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55:035

Computer Architecture and Organization Lecture 11

Outline

Interrupts

 Program Flow  Multiple Interrupts  Nesting 

IO

 Architecture  Bus Types  Transfer Methods  Disks  Disk Arrays 55:035 Computer Architecture and Organization 2

Interrupts

 Mechanism by which other modules (e.g. I/O) may interrupt normal sequence of processing  Program  e.g. overflow, division by zero  Timer  Generated by internal processor timer  Used in pre-emptive multi-tasking  I/O  from I/O controller  Hardware failure  e.g. memory parity error 55:035 Computer Architecture and Organization 3

Interrupt Cycle

Added to instruction cycle

Processor checks for interrupt

 Indicated by an interrupt signal 

If no interrupt, fetch next instruction

If interrupt pending:

 Suspend execution of current program  Save context  Set PC to start address of interrupt handler routine  Process interrupt  Restore context and continue interrupted program 4

Transfer of Control via Interrupts

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Program Flow Control

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Program Timing Short I/O Wait

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Program Timing Long I/O Wait

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Multiple Interrupts

Disable interrupts

 Processor will ignore further interrupts whilst processing one interrupt  Interrupts remain pending and are checked after first interrupt has been processed  Interrupts handled in sequence as they occur 

Define priorities

 Low priority interrupts can be interrupted by higher priority interrupts  When higher priority interrupt has been processed, processor returns to previous interrupt 9

Multiple Interrupts - Sequential

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Multiple Interrupts – Nested

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Time Sequence of Multiple Interrupts

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Input/Output & System Performance Issues

 System Architecture & I/O Connection Structure  Types of Buses/Interconnects in the system.

 I/O Data Transfer Methods.

 Cache & I/O: The Stale Data Problem  I/O Performance Metrics.

 Magnetic Disk Characteristics.

 Designing an I/O System & System Performance:  Determining system performance bottleneck.

 (which component creates a system performance bottleneck) 55:035 Computer Architecture and Organization 13

The Von-Neumann Computer Model

 Partitioning of the computing engine into components:   Central Processing Unit (CPU): Control Unit (instruction decode, sequencing of operations), Datapath (registers, arithmetic and logic unit, buses).

Memory: Instruction (program) and operand (data) storage.

 Input/Output (I/O): Communication between the CPU and the outside world

Control Input (instructions, data) Computer System Datapath registers ALU, buses CPU Output I/O Devices System performance depends on many aspects of the system (“limited by weakest link in the chain”) I/O Subsystem

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Input and Output (I/O) Subsystem

 The I/O subsystem provides the mechanism for communication between the CPU and the outside world (I/O devices).

 Design factors:  I/O device characteristics (input, output, storage, etc.).

 I/O Connection Structure (degree of separation from memory operations).

 I/O interface (the utilization of dedicated I/O and bus controllers).

 Types of buses (processor-memory vs. I/O buses).

 I/O data transfer or synchronization method (programmed I/O, interrupt-driven, DMA).

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Typical System Architecture

System Bus or Front Side Bus (FSB) Memory Controller (Chipset North Bridge) I/O Controller Hub (Chipset South Bridge) Isolated I/O I/O Subsystem

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System Components

(possibly on-chip) SDRAM PC100/PC133 100-133MHz 64-128 bits wide 2-way inteleaved ~ 900 MBYTES/SEC )64bit) Double Date Rate (DDR) SDRAM PC3200 200 MHz DDR 64-128 bits wide 4-way interleaved ~3.2 GBYTES/SEC (64bit) RAMbus DRAM (RDRAM) 400MHZ DDR 16 bits wide (32 banks) ~ 1.6 GBYTES/SEC CPU Caches L1 L2 L3 (FSB) Time(workload) = Time(CPU) + Time(I/O) - Time(Overlap) Important issue: Which component creates a system performance bottleneck?

System Bus Memory Controller Memory Bus Bus Adapter I/O Controllers NICs Main I/O Bus Example: PCI, 33-66MHz 32-64 bits wide 133-528 MB/s PCI-X 133MHz 64-bits wide 1066 MB/s Memory Chipset North Bridge

Disks Displays Keyboards

Chipset South Bridge

I/O Devices 55:035 Computer Architecture and Organization

Networks I/O Subsystem

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I/O Interface

I/O Interface, I/O controller or I/O bus adapter:   Specific to each type of I/O device.

To the CPU, and I/O device, it consists of a set of control and data registers (usually memory-mapped) within the I/O address space.

 On the I/O device side, it forms a localized I/O bus which can be shared by several I/O devices  (e.g IDE, SCSI, USB ...)  Handles I/O details (originally done by CPU) such as:

Processing off-loaded from CPU

 Assembling bits into words,  Low-level error detection and correction  Accepting or providing words in word-sized I/O registers.

 Presents a uniform interface to the CPU regardless of I/O device.

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I/O Controller Architecture

Chipset North Bridge

Peripheral or Main I/O Bus (PCI, PCI-X, etc.)

Chipset South Bridge

Host Memory Processor Cache Peripheral Bus Interface/DMA

Micro-controller or Embedded processor

Buffer Memory µProc ROM Host Processor I/O Channel Interface

I/O Controller

SCSI, IDE, USB, ….

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Types of Buses in The System (1/2)

Processor-Memory Bus

System Bus, Front Side Bus, (FSB)

  Should offer very high-speed (bandwidth) and low latency.

Matched to the memory system performance to maximize memory-processor bandwidth.

  Usually design-specific (not an industry standard).

Examples:  Alpha EV6 (AMD K7), Peak bandwidth = 400 MHz x 8 = 3.2 GB/s  Intel GTL+ (P3), Peak bandwidth = 133 MHz x 8 = 1 GB/s  Intel P4, Peak bandwidth = 800 Mhz x 8 = 6.4 GB/s  HyperTransport 2.0: 200Mhz-1.4GHz, Peak bandwidth up to 22.8 GB/s (point-to-point system interconnect not a bus) 20

Types of Buses in The System (2/2)

I/O buses (sometimes called an interface):

 Follow bus industry standards.

 Usually formed by I/O interface adapters to handle many types of connected I/O devices.

 Wide range in the data bandwidth and latency  Not usually interfaced directly to memory instead connected processor-memory bus via a bus adapter (chipset south bridge).

 Examples:  Main system I/O bus: PCI, PCI-X, PCI Express  Storage: SATA, IDE, SCSI.

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Intel Pentium 4 System Architecture (Using The Intel 925 Chipset)

CPU (Including cache) Memory Controller Hub (Chipset North Bridge) System Bus that of main memory (Front Side Bus, FSB) Bandwidth usually should match or exceed System Memory Two 8-byte DDR2 Channels Graphics I/O Bus (PCI Express) Storage I/O (Serial ATA) Misc.

I/O Interfaces Main I/O Bus (PCI) I/O Controller Hub (Chipset South Bridge)

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Misc.

I/O Interfaces I/O Subsystem

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Bus Characteristics

Option

Bus width Data width Transfer size Bus masters Split Clocking

High performance

Separate address & data lines Wider is faster (e.g., 64 bits) Multiple words has less bus overhead Multiple (requires arbitration) Yes, separate Request and Reply packets gets higher bandwidth (needs multiple masters) Synchronous

Low cost/performance

Multiplex address & data lines Narrower is cheaper (e.g., 16 bits) Single-word transfer is simpler Single master (no arbitration) No , continuous transaction?

connection is cheaper and has lower latency Asynchronous 23

Storage IO Interfaces/Buses

Data Width Clock Rate Bus Masters Max no. devices Peak Bandwidth IDE/Ultra ATA 16 bits Upto 100MHz 1 2 200 MB/s SCSI 8 or 16 bits (wide) 10MHz (Fast) 20MHz (Ultra) 40MHz (Ultra2) 80MHz (Ultra3) 160MHz (Ultra4) Multiple 7 (8-bit bus) 15 (16-bit bus) 320MB/s (Ultra4) 55:035 Computer Architecture and Organization 24

I/O Data Transfer Methods (1/2)

 Programmed I/O (PIO): Polling (For low-speed I/O)  The I/O device puts its status information in a status register.

 The processor must periodically check the status register.

 The processor is totally in control and does all the work.

 Very wasteful of processor time.

 Used for low-speed I/O devices (mice, keyboards etc.)

Time(workload) = Time(CPU) + Time(I/O) - Time(Overlap)

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I/O Data Transfer Methods (2/2)

 Interrupt-Driven I/O (For medium-speed I/O):  An interrupt line from the I/O device to the CPU is used to generate an I/O interrupt indicating that the I/O device needs CPU attention.

 The interrupting device places its identity in an interrupt vector.

 Once an I/O interrupt is detected the current instruction is completed and an I/O interrupt handling routine (by OS) is executed to service the device.

 Used for moderate speed I/O (optical drives, storage, neworks ..)  Allows overlap of CPU processing time and I/O processing time 55:035 Computer Architecture and Organization 26

I/O data transfer methods

 Direct Memory Access (DMA) (For high-speed I/O):  Implemented with a specialized controller that transfers data between an I/O device and memory independent of the processor.

 The DMA controller becomes the bus master and directs reads and writes between itself and memory.

 Interrupts are still used only on completion of the transfer or when an error occurs.

 Low CPU overhead, used in high speed I/O (storage, network interfaces)  Allows more overlap of CPU processing time and I/O processing time than interrupt-driven I/O.

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DMA transfer step

DMA transfer steps:

   The CPU sets up DMA by supplying device identity, operation, memory address of source and destination of data, the number of bytes to be transferred.

The DMA controller starts the operation. When the data is available it transfers the data, including generating memory addresses for data to be transferred.

Once the DMA transfer is complete, the controller interrupts the processor, which determines whether the entire operation is complete.

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Cache & I/O: The Stale Data Problem

  Three copies of data, may exist in: cache, memory, disk.

 Similar to cache coherency problem in multiprocessor systems.

CPU or I/O (DMA) may modify/access one copy while other copies contain stale (old) data.

 Possible solutions:     Connect I/O directly to CPU cache: CPU performance suffers.

With write-back cache, the operating system flushes caches into memory (forced write-back) to make sure data is not stale in memory.

Use write-through cache; I/O receives updated data from memory (This uses too much memory bandwidth).

The operating system designates memory address ranges involved in I/O DMA operations as non-cacheable. 29

I/O Connected Directly To Cache

This solution may slow down CPU performance DMA I/O A possible solution for the stale data problem However: CPU performance suffers

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Factors Affecting Performance

I/O processing computational requirements:

   CPU computations available for I/O operations.

Operating system I/O processing policies/routines.

I/O Data Transfer/Processing Method: Polling, Interrupt Driven. DMA 

I/O Subsystem performance:

    Raw performance of I/O devices (i.e magnetic disk performance).

I/O bus capabilities.

I/O subsystem organization. i.e number of devices, array level .. Loading level of I/O devices (queuing delay, response time).

Memory subsystem performance:

 Available memory bandwidth for I/O operations (For DMA) 

Operating System Policies:

  File system vs. Raw I/O.

File cache size and write Policy.

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I/O Performance Metrics: Throughput:

 Throughput is a measure of speed —the rate at which the I/O or storage system delivers data.  I/O Throughput is measured in two ways: 

I/O rate, Measured in:

 Accesses/second,  Transactions Per Second (TPS) or,  I/O Operations Per Second (IOPS).

 I/O rate is generally used for applications where the size of each request is small, such as in transaction processing.

 Data rate, measured in

bytes/second

or

megabytes/second (MB/s

).  Data rate is generally used for applications where the size of each request is large, such as in scientific and multimedia applications.

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Magnetic Disks

Characteristics: Diameter (form factor): 2.5in - 5.25in

    Rotational speed: 3,600RPM-15,000 RPM Tracks per surface. Sectors per track: Outer tracks contain more sectors.

Recording or Areal Density: Tracks/in X Bits/in        Current Rotation speed 7200-15000 RPM Cost Per Megabyte.

Seek Time: (2-12 ms) The time needed to move the read/write head arm. Reported values: Minimum, Maximum, Average.

Rotation Latency or Delay: (2-8 ms) The time for the requested sector to be under the read/write head. (~ time for half a rotation) Transfer time: The time needed to transfer a sector of bits.

Type of controller/interface: SCSI, EIDE Disk Controller delay or time. Average time to access a sector of data = average seek time + average rotational delay + transfer time + disk controller overhead (ignoring queuing time)

Access time = average seek time + average rotational delay

Seek Time 33

Read Access

Steps

 Memory mapped I/O over bus to controller  Controller starts access  Seek + rotational latency wait   Sector is read and buffered (validity check) Controller DMA’s to memory and says ready 

Access time

Queue + controller delay +block size/bandwidth + seek time + transfer time + check delay 55:035 Computer Architecture and Organization 34

Basic Disk Performance Example

    Given the following Disk Parameters:    Average seek time is 5 ms Disk spins at 10,000 RPM Transfer rate is 40 MB/sec Actual time to process the disk request is greater and may include CPU I/O processing Time and queuing time Controller overhead is 0.1 ms Assume that the disk is idle, so no queuing delay exists What is Average Disk read or write service time for a 500-byte (.5 KB) Sector?

Avg. seek + avg. rot delay + transfer time + controller overhead = 5 ms + 0.5/(10000 RPM/60) + 0.5 KB/40 MB/s + 0.1 ms = 5 + 3 + 0.13 + 0.1 = 8.23 ms Time for half a rotation T service (Disk Service Time for this request) Here: 1KBytes = 10 3 bytes, MByte = 10 6 bytes, 1 GByte = 10 9 bytes 35

Disk Arrays

Disk Product Families Conventional: 4 disk designs

3.5” 5.25” 10”

Low End

14”

High End Disk Array: 1 disk design

3.5”

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Array Reliability

Reliability of N disks = Reliability of 1 Disk / N 50,000 Hours / 70 disks = 700 hours Disk system MTBF: Drops from 6 years to 1 month!

• Arrays (without redundancy) too unreliable to be useful !

Hot spares support reconstruction in parallel with access: very high media availability can be achieved

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Redundant Array of Disks

• Files are "striped" across multiple spindles • Redundancy yields high data availability Disks will fail Contents reconstructed from data redundantly stored in the array Capacity penalty to store it Bandwidth penalty to update

Techniques:

Mirroring/Shadowing (high capacity cost) Horizontal Hamming Codes (overkill) Parity & Reed-Solomon Codes Failure Prediction (no capacity overhead!)

VaxSimPlus — Technique is controversial

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RAID Levels

Raid level 0 Nonredundant 1 Mirrored 2 Memory-style ECC 3 Bit-interleaved parity 4 Block-interleaved parity 5 Block-interleaved distributed parity 6 P+Q redundancy add 2 nd parity Failures Data disks 0 1 1 1 1 1 2 8 8 8 8 8 8 8 Check disks 0 8 4 1 1 1 2

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Raid 1: Disk Mirroring

recovery group • Each disk is fully duplicated onto its "shadow" Very high availability can be achieved • Bandwidth sacrifice on write: Logical write = two physical writes • Reads may be optimized • Most expensive solution: 100% capacity overhead

Targeted for high I/O rate, high availability environments

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Raid 3: Parity Disk

10010011 11001101 10010011 . . .

logical record Striped physical records 1 0 0 1 0 0 1 1 1 1 0 0 1 1 0 1 1 0 0 1 0 0 1 1 P 0 0 1 1 0 0 0 0 • Parity computed across recovery group to protect against HD failures

33% capacity cost for parity in this configuration

wider arrays reduce capacity costs, decrease expected availability, increase reconstruction time • Arms logically synchronized, spindles rotationally synchronized logically a single high capacity, high transfer rate disk

Targeted for high bandwidth applications: Scientific, Image Processing

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Raid 5+: High I/O Rate Parity

A logical write becomes four physical I/Os Independent writes possible because of interleaved parity Reed-Solomon Codes ("Q") for protection during reconstruction

Targeted for mixed applications

D0 D4 D8 D12 D1 D5 D9 P D2 D6 P D13 D3 P D10 D14 P D16 D17 D18 D20 .

.

.

D21 .

.

.

D22 D23 .

.

Disk Columns .

.

.

.

P D7 D11 D15 D19 P .

.

.

Increasing Logical Disk Addresses

Stripe Stripe Unit

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Subsystem Organization

host host adapter array controller single board disk controller manages interface to host, DMA control, buffering, parity logic physical device control striping software off-loaded from host to array controller no applications modifications no reduction of host performance single board disk controller single board disk controller single board disk controller

often piggy-backed in small format devices

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System Availability

Array Controller String Controller String Controller String Controller String Controller String Controller . . .

. . .

. . .

. . .

. . .

Data Recovery Group: unit of data redundancy Redundant Support Components: fans, power supplies, controller, cables End to End Data Integrity: internal parity protected data paths

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System-Level Availability

host I/O Controller

Fully dual redundant

host I/O Controller Array Controller . . .

. . .

Array Controller . . .

Goal: No Single Points of Failure . . .

Recovery Group

.

.

.

. . .

with duplicated paths, higher performance can be obtained when there are no failures

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Peripheral Component Interconnect

 2 Types of Agents on the Bus  Initiator (master)  Target  3 Address Spaces  Memory  IO  Configuration  Transactions done in 2 (or more) phases  Address/Command  Data/Byte Enable Phase(s)  Synchronous Operation (positive edge of clock) 55:035 Computer Architecture and Organization 46

Typical PCI Topology

Host PCI bridge Main memory PCI bus Disk Printer Ethernet interf ace 55:035 Computer Architecture and Organization 47

PCI Signals

Name Function CLK FRAME# AD C/BE# IRD Y#, TRD Y# DEVSEL# IDSEL# A 33-MHz or 66-MHz clock.

Sent by the initiator to indicate the start and duration of a transaction.

32 address/datalines, which may be optionally increasedto 64.

4 command/byte enable lines (8 for a 64-bit bus.) Initiator-ready and Target-readysignals.

A responsefrom the device indicating that it has recognized its address and is ready for a data transfertransaction.

Initialization Device Select.

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PCI Read

1 CLK Frame# AD C/BE# Adress Cmnd 2 IRDY# TRDY# DEVSEL# 3 4 5 #1 #2 Byte enable #3 55:035 Computer Architecture and Organization 6 #4 7 49