TeammateTime Store Manager Training
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Transcript TeammateTime Store Manager Training
TeammateTime
Corporate Manager
Training
1-Time Setup Steps
Training and Support
© 2008 General Parts International, Inc.
Written permission is required to copy or forward to anyone other than the intended recipient.
Agenda
• Setup Steps:
1. Enter Fixed Shifts to create a schedule (optional)
2. Get Clock-in PINs
• Training and Support
Slide 2
© 2008 General Parts International, Inc.
Written permission is required to copy or forward to anyone other than the intended recipient.
Set Up Steps
Your first week in TeammateTime, you need to do the
following set-up tasks:
1. Decide if you want to create schedules. (Most Corporate
managers will not do this.) If you want to create schedules:
a) Notify Mark Lachniet that you intend to use schedules.
b) Enter Schedule Requirements (Fixed Shifts).
2. Get your teammates’ Clock-in PINs (needed for them to punch
in and out). Also get your own Clock-in PIN (needed for
Manager Override of the Web Clock).
Slide 3
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Enter Fixed Shifts
Click the
Employee button.
Slide 4
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Enter Fixed Shifts
Click the name of the
teammate.
Slide 5
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Enter Fixed Shifts
Click the Schedule
Requirements button.
Slide 6
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Enter Fixed Shifts
Click the Add Schedule
Requirements button.
Slide 7
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Enter Fixed Shifts
Click the Calendar button
to change the start date.
You can leave the Start Date as
today’s date (the default) or you
can set it to a future date.
Slide 8
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Enter Fixed Shifts
Important: Do not change the
General Availability. Leave it
at the default (All Day).
Slide 9
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Enter Fixed Shifts
For each day, enter the start and end
times in the From and To fields.
Enter the teammate’s
schedule under Fixed
Shifts.
Slide 10
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Click the arrow button in
the Job field and select
the teammate’s job.
Enter Fixed Shifts
Click the Plus button
to add another week.
If a teammate has a schedule rotation, you
can enter fixed shifts for additional weeks. You
can add as many weeks as you need.
Important: Be sure that the Start Date correctly
lines up with Week 1 of the rotation.
Slide 11
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Enter Fixed Shifts
Enter the Fixed Shifts for Week 2.
Add more rotation weeks if
needed.
When you are done, click
the Submit button.
Slide 12
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Written permission is required to copy or forward to anyone other than the intended recipient.
Enter Fixed Shifts
Note about meals: The system will automatically
schedule meals based after the 3rd hour and no
later than the 5th hour. Meals are auto-scheduled
for one hour; managers can edit the schedule to
adjust the hours and breaks.
The system will not require teammates to punch
out at the scheduled meal time.
Slide 13
© 2008 General Parts International, Inc.
Written permission is required to copy or forward to anyone other than the intended recipient.
Set Up Steps
Your first week in TeammateTime, you need to do the
following set-up tasks:
1. Decide if you want to create schedules. (Most Corporate
managers will not do this.) If you want to create schedules:
a) Notify Mark Lachniet that you intend to use schedules.
b) Enter Schedule Requirements (Fixed Shifts).
2. Get your teammates’ Clock-in PINs (needed for them to punch
in and out). Also get your own Clock-in PIN (needed for
Manager Override of the Web Clock).
Slide 14
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Written permission is required to copy or forward to anyone other than the intended recipient.
Access Clock-In PINs
Type employee list in
the Quick Find box and
click Employee List in
the drop-down list.
Get Clock-In PINs in the Core.
Slide 15
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Access Clock-In PINs
Click Run Report.
Check the box beside
Include Badge Number.
Note: The Clock-in PIN
is sometimes called the
Badge Number in
TeammateTime.
Slide 16
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Written permission is required to copy or forward to anyone other than the intended recipient.
Access Clock-In PINs
Give each teammate his or her Clock-in
PIN (Badge Number). Teammates must
not share this information.
To print the list, click the
Print button.
Slide 17
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Training and Support
Go to the HR tab on CARQUEST Link.
Click the TeammateTime
Information Center link.
Slide 18
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Training and Support
Access training slides and
Manager’s Guide here. Provide
hourly teammates with the
Quick Tips for Teammates.
Slide 19
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Training and Support
• Manager’s need to provide hourly teammates with the
Quick Tips. (They are not assigned training in the
Learning Center.)
• Manager’s need to walk teammates through using the
Web Clock. Make sure they know how to use it and when
they need to start using it.
• For support, call Voice of the Teammate (VOTT) at 877443-5747. They can reset passwords and help with
access issues. For most other issues, they will create a
ticket and route it to Store Operations Support.
Slide 20
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Written permission is required to copy or forward to anyone other than the intended recipient.
Manager’s Next Steps
1. Receive email with login instructions. If you have
access/login issues, contact Voice of the Teammate.
2. Log in to Site Manager; when prompted, change your
password to match your My Time password; this
password will be synched to be the same for the Core.
3. If you want the system to create weekly schedules, set up
your teammates’ Fixed Shifts.
4. Get your teammates’ Clock-in PINs and get your own
Clock-in PIN (used to override the clock).
Slide 21
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Written permission is required to copy or forward to anyone other than the intended recipient.
Prepare Teammates
1. Inform teammates about TeammateTime. Give them
their Clock-in PINs, Quick Tips, and login information.
2. Walk them through how to log in to the Core, how to
launch the Web Clock, and how to use it.
3. Walk them through how to log in to MyTmT. Show them
where to submit time off requests.
Note: If teammates forget their
Clock-in PINs, they can ask their
manager or call Voice of the
Teammate.
Slide 22
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Written permission is required to copy or forward to anyone other than the intended recipient.
Questions?
Slide 23
© 2008 General Parts International, Inc.
Written permission is required to copy or forward to anyone other than the intended recipient.