Transcript No Slide Title
CasinoLink User Conference June 11, 2003
Mayfield Inn & Suites – Edmonton - Alberta, Canada
Agenda
Mission Statement
GSA Overview
2003 Objectives
Technical Committees
GDS
S2S
BOB
SAS
Inter-Operability and Certification Program
Questions and Answers
CasinoLink Conference June 11, 2003
Mission Statement
The Gaming Standards Association (GSA) is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.
CasinoLink Conference June 11, 2003
Platinum Members
CasinoLink Conference June 11, 2003
Other Members
Gold: 3M Touch Systems
, Atronic Americas, Company,
ELO TouchSystems
,
Alliance Gaming Sales BV Foxwoods Resort Casino
, , Cashcode
GameTech
, JCM American, Konami Gaming, Mars Electronics, MIS Group, Money Controls,
Lottery & Gaming Corporation
(
OLGC)
, Shuffle Master Gaming
Ontario Silver:
AstroSys International, Austrian Gaming Industries, Boyd Gaming, Coin Mechanisms,
CyberView Technology
, Ensico,
Cadillac Jack Giesecke & Devriendt
, Global , Payment Technologies, Gold Club, Himecs Company, IDX Incorporated,
Miami Tribe of Oklahoma Business Development Authority (MBDA),
Mikohn Gaming, Park Place Entertainment, Scientific Games, Sierra Design Group, Sigma Game,
Soanar
, Spielo Gaming International, Station Casinos, TransAct Technologies, Unidesa Gaming,
Universal Distributing of Nevada Affiliates: Australian Gaming Machine Manufacturers Association (AGMMA)
Associates, University of Nevada Las Vegas (UNLV) , Casino Management Association (CMA), European Gaming Organisation (EGO), Friedberg &
Advisory: Gaming Consultants International BOLD:
New Members since 2003 CasinoLink Conference June 11, 2003
Board Of Directors
Chair Vice Chair Secretary Treasurer Gregg Solomon Rich Schneider Bruce Rowe Fred Lychock Kent Young Joe Bailo Mark Lipparelli Val Levitan Ali Saffari Les McMackin Thomas Nugent Steve Sutherland Rob Siemasko
CasinoLink Conference June 11, 2003
Mandalay Resort Group Acres Gaming Harrah’s Entertainment Shuffle Master Gaming Aristocrat Technologies Atronic Americas Bally Gaming & Systems CashCode Company International Game Technology Isle of Capri JCM American Konami Gaming WMS Gaming
Org Chart
CAT
CasinoLink Conference June 11, 2003
2003 Objectives
2003 Objectives
Organization
Grow membership base by 10%
Develop Interoperability Center and ensure full operation by YE2003
Develop GSA Certification Program
Set organizational structure in place to support the associations objectives
Review and propose new IP policy
Technology
Obtain industry support and implementation for GSA SAS ™ 6.00
Obtain funding to complete GSA SAS ™ Toolkit by G2E
Increase industry awareness and support for BOB, GDS and S2S
Ensure BOB core standard by YE2003
Ensure GDS standard by YE2003 for Bill Acceptor, Coin Validator, Touch Screen
Practical demonstration of GDS at G2E
CasinoLink Conference June 11, 2003
2003 Objectives - Update
New Members
3M Touch Systems Alliance Gaming Sales BV Australian Gaming Machine Manufacturers Association (AGMMA) Cyberview Technology
ELO TouchSystems Foxwoods Resort Casino GameTech Gaming Consultants International Giesecke & Devriendt Miami Tribe of Oklahoma Business Development Authority (MBDA) Ontario Lottery & Gaming Corporation (OLGC) Soanar, Ltd.
Universal Distributing of Nevada
Organization
ARO tools Web conferencing
Gain industry support for new updated IP policy
CasinoLink Conference June 11, 2003
Membership Growth
30 20 10 0 60 50 40 8 1,998 1,999 22 38 35 2,000
Year
2,001 37 2,002 2,003 52 Platinum Gold Silver Others Total CasinoLink Conference June 11, 2003
Toolkit Funding Program
Sponsorship levels
Level 1: $25,000 and above
Level 2: $10,000 - $24,999
Level 3: $ 5,000 – $ 9,999
Toolkit cost
Sponsors
Non-sponsor members
Non-members Free $5,000 $7,500
Planned toolkits for 2003
GSA SAS ™ 6.00
start 02/01/2003
GDS
BOB start 07/01/2003 start July/2003 delivery 8/28/2003 delivery 12/20/2003 delivery January 2004
CasinoLink Conference June 11, 2003
Technical Committees
System-to-System (S2S) Committee
S2S Committee Charter
The S2S workgroup is charged with designing standard casino systems interface specifications, and assisting with their implementation, to reduce the engineering efforts required in developing, maintaining and enhancing customer specific casino configurations.
CasinoLink Conference June 11, 2003
Evolution to S2S
Cashless EFT Coupons/ Promotions Table Games Security/ Surveillance Progressive Servers Ticket Bonusing Count Room Management Pit Management Keno Vault Management Player Tracking Slot Accounting Sports Book Cage/ Change Booths Bingo Back Office Accounting Ethernet Floor Control
S2S BOB
To Slot Floor
CasinoLink Conference June 11, 2003
Terms Our industry has created its own language with multiple words for the same thing:
Coin In = Handle = Turnover
XML supports translation of the term via XSLT.
“standardized” term into the tag of the native
Common terminology means less interpretation by new partnerships.
CasinoLink Conference June 11, 2003
XML Sample Message
Proprietary
CasinoLink Conference June 11, 2003
Initial Works leads to Synergies
Cashless EFT Coupons/ Promotions Table Games Ticket Bonusing Count Room Management Security/ Surveillance Progressive Servers Keno Vault Management Player Tracking Slot Accounting Slot Rating System Table Rating System Pit Management Sports Book Cage/ Change Booths Bingo Back Office Accounting Data Warehouse Property Management System CasinoLink Conference June 11, 2003
S2S Committee
Accomplishments:
November, 2002
Inaugural Operator Advisory Committee meeting held
February, 2003
Publication of v1.0 of standard Ratings Player Profile
2003 Initiatives:
April
Initial Standardized Header format defined Initial Error and Exception Messaging format defined
May
Initial Data Dictionary database created and published to website Table accounting spec Patron and Rating and Comps specs
June
Ticket Validation Kiosk Interface field trial and reduction to practice
Spring
Count Room Equipment Interface reduced to practice CasinoLink Conference June 11, 2003
Game Device Standard (GDS) Committee
GDS Committee Charter
The GSA GDS Committee will define the internal communication between the processing units of an electronic gaming device and its peripheral equipment.
CasinoLink Conference June 11, 2003
GDS Goals
Utilize a computer industry standard, Universal Serial Bus (USB), as the base communication protocol for peripheral devices within a gaming machine.
Develop standardized messages (subsets) for
Note Acceptors
Coin Acceptors
Coin Hoppers
Printers
Touch screens
Provide reference designs and test tools for ease of implementation and certification.
Communicate with regulatory and testing agencies in order to ensure that the protocol meets or exceeds jurisdictional requirements.
CasinoLink Conference June 11, 2003
Gaming Industry Today
Proprietary Device Protocols
Development and maintenance of protocols costly
Device options limited by gaming platform support
Barrier to market
Duplicated compliance and testing
Numerous Hardware Interfaces
Increased gaming platform costs
Device options limited by gaming platform support
Numerous Connectors
No Plug and Play
CasinoLink Conference June 11, 2003
Gaming Industry with GDS
Standard Device Protocol
Reduces cost associated with software development and maintenance
Reduces time-to-market for new and innovative functionality
Increases device options
Designed to be open and extensible while still maintaining a standard
Reduces the complexity of testing and compliance procedures
Standard Hardware Interface
Reduces gaming platform costs
Standard Connector
Plug and Play now possible in light of hardware and device protocol interfaces.
CasinoLink Conference June 11, 2003
Benefits: Peripheral Manufacturer
Removes Barrier to Market
Standard protocol for a particular device
Reduced Engineering Time and Production Costs
USB source code open and available “Off the Shelf Technology”
Reduced time required for protocol development and maintenance
Increased Speed to Market
Focus on product improvements
More time to spend on new and innovative technologies
Open and Extensible
Standards with innovation
Allows “manufacturer specific” innovations, while remaining compliant with the standard
CasinoLink Conference June 11, 2003
Benefits: Game Manufacturer
Flexibility to Meet Customer Demands
Easy device implementation
Single protocol for multiple devices = wider choice of vendors = operators choice in vendors easily met
Reduced Engineering Time and Production Costs
USB source code open and available “Off the Shelf Technology”
Reduced time required for protocol development and maintenance
Increased Revenue
More time to focus on game content
CasinoLink Conference June 11, 2003
Benefits: Operator
Increase in Peripheral Options
Decisions can be based on issues such as reliability/serviceability rather than a gaming machines device protocol support.
Plug-n-Play
Like peripherals, regardless of manufacturer, can be swapped seamlessly
Latest Technology
Support for remote device control/diagnostics via next generation systems products
A single entry point to address next generation functionality
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Benefits: Regulator / Lab
Joint Development Effort
Ensures regulator concerns are addressed
Improves industry confidence
Central Developer Community
Single entry point for regulators to address change
Increase in efficiency
Standardized protocols reduces the quantity and variety of testing procedures
Access to GSA developed test/compliance tools
Devices support GAT to assist the field verification procedures
CasinoLink Conference June 11, 2003
Development Timeline
Jan ‘ 02: Phase I Devices
Note Acceptors
Coin Acceptors
Coin Hoppers
June ‘ 03: Functional Spec
Nov ‘ 03: Design Spec
Nov ‘ 03: Development Kit
Standards Specification
Reference Designs/Drivers
Test/Compliance Tools
Oct ‘03: Phase II Devices
Printers
Touch Screens
Dec ‘03: Functional Spec
Mar ‘04: Design Spec
May ‘04: Development Kit
Standards Specification
Reference Designs/Drivers
Test/Compliance Tools
CasinoLink Conference June 11, 2003
Who is committed to GDS?
Aristocrat Technologies
Bally Gaming and Systems
CashCode
Coin Mechanisms
Elo Touchscreen
Global Payment Technology
Himecs Co.
IDX Incorporated
IGT
JCM
Mars Electronics
Money Controls
3M Touchsystems
CasinoLink Conference June 11, 2003
Best Of Breed (BOB) Committee
BOB Committee Charter
The BOB Committee is charged with identifying and defining a worldwide protocol for secure communication between gaming devices and gaming systems, as well as providing tools and documentation which assist with the implementation of the protocol.
CasinoLink Conference June 11, 2003
BOB Charter
The BOB workgroup is charged with identifying and defining the protocol for communication between gaming devices and gaming management systems, as well as providing tools and documentation which assist with the implementation of the protocol
CasinoLink Conference June 11, 2003
BOB Goals
The workgroup shall focus on:
using industry standards, including but not limited to TCP, SSL, fully formed XML and other IP protocols for the primary protocol, and physical transport technologies, including but not limited to Ethernet, and other IP transport mechanisms
definition of standardized message schemas related to moving data and the sequence of those messages
The workgroup will:
make accommodation, where practical, for other computer industry standards such as streaming audio/video on the physical transport layer
provide recommended implementation guidelines as it relates to the physical transport layer and interface connectors, as appropriate
communicate regularly with the regulatory agencies to cultivate acceptance
CasinoLink Conference June 11, 2003
Benefits: Operators
Reduced costs and operations
Centralized command and control of the machines
Active games
Accepted denomination's
Change hopper limits Open protocol “for the industry and by the industry”
Expanded product offerings = wider choice = lower end user cost
Unprecedented Access to Game Floor Information
Capability to create or customize views of casino floor data
Ability to Independently Innovate
Allows “operator specific” innovations, while remaining compliant with the standard
Increase Revenue
Downloadable games
Audience specific game delivery
Patron specific game delivery
CasinoLink Conference June 11, 2003
Benefits: Manufacturers
Reduced Engineering Time and Production Costs
XML source code widely available, reduces protocol programming efforts
Larger, less expensive labor pool
Increased Revenue
More focus on game content development
Reduction in overall cost of machine
Off the shelf technology vs. proprietary technology
Open and Extensible
Standards with innovation
Allows “manufacturer specific” innovations, while remaining compliant with the standard
CasinoLink Conference June 11, 2003
Benefits of Phased Implementation
Phased development and implementation approach insures legacy equipment participation
Does not require immediate re-wire of casino
Physical limitations will prevent some BOB functionality i.e. downloadable games will require Ethernet
Allow for co-existence of existing technology
Different wiring and physical connectivity methods can be mixed on the gaming floor
Provides a growth path to a full implementation
CasinoLink Conference June 11, 2003
The CORE BOB and IP
The CORE BOB functionality is functionality that does not infringe intellectual property rights by virtue of its inclusion in the CORE BOB standard or through implementation of that functionality in a device.
CORE BOB functionality may, however, incorporate intellectual property which is already owned by or freely available to GSA for use by the industry
CasinoLink Conference June 11, 2003
A phased approach
BOB – Phase 1 (Core)
Compatible with most current protocol solutions
BOB – Phase 2 (Extensions)
New extensions beyond current protocols
BOB – Phase 3 (Download)
Download Games
Download Peripherals
CasinoLink Conference June 11, 2003
Phase 1(Core) Timeline Dec 2002 – Sep 2004
2002 PHASE 1 DEC JAN JUN 2003 JUL SEP Step A - G2E Show Requirements Start Spec End Spec Review Vote Start Tools Proof of Concept Implementation Start Spec Step B OCT DEC JAN 2004 APR SEP End Spec Review Vote End Tools Implementation CasinoLink Conference June 11, 2003
Phase 2 (Extensions) Timeline Jan 2003 – Mar 2004
PHASE 2 JAN FEB 2004 JUN JUL OCT Requirements Start Spec End Spec Review Vote Start Tools End Tools 2005 MAR CasinoLink Conference June 11, 2003
Phase 3 (Download) Timeline Jul 2004 – Nov 2005
PHASE 3 JUL 2004 AUG Requirements Start Spec DEC JAN End Spec Review Vote FEB 2005 MAY NOV Start Tools End Tools Implementation CasinoLink Conference June 11, 2003
Who is committed to BOB?
Acres Gaming
Aristocrat Technologies
Atronic Americas
Bally Gaming and Systems
CashCode
Harrah's Entertainment
IGT
Isle of Capri
JCM
Konami Gaming
Mandalay Resort Group
MIS International USA
Money Controls
Shuffle Master Gaming
Sigma Game
Slot-Tickets
Stations Casinos
Transact Technology
WMS Gaming As of Jan 2003
CasinoLink Conference June 11, 2003
GSA SAS ™ Committee
GSA SAS ™ Committee
2002 Accomplishments:
July
Released GSA SAS ™ 6.00 specification
September
Released GSA SAS ™ Operator Requirements Specification
December to date
Development of the Interoperability center process
2003 Goals:
March
Toolkit awarded to ACRES
June
Release GSA SAS ™ 6.01
August
Release GSA SAS ™ 6.01 test tools, including: – Simulators – Test Scripts CasinoLink Conference June 11, 2003
Interoperability Testing Program Overview
Interoperability Testing and Certification
Impartial testing facility for integration testing of GSA standards
GSA certification compliance
GSA Interoperability Centers (IOC) will provide:
Self tests for GSA member and implementers
Compliance tests by GSA licensed testing agencies, such as GLI
Standards to be tested:
GSA SAS ™
Best of Breed (BOB)
Gaming Device Standards (GDS)
System to System (S2S)
Future GSA technology standards
Three-phase rollout:
Phase I – GSA will work with single interoperability testing agency to get a solid toolkit and test script product
Phase II - GSA will open the field to other testing agencies Phase III – GSA will periodically evaluate the performance of licensed testing agencies
CasinoLink Conference June 11, 2003
Benefits of Interoperability Center
For GSA Members and the Gaming Industry
GSA-certified compliant products will enhance the speed of the regulatory process
Quick and efficient casino floor installations
Reduced follow up service calls
For Regulators
Standardized protocols reduce the quantity and variety of required testing
Reduced regulatory cycle through enhanced pre-testing during development
Enables better forensic analysis to resolve disputes
CasinoLink Conference June 11, 2003
Our Mission:
GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry