Introduction to Memory - Bowling Green State University
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Transcript Introduction to Memory - Bowling Green State University
Introduction to Memory
laura leventhal
Reference
Chapter 14
Types of Memory-Overview
Sensory memory
Short-term memory
Working storage
Long-term memory
Sensory Memory
A sensory memory for each input
channel
Echoic Memory
Iconic Memory
Short-Term Memory
Information from the outside world
enters the cognitive system
Scratch-pad
Fast access, fast decay
Limited capacity
Working Storage
A little more permanent that STM
Less permanent than LTM
Things like “where did I park my car” or
a phone number remembered with
rehersal.
Using info about STM in
Interface Design
What can we do with this information?
Even with the short overview, we can
get some clues about why so many
interfaces are failures for the majority of
their users.
What makes an expert?
Many things
One ability experts have over novices is
the ability to form and use longer and
more complex CHUNKS.
Chunks
Chunks guide visual perception.
When we see things in the visual field,
the way that we group is based on the
way that we chunk visual inputs
How we group visual info is based on
our experience.
Capacity of STM
Measured in Chunks
• About 5 - 7 chunks
• “The magic number 7”
Chunking Example
We all can read English. Which of the
following two telephone numbers is
easier to remember?
1-827-549-4890
1-300-EAT-FISH
Which URL?
• www.usatoday.com
• www.web.xx.edu/~someone/news.html
Novices and Expert Chunking
Differences
Experts perceive visual stimuli
differently than novices.
Expert chunks
• chunks are large, rich in semantic
information.
• contain syntactic or surface details.
Novice chunks
• chunks are small and focused on syntactic
features
Chunking and HCI
CS majors are experts in programming,
computer science as are the designers
of most UI’s
We expect that what CS experts “see”
in a UI may differ from what a nonexpert sees.
Chunking and HCI Demo
Directions
• You will be shown two Pascal programs.
• You will see each program for 3 minutes.
• You are to study and memorize as much of
the program as possible.
• When the program is removed, you are to
write down as much of the program as you
remember.
Chunking and HCI Demo (2)
show first program
Chunking and HCI Demo (3)
show second program
Chunking and HCI Demo (4)
How did you do?
Why did you do better on the "normal"
program?
You as an expert perceive the normal
program as chunks of program
structure.
The scrambled program has no
recognizable chunks.
Chunking and HCI Demo (5)
• A non-programmer sees the two
programs as both scrambled!
Their recall performance is the same on
both tasks.
Chunking and HCI Demo (6)
When experts look at scrambled
program do not see patterns
• They see only randomly-arranged lines.
They must remember "random lines" or
"garbage. "
To novices
• scrambled and meaningful programs both
look random.
Chunking and HCI Demo (7)
experts
recall
novices
meaningful
scrambled
Typical findings for the deGroot task.
Replicated in many domains including:
chess, go, programming, basketball,
volleyball, bridge....
Chunking and HCI Demo (8)
Conclusion
• Expert designers cannot judge how a user
of different expertise is going to experience
an interface because the expert and nonexpert see different things!
Chunking and HCI Demo (9)
Point regarding HCI:
• Experts and novices see, process, view
exactly the same stimuli (e.g.., screen)
differently.
• If you are an expert, it is impossible to
interpret/use an interface in the same way
as a novice.
• Therefore Experts in programming can not
rely on their intuitions about what makes a
good interface when designing an interface
for a non-expert.