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CasinoLink User Conference June 11, 2003

Mayfield Inn & Suites – Edmonton - Alberta, Canada

Agenda

Mission Statement

GSA Overview

2003 Objectives

Technical Committees

GDS

S2S

BOB

SAS

Inter-Operability and Certification Program

Questions and Answers

CasinoLink Conference June 11, 2003

Mission Statement

The Gaming Standards Association (GSA) is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.

CasinoLink Conference June 11, 2003

Platinum Members

CasinoLink Conference June 11, 2003

Other Members

Gold: 3M Touch Systems

, Atronic Americas, Company,

ELO TouchSystems

,

Alliance Gaming Sales BV Foxwoods Resort Casino

, , Cashcode

GameTech

, JCM American, Konami Gaming, Mars Electronics, MIS Group, Money Controls,

Lottery & Gaming Corporation

(

OLGC)

, Shuffle Master Gaming

Ontario Silver:

AstroSys International, Austrian Gaming Industries, Boyd Gaming, Coin Mechanisms,

CyberView Technology

, Ensico,

Cadillac Jack Giesecke & Devriendt

, Global , Payment Technologies, Gold Club, Himecs Company, IDX Incorporated,

Miami Tribe of Oklahoma Business Development Authority (MBDA),

Mikohn Gaming, Park Place Entertainment, Scientific Games, Sierra Design Group, Sigma Game,

Soanar

, Spielo Gaming International, Station Casinos, TransAct Technologies, Unidesa Gaming,

Universal Distributing of Nevada Affiliates: Australian Gaming Machine Manufacturers Association (AGMMA)

Associates, University of Nevada Las Vegas (UNLV) , Casino Management Association (CMA), European Gaming Organisation (EGO), Friedberg &

Advisory: Gaming Consultants International BOLD:

New Members since 2003 CasinoLink Conference June 11, 2003

Board Of Directors

Chair Vice Chair Secretary Treasurer Gregg Solomon Rich Schneider Bruce Rowe Fred Lychock Kent Young Joe Bailo Mark Lipparelli Val Levitan Ali Saffari Les McMackin Thomas Nugent Steve Sutherland Rob Siemasko

CasinoLink Conference June 11, 2003

Mandalay Resort Group Acres Gaming Harrah’s Entertainment Shuffle Master Gaming Aristocrat Technologies Atronic Americas Bally Gaming & Systems CashCode Company International Game Technology Isle of Capri JCM American Konami Gaming WMS Gaming

Org Chart

CAT

CasinoLink Conference June 11, 2003

2003 Objectives

2003 Objectives

Organization

Grow membership base by 10%

Develop Interoperability Center and ensure full operation by YE2003

Develop GSA Certification Program

Set organizational structure in place to support the associations objectives

Review and propose new IP policy

Technology

Obtain industry support and implementation for GSA SAS ™ 6.00

Obtain funding to complete GSA SAS ™ Toolkit by G2E

Increase industry awareness and support for BOB, GDS and S2S

Ensure BOB core standard by YE2003

Ensure GDS standard by YE2003 for Bill Acceptor, Coin Validator, Touch Screen

Practical demonstration of GDS at G2E

CasinoLink Conference June 11, 2003

2003 Objectives - Update

New Members

   

3M Touch Systems Alliance Gaming Sales BV Australian Gaming Machine Manufacturers Association (AGMMA) Cyberview Technology

        

ELO TouchSystems Foxwoods Resort Casino GameTech Gaming Consultants International Giesecke & Devriendt Miami Tribe of Oklahoma Business Development Authority (MBDA) Ontario Lottery & Gaming Corporation (OLGC) Soanar, Ltd.

Universal Distributing of Nevada

Organization

 

ARO tools Web conferencing

Gain industry support for new updated IP policy

CasinoLink Conference June 11, 2003

Membership Growth

30 20 10 0 60 50 40 8 1,998 1,999 22 38 35 2,000

Year

2,001 37 2,002 2,003 52 Platinum Gold Silver Others Total CasinoLink Conference June 11, 2003

Toolkit Funding Program

Sponsorship levels

Level 1: $25,000 and above

Level 2: $10,000 - $24,999

Level 3: $ 5,000 – $ 9,999

Toolkit cost

Sponsors

Non-sponsor members

Non-members Free $5,000 $7,500

Planned toolkits for 2003

GSA SAS ™ 6.00

start 02/01/2003

GDS

BOB start 07/01/2003 start July/2003 delivery 8/28/2003 delivery 12/20/2003 delivery January 2004

CasinoLink Conference June 11, 2003

Technical Committees

System-to-System (S2S) Committee

S2S Committee Charter

The S2S workgroup is charged with designing standard casino systems interface specifications, and assisting with their implementation, to reduce the engineering efforts required in developing, maintaining and enhancing customer specific casino configurations.

CasinoLink Conference June 11, 2003

Evolution to S2S

Cashless EFT Coupons/ Promotions Table Games Security/ Surveillance Progressive Servers Ticket Bonusing Count Room Management Pit Management Keno Vault Management Player Tracking Slot Accounting Sports Book Cage/ Change Booths Bingo Back Office Accounting Ethernet Floor Control

S2S BOB

To Slot Floor

CasinoLink Conference June 11, 2003

Terms Our industry has created its own language with multiple words for the same thing:

Coin In = Handle = Turnover

XML supports translation of the term via XSLT.

“standardized” term into the tag of the native

Common terminology means less interpretation by new partnerships.

CasinoLink Conference June 11, 2003

XML Sample Message

Proprietary SRTG^12345678^000100000^ 000050000^000020000 S2S 12345678 54321 1000.00 500.00 200.00

CasinoLink Conference June 11, 2003

Initial Works leads to Synergies

Cashless EFT Coupons/ Promotions Table Games Ticket Bonusing Count Room Management Security/ Surveillance Progressive Servers Keno Vault Management Player Tracking Slot Accounting Slot Rating System Table Rating System Pit Management Sports Book Cage/ Change Booths Bingo Back Office Accounting Data Warehouse Property Management System CasinoLink Conference June 11, 2003

S2S Committee

Accomplishments:

 

November, 2002

 Inaugural Operator Advisory Committee meeting held

February, 2003

   Publication of v1.0 of standard Ratings Player Profile 

2003 Initiatives:

April

  Initial Standardized Header format defined Initial Error and Exception Messaging format defined 

May

   Initial Data Dictionary database created and published to website Table accounting spec Patron and Rating and Comps specs 

June

 Ticket Validation Kiosk Interface field trial and reduction to practice 

Spring

 Count Room Equipment Interface reduced to practice CasinoLink Conference June 11, 2003

Game Device Standard (GDS) Committee

GDS Committee Charter

The GSA GDS Committee will define the internal communication between the processing units of an electronic gaming device and its peripheral equipment.

CasinoLink Conference June 11, 2003

GDS Goals

Utilize a computer industry standard, Universal Serial Bus (USB), as the base communication protocol for peripheral devices within a gaming machine.

Develop standardized messages (subsets) for

Note Acceptors

Coin Acceptors

Coin Hoppers

Printers

Touch screens

Provide reference designs and test tools for ease of implementation and certification.

Communicate with regulatory and testing agencies in order to ensure that the protocol meets or exceeds jurisdictional requirements.

CasinoLink Conference June 11, 2003

Gaming Industry Today

Proprietary Device Protocols

Development and maintenance of protocols costly

Device options limited by gaming platform support

Barrier to market

Duplicated compliance and testing

Numerous Hardware Interfaces

Increased gaming platform costs

Device options limited by gaming platform support

Numerous Connectors

No Plug and Play

CasinoLink Conference June 11, 2003

Gaming Industry with GDS

Standard Device Protocol

Reduces cost associated with software development and maintenance

Reduces time-to-market for new and innovative functionality

Increases device options

Designed to be open and extensible while still maintaining a standard

Reduces the complexity of testing and compliance procedures

Standard Hardware Interface

Reduces gaming platform costs

Standard Connector

Plug and Play now possible in light of hardware and device protocol interfaces.

CasinoLink Conference June 11, 2003

Benefits: Peripheral Manufacturer

Removes Barrier to Market

Standard protocol for a particular device

Reduced Engineering Time and Production Costs

USB source code open and available “Off the Shelf Technology”

Reduced time required for protocol development and maintenance

Increased Speed to Market

Focus on product improvements

More time to spend on new and innovative technologies

Open and Extensible

Standards with innovation

Allows “manufacturer specific” innovations, while remaining compliant with the standard

CasinoLink Conference June 11, 2003

Benefits: Game Manufacturer

Flexibility to Meet Customer Demands

Easy device implementation

Single protocol for multiple devices = wider choice of vendors = operators choice in vendors easily met

Reduced Engineering Time and Production Costs

USB source code open and available “Off the Shelf Technology”

Reduced time required for protocol development and maintenance

Increased Revenue

More time to focus on game content

CasinoLink Conference June 11, 2003

Benefits: Operator

Increase in Peripheral Options

Decisions can be based on issues such as reliability/serviceability rather than a gaming machines device protocol support.

Plug-n-Play

Like peripherals, regardless of manufacturer, can be swapped seamlessly

Latest Technology

Support for remote device control/diagnostics via next generation systems products

A single entry point to address next generation functionality

CasinoLink Conference June 11, 2003

Benefits: Regulator / Lab

Joint Development Effort

Ensures regulator concerns are addressed

Improves industry confidence

Central Developer Community

Single entry point for regulators to address change

Increase in efficiency

Standardized protocols reduces the quantity and variety of testing procedures

Access to GSA developed test/compliance tools

Devices support GAT to assist the field verification procedures

CasinoLink Conference June 11, 2003

Development Timeline

Jan ‘ 02: Phase I Devices

Note Acceptors

Coin Acceptors

Coin Hoppers

June ‘ 03: Functional Spec

Nov ‘ 03: Design Spec

Nov ‘ 03: Development Kit

Standards Specification

Reference Designs/Drivers

Test/Compliance Tools

Oct ‘03: Phase II Devices

Printers

Touch Screens

Dec ‘03: Functional Spec

Mar ‘04: Design Spec

May ‘04: Development Kit

Standards Specification

Reference Designs/Drivers

Test/Compliance Tools

CasinoLink Conference June 11, 2003

Who is committed to GDS?

Aristocrat Technologies

Bally Gaming and Systems

CashCode

Coin Mechanisms

Elo Touchscreen

Global Payment Technology

Himecs Co.

IDX Incorporated

IGT

JCM

Mars Electronics

Money Controls

3M Touchsystems

CasinoLink Conference June 11, 2003

Best Of Breed (BOB) Committee

BOB Committee Charter

The BOB Committee is charged with identifying and defining a worldwide protocol for secure communication between gaming devices and gaming systems, as well as providing tools and documentation which assist with the implementation of the protocol.

CasinoLink Conference June 11, 2003

BOB Charter

The BOB workgroup is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol

CasinoLink Conference June 11, 2003

BOB Goals

The workgroup shall focus on:

using industry standards, including but not limited to TCP, SSL, fully formed XML and other IP protocols for the primary protocol, and physical transport technologies, including but not limited to Ethernet, and other IP transport mechanisms

definition of standardized message schemas related to moving data and the sequence of those messages

The workgroup will:

make accommodation, where practical, for other computer industry standards such as streaming audio/video on the physical transport layer

provide recommended implementation guidelines as it relates to the physical transport layer and interface connectors, as appropriate

communicate regularly with the regulatory agencies to cultivate acceptance

CasinoLink Conference June 11, 2003

Benefits: Operators

Reduced costs and operations

 

Centralized command and control of the machines

Active games

Accepted denomination's

Change hopper limits Open protocol “for the industry and by the industry”

Expanded product offerings = wider choice = lower end user cost

Unprecedented Access to Game Floor Information

Capability to create or customize views of casino floor data

Ability to Independently Innovate

Allows “operator specific” innovations, while remaining compliant with the standard

Increase Revenue

Downloadable games

Audience specific game delivery

Patron specific game delivery

CasinoLink Conference June 11, 2003

Benefits: Manufacturers

Reduced Engineering Time and Production Costs

XML source code widely available, reduces protocol programming efforts

Larger, less expensive labor pool

Increased Revenue

More focus on game content development

Reduction in overall cost of machine

Off the shelf technology vs. proprietary technology

Open and Extensible

Standards with innovation

Allows “manufacturer specific” innovations, while remaining compliant with the standard

CasinoLink Conference June 11, 2003

Benefits of Phased Implementation

Phased development and implementation approach insures legacy equipment participation

Does not require immediate re-wire of casino

Physical limitations will prevent some BOB functionality i.e. downloadable games will require Ethernet

Allow for co-existence of existing technology

Different wiring and physical connectivity methods can be mixed on the gaming floor

Provides a growth path to a full implementation

CasinoLink Conference June 11, 2003

The CORE BOB and IP

The CORE BOB functionality is functionality that does not infringe intellectual property rights by virtue of its inclusion in the CORE BOB standard or through implementation of that functionality in a device.

CORE BOB functionality may, however, incorporate intellectual property which is already owned by or freely available to GSA for use by the industry

CasinoLink Conference June 11, 2003

A phased approach

BOB – Phase 1 (Core)

Compatible with most current protocol solutions

BOB – Phase 2 (Extensions)

New extensions beyond current protocols

BOB – Phase 3 (Download)

Download Games

Download Peripherals

CasinoLink Conference June 11, 2003

Phase 1(Core) Timeline Dec 2002 – Sep 2004

2002 PHASE 1 DEC JAN JUN 2003 JUL SEP Step A - G2E Show Requirements Start Spec End Spec Review Vote Start Tools Proof of Concept Implementation Start Spec Step B OCT DEC JAN 2004 APR SEP End Spec Review Vote End Tools Implementation CasinoLink Conference June 11, 2003

Phase 2 (Extensions) Timeline Jan 2003 – Mar 2004

PHASE 2 JAN FEB 2004 JUN JUL OCT Requirements Start Spec End Spec Review Vote Start Tools End Tools 2005 MAR CasinoLink Conference June 11, 2003

Phase 3 (Download) Timeline Jul 2004 – Nov 2005

PHASE 3 JUL 2004 AUG Requirements Start Spec DEC JAN End Spec Review Vote FEB 2005 MAY NOV Start Tools End Tools Implementation CasinoLink Conference June 11, 2003

Who is committed to BOB?

Acres Gaming

Aristocrat Technologies

Atronic Americas

Bally Gaming and Systems

CashCode

Harrah's Entertainment

IGT

Isle of Capri

JCM

Konami Gaming

Mandalay Resort Group

MIS International USA

Money Controls

Shuffle Master Gaming

Sigma Game

Slot-Tickets

Stations Casinos

Transact Technology

WMS Gaming As of Jan 2003

CasinoLink Conference June 11, 2003

GSA SAS ™ Committee

GSA SAS ™ Committee

2002 Accomplishments:

July

 Released GSA SAS ™ 6.00 specification 

September

 Released GSA SAS ™ Operator Requirements Specification 

December to date

 Development of the Interoperability center process 

2003 Goals:

March

 Toolkit awarded to ACRES 

June

 Release GSA SAS ™ 6.01

August

 Release GSA SAS ™ 6.01 test tools, including: – Simulators – Test Scripts CasinoLink Conference June 11, 2003

Interoperability Testing Program Overview

Interoperability Testing and Certification

Impartial testing facility for integration testing of GSA standards

GSA certification compliance

GSA Interoperability Centers (IOC) will provide:

Self tests for GSA member and implementers

Compliance tests by GSA licensed testing agencies, such as GLI

Standards to be tested:

GSA SAS ™

Best of Breed (BOB)

Gaming Device Standards (GDS)

System to System (S2S)

Future GSA technology standards

Three-phase rollout:

Phase I – GSA will work with single interoperability testing agency to get a solid toolkit and test script product

 

Phase II - GSA will open the field to other testing agencies Phase III – GSA will periodically evaluate the performance of licensed testing agencies

CasinoLink Conference June 11, 2003

Benefits of Interoperability Center

For GSA Members and the Gaming Industry

GSA-certified compliant products will enhance the speed of the regulatory process

Quick and efficient casino floor installations

Reduced follow up service calls

For Regulators

Standardized protocols reduce the quantity and variety of required testing

Reduced regulatory cycle through enhanced pre-testing during development

Enables better forensic analysis to resolve disputes

CasinoLink Conference June 11, 2003

Our Mission:

GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry

.