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Geology Explorer: Virtual Geologic Mapping and Interpretation Bernhardt Saini-Eidukata, Donald P. Schwerta, Brian M. Slatorb, Otto Borchertb, Robert Cosmanob, Guy Hokansonb , Carson Rittela, and Shannon Tomacc aDept. of Geosciences, North Dakota State University, Fargo, ND bDept. of Computer Science, North Dakota State University, Fargo, ND cDept. of Art and Design, Minnesota State University Moorhead, Moorhead, MN Geology Explorer research supported by NSF grants DUE-9752548, EAR-9809761, DUE-9981094, ITR0086142 and EPSCoR 99-77788, and and FIPSE P116B011528 Abstract The World Wide Web Instructional Committee at NDSU is developing a range of Virtual Environments for Education. One of these, the Geology Explorer, is a synthetic, internet-based, educational environment (“Planet Oit”) where students carry out geologic investigations as a field geologist would. The newest module provides students an authentic, spatially oriented, geologic mapping experience. Planet Oit can be visited on the internet at http://oit.ndsu.edu/ Background Educational Role-playing Games: “Learning-by-doing” Experiences What is “Planet Oit” ? The Technical Approach • Similar to Earth, but opposite the Sun ~50 places: desert, cutbank, cave, etc. •Students “land” on Oit to undertake exploration •MultiUser •Exploratory The Virtual Environment promotes: •Spatially-oriented ~100 different rocks and minerals •Authentic Geoscience goals - e.g., to locate, identify, and report valuable minerals; to create and interpret a geologic map The Virtual Environment is: Spatial Navigation Using Maps and Rendered 3-D Scenes ~15 field instruments: rock pick, acid bottle, magnet, etc. Software Tutors: intelligent agents for equipment, exploration, and deduction •Practical planning and decision making •Problem solving •Investigation of real-world content • Understanding the scientific method • Networked, internet based, client-server simulation • UNIX-based MOO (Multi-User Dungeon, Object Oriented) • Java-based clients •Mature thinking How Do Players Create a Geologic Map? Tutorials for Learning the Concepts of Geologic Mapping are Available in the Environment Base Maps for Adding Data and Creating a Geologic Map “aerial photo” topographic map A Player (appearance can be changed) Players Identify Outcrops Using Tests Outcrop Locations are Shown with Markers You Are Here Detail Images for Samples Markers Coded to Rock Type Show Location of Identified Outcrops Results of Tests (in this case, acid reactivity) Assessment Rejects the notion of standardized multiple choice tests Pre-game narrative-based survey • short problem-solving stories • students record their impressions and questions Similar post-game survey with different but analogous scenarios Surveys analyzed for improvement in problemsolving Player Creates a Geologic Map Based on Outcrop Locations, and Can Get Immediate Feedback Player Uses Pen to Draw Map Interpretation Automated Assessment and Advice The Future WWWIC at NDSU More advanced concepts such as thermobarometry can be learned by the student carrying out virtual microprobe analyses of minerals in the metamorphic rocks. For example the student will be able to obtain virtual microchemical analyses of garnet-biotite pairs, and perhaps together with hornblende analyses be able to estimate maximum P-T conditions to which these rocks were subjected. Acknowledgments Special thanks are due to John Bauer for Java graphical client development, to Rebecca Potter for graphical development, to Bryan Bandli, Julia Karst-Gray, Ned Kruger, Joy Turnbull, Dean Vestal, Mindy Sue Vogel, Jeff Walsh, and Jane Willenbring for geology content development and assessment, to Mark Tinguely, who saved our world when its universe imploded, and to Dave Schmidt for the name: Planet Oit. Paul Juell Donald Schwert Phillip McClean Brian Slator Bernhardt Saini-Eidukat Alan White Jeff Clark Lisa Daniels