E’s & A: Promoting Lifelong Learning through Games

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Transcript E’s & A: Promoting Lifelong Learning through Games

The Power of Experience
Jonnie Hill, PhD
English Language Fellow, RELO
Universitas Negeri Surabaya
Endorsement
When my group played the game, I felt
enjoyment and understanding of the topic that
we discussed. Through the game, I can
understand the topic more easily than through
presentation.
---UNESA student in SLA course, May 2011
Notes: Dr. Djoko
Learn to know
Learn to do
Learn to be
Learn to get along
Learn by research
Learn by doing
Learn by taking
responsibility
Learn by
collaboration
Learning Cycle
(David & Ann Kolb)
Concrete
Experience
Active
Experimentation
Abstract
Conceptualization
Reflective
Observation
Experiential Learning Methods
Games
Simulations
Project-based Learning
Field trips
Challenges to adopting Experiential
Learning Methods
Centralization (sentralisasi)
Uniformity
(seregamasi)
Bureaucracy (birokrasi)
Tradition
Time
Management
Concrete Experience
FIVE ELEMENTS OF LESSON DESIGN
E________
E_______
E__________
E_ _ _ - _ _ - _ _ _
E______-_________
ANSWERS
E
E
E
E
E
Fun
Entertaining
Anxiety Free
No Negative Stress
E
E
E
E
E
All players have
something to do
All players on task
Players may lose track
of time (“flow”)
No one is bored
E
E
E
E
E
Pedagogical purpose
Achievable learning
outcomes
Appropriate level of
challenge
E
E
E
E
EA
Lots of opportunity to
practice language in
authentic context
E
E
E
E
E
Available equipment
Uncomplicated rules
Understandable roles
Five Elements of Lesson Design
Enjoyable
Engaging
Educational
Easy to Use
English-promoting
Concrete Experience
Je
Reflective Observation
Did you see the teacher….
_______________
Identifies objectives
Prepares Materials
_____________
Discovers new ideas
Asks students to share ideas
Planning
Learning
Reflective Observation
Did you see the teacher…..
_______________
Interact with students
Listen to students
_______________
Evaluate students
Evaluate whether students understood
Monitoring
Evaluating
Reflective Observation
_________________
Helping the students see their
progress
Valuing the students as a whole
Person
Encouraging
end
Reflective Observation
What did you like about the game?
Was there anything that made you
uncomfortable when playing the
game?
What did you learn?
Abstract
Conceptualization
Benefits
What are the benefits of
experiential learning?
Benefits
Abstract Conceptualization
Did you collaborate with your
colleagues?
Do you feel that the games
emphasized individual
achievement or built a sense of
community?
Benefits
Abstract Conceptualization
Do you think you will remember the
concepts that you learned longer,
shorter, or about the same amount
of time as in traditional seminars?
Benefits
Abstract Conceptualization
Do you agree that experiential
learning …..
promotes creativity?
promotes critical thinking?
Drawbacks
Abstract Conceptualization
Can you predict some problems that
might occur if you used experiential
learning in your class?
Active Experimentation
Applying the five E’s of design and
the principles of learning styles
(cognitive factors), plan a game or
project that teachers could use in
their classes.
Q&A
Questions, concerns, and
suggestions welcome.
Thank you for your
participation.
Dr. Jonnie Hill [email protected] (FB and email)
E’s
Reflective Observation
What have you gained from this
workshop?
Should it be longer or shorter?
Do you feel that it was enjoyable,
engaging, educational, and easy to
understand? Did you use English?