Transcript Slide 1

Java Swing Overview
A. O’Riordan, Nov., 2007
Includes notes by K. Brown, 2004-2007
What is Swing?
• Swing widget toolkit for Java used for constructing a graphical user
interface (GUI) - part of The Java Foundation Classes (JFC)
• “Swing” was the codename of the project that developed the first
JFC components
• Swing improvement on earlier Abstract Window Toolkit (AWT)
• AWT includes basic set of GUI widgets such as buttons, text boxes,
and menus, several layout managers, core GUI event subsystem,
and AWT Native Interface
• JFC includes Pluggable Look and Feel; Accessibility; Java 2D (Java
2 onwards); Drag and Drop
Swing Characteristics
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Platform independent
Extensible
Component based
Customizable
Event driven
Separates Component Model from View
Lightweight
• Demo – WebStart SwingSet
– http://java.sun.com/products/javawebstart/demos.html
Swing History
1996
1997
AWT part of Java from start
Sun incorporates Netscape Communications's IFC (Internet
Foundation Classes) with other technologies to form the Java
Foundation Classes.
1998 Released as part of the Java Standard Edition release 1.2.
2002 Drag and drop added (release 1.4)
2004/6 Improvements in Java 5 and 6
• Much of the Swing API is generally a extension of the AWT rather
than a direct replacement
• At its core, every Swing component relies on an AWT container,
since (Swing's) JComponent extends (AWT's) Container
Swing Structure
• Swing is large - learn general principles and design styles - then use
the API reference
• Java 6 API Reference available at:
– http://java.sun.com/j2se/1.6.0/docs/api/
• Sun’s Swing tutorial
– http://java.sun.com/docs/books/tutorial/uiswing/index.html
• Swing, like the rest of the Java API, is subdivided into packages:
– javax.swing
– javax.accessibility
– javax.swing.border …
• Most Swing programs also need AWT packages
– java.awt
– java.awt.event
Swing Overview
• Swing applications consists of multiple parts
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Containers
Components
Events
Graphics
• Sun makes a distinction between lightweight and heavyweight
components:
– Lightweight components are not dependent on native peers to render
themselves. They are coded in Java.
– Heavyweight components are rendered by the host operating system.
They are managed by the underlying window manager.
Top-level Containers
• At the root of every containment hierarchy
• All Swing programs have at least one
• Content panes - contains everything except menu bar for most
Swing applications
Types of top-level containers:
• JFrame - Window with border, title and buttons
• Dialogs – secondary window
– More limited than frames
– Types of dialogs – JOptionPane, ProgressMonitor, JColorChooser,
JDialog
• JApplet – requires Java plug-in for browser
Panels/Panes – Intermediate-level
Containers I
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You don’t add (atomic) components such as buttons directly onto a top-level
container such as a JFrame.
Each top-level container has a content pane that contains visible
components in that top-level container’s GUI.
Add component to the content pane:
JFrame frame = new JFrame("HelloWorld App");
JLabel label = new JLabel("Hello World");
frame.getContentPane().add(label);
Panels/Panes – Intermediate-level
Containers II
JPanel
• Simplify the positioning of other components
• Contains everything except menu bar for most Swing applications
• A panel’s default layout manager is FlowLayout
• Create as a separate class:
MyPanel panel = new MyPanel();
frame.getContentPane().add(panel);
JScrollPane; JTabbedPane
• Allow interaction
Create a Component
• Created just like any class instance
– JButton button_ok = new JButton(“OK”);
• Range in complexity from very simple (e.g. JButton) to very detailed
(e.g. JColorChooser)
• With an image:
ImageIcon cup = new ImageIcon("images/cup.gif");
JButton button1 = new JButton("Java", cup);
Some Types of Component
• Buttons
• Combo boxes
• Lists
• Menus
• Sliders
• Text Fields
• Labels
More Components
• Tool tips
• Progress bars
• Colour choosers
• File choosers
• Tables
• Text
• Trees
Basic Swing Components
Basic Controls
Simple components that are used primarily to get input from the user
JButton
JCheckBox
JList
JComboBox
JSlider
JRadioButton
JMenu
JSpinner
JTextField
Swing Component Hierarchy
(image from here: http://www.particle.kth.se/~fmi/kurs/PhysicsSimulation/Images/7a/swingHierarchy.gif)
Methods inherited by components …
• customising appearance
– get/set
Border/Font/Background ...
• affecting component state
– enabling, making visible,...
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registering listeners
displaying the component ("painting")
adding and removing other components
determining layout
– get/set Layout/PreferredSize ...
• absolute positioning
– get/set Size/Location/Bounds ...
Using a Component
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Create it
Configure it
Add children (if container)
Add to parent (if not JFrame)
Listen to it
Event handling and listeners - three key bits of code:
1) add interface
2) register
3) handle
Components can have multiple listeners
All this for one button click ...
Container (window) with
component (button)
Listener objects
user
user clicks
button
ae:ActionEvent
event object
is generated
event is
queued
for action
event dispatch
loop: remove from
queue, invoke
handlers in
registered
listeners
... do something
Types of Events
AWT Event Hierarchy (from http://www.studyjava.org/exam/figevent.gif):
EventObject’s Methods
Events are represented as Objects
Superclass of all event classes is java.util.EventObject
Methods defined in EventObject class:
• Object getSource()
returns the object that originated the event - if the user clickes a button, the
method getSource returns the object corresponding to button
• int getID()
returns the integer value corresponding to the type of event - e.g. if the user
clickes mouse, method getID returns the integer defined as
MouseEvent.MOUSE_CLICKED
Component Listeners
Global component listeners may be used for any components
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ComponentListener (changes in size, position, visibility)
FocusListener (whether ability for keyboard input)
KeyListener (key press events, only with focus)
MouseListener (clicks and movement into/out of component area)
MouseMotionListener (changes in position over component)
Component-specific listeners relevant to specific components
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ActionListener, CaretListener, ChangeListener, DocumentListener,
ItemListener, ListSelectionListener, WindowListener, etc.
Example: WindowListener
• the WindowListener interface specifies methods which respond to
changes in a window's state:
• windowActivated(...): window is set to be active
• windowClosed(...): window is closed by program
• windowClosing(...): window closed by user
• windowDeactivated(...): window is no longer active
• windowDeiconified(...): window is restored to normal
• windowIconified(...): window is minimised
• windowOpened(...): window opened for first time
Listener as Inner Class
• Listener as Inner Class (what we’ve done in all the
examples so far)
public class Gui{
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.addWindowListener(new MyWinListener());
//...
private class MyWinListener extends WindowListener {
public void windowClosing(WindowEvent we)
{
System.exit(0);
}
// etc.
Anonymous Inner Class
• Listener as Anonymous Inner Class
– No class name
frame.addWindowListener(new WindowListener(){
public void windowClosing(WindowEvent we)
{
System.exit(0);
}
//etc.
} // end class definition
GUI itself implementing Listener
GUI implements listener itself:
public class Gui implements WindowListener{
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.addWindowListener(this);
//...
public void windowClosing(WindowEvent we)
{
System.exit(0);
}
// etc.
Pluggable Look and Feel (PLAF)
• Import package javax.swing.plaf
• Provides one interface and many abstract classes that Swing uses to
provide its pluggable look-and-feel capabilities
• Can use third party PLAF or create your own look and feel using the
Synth package
• Here are some utility functions that set the LAF to native, Java
(Metal), and Motif, respectively:
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
UIManager.setLookAndFeel(UIManager.getCrossPlatformLookAndFeelClassName());
UIManager.setLookAndFeel("com.sun.java.swing.plaf.motif.MotifLookAndFeel");
Look and Feel Example
• Examples: Java, Windows, Motif respectively:
Graphics class
Java AWT Graphics - basic but usually enough
Properties stored in Graphics object - Color, Font, etc
Methods of Graphics can:
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Draw shapes - lines, rectangles, 3D rectangles, round-edged rectangles,
ovals, arcs, polygons, e.g.
– drawImage; drawLine; drawOval; drawArc; drawRect
– fillArc; fillOval; fillRect
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Set or get properties, e.g.
– setColor; setFont
– getColor; getFont
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Draw text - Draw string on screen as a graphic
– drawString
Java2D
Java2D graphics:
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Extends the AWT graphics to provide much more, e.g. gradients, textures,
etc. (package java.awt.Graphics2D )
Graphics2D class extends the Graphics class
richer graphics, font, and image APIs
enhanced colour definition and composition, hit detection on arbitrary
geometric shapes and text, and a uniform rendering model for printers and
display devices
Painting Components
• Each JComponent has method for drawing components:
void paintComponent(Graphics g)
• Every component in a GUI has an object of the class Graphics
associated with it known as the graphics context. It holds info about
the current output device (e.g. the screen), the current drawing
colour, the current font, and the clip rectangle (i.e. the area that
needs repainting).
• Whenever the system invokes a component's paint method, it
supplies the component's graphics context as a parameter.
When is a component painted?
System-triggered painting: the system requests painting:
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when a component is first made visible
when a component is resized by the user
when a component has been damaged and needs repair
Application-triggered painting :
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when a component's model is updated
Call repaint() method - paints whole component & any others as needed
repaint(int leftx,int lefty,int width,int height) - only repaints a specified area
• Adds the specified region to the dirty region list if the component is
showing. The component will be repainted after all of the currently
pending events have been dispatched.
Custom painting
• define a subclass of some JComponent (e.g. a subclass of JPanel)
• in your class definition, override paintComponent
• always have the following as the first line in your definition of
paintComponent
super.paintComponent(g);
• send messages to g, the graphics context, to get it to draw things for
you
Swing not covered
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Lots more components
– JInternalFrame, .JDesktopIcon, JLayeredPane, JMenuBar,, JPopupMenu,
JProgressBar, JRootPane, JScrollBar, JScrollPane, JSeparator, JSpinner,
JSplitPane, JTabbedPane, JTable, JTableHeader, JTextComponent, JToolBar,
JToolTip, JTree, JViewport
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Swing Models - specify how the data and state of a Swing component are
stored and retrieved
Borders
Threaded Applications
Assistive Technology – support for voice interfaces, screen readers
Internationalization and Localization
Integrate with Desktop
Focus Subsystem
Key bindings
Dialog Modality
Printing
Drag and Drop
Undo Framework