Building Keys For Speedlist - Travelport Southern Africa

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Transcript Building Keys For Speedlist - Travelport Southern Africa

Building Keys For Speedlist 1
By Adrian Gardener
Date 9 July 2012
Getting Started
• Open Speedlist by clicking
• Right click the blank area to bring up the context menu
• Click Create New Key
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New Key Interface
Key Name
Key Description
Key Shortcut
Key Function (code window)
Key Function composers
Code window font selector
Save button
Cancel (close without saving) button
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A simple key to start with
• Give the Key a name and
description
• Type a Galileo command
*R
• Click Send and then OK
This adds <SEND>
• Click Save
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Running the key
• Click the key “Simple Test” to run it
Clicking the key transmits the Galileo command
to the core by transmitting it via the active window.
The SOM is always written first by Speed list to
ensure no existing text is wrongly entered.
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SEND and SENDEX
“Send output to current window”
option sends the command proceeding it
to the active Focalpoint window.
<SEND>
“Send output to selected window”
option sends the output to window
number x as below:
<SENDEX,0> Clears popup message box
<SENDEX,1> Sends to FP window 1
<SENDEX,2> Sends to FP window 2
<SENDEX,3> Sends to FP window 3
<SENDEX,4> Sends to FP window 4
<SENDEX,5> Sends to a popup message box
<SENDEX,6> Sends to Smartpoint (note currently space tokenized)
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Prompt Box
• Click the Prompt button to open
the prompt box composer.
Enter text to prompt the user
Enter an existing or new variable
name
This will add the following to the code window:
<?Please entre a Galileo Command@GalCommand>
Breaking it down:
? = prompt box
Please entre a Galileo Command = user prompt
@=Variable
GalCommand = Variable name.
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Prompt Box
•
The Exit all on cancel checkbox
aborts the whole key if the user
presses the Cancel, no further
processing is carried out.
<?enter some text@sometext, ABORT>
•
The "Optional prompt bypass"
checkbox, means that if the user
presses the cancel button the
key will continue to run
Instruction out side of the brackets.
[<?enter some text@sometext>]
[<?test@tecommand><@tecommand><SEND>]
You can select one of the above options only.
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Example Simple Prompt Box Key
• This key example builds on the two items covered thus far and
introduces you to the use of variables.
• Key functional description
– Prompt user to enter a host command and send it to the active
window.
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Simple Prompt Key explained
• The key should look like the following:
<?Enter host Command and click OK@TECommand>
<@TECommand><SEND>
• We know “?Enter host Command and click OK” means prompt use
and the text to prompt with.
• What ever is entered is stored in the variable @TECommand.
• On the next line we use TECommand thus <@TECommand>
whenever a variable is seen its value is substituted in its place. So if
a user types *R it is assigned to TECommand and used by
<@TECommand>.
• We know <SEND> transmits what proceeds it to the core on the
active window so: <@TECommand><SEND> transmits *R in the
above example.
• What happens if Cancel is clicked?
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Group
• Group allows you to combine messages such as Prompt and
Choice.
• To use group manual surround the messages with <GROUP … >
Example
<GROUP
<?Command 1@c1>
<?Command 2@c2>
>
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Variables
•
•
•
Variables are temporary stores of information as we saw in the last
example.
It is good practice to have variables defined at the beginning of a Key.
In the previous example clicking cancel sent a blank entry to the host if
wanted a default value we would have declared the variable
TECommand and assigned a value to it at the top of the key, which is
good practice.
<@TECommand,string,*R>
<?Enter host Command and click OK@TECommand>
<@TECommand><SEND>
RESETVAR
RESETVAR allows you reset a variable to a new value as below:
<RESETVAR,@VariableName,2>
Variable types in Speed keys are String (the default) and number.
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Comments
• Comments allow you explain what each section of the key does.
• Comments are very useful to others and the author who returns to
the key sometime later and I would suggest they are used as the
key is built.
<*This section gets the user data*>
<*@TECommand is used to store the Terminal Emulation Command throughout this key*>
<@TECommand,string,>
<*The following only sends if the user does not cancel the prompt*>
[<?test prompt@TECommand><@TECommand><SEND>]
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Choose Prompt
• The Choose Prompt box allows you to present a list of choices to
the user for their selection.
• The content can be static or dynamic by using variables.
•
Prompt
The text that is shown in the title bar
•
Keyword and Description
displayed to the user to assist with
selection from the drop down menu.
•
Action
What the selection does, possibilities
include:
Sending to the host e.g. *R<SEND>
Calling other SpeedKeys
Multiple Statements…
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Choose Prompt
• Use as repeat…until
Causes a choice popup to stay open when a key is run until the
user clicks OK or Cancel. An extra button is shown "Apply" which
allows the user to keep choosing and applying the action.
• Assign selected keyword to variable
The selection made by the user records the action in a variable for
use later if required.
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Choose Prompt
• The code added by the Prompt box looks like the following:
•
<CHOOSE<Test Choose Key>Selection 1::one<*R<SEND>>Selection 2::Two <*MCO<SEND>>>
• Breaking it down:
<CHOOSE The key type
<Test Choose Key> Text for the title bar
Selection 1 The text to display, Key word.
:: the separator.
One the description appears as (One) next the to key word.
<*R<SEND>> Action if the key is selected.
The sequence is then selected for the next key and finally closed by
>
If the “Assign to Variable” option is selected =@VariableName is
added before the closing >
If the repeat until option is selected the key type is replaced with
<REPEAT UNTIL
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Dynamic Choose Prompt
• The prompt text and actions can be made dynamic by using
variables.
<CHOOSE<Test Choose Key>Selection 1:: This is the one to pick <*R<SEND>>Selection 2::Two <*MCO<SEND>>>
The above could be rewritten as:
<@myPrompt1,string, This is the one to pick>
<CHOOSE<Test Choose Key>Selection 1::<@myPrompt1><*R<Send>>Selection 2::Two <*MCO<SEND>>>
Note: variables cannot be used in the Keyword field.
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Speed Key
• Speed key
This allows you to call a key from within a key.
Simply select a key from the dropdown list
The following code is added <%keyName>
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Today
• Clicking Today places <TODAY> in the code, the date entered is in
the format ddMMM i.e. 14DEC
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GET & GETEX
• The GET key composer allows the key to read an area of the
screen.
– The Focalpoint screen is a matrix of 16 rows by 64 characters
with any white space returned as a space.
– Smartpoint lines are padded to 64 characters but the number of
rows is variable.
Window (if selected uses GETEX)
Allows the selection of the input target:
1,2,3,4 = Focalpoint.
6 = Smartpoint.
No selection = GET from active window.
Row
= Row to read from.
Column = Start position on row.
Length = how many characters to read.
Variable = location to save the data to.
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GET
•
The following key redisplays the booking file and reads the RecLoc
<*Display the booking*>
*R<SEND>
<*GET the Recloc*>
<GET,1,1,6, @tt>
<*Enter the Notepad*>
NP.Recloc <@tt><SEND>
Breaking the GET down:
<GET,
= GET key.
1,
= Row number.
1,
= Start column.
6,
= Number of characters to read.
@tt
= variable name to store the result
>
= close of GET key
For GETEX an additional parameter is added before the row number thus: <GETEX,4,1,1,6, @tt>
this indicates the window number to read from.
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SET & SETEX
• SET reads text from the clipboard.
• Clicking SET adds <SET> to the code
• Example
Write a key with the following
<SET><SEND>
copy (Ctrl+C) some text from Word or another application and run
the key. The text that is copied is then transmitted to the host.
SETEX sets the cursor position and text or text from a variable
following it.
<SETEX,windownumber, column,row,textToWrite>
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If.. Then.. Else
• IF THEN ELSE conditional branching is standard programing
practice and allows for very powerful keys to be built.
IF
Select first Conditional shows a list of variables
previously declared in the key
Select operation allows the selection of:
= equals
!= Not equals
For all types and additionally for number types only
< Less than
> Greater than
Select Second Conditional shows a list of variables
previously declared in the key and gives the option
to enter a constant.
Then
Allows a code block to be typed which is executed if
the condition is true.
Else
Allows a code block to be typed that is executed if
the condition is false.
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Example IF then Else
<@n1,number,0>
<@n2,number,0>
<IF(n1,=,n2)then<a10marlonjfk<send>>ELSE<A10marlonGLA<SE
ND>>>
In the above example the IF is always true IF(n1,=,n2) so the
THEN code block is executed. THEN<A10marlonjfk<SEND>
If it was not true the Else code block would be executed
ELSE<A10marlonGLA<SEND>
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Execute
• The Execute Key composer allows you to run any external exe.
Program sets the path and application name to
run this should be set by clicking the Find Button to
ensure no typos are made!
Arguments any command line arguments that
need passing to the executable.
<EXECUTE:,C:\Windows\System32\notepad.exe>
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Clear
• <CLEAR> Clears the active FP window
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