Shelly Cashman Series Discovering Computers A Link to the

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Transcript Shelly Cashman Series Discovering Computers A Link to the

Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom
6th Edition
Chapter 6
Technology, Digital Media, and
Curriculum Integration
Chapter Objectives
 Define curriculum and explain curriculum
standards and learning benchmarks
 Explain technology integration, also called
curriculum integration
 Describe the use of computers in computer labs
and media centers versus classroom instruction
 Identify ways in which technology can positively
influence learning
Chapter 6: Technology, Digital Media, and Curriculum Integration
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Chapter Objectives
 Identify ways to plan for technology integration
 Explain various planning tools and instructional
models
 Describe the steps of the ASSURE Model
 Identify ways to get started using technology at a
new school
 Describe the use of learning centers
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What is Curriculum?
 The knowledge, skills,
and performance
standards students are
expected to acquire in
particular grade levels
 Plan or written document
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What is Curriculum?
 Country or state
agencies
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What is Curriculum?
 Curriculum Standards and Benchmarks
 Curriculum standard
 Defines what a student is expected to know at
certain stages of education
 Benchmark
 Specific, measurable outcome
 Also called a learning objective
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What is Technology Integration?
 Combining of all
technology parts, such as
hardware and software,
together with each
subject-related area of
curriculum to enhance
learning
 Establish connections
between subject matter
and the real world
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What is Technology Integration?
 Curriculum drives technology
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What is Technology Integration?
 Classroom Integration
versus Computer Labs
and Media Centers
 Computer labs
 A designated classroom
filled with computers
 Teachers schedule time
to use the labs for many
purposes
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What is Technology Integration?
 Classroom Integration
versus Computer Labs
and Media Centers
 Point of instruction
 Technology in the
classroom at the
teachers’ and students’
fingertips
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What is Technology Integration?
 Classroom Integration
versus Computer Labs
and Media Centers
 Point of instruction
 Teachable moments
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The Classroom in Action
 Introduction to Mr. Balado’s classroom
 Five student computers networked to the school’s
local area network and the World Wide Web
 Instructional computer with access to the Web and
connected to an interactive whiteboard
 Allows Mr. Balado to access vast amounts of
information
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The Classroom in Action
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Integrating Technology
into the Curriculum
 Technology can motivate students and increase
class attendance
 Technology must be integrated into the curriculum
 Identify goals
 Develop innovative ways to teach a diverse
population of learners with different learning styles
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Technology is a tool that allows a teacher to be a
facilitator of learning and creates valuable
learning experiences for many different types of
learners.
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Changing Instructional Strategies
 Teachers are shifting from being the dispenser of
knowledge to being the facilitator of learning
 Students can accomplish learning with the
teachers’ assistance
 Learning is not just storage of knowledge, but
includes problem solving
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Barriers to Technology Integration
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Lack of teacher training
Security constraints
Lack of administration support
Limited time for teacher planning
Placement of computers in remote locations
Budget constraints
Lack of high-speed school networks
Basic resistance to change
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Technology Integration
and the Learning Process
 The Learning Process
 Authentic learning
 Instructional
activities that
demonstrate real-life
connections by
associating the
concept being
taught with a reallife experience or
event
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Technology Integration
and the Learning Process
 The Learning Process
 Participatory learning
 Students become engaged in inquiring,
investigating, reflecting, solving problems, and
formulating and answering questions
 Anchored instruction
 Providing a knowledge base on which students can
build
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Technology Integration
and the Learning Process
 The Learning Process
 Problem-based instruction
 Students use the background (anchor) information to
solve complex problems
 Discovery learning
 Inquiry-based method for teaching and learning
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Technology Integration
and the Learning Process
 Technology and the Learning
Process
 Numerous technology tools to
support many types of instruction
and learning
 Example - Primal 3D or A.D.A.M.
 Allows students to build cognitive
scaffold
 Encourages students to think in
colors, sounds, and animations
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Technology Integration
and the Learning Process
 Technology and the Learning Process
 Numerous technology tools to support many types
of instruction and learning
 The Web
 Educational equalizer
 Allows children to experience new educational
opportunities
 Interaction with others outside of the school
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Technology Integration
and the Learning Process
 Technology and the Learning Process
 Numerous technology tools to support many types
of instruction and learning
 Cooperative learning
 Students work in groups to achieve learning objectives
 Higher-order thinking skills
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Strategies for Teaching
with Technology
 Best strategy is to put the technology in the hands
of trained teachers
 Provide consistent application of technology tools
to support instructional curriculum area
 Careful planning
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The Role of the School District
 Technology plan
 Outline of procedure for purchasing and
maintaining equipment and software
 Training
 Plans often updated every three to five years
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The Role of the School District
Mentorship program
 Teaming new teachers with experienced teachers
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Planning for Technology Integration
in the Classroom
 Decide on most
appropriate technology to
achieve desired learner
outcomes
 Preparing the classroom
environment
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Planning for Technology Integration
in the Classroom
 One-Computer Classroom
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Maximize effectiveness of one computer
Record keeping
Projection screens
Interactive whiteboard
Used to introduce topics before taking students to
a computer lab
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Planning for Technology Integration
in the Classroom
 Two-Computer Classroom
 Develop a strategy to manage both computers
 Many questions determine strategy
 Will both computers have the same hardware, software, and
network access?
 Will one or both computers be connected to the Web?
 Will students rotate through using one or both computers on a
daily basis?
 How much time will each student be allowed on each
computer?
 Is it better to have the students work together on projects?
 How are you going to observe your students using the
Internet?
 How will you evaluate student learning?
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Chapter 6: Technology, Digital Media, and Curriculum Integration
Planning for Technology Integration
in the Classroom
 More Than Two Computers
 Arrange classroom into learning centers
 Use planning criteria mentioned previously
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Planning for Technology Integration
in the Classroom
 Using a Computer Lab and the Media Center
 Advantages
 One computer per student
 Hands-on
 Tutorials
 Remediation
 Cooperative learning
 Computer skill instruction
 Digital production projects
 Internet research
 Whole class instruction
 Integrated learning systems (ILS)
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Planning for Technology Integration
in the Classroom
 Using A Wireless Mobile
Lab
 Portable cart with
wireless notebook
computers
 Can be transported from
one classroom to another
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Planning Lessons with Technology
 Must consider skill levels of students
 Skill assessment survey
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Planning Lessons with Technology
 KWL Charts
 Instructional planning chart to assist teachers in
identifying student understanding of curriculum
standards and related objectives
 What students Know
 What students Want to know
 What students will Learn
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Planning Lessons with Technology
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Instructional Models
 A systematic guide for planning instruction or a
lesson
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Instructional Models
 The ASSURE Model
 Guide for planning and delivering instruction that
integrates technologies and media into the
teaching process
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Instructional Models
 The ASSURE Model
 Analyze the learner
 State objectives
 Select Methods, Media,
and Materials
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Instructional Models
 The ASSURE Model
 Utilizing Methods, Media, and Materials
 Require Learner Participation
 Evaluate and Revise
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Getting Started at a New School
 Information About Technology
 Find out who else in the school uses technology
 Determine if there is a technology committee
 Teacher’s manual
 Determine where to get technology support
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Getting Started at a New School
 Technology Training
 Does the school offer professional development or
in-service training
 Talk to your principal, curriculum resource teacher,
other teachers, or district technology coordinator
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Getting Started at a New School
 Hardware
 Determine how to obtain additional hardware or
upgrades
 Join the technology committee
 Educational grants
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Getting Started at a New School
 Software
 Determine what type of software is available
 Check the classroom to see what is already
installed
 Special education requirements
 Procedure for obtaining additional software
 Is a state bid list available?
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Getting Started at a New School
 Other Technologies
 Media specialist can
provide access to other
technologies
 Find a list of materials in
use throughout the
district
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Getting Started at a New School
 Technology Supplies
 Determine procedure for obtaining additional
supplies and parts
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Putting it All Together
 Creating an Integrated
Learning Environment
 Learning centers
 Breaks classroom into
many types of learning
environments
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Putting it All Together
 The Classroom Centers
 Mr. Balado’s classroom
 Seven learning centers
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Discovery computer center
Web search center
Modeling center
Great explorers’ library center
Scanning and photo center
Science center
Digital media project center
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Putting it All Together
 The Results of Technology
Integration
 Mr. Balado’s results
 Creative projects
 Students were actively
involved
 Higher-level thinking
 Improved self-esteem, selfconfidence, and writing
skills
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Chapter Summary
 Define curriculum and explain curriculum
standards and learning benchmarks
 Explain technology integration, also called
curriculum integration
 Describe the use of computers in computer labs
and media centers versus classroom instruction
 Identify ways in which technology can positively
influence learning
Chapter 6: Technology, Digital Media, and Curriculum Integration
56
Chapter Summary
 Identify ways to plan for technology integration
 Explain various planning tools and instructional
models
 Describe the steps of the ASSURE Model
 Identify ways to get started using technology at a
new school
 Describe the use of learning centers
Chapter 6: Technology, Digital Media, and Curriculum Integration
57
Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom
6th Edition
Chapter 6 Complete
Technology, Digital Media, and
Curriculum Integration