Transcript Slide 1

Edutainment
- Learning from the primary schools...
PhD Simon Egenfeldt-Nielsen
CEO Serious Games Interactive
18. April 2007, Copenhagen
”Educational games are fundamentally
different than the prevalent instructional
paradigm. They are based on challenge,
reward, learning through doing and guided
discovery, in contrast to ”tell and test”
methods of traditional instruction.”
-Report of the Federation of American
Scientiest, ”Educational Games 2006”
”I learned more history from this game in one day than
I have learned from the teaching the last 6 months”
Oliver Hansen, Student, 16 years
What is the product
Target groups
Global Conflicts: Palestine target students of 13-19 years
Subjects:
 Primary: Citizensship & History
 Secondary: Media, religion, ethics,
geography & communication
Danish 8th graders using the game early 2006.
f
Welcome to the reality
Material from Global Conflicts:
Palestine online learning resource.
Welcome to Global Conflicts: Palestine
In-game shots from the game
Global Conflicts: Palestine
Checkpoint!
Feel and understand the tense atmosphere and
problems of the conflict of Palestine
Build trust by understanding and exploring different
perspectives to get people’s personal story
Breath-taking engagement with people, you, the
journalist, makes your mark on the media coverage
Students explore and learn from detailed and scary
environment - they see the inside of the conflict
What is Global Conflicts: Palestine
Gameplay
You
Goal
Freelance journalist
Get the best article
Means
Find informants
Gain their trust
Get their story
Dig out best quotes
Put together article
Winning
Highest journalist level
What is the product
Blended learning experience
 Experiential: The games provides a virtual tour to the
conflict with concrete experiences that provide a strong
starting point for learning about the topic.
 Learning styles: Dynamic feedback, interaction that
makes a differences, multimodal encoding, mistakes are
safe to make & you are present with challnges.
Background for students: Timeline,
documents, encyclopedia & links:
Specific themes: Work questions,
small tests, links, video & pictures
ddd simple tests
Meet and discuss with other students:
Forum & newsletter
In-depth online learning companion w. integrated
webshop for digital distribution
What is the product
Teaching form
Teacher
talks
 Read textbook
 Overview of theme
Play
Game
 Explore perspectives
 Experience issues
Group
discussions
 Discuss experiences
 Write article
Plenum
 Debriefing
 Evaluation
Empirical study
Different rooms for learning styles
Reflective
observation
• Kolb’s cycle covered with
different teaching forms in
the course.
• The teacher is crucial to
facilitate a full learning
experience.
Group work
Lecture
Concrete
experiences
GC: Palestine
Active
experimentation
Abstract
concepts
Empirical study
Qualitative feedback
“Global Conflicts: Palestine is a fun and different way to
receive learning” (Female student, 18 years)
“You had a greater desire to learn about the topic from
Global Conflicts: Palestine” (Male student, 16 years)
”You learn a lot about how Israelis and Palestinians
respectively look at the conflict, because you talk to
different persons... I think it is good that the stories derive
from reality, providing the stories with a realistic tone.”
(Female student, 18 years)
Empirical study
Students want more...
 90% students find it to be an interesting course
 88% students find it to be an interesting educational material
 59 % students find they learned more
 90% students wants to try a similar course again
Sample: 51 Danish High school lowmiddle class students after a one-week
course
Other support for effiency
Most research say you learn from games - at least the same as
other teaching methods. Below overview of studies that support
learning from games
Yes
Maybe
No
20
1
2
 More motivated & engaged
 Activity perceived as more challenging
 Rention is often better
Closing
 Next generation of game-based learning is in the making.
 Research suggest that game-based learning is very effective
 Team needed to build next-gen game-based learning more complex
 Nordic learning approach gaining ground
Contact:
[email protected]
Web:
www.seriousgames.dk
Gruppediskussion: Fra folkeskole til virksomhed
Der er nu tid til at diskutere og konkludere, hvorfor og hvordan
avancerede læringsspil fra folkeskolen kan anvendes til relevante
formål i virksomheder.
-
Hvilke formål kan spil som GC:Palestine bruges til i virksomheder?
Hvad kan avancerede læringsspil gøre for læringen i virksomheder?
Edutainment
From thinking to action, this is what it takes...
PhD Simon Egenfeldt-Nielsen
CEO Serious Games Interactive
18. April 2007, Copenhagen
Most of what goes under the name
"edutainment" reminds me of George
Bernard Shaw's response to a famous
beauty who speculated on the marvelous
child they could have together: "With your
brains and my looks ..."
He retorted, "But what if the child had my
looks and your brains?"
(Papert, 1998: 88)
Common pitfalls in edutainment…
Little intrinsic motivation: Extrinsic motivation through rewards, rather than
intrinsic motivation.
No integrated learning experience: Lacks integration of the learning
experience with playing experience - learning subordinated play experience.
Drill-and-practice learning principles: Rely on drill-and-practice rather than
understanding – training above learning.
No teacher presence: No demands on teachers or parents.
Simple gameplay: Built on a simple gameplay from classic titles.
Small budgets: Produced on limited budgets with limited technology.
Same topics - different game...
Sales training Fona
1. Quiz show: The player must get all the answers right
and compete with other colleagues.
2. Treasure hunt: The player must explore different websites and sources in competition with colleagues to
answer the most questions.
3. Virtual job: The player explores a virtual universe with
different sources, people and methods for making the
sale in competition with other colleagues.
Der kræves QuickTime™ og
et TIFF (ukomprimeret)-komprimeringsværktøj,
f or at man kan se dette billede.
Quiz show
Der kr æves QuickTime™ og
et TIFF (ukompri meret)- kompr imer ing sværktøj,
for at man kan se dette bill ede.
Treasure hunt
Edutainment
Next-gen
(Serious Games)
Der kræves QuickTime™ og
et TIFF (ukomprimeret)-komprimeringsværktøj,
f or at man kan se dette billede.
Virtual job
101 Games development
Many different genres (action, simulation, strategy, adventure, RPG)..
On different platforms (pc, consoles, mobiles)
With different complexity level:
 Singelplayer
->
multiplayer
 2D graphics
->
3D graphics
 Small universe
->
large univers
 15 minutes
->
50 hours playtime
Everybody might play games, although many still don’t and games are
played very differently. Latest US survey find average gamer is 33 years...
A consortium on game-based learning
• Get competitive advantage on education of employees
• Brand company as innovative & attractive on a world-wide scale
• Save money but making learning more effective and long-lasting.
Roles
i. Serious Games: Concept development, storyboarding,
design, programming and test
ii. IMS: Concept development, learning goals, learing flow,
script-writing, adjustment to learning in companies and
test
iii. 4 customers: Expert content, testing and implementation
et TIFF (uk
f
Setting up the consortium
Specs: 3D, virtual world, 4 levels w. 30 minutes gameplay.
Budget: 5 mio. DKK
Time: 15 months
Your resources: 2 man month pr. level spread over development
Shared resources: Technology, assets, learning & experiences.
Game
Basic framework
Shared assets
Customized each partners
Timeline & milestones
2 months
3 months
Concept
Prototype
Pre-production
Production
Testing
• Research
• Concept
• Gameplay
• Scope
• Genre
• Setting
• Budget
• IPR
• Learning goals
• Basic code
• Environment
• Playable Lvl
• Proof concept
• All assets
• Playable Lvl
• Environment
• Proof concept
• Lock features
• Make all lvls
• Testing
• Packaging
2 months
6 months
2 months
1 months
Go
Example: anti-McDonalds
training game.
Der kræves QuickT ime™ og
et TI FF (ukomprimeret)-komprimeringsværkt øj,
for at man kan se det te billede.
Mini-møde: Barrierer og muligheder
I holder holder parvis møder om barrierer og muligheder forbundet
med avancerede læringsspil i jeres virksomhed.
Kontaktinfo:
Serious Games Interactive
Njalsgade 92, 2. Sal
2300 København S
www.seriousgames.dk
[email protected]