2007 Sykesville Raiders D2 Team
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Transcript 2007 Sykesville Raiders D2 Team
System Installation Progression
• Explain Offense to Team
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Why it will work
Provide them ability to block from all angles
Terminology
Alignment
Numbering system, huddle
Motion
Play Calling
• Always celebrate and stress importance of Offensive
Lineman
• Install Plays
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Power/Super Power Plays
Counter
Pass Plays
Wedge
Traps, “G”
Offensive Basics
• Lineman line-up in 3pt. Stance
• Line up back off line
– Helmet even with waist of Center
• Lineman splits are 0-6 inches
• Fullback is close enough to QB they can
just reach and touch them
• WB – 2 pt. Stance; heels on ground;
turned 45 degrees facing TE’s; one yard
off line of scrimmage; about hand’s length
from being able to touch TE
Offensive Player Characteristics
• QB
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Smart, Ability to listen and lead
Takes care of the ball
Good with handoffs and fakes
Good Runner
Accurate Short & Intermediate Passer in rollouts
• Wing Backs
– #3 must be a very good runner
– #4 must be fast to carry out misdirections
• Be able to receive ball (be tall)
• Full Back
– Best combination runner & blocker
• Offensive Line
– Guards must be the Best blockers, fast enough to pull
– Center must be able to “down” block and snap without issue
Numbering System
7
5
3
0
2
4
6
8
T G C G T
WB FB QB WB
E
E
9
Play Call
• Part 1: The Formation
– Tight, Heavy Right, etc…
• “Rip” is Motion to “Right”; “Liz” is Motion to “Left”
– Motion or Shifts
• Part 2: The Play Call
– First Number is Where Fullback is going
• Run
– If only one number, he is getting ball
– 2nd number is where the play is being run
• Pass
• Blocking: Power, Super Power
• Part 3: The Snap Count
– Go: No shifts or motion, snap is on “Go”
– Ready: Initiates Motion
– Hut: Snaps Ball
• EXAMPLE: Tight, Rip, 66 Power
– Tight Alignment, Motion Right by “MB”, FB goes to 6 Hole, Play is Run
to 6 Hole
– Blocking is Power “Backside Guard Pulling”
E
MB
T
G
C
QB
FB
G
T
E
CB
E
T
G
C
G
T
E
QB
MB
CB
2
LWB
LE
QB
LT
LG
FB
C
RG
RWB
RT
RE
Offensive Play Matrix
Play
Ball
Carrier
38/47 Power
WB
Primary Misdirection,
Secondary Power
17/18 Power
QB
Primary Power;
Secondary Misdirection
38/47 Super
Power
WB
Power
17/18
Bootleg
QB
Misdirection
Rip23X,
Liz22X
FB
Quick Misdirection
26 Trap
25 Trap
FB
Quick Hitter
47 Criss
Cross
“4” WB
Misdirection
Wedge
FB
Power
Intention
Comment
G
C
1.
2.
3.
4.
Wedge must not stop
No penetration
No rush from back
Don’t push ballcarrier
T
G
E
FB
T
E
CB
QB
MB
MB
QB
Step Inside, check for Hand to FB and fake Bootleg
leakage from behind Right; cover in case of
fumble; protect against
penetration
LE
LT
Step Inside,
Step Inside,
block/push LT right shoulder
to G ribs;
Drive upfield
FB
CB
Take Handoff; stay in
Step Inside, block
Wedge; dive if need be; short your tackle in the
choppy steps; look for
back
daylight
LG
C
Step Inside,
Block straight;
right shoulder don’t get to
to C ribs;
far ahead
Drive upfield
RG
Step Inside,
right shoulder
to C ribs;
Drive upfield
RT
RE
Step Inside, Step Inside,
right shoulder block/push
to G ribs;
RT
Drive upfield
E
T
G
MB
C
G
T
QB
E
CB
2
MB
QB
Rip Motion – Receive Turn left – pitch, go thru 6
pitch. Must hit hole
Hole – Block CB
quickly
LE
Reach block
DT
LT
Reach Block
DG
LG
Pull – Focus
on ILB
FB
Go toward 6 Hole; kick out
DE
C
Downblock
DG
CB
Seal off inside LB or S
RG
RT
Drive Block – DoubleT
Focus on
block push
playside
back to ILB
RE
DoubleT
block push
back to ILB
E
T
G
C
G
T
E
QB
MB
CB
FB
MB
QB
Motion; snap when @ Turn Left (9), hand to FB
tackle; fake handoff to fake hand off to WB, boot
“8” hole
left.
LE
LT
Play-side ILB; Down Block
must clearDG
out hole
FB
Take handoff to “3” hole; hit
hole quick on straight line
LG
C
RG
Trap play-side Reach Block “On”
DT
Safety OR NT
CB
Block “On” DE
RT
Reach Block
“Offside” ILB
RE
Double Team
Block LDT
release to S
E
T
G
C
G
T
E
QB
3
4
2
LWB
Rip Motion, fake
receipt of ball, carry
out to “8” hole
LE
Run 10 yard curl
pattern; CB
blitzes, turn left
QB
FB
Turn left fake Super Power
Pass block in place of
38; find receive step into and Center; go to QB’s right
throw
LT
Pass
Block
LG
Pass Block
for back end
pursuit
C
Pass Block
RG
Pass Block
RWB
Pass block behind
right side of line
RT
Pass Block
RE
Pass Block
E
T
G
3
C
G
T
E
QB
4
2
MB
Motion & Lead Bock
LE
Reach Block
RDT
QB
Turn Left (8), fake to FB
Hand to WB; fake boot left
FB
Double Team Block DE
LT
LG
C
Reach Block Pull-Trap DE; Down Block
ILB. May
if FB has
RDG
need to block release
DE
RG
On then
Down
CB
Chip DE to outside
and seal off ILB
RT
RE
Double Team Double Team
Block LDT
Block LDT
release to S
Drive Block
• The offensive lineman will take a 6 to 8 inch power step
just outside the defender's base toward the play side
call.
• The second step will drive over the first and will be
planted in the ground simultaneously as the hands and
helmet strike the top of the play side # to create a hard
surface.
• The lineman will then attempt to get downhill movement
on the defender while keeping a flat back and #’s over
the knees.
• We will finish every block, if we can't keep up, if the
defender disengages, or if the defender gets outside the
accelerate your feet for the pancake.
• If defender shoots to hole use their momentum to push
them to ground, away from play, or keep them out of the
backfield
Combo & Double Team Block
• The post man will execute a drive block. He will perform
this block as if he was blocking the defender alone
• The drive man will take his normal stance
– His point of aim will be the near hip of the defender.
– When the drive man makes contact he will stay low and drive the
screws of his helmet and hands through the defender not
allowing his feet to die.
• For Combo block, one blocker releases after initial
blocks and blocks LB
Reach-Block
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The reach block is used at the point of attack to keep the defender from
running the play down to the outside.
The first step will be a flat step at a 45 degree angle outside of the
defenders base.
The second step will be at the inside of the defender's far leg.
The blocker must get his play side hand and helmet to the # on the far
sleeve. He must then try to quickly get the other hand to the near armpit.
We would like the blocker to work his outside leg and head past the
defender accelerating his feet and getting his shoulders parallel with the
goal line.
Down Block
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This block is used to give good blocking angles to the inside.
The point of aim for the down blockers should be at the near hip of the
defender.
At the snap the lineman must lead with the near foot toward the
defender.
On contact, the head must drive to the front of the defender to
eliminate penetration by the defender.
The blockers should drive the defenders as far inside as possible.
Do not let the defender get penetration he could blow up the play.
LB
DL
DL
DL
Trap Block
• The first step will be a short quick step slightly parallel with the
LOS.
• At the same time the blocker will whip his elbow and head in
the direction of the trap.
• The far arm will be brought close to the body to aid in rapid
running.
• The far foot will pivot and become the drive foot.
• Your aiming point is the defender's inside hip, be sure to get
your head down field on the long trap.
LB
DL
DL
DL
DL