Transcript Document
Switching It Up: Changing Career Paths • The old description of this talk: – Can you really start out as QA and become a Lead in another department? – Are you in programming now but want to move to design? – Are you interested in teaching? – This panel of industry professionals discusses how they made their leaps from one career path to another and how you can too. • That was written by someone else before I firmed up this talk. It’s just me, Tom Sloper. But I’m gonna give you the straight poop. Show Of Hands • Outside the industry hoping to break in? • Inside the industry hoping to move laterally or diagonally? • Inside the industry and now in a different place from where you started? The Egg • The egg is “the game industry.” • The yolk is whatever job it is that YOU want. • Moving around in the egg white is comparatively easy. • Getting into the yolk takes time. • The really hard part is getting inside the shell in the first place. Wanna Switch? It Happens All The Time • Remember what I said about the egg white? (It was one slide ago.) • It may be that the majority of people in the industry are in a different kind of position than they started in. • Consider these stories... Mister J • First job in the game industry: the mailroom • Where he wound up: Acquisitions (he became the guy who rejects your game concept submissions) • How he did it: long patient campaigning with the acquisitions guy during many smoking breaks Mister L • First job in the game industry: marketing • Where he wound up: producer • How he did it: by showing them (not telling them) that he understood what makes good games and how to manage the process Mister T • His first job in games: lawyer (writing game development contracts) • Where he migrated to: greenlight czar (organizing the meetings where the execs made game project decisions) • His job now: executive producer Mister M • His first job in games: QA manager • Where he migrated to: producing • His job the last time I saw him: vice president of the studio • How he did it: by being an awesome manager and knowing how to work with game people Mister K • His first job in games: forklift driver in the game warehouse • Where he migrated to: producing • Where he rose to: president of a huge well-known company whose name I’m not saying Then There’s... Me • Degree: Speech & Drama • Odd Jobs: Shoes, Popcorn, Taxi, Rental Construction... • Applied for a draftsman position, hired as an engineering model maker • Moved to California to make movie special effects models • Applied for a draftsman position, hired as a toy model maker Me, continued • Brainstormed some game concepts, became a game designer by accident • Designer Producer • Producer / Designer • Freelance Design, Freelance Producing, Consulting • Teacher, Author, Speaker You • Maybe you’re a professional in a gamerelated job (programming, graphics, etc.) and you want to get into games; • Maybe you’re already in games (QA, CS, etc.) and you want to get into a different job in games. • I’m not here to talk about any other situations than those. My topic is “switching.” “Switching” • That means “switching careers.” • Meaning, first, you gotta already have a career, for this talk to be meaningful to you. • Either a non-game career, or you’re already in games but want to switch jobs within the egg. If you’re... • Not in a profession yet, don’t have a degree yet... • ... and you want to work in games? • Sorry! That’s not the topic of my talk. I’m pretty sure some of the other talks cover that stuff. • But stick around if you want, maybe ask me something during Q&A. How to Break Through the Shell and Get Into the Yolk? No Magic Answer • But the principles are universal and simple to understand. – Be good in your current job, no matter what it is. Good references are key – Be able and qualified to do the job you want to switch to. Got degree? – Build an awesome portfolio – Be patient. And live in the right “location, location, location.” Already a programmer, Want to program games • Build something game related. It needs to do something cool. Write clean code. • Have a demo disc you can bring to interviews • Target a specialized area (A.I., 3D, tools, etc.) • Expect to be paid less, don’t aim too high. Already a professional artist, Want to make game art • Build a game art portfolio; make it knock our socks off. Got website? • Make your models in low-poly, but make them look really gnarly. • Know your strengths – characters? Environments? Vehicles? – Models? Textures? Animation? 2D? • Show only your best stuff in the portfolio. Already an audio pro; Want to make game audio • Make a game demo reel. Got website? • Understand the difference between games and your field (movies, TV, radio...) • Start with a lower pricetag to build your credits; • Hang out your freelance shingle. • Network like crazy (GDC, AGC...) Already a pro writer; Want to write for games • Study lots of games. • Write some game dialogue, scope out the difference from stage/film/ TV/radio/comics/novels... • Have an impressive resume (credits in stage/film/TV/radio, etc.) • Hang out your freelance shingle, network like crazy. Already a project manager; Want to produce games • Problem: you need experience in the game industry first. Find another way through the shell, then work your way through the egg white. • Patience required – it could take a couple of years, not just months. Already a Marketing pro; Want to market games • Live in a city where there are game companies? • No problem. • Do your homework; read game trade dailies, Gamasutra. • Market yourself. In some other industry; Want to do level design • Got solid work resume? • Build solid portfolio of several indy games and/or mods • “Game school” degree not really necessary, since you’re already beyond college. In some other field; Want to be a game designer • Huge problem; you need several years experience in the game industry – find an entry into the game industry. • Work hard, enthusiastically, and well at your entry job. • Game designers are communicators, collaborators, who understand how games are made. Prove that that’s you. I’m already inside the shell. How do I get into the yolk? No Magic Answer • But the principles are universal and simple to understand. – Be good in your current job. – Be able and qualified to do the job you want to switch to. – Let your superiors know of your longterm goal. – If you’re a manager, know who will replace you in your current job. – Be patient. It WILL happen. Show, Don’t Tell • Just saying “I would make a good game designer” doesn’t hack it. • You gotta show me. • Don’t do like Casey Affleck’s character in “The Assassination of Jesse James by the Coward Robert Ford.” Switching Companies Isn’t Necessarily The Answer • Recently I got a resume from a QA tester at another company. He wanted to work as a level designer at my client’s company. • His background, resume (and sadly, his portfolio) showed that he’d be best suited for QA. In the game biz already; Want to program • Program something game related. It needs to do something cool. Write clean code. • Have demo disc. Post an elegant routine outside your cubicle. • Target a specialized area (A.I., 3D, tools, etc.) • Look for opportunities within the company to volunteer. In the game biz already; Want to be an artist • Build a game art portfolio; make it knock our socks off. Got demo disc? • Know your strengths – characters? Environments? Vehicles? – Models? Textures? Animation? 2D? • Post your best work on the walls of your cubicle – “show, don’t tell.” Show only your best stuff. • Look for volunteer opportunities. Don’t be a pest. Already got game job; Want to do audio • Make a game demo reel. • Play some of your better stuff now & then (not too loud!). • Look for volunteer opportunities, don’t be a pest. • Game audio is usually not a fulltime job. Don’t give up your existing job. Got game job; Want to write stories, dialogue • Patience required. This won’t be easy! – Writing for games usually isn’t a full-time job. – Your competition: game designers, freelance professional writers. • Share your short stories, tack them up on your cubicle wall. Contribute to the company newsletter. “Show, don’t tell.” • Look for volunteer opportunities, but don’t be a pest. Got job in games; Want to produce • Work really hard, well, efficiently, and enthusiastically at your present game job. • Watch for your opening. Offer help whenever opportunities arise. • Patience required – it could take a couple years. Already in the game biz; Want to move into marketing • Seriously?? Dude... • Get a marketing degree in your spare time. • Do your homework; read game trade dailies, Gamasutra. • Market yourself from within. Maybe be a bit of a pest. Got game job; Want to design levels • See if you can beg or borrow a copy of whatever level design tools your company uses. • Learn how to use’em, and build some rad levels. Show’em to other level designers. • Keep on doing that, and be patient. Already got game job; Want to be a game designer • Patience, patience, patience. • Work really hard, well, efficiently, and enthusiastically at your present job. • Look for opportunities to volunteer, don’t be a pest... you know the drill by now. • Show them you’re a communicator, a collaborator, who understands how games are made and what’s fun. For More Info: On The Web • www.sloperama.com/advice.html • igda.org/breakingin/career_paths.htm • gamecareerguide.com • www.gamedev.net/reference/ • gamasutra.com • gamedaily.com For More Info: Books • Introduction to Game Development (Rabin) • Secrets of the Game Business (Larramee) • Game Design Perspectives (Larramee) • Game Production Handbook (Chandler) Thanks for Listening • It’s Q&A time (not to be confused with Q.A. time)... Tom Sloper Sloperama Productions Los Angeles, CA, USA www.sloperama.com/advice.html