VIATO - Visual Interactive Aircraft Trajectory Optimization

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Transcript VIATO - Visual Interactive Aircraft Trajectory Optimization

Influence Diagram Modeling of Decision
Making in a Dynamic Game Setting
Kai Virtanen, Tuomas Raivio and
Raimo P. Hämäläinen
Systems Analysis Laboratory
Helsinki University of Technology
S ystems
Analysis Laboratory
Helsinki University of Technology
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Maneuvering decisions in one-on-one air combat game
Decision maker (DM)
t=Dt
t=0

Find the best maneuvering
sequence for the DM
with respect to the goals
1. Avoid being captured by the AD
2. Capture the AD
by taking into account
- Preferences of a pilot
- Uncertainties
- Dynamic decision environment
- Behavior of the AD

t=Dt
t=0
Adversary (AD)
Influence diagrams (IDs) representing
the control decision of the DM:
• Single stage ID (Virtanen et al. 1999),
– pilot’s short-term decision making
• Multistage ID (Virtanen et al. 2001),
– preference optimal flight paths against
given trajectories
– a nonlinear programming -based solution
approach
S ystems
Analysis Laboratory
Helsinki University of Technology
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ID for a single control decision
Adversary's
Present
State
Present
Combat State
Present
State
Adversary's
Maneuver
Adversary’s
State
Present
Measurement
Combat
State
Measurement
Maneuver
State
Situation
Evaluation
Present
Threat Situation
Assessment
Threat Situation
Assessment
• Evolution of the players’ states described by a set of differential equations
• Solution: The control leading to the highest expected utility
• The behavior of the AD ?
S ystems
Analysis Laboratory
Helsinki University of Technology
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ID game for a single control decision
DM’s belief about
AD’s viewpoint
Solution:
- Discrete controls 
Matrix game
- Continuous controls 
Nonlinear programming
Implies
information
structure
Combat state
The best control of the DM against
the worst possible action of the AD
• Utilization:
– Air combat simulators
DM's
viewpoint
• Future research:
– Multistage ID game
S ystems
Analysis Laboratory
Helsinki University of Technology
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