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Edutainment - Learning from the primary schools... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen ”Educational games are fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.” -Report of the Federation of American Scientiest, ”Educational Games 2006” ”I learned more history from this game in one day than I have learned from the teaching the last 6 months” Oliver Hansen, Student, 16 years What is the product Target groups Global Conflicts: Palestine target students of 13-19 years Subjects: Primary: Citizensship & History Secondary: Media, religion, ethics, geography & communication Danish 8th graders using the game early 2006. f Welcome to the reality Material from Global Conflicts: Palestine online learning resource. Welcome to Global Conflicts: Palestine In-game shots from the game Global Conflicts: Palestine Checkpoint! Feel and understand the tense atmosphere and problems of the conflict of Palestine Build trust by understanding and exploring different perspectives to get people’s personal story Breath-taking engagement with people, you, the journalist, makes your mark on the media coverage Students explore and learn from detailed and scary environment - they see the inside of the conflict What is Global Conflicts: Palestine Gameplay You Goal Freelance journalist Get the best article Means Find informants Gain their trust Get their story Dig out best quotes Put together article Winning Highest journalist level What is the product Blended learning experience Experiential: The games provides a virtual tour to the conflict with concrete experiences that provide a strong starting point for learning about the topic. Learning styles: Dynamic feedback, interaction that makes a differences, multimodal encoding, mistakes are safe to make & you are present with challnges. Background for students: Timeline, documents, encyclopedia & links: Specific themes: Work questions, small tests, links, video & pictures ddd simple tests Meet and discuss with other students: Forum & newsletter In-depth online learning companion w. integrated webshop for digital distribution What is the product Teaching form Teacher talks Read textbook Overview of theme Play Game Explore perspectives Experience issues Group discussions Discuss experiences Write article Plenum Debriefing Evaluation Empirical study Different rooms for learning styles Reflective observation • Kolb’s cycle covered with different teaching forms in the course. • The teacher is crucial to facilitate a full learning experience. Group work Lecture Concrete experiences GC: Palestine Active experimentation Abstract concepts Empirical study Qualitative feedback “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) ”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.” (Female student, 18 years) Empirical study Students want more... 90% students find it to be an interesting course 88% students find it to be an interesting educational material 59 % students find they learned more 90% students wants to try a similar course again Sample: 51 Danish High school lowmiddle class students after a one-week course Other support for effiency Most research say you learn from games - at least the same as other teaching methods. Below overview of studies that support learning from games Yes Maybe No 20 1 2 More motivated & engaged Activity perceived as more challenging Rention is often better Closing Next generation of game-based learning is in the making. Research suggest that game-based learning is very effective Team needed to build next-gen game-based learning more complex Nordic learning approach gaining ground Contact: [email protected] Web: www.seriousgames.dk Gruppediskussion: Fra folkeskole til virksomhed Der er nu tid til at diskutere og konkludere, hvorfor og hvordan avancerede læringsspil fra folkeskolen kan anvendes til relevante formål i virksomheder. - Hvilke formål kan spil som GC:Palestine bruges til i virksomheder? Hvad kan avancerede læringsspil gøre for læringen i virksomheder? Edutainment From thinking to action, this is what it takes... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks ..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88) Common pitfalls in edutainment… Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. Same topics - different game... Sales training Fona 1. Quiz show: The player must get all the answers right and compete with other colleagues. 2. Treasure hunt: The player must explore different websites and sources in competition with colleagues to answer the most questions. 3. Virtual job: The player explores a virtual universe with different sources, people and methods for making the sale in competition with other colleagues. Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj, f or at man kan se dette billede. Quiz show Der kr æves QuickTime™ og et TIFF (ukompri meret)- kompr imer ing sværktøj, for at man kan se dette bill ede. Treasure hunt Edutainment Next-gen (Serious Games) Der kræves QuickTime™ og et TIFF (ukomprimeret)-komprimeringsværktøj, f or at man kan se dette billede. Virtual job 101 Games development Many different genres (action, simulation, strategy, adventure, RPG).. On different platforms (pc, consoles, mobiles) With different complexity level: Singelplayer -> multiplayer 2D graphics -> 3D graphics Small universe -> large univers 15 minutes -> 50 hours playtime Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years... A consortium on game-based learning • Get competitive advantage on education of employees • Brand company as innovative & attractive on a world-wide scale • Save money but making learning more effective and long-lasting. Roles i. Serious Games: Concept development, storyboarding, design, programming and test ii. IMS: Concept development, learning goals, learing flow, script-writing, adjustment to learning in companies and test iii. 4 customers: Expert content, testing and implementation et TIFF (uk f Setting up the consortium Specs: 3D, virtual world, 4 levels w. 30 minutes gameplay. Budget: 5 mio. DKK Time: 15 months Your resources: 2 man month pr. level spread over development Shared resources: Technology, assets, learning & experiences. Game Basic framework Shared assets Customized each partners Timeline & milestones 2 months 3 months Concept Prototype Pre-production Production Testing • Research • Concept • Gameplay • Scope • Genre • Setting • Budget • IPR • Learning goals • Basic code • Environment • Playable Lvl • Proof concept • All assets • Playable Lvl • Environment • Proof concept • Lock features • Make all lvls • Testing • Packaging 2 months 6 months 2 months 1 months Go Example: anti-McDonalds training game. Der kræves QuickT ime™ og et TI FF (ukomprimeret)-komprimeringsværkt øj, for at man kan se det te billede. Mini-møde: Barrierer og muligheder I holder holder parvis møder om barrierer og muligheder forbundet med avancerede læringsspil i jeres virksomhed. Kontaktinfo: Serious Games Interactive Njalsgade 92, 2. Sal 2300 København S www.seriousgames.dk [email protected]