some writing tips:
Get students engaged in the case by:
Describing the
problem or situation in
Not providing the
Making sure case
problem description in a
description contains
straightforward manner
all the information
the same way the case
writer faced it at the very
first time
needed to frame the
It will force students to
solution
learn to identify the
problem
But not organized in a
sequential way
www.gttp.org/docs/HowToWriteAGoodCase.pdf
PROBLEM-BASED LEARNING
Problem-Based Learning:
What is it?
Problem-based learning is “an instructional (and curricular) learnercentered approach that empowers learners to conduct research,
integrate theory and practice, and apply knowledge and skills to
develop a viable solution to a defined problem” (Savery, 2006, p. 12).
Students learn through inquiry (Dewey, 1938) driven
by solving complex, ill-structured, and openended problems
(Hmelo-Silver, 2004) that
are
realistic and relevant to students’ interests
and experiences (Oliver-Hoyo & Allen, 2005; Walczyk &
Ramsey, 2003).
Problem-Based Learning:
How it works?
Teach content by challenging students to solve a problem!
Stage 1: Broad Situation -> Il-structured, open-ended question
Stage 2
Stage 3: Specific
Situation / Question
Students are self-directed and assume greater responsibility for
their learning.
http://www.samford.edu/pubs/pbl/pblins1.pdf
Problem-Based Learning:
How to use it in class?
Professor will guide students in the process and provide resources
PART 1
ANALYSIS AND IDEAS FOR SOLUTION!
What are the
issues? Problems?
Problematic
Situation
Steps to
follow?
What do
we know?
What do we need
to know?
(research,
assumption?)
Alternatives
PART 2
ANALYSIS AND
IDEAS FOR
SOLUTION!
&
Get, analyze,
synthesize
data
Proposed
ideas for
solution
Professor is a facilitator, not a source of solutions!
PART ….
ANALYSIS
Proposed
Solution
http://pbln.imsa.edu/model/template/index.html
Problem-Based Learning:
How to create it?
What are the concepts and skills you want to teach?
Example: Project Management tells
What are the outcomes of using those
concepts?
In which situations those concepts would
be useful?
or
Which problems they are usually used as
a tool to solve?
you which activities and resources are
critical to complete the project on time,
when project will be completed …
Project Management tools should be
used to manage projects that involves
many activities and resources, complex
scheduling … like building construction,
product development…
Create a problematic situation
-Write it in a broad way (do not provide too much details and explanations)
- Do not specify the problem, let students figure it out from the context
- Use open-ended questions
Problem-Based Learning:
How to create it?
Tips to write a good problem:
Provide information, but:
- Do not provide all information needed to solve the problem
- Not all information provided should be relevant
Make it interesting by using a story-telling style
Make sure the problem question will avoid the “split work” approach:
- Do not ask series of questions
- Use open-ended questions at the first stages
- Think of questions that will bring up different perspectives
Remember:
- There are many possible solutions
- Solution will depend on student assumptions
Problem Writing Guide at PBL Clearinghouse
PROJECT-BASED LEARNING
Project-Based Learning:
What is it?
Students will deeply
investigate a subject or
perform a real task that will
result on a real deliverable.
Project-Based Learning:
How it works?
Students investigate real-world issues and share findings
Real-world topic or driving question (desired outcome)
In-depth investigation
Learn to collect and analyze information
Learn to make judgments and synthesize
Learning and sharing
Presentation, discussion and reflection
http://www.edutopia.org/teaching-module-pbl-what
Project-Based Learning:
How to use it in class?
Question
Chose a real-world topic that is relevant to students
Keep in mind the course objectives
Present the topic
to the class
Plan
Discuss the
importance of it
Plan for activities and resources
Allow teams to plan the
sequence of activities
they will perform
(project map)
For each task / activity,
ask teams to define the
resources they will need
http://www.edutopia.org/teachingmodules/PBL/PBL_PowerPoint/ppframe.htm
Project-Based Learning:
How to use it in class?
Schedule
Define a timeline
For each task / activity,
ask teams to define who
is going to work on it
Ask teams to define
duration for each activity
Monitor
Guide teams by
asking
questions that will
help them to
organize
themselves
Facilitate the process
Make sure
scope is
feasible
Provide
Resources
needed
to execute
tasks
http://www.edutopia.org/teachingmodules/PBL/PBL_PowerPoint/ppframe.htm
Project-Based Learning:
How to use it in class?
Assess
students
Provide teams
with rubrics
in advance
Evaluate
Project
Use rubrics
Ask teams to
present their
findings
Evaluate
students’ work
based on the
rubric
Share feelings and experiences.
What worked well? What need to change?
Ask teams to list what they
have learned during the
project (about the subject
and how to perform a project)
Ask teams to list what they
liked and disliked about
the experience of
performing a project
http://www.edutopia.org/teachingmodules/PBL/PBL_PowerPoint/ppframe.htm
Project-Based Learning:
How to create it?
Start with the end!
Course Objectives
Project Idea
Connect to common work-life
practice
Connect to community needs
Search projects on the Web
Connect to current happenings: social, economical, environmental, technological… Use
articles from newspaper, magazines, conferences etc.
Define Scope
Consider resources and time availability
SIMULATION
Simulation: What is it?
Students will be involved in a simplified real-life situation
where they will be able to:
• Experience real-life challenges
• Apply different concepts and experience the outcome
• Try different solutions, adjust methods and seek for optimization
Simulation puts learning objectives in a context!
Simulation: What is it?
Kinesthetic games
Electronic / computer games
or software
http://www.globaleducation.edna.edu.au/globaled/go/pid/1315
Simulation: What is it?
Board games
Role-play games
Negotiation, bargaining….
http://www.globaleducation.edna.edu.au/globaled/go/pid/1315
Simulation: How it works?
Learning through experiencing!
• Students are placed in a “world” created by the professor
• This world is a replication of the reality -> students feel it is real
• Professor controls the parameters (rules and roles) of this world in order to lead
students to achieve instructional objectives
• Students will experience this safe reality as many times as they need to learn
• Students will build their learning through their own observations
It helps students to understand nuances of a concept!
http://olc.spsd.sk.ca/DE/PD/instr/strats/simul/index.html
Simulation: How to use it in class?
Students make the decisions and experience the result of them!
Present
objectives,
rules and
context
Do sample
practice
• Students decide how they will manage
and conduct the situation
• Students run the simulation several
times to identify opportunities to improve
process and decision making
Final
simulation
run:
• Validate
results
• Lessons
learned
Simulation: How to create one?
The key element is the context!
What are the concepts and skills you want to teach?
Create the context
In which situations those concepts are most utilized in real-life?
How could you simplify that situation to limit the resources needed in order to be
performed in a classroom?
Include unexpected events with rewards and losses, risk and uncertainty
Create roles to teams or players, and give different resources to each one (assets,
access to information, etc)
Define how interaction will take place: how to present sequence of events, how to
communicate decisions and results (board, cards, graphics, computer, verbal, etc)
Adapted from: Review of educational use of games and simulations (Henny Leemkuil Ton de Jong, and Susanne Ootes, 2000)
Simulation: How to create one?
Define the Goal
What will be the goal of the simulation?
To reach the best level of proficiency or efficiency?
Set targets to be met!
To solve a particular problem or series of problem?
Set the questions to be
answered or decision to
be made!
To be the best among the competitors?
Give an incentive to
generate competition
How to measure the Goal?
It is always easier to compare results by using numbers!
Create a scoring system!
Adapted from: Review of educational use of games and simulations (Henny Leemkuil Ton de Jong, and Susanne Ootes, 2000)
Simulation: How to create one?
Define the Constraints, Rules, Conditions and / or Incentives
What limitation, rules and incentives could you impose in order to force students to
use the concepts you want them to learn?
Constraints and Rules will define the actions
that are allowed and prohibited. It will limit
students’ actions and guide them to face
issues that will result on learning
Examples:
• Limited resources
• Limited information
• Limited time
• Assign costs to actions
• etc.
Conditions are IF..THEN actions, which
means that students can only certain actions
if certain conditions were fulfilled
Examples:
• Define sequence of events students
must respect
Incentives or tradeoffs are extra resource, information or points that student can gain or lose
through specific actions made or results achieved.
Adapted from: Review of educational use of games and simulations (Henny Leemkuil Ton de Jong, and Susanne Ootes, 2000)
Simulation: How to create one?
Encourage Competition
Divide the game is periods: at the end of each period results are compared. It gives
feedback to students and allows them to put more effort on the next period in order to win
the game or simulation
Reward students on accomplishments: provide some kind of recognition for the
achievements. It can be something of intrinsic value or symbolic.
Interconnect teams results: Define a system in which the result of each teams
changes the overall environment or situation, making some teams better-off or worse-off.
Create roles: Roles create interdependence among team members and assign
responsibilities, motivating students to perform well
Adapted from: Review of educational use of games and simulations (Henny Leemkuil Ton de Jong, and Susanne Ootes, 2000)
Simulations: Find existing ones!
Search in Google using, for example:
“simulation game” + key words or concepts you are teaching
EXAMPLES
John Deere: American Farmer
http://www.download-free-games.com/simulation/john_deere.htm
John Deere: Drive Green
http://www.download-free-games.com/pc/john_deere_drive_green.htm
Ikengeza and Monsoon SimGame
http://www.tear.org.au/resources/simulation-games/
SimAgri
http://usa1.simagri.com/index.php?lang=1
Show me the Moolah
http://actimaxlearning.com/
How to get started?
A Medical Example
Objectives
& Learning
Goals
Nature
of the
Content
Learning
experiences
• Get information
Diagnose
diseases
Diagnose is an
inductive and
deductive
process based on
facts
• Analyze data
• Formulate and
judge theories
LESSON
PLAN
• Problem-Based
Learning
or
• Case Study
How to get started?
A Business Example
Objectives
& Learning
Goals
Decide on
Outsourcing a
process
Nature
of the
Content
Any Business
decision should be
taken regarding
long-term benefits
Outsourcing is not
only about costs. It
reduces control and
is more sensitive to
conflict of interests
Learning
experiences
LESSON
PLAN
• Get information
• Case Study
• Analyze data
• Formulate and
judge alternatives
• Negotiate and
formulate contracts
or
• Simulation
How to get started?
Some tips!
Topic should be substantial enough to use Inquiry Learning because this
approach will explore higher levels of thinking and will take longer than Active
Learning approaches
Start with Case Studies. They are simpler to use and easier to find existing ones
When planning the activity, give special attention to the time required to complete
it inside and outside of the classroom
Summary
Inquiry Learning Activities:
Develop higher level of thinking
Are embedded in a relevant and realistic context
Engage students on constructing their own understanding
Develop student self-confidence
Summary
Problem-Based
Learning
Case Study
Inquiry
learning
Project-Based
Learning
Simulations
Learning Objectives
• What is the purpose of using Inquiry Learning?
• How to use Inquiry Learning in a course?
• How to create and use in the classroom:
• Problem and Project-Based learning experiences
• Case Study
• Simulation
References
• Inquiry Learning
• http://thirteen.org/edonline/concept2class/inquiry/index.html
• Dennie Palmer Wolf, 1987
• Problem-based Learning
• http://www.pbl.uci.edu/whatispbl.html
• Case Study
• www.gttp.org/docs/HowToWriteAGoodCase.pdf
• http://www.essayforum.com/10_366_0.html
References
• Project-based Learning
• http://www.edutopia.org/teaching-module-pbl-what
• http://www.edutopia.org/teachingmodules/PBL/PBL_PowerPoint/ppframe.htm
• http://www.bie.org/index.php/site/PBL/pbl_online
• Simulations
• http://olc.spsd.sk.ca/DE/PD/instr/strats/simul/index.html
• http://www.globaleducation.edna.edu.au/globaled/go/pid/1315
• REVIEW OF EDUCATIONAL USE OF GAMES AND SIMULATIONS by
Henny Leemkuil, Ton de Jong and Susanne Ootes
• www.nsf.gov