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GSA Overview to GREF
January 2006
Agenda
 What is GSA?
 Future Technology Realities in Our Industry
 GSA’s three standards: GDS, G2S, and S2S
 GSA Certification
 General Q & A
2006 - The Year of Implementation and Value Creation!
2006 GREF
What is GSA - Our Mission
The Gaming Standards Association (GSA) is an
international trade association that creates benefits for
gaming manufacturers, suppliers, operators and
regulators.
We facilitate the identification, definition, development,
promotion, and implementation of open standards to
enable innovation, education, and communication for
the benefit of the entire industry.
2006 - The Year of Implementation and Value Creation!
2006 GREF
Our Platinum Members
2006 - The Year of Implementation and Value Creation!
2006 GREF
Companies supporting GSA Standards
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3M Touch Systems
AGMMA
Alliance Gaming Systems
American Gaming Systems
Aristocrat Technologies
Aruze Gaming America
Atronic Americas
Atronic Systems
Bally Gaming and Systems
Belatra
BMM
CashCode Company
Dakota Gaming Nation
Detroit Entertainment
E-Genting Holdings
Euro Games Technology
Flint & K
Foxwoods Resorts
FutureLogic
GameLogic
GCI
Giesecke & Devrient
GLI
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Global Payment Technology
Harrahs Entertainment
Himecs Co
Holland Casinos
HTNG
IGT
Intralot
JCM
Konami Gaming
Mars Electronics
Money Controls
Multimedia Games
MSLA
Nick Farley & Associates
Nidec Sankyo
OLGC
Penn National Gaming
Progressive Gaming
R Franco
Radical Blue Gaming
Rocket Gaming Systems
Scientific Games
2006 - The Year of Implementation and Value Creation!
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Seminole Tribe of Florida
(Hardrock)
ShuffleMaster
Standing Stone Gaming
Summit Amusement
Transact Technologies
Unidesa Gaming and Systems
UNLV
Video Gaming Technology
Viejas Casino
WMS Gaming
2006 GREF
Global Membership
Australasia
10%
Japan
9%
Europe
19%
2006 - The Year of Implementation and Value Creation!
N. America
62%
2006 GREF
Membership Composition
Affiliates
6%
Advisors
10%
Operators/Hotel
19%
OEM
17%
Manufacturers
48%
2006 - The Year of Implementation and Value Creation!
2006 GREF
Organization
2006 - The Year of Implementation and Value Creation!
2006 GREF
Member Commitment
 Members continue to support GSA – to date: $8.2M in cash
and $35M in additional resources
 Developed 3 core communication protocol standards - new
classes continue to be developed
 Developed tools for implementation
2006 - The Year of Implementation and Value Creation!
2006 GREF
Association Milestones
1998 - Gaming Manufacturers Association (GAMMA)
incorporated
2000 - Operators invited to join the organization
2000 - GAMMA becomes GSA - Gaming Standards Association
2002 - Regulatory Advisory Committee formed
2004 - Formal standards are released for GDS, BOB, and S2S
2004 - BOB and GDS simulators are developed
2005 - Formal implementation training program for developers
2006 - The Year of Implementation and Value Creation!
2006 GREF
Achievements 2005
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BOB “Under the Hood” – Formal implementation training program for developers
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GSA Road Show – Operator, Manufacturer and Regulator updates held
throughout the world
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S2S installations operational in Alabama, Florida and Oklahoma
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GSA releases BOB V1.1 and S2S V1.1 standards
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GSA releases GDS toolkit
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GSA releases BOB V1.1 Host and EGM Simulators
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GSA establishes the Architectural Oversight Committee
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GSA establishes a separate Transport Committee
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GSA makes its standards open and available to the world
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BOB ‘virtual machine’ project: first inter-company initiative led by Bally
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GSA and IGT join forces and target G2S (BOB/SSAS integration) by Q1/2006
2006 - The Year of Implementation and Value Creation!
2006 GREF
Future Technology Realities in
the Gaming Industry
Future Technology Realities
FROM
TO
 Proprietary machine design
 PC-like slot machines
 Many hardware platforms
 Many proprietary operating systems
 Fewer hardware platforms
 Fewer standard operating systems
 No backward compatibility
 Backward compatibility
 Non-standard peripherals
 Standard peripheral command sets and
protocols, allowing for interchangeability
 Many content providers
 Centralized distribution of game content
via intranet
 Machine hardware and software
personality broadcast from the system
automatically
 Few content providers
 Physical distribution of game content
 Machine software personality manually
installed, causing incorrect configuration
of games
2006 - The Year of Implementation and Value Creation!
2006 GREF
Future Technology Realities
FROM
 Slot machines are single purpose
 Game centric
 Numerous proprietary
communication protocols
 Multiple wired network connections
 Simple methods of employee and
player identification
 Difficult to interface disparate systems
 Transaction content not fully available
2006 - The Year of Implementation and Value Creation!
TO
 Slot machines will become multifunction
 Network centric
 Computer industry standard
communication protocols
 Single wire/wireless network
connections
 Biometrics
 Standards allow for simple
“plug and play” addition of various
systems
 All transaction information made
available to operators and regulators
2006 GREF
GSA’s Three Standards
Gaming Device Standard (GDS) Protocol
Coin
Acceptor
GDS
Coin
Hopper
Note
Acceptor
Game
Control
Printer
Touch
Screen
EGM to Peripherals protocol
2006 - The Year of Implementation and Value Creation!
2006 GREF
Benefits of GDS
 Standardizes communications between EGM and its
peripheral devices
 Easily change between peripherals from different vendors
 Plug and Play USB communication
 Peripheral device provides detailed information to EGM
 Coupled with BOB, peripheral device info is sent to the host
systems
 Device commands (and code) can be sent from host systems
through the EGM to the peripheral device
2006 - The Year of Implementation and Value Creation!
2006 GREF
Game To System (G2S) Protocol
G2S
Vouchers
Coin
Acceptor
Player Tracking
Coin
Hopper
Note
Acceptor
Game
Control
Printer
Slot Accounting
Progressives
Touch
Screen
Wagering
Accounts
EGM
2006 - The Year of Implementation and Value Creation!
Host Systems
2006 GREF
What Is G2S?
 The industry’s protocol for the networked casino floor
environment
 Communications between EGMs and back-end servers
 Based on current, proven technology standards; XML, SOAP,
Web Services, etc.
 Expandable from low-speed (G2S messages between an
EGM and SMIB over a serial link) to very high-speed
communications (EGM to multiple back-end servers over
Ethernet)
 Consists of three independent components:
 G2S Message Standards
 G2S Transport Standards
 G2S Configuration Standards
2006 - The Year of Implementation and Value Creation!
2006 GREF
The Merging of Two Protocols
 IGT creates SuperSAS, GSA develops BOB
 September 2005 - IGT rejoins GSA
 IGT and GSA agree to merge their two protocols
 Result is Best of Both = Game To System (G2S)
 Analysis is complete
 Core Class documents are being developed
 Development Tools will follow shortly
2006 - The Year of Implementation and Value Creation!
2006 GREF
Here is what is on the gaming floor today...
[Looks like hex to me…]
2006 - The Year of Implementation and Value Creation!
2006 GREF
A G2S Meter Request
Host Request
EGM Response
<meterInfo metertype =“onDemand”>
<perfMeter
Metername="coinIn"
denomid=”5”
meterValue=“50015”/>
<perfMeter
Metername="coinIn"
denomid=”25”
meterValue=“1003525”/>
<perfMeter
Metername="coinIn"
denomid=”100”
meterValue=“2504100” />
</meterinfo>
<getMeters>
<getPerfMeters
meterName="coinIn"
themeId = “sum”
paytableId=”sum”
denomId=“all”
/>
</getMeters>
[A little easier to understand]
2006 - The Year of Implementation and Value Creation!
2006 GREF
System to System (S2S) Protocol
S2S
Voucher Manager
Coin
Acceptor
Kiosks
S2S
Coin
Hopper
Point of
Sale
Player Tracking
Note
Acceptor
Game
Control
S2S
Coin/Bill
Counters
Slot Accounting
Printer
S2S
Touch
Screen
Progressive
S2S
Class II
Servers
EGM
Host Systems and other S2S devices
2006 - The Year of Implementation and Value Creation!
2006 GREF
Benefits of S2S
 Standardizes communication between servers and devices
 With S2S, G2S, and GDS, note acceptor info is available to a
back end server
 Standard server protocols open up new solutions
 Supports “plug and play” for systems and peripheral devices
 Interfacing - all components speak the same language
 Integrating - Custom solutions are developed for each new
conversation
 Standardization promotes portability, interoperability and
reusability
2006 - The Year of Implementation and Value Creation!
2006 GREF
GSA Certification
GSA Certification
 GSA compliance – independent testing by 3rd party lab using
GSA tools and pre-defined test scripts
 GSA Compliance testing is NOT Regulatory Approval
 All parties benefit through
 Improved speed to market for products
 Products work together when they show up on your floor
 Plug and Play (easier installs, reduced service calls)
 Protocol certification streamlines the regulatory process
 Reduces the quantity and variety of tests that must be performed
 If both devices are certified, they should work together the
first time they are connected (like your PC and printer)
2006 - The Year of Implementation and Value Creation!
2006 GREF
GSA’s New Certification Program
 Goal = Correct and consistent implementation of GSA’s
standards
 Formal process for the testing and certification of
 Gaming Industry Products
 Certified Testing Agencies
 Certified Test Suites
 Interoperability Centers will be available for manufacturers
 Third Party Testing Authority will certify Test Suites and
Testing Agencies
 Products passing certification will be published in the
Certification Register on GSA’s web site
2006 - The Year of Implementation and Value Creation!
2006 GREF
What Regulators Said
 Standards would improve the time for regulatory approval of devices
and/or software
 Agree
93%
 Are regulators in favor of the move towards standardization in the gaming
industry
 Agree
90%
 Standardization of Metering functions would help regulators
 Agree
86%
 Creating standards for gaming technology would make training regulators
easier
 Agree
93%
 Common features among manufacturers would simplify testing and
approval
 Agree
90%
 Centralized verification of games and peripherals would make regulation
easier
 Agree
85%
2006 - The Year of Implementation and Value Creation!
2006 GREF
Benefits for Regulators
 Simplification of testing and approval
 Built in compliance increases security
 Fewer resources required to verify compliance
 Focus approval resources towards games
 Simpler training for field regulators – fewer protocols
 System activities easier to regulate
 Access to a vendor-neutral technology forum
2006 - The Year of Implementation and Value Creation!
2006 GREF
Moving Forward
 In November 2005, the Australian Gaming Machine
Manufacturers Association (AGMMA) recommended GSA’s
G2S as the Protocol Standard for New South Wales,
Australia
 January 2006 - GSA’s Regulatory Advisory Committee was
redefined to provide a high quality communication channel
for regulators.
 For on-going regulatory questions or inquires on protocols,
please contact [email protected]
2006 - The Year of Implementation and Value Creation!
2006 GREF
Q&A