CS376 Introduction - Stanford University
Download
Report
Transcript CS376 Introduction - Stanford University
stanford hci group / cs376
Gestural / Bimanual
Input
Scott Klemmer
29 November
2005
research topics in human-computer interaction
Final project papers &
presentations
Final papers: 4 pages in the
traditional CHI format or 6
pages in the work-in-progress
format (same effective length,
I suggest the latter as you
can submit it to CHI WIP)
Final presentations: 4 minutes
each, followed by
posters/demos
Gestural / Bimanual Input
2
How to write a good
paper
Have a clear hypothesis
Explain design ideas, system,
and eval
Read your critiques of earlier
work
Compare your results to 4-5
pieces of related work
scholar.google.com is a great
resource
Gestural / Bimanual Input
3
Milestone 2 demo times
1:30 - Deepak Kumar and David Tu
1:40 - David Akers
1:50 - Luping May, Kevin Collins, Scott Doorley
2:00 - Malte F. Jung, Howard Kao, Ravi Teja
Tiruvury, Parul Vora
2:10 - Becky Currano and Murad Akhter
2:20 - Christina Chan
2:30 - Tom Hurlbutt
2:40 - Dhyanesh Narayanan
2:50 - BREAK
3:00 - Dean Eckles, Tony Tulathimutte, Tanya
Breshears
3:10 - Jonathan Effrat and May Tan
3:20 - Shailendra Rao and Abhay Sukumaran
3:30 - Adam Kahn and Doug Wightman
3:40 - Brandon Burr
3:50 - Angela Kessell
Chris
Gestural /and
Bimanual
Input Chan
4
Pointing Device
Evaluation
Real task: interacting with GUI’s
pointing is fundamental
Experimental task: target acquisition
abstract, elementary, essential
W
D
Gestural / Bimanual Input
5
Fitts’ Law (Paul Fitts,
D
1954)MT a b log2 ( 1)
W
Index of Difficulty (ID )
Task difficulty is analogous to information - execution
interpreted as human rate of information processing
Index of Performance (IP ) = ID/MT (bits/s)
Bandwidth
Throughput
W
D
Gestural / Bimanual Input
6
50 years of data
Device
Hand
Mouse
Joystick
Trackball
Touchpad
Eyetracker
Study
IP (bits/s)
Fitts (1954)
10.6
Card, English, & Burr (1978)
10.4
Card, English, & Burr (1978)
5.0
Epps (1986)
2.9
Epps (1986)
1.6
Ware & Mikaelian (1987)
13.7
Reference:
MacKenzie, I. Fitts’ Law as a research and design tool in human computer
interaction. Human Computer Interaction, 1992, Vol. 7, pp. 91-139
Gestural / Bimanual Input
7
What does Fitts’ law
really model?
Target Width
Veloci
ty
(c)
(a)
(b)
Distance
Gestural / Bimanual Input
8
Using these law’s to
predict performance
Pop-up Linear Menu
Pop-up Pie Menu
Today
Sunday
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Which will be faster on
average?
pie menu Gestural
(bigger
& less
/ Bimanual targets
Input
9
Beyond pointing:
Trajectory based tasks
Gestural / Bimanual Input
10
Gaming Fitts Law
The Macintosh menu bar and
taskbar and the Windows XP
Taskbar have “infinite height”
improving their Fitts Law
performance
…as does the back button in
the Firefox browser
Gestural / Bimanual Input
11
Gestural / Bimanual Input
12
Yves Guiard: Kinematic
Chain
Asymmetry in bimanual activities
“Under standard conditions, the
spontaneous writing speed of
adults is reduced by some 20%
when instructions prevent the
non-preferred hand from
manipulating the page”
Non-dominant hand (NDH) provides
a frame of reference for the
dominant hand (DH)
NDH operates
at a course
Gestural / Bimanual Input
14