Transcript Slide 1

PUSH/PULL – THE EVOLUTION
OF CONTENT DISTRIBUTION
IN THE BROADBAND AGE
PATRICK SEAMAN
VP Streaming Media Solutions
AudioVideoWeb.com
11/18/2008
AGE OF PRINT
• Throughout the cycle of history, Civilizations
have risen and fallen, taking accumulated
knowledge with them. Knowledge, writing and
books were tightly controlled
• Moveable type resulted in vastly cheaper books
-- and an explosion of available titles
• The choice of which books were printed and
distributed was on a "push" basis – the choice of
which books were to be published was, mostly,
in the hands of a very few people
• Push
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PUSH
Content is designed and created by a small
group of people with specialized skills and
technical infrastructure, and distributed to an
audience that has little input into what is
being published – or how it will be
consumed.
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AGE OF MEDIA (Radio/TV)
• Print, Radio & TV are expensive to produce requiring
expensive infrastructure and specialized professionals
and technicians. After production, media required
complex distribution infrastructure
• Advances in technology drive a rapid drop in production
costs. New content is produced on an inverse curve.
• Later, advances in computer technology enable desktop
publishing and an accelerated drop in production costs
for other media
• The proliferation of mailed newsletters created by
“interest groups” expands the availability of media,
followed in the last 20 years by the expansion of talk
radio, granting a “voice” to the ‘common man.’
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DEMIGODS
"It used to be that a handful of editors could decide
what was news-and what was not. They acted as
sort of demigods. If they ran a story, it became
news. If they ignored an event, it never happened.
Today editors are losing this power. The Internet,
for example, provides access to thousands of new
sources that cover things an editor might ignore.
And if you aren't satisfied with that, you can start
up your own blog and cover and comment on the
news yourself."
Rupert Murdoch
News Corp, MySpace.com, The Wall Street Journal
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INFLECTION POINT
Technology is "allowing the little guy to do
what once required a huge corporation…
Matt Drudge has succeeded in challenging
all the leading media companies of our day - including mine. And he has done it with
minimal start-up costs: a computer, a
modem and some space on a server."
Rupert Murdoch
News Corp, MySpace.com, The Wall Street Journal
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PULL
Content continues to be published by small groups
with large production budgets but is now also
being produced by a much larger array of small,
independent publishers leveraging cheap
technology to produce content of more vertical
interest. Consumers are able to pick and choose
from a rich array of static or interactive content, as
well as choose how, when, and where it will be
consumed.
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AGE OF NEW MEDIA
• The newsletter/talk radio movement transitions
to the Internet. Matt Drudge, blogs, podcasts
• Corporations attempt to use PUSH agenda to
drive their message but find consumers will
PULL what they want
• Music & Movie industry similarly attempt to
continue PUSH distribution model and are slow
to adapt to consumer demand to PULL –
resulting in consumers Pulling the content
anyway and creating an adversarial crisis with
RIAA “prosecuting consumers”
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P2P IS A SYMPTOM
Consider Napster, BitTorrent, and other P2P music
and movie file sharing networks:
• These are aggressively attacked by large media concerns
as facilitators of theft
• Consumers want content so much they’ll create their own
infrastructure to compensate for how poorly large media
concerns have adapted to the opportunities of New Media
• Consumers are criminalized
• Meanwhile, content is being distributed without cost to the
content publisher
• Content publishers must learn to take advantage of these
changes and intrinsically embed their advertising and
sponsorships in content so that it does not matter how
content is distributed.
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Interactive (Pull) -vs- Push
US Video Game Market -vs- Movie & Video
• 2007 Video Game Industry Revenue: $35.5b
• 2007 Movie & Video Industry Revenue: $36.8b
Source: Ibisworld.com 2008 Reports
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YIN / YANG
There will always be a demand for PUSH content. Large
live sporting events, mega movie titles, coverage of major
global news events, disasters, elections, and overall
transcendent content – and the natural human tendency to
want to “veg out” and be a couch potato.
OTOH, the above have rapidly growing audiences for
blogs, podcasts and independent coverage in general.
Combined with interactive content and the explosion of
business, entertainment, news, opinion, political, and
other content, there is a level of balance between PUSH
and PULL.
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DELIVERY TO EVERYWHERE
Content is being consumed everywhere
Broadband
WiFi
3G wireless & competing networks
in parks
concerts
shopping malls
office buildings
airplanes
kiosks
stores
home
Anywhere & Everywhere
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IMPLICATIONS OF PULL
• Interactive and ‘Pull” content have obvious
long term implications for
– Latency
– The bidirectional nature of delivery networks
– Next-gen IP networks must evolve more
efficient integrations IP data, service, voice,
and video applications over broadband
infrastructure
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IMPLICATIONS OF PULL
• Internet neutrality
– Some proposals to address Internet neutrality
concerns involve tiered throughput and allowing
networks to self-regulate
– Just as the PULL market dynamic bypassed legacy
music distribution models, leading to P2P file sharing,
tiered networks may well lead to new, unanticipated
adaptations to connect consumers with the content
they want, forcing demand to find another path, like a
river shifting banks
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CONTENT STRUCTURE
Content restructuring strategies:
• “Googalize” content. Enabling tangential interactivity – eg: the
image of a Dell or Mac computer as part of the content is clickable
and can lead to multiple targeted tangential results, like you would
experience in search engine results. Also called “Telescoping”
• Some popular content may return to a 1950’s/1960’s style of
sponsorship with a single sponsor or sponsor group intrinsically
embedded in the programming. Once done, the sponsor message
is preserved regardless of how the content is distributed.
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TIVO EFFECT
Content structure example:
Business and other content publishers tend to follow the examples of
popular content. In Television & Radio, content is formatted for delivery
within fixed time slots. Consider commercially sponsored content, such
as nightly TV shows. An “hour-long” show is actually closer to 40
minutes of content and 20 minutes of advertising. It’s no wonder Tivo
and DVR users are fast-forwarding through content.
It is clear the model needs to evolve to get ahead of consumer
expectations. It remains to be seen how this will impact IP
infrastructure.
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PIRATE DOWNLOADS
Every day, copies of popular content are downloaded P2P
on BitTorrent:
Example: New episodes of the popular TV show HEROES are
downloaded/shared over a million times. The current top downloads:
# 1: Heroes
# 2: Prison Break
# 3. Dexter
# 4. House
# 5. Desperate Housewives
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PIRATE DOWNLOADS
FREE DISTRIBUTION
Every day, copies of popular content are shared online:
Example: New episodes of the popular TV show HEROES are
downloaded/shared over a million times. The current top downloads:
# 1: Heroes
# 2: Prison Break
# 3. Dexter
# 4. House
# 5. Desperate Housewives
So, if a million copies are being shared, that means that
the publisher did not have to pay to get it in front of a a
million pair of eyeballs.
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FINAL THOUGHT
(Adapt or die)
• To quote Rupert Murdoch one more time:
“Stop whining about the challenge
of new technology and get out in
front of it".
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PATRICK SEAMAN
VP Streaming Media Solutions
AudioVideoWeb.com
[email protected]
[email protected]
http://www.audiovideoweb.com
http://www.patrickseaman.com
Linkedin: http://www.linkedin.com/in/patrickseaman
11/18/2008