Transcript Slide 1

Integrating Technology Into
The Classrooms
By
Mike King & Jesse West
Dodge City Public Schools
Conceptual Age
 Pink has created a reference for us to consider right
brain activities. Design, story, symphony, empathy,
play and meaning. He says we should be more in tune
with understanding Abraham Maslow’s hierarchy of
needs (survival, security, belonging, ego, spirit).
 According to Pink, “Artists, inventors, designers,
storytellers, caregivers, consolers, big-picture
thinkers – will reap society’s richest rewards and
share its greatest joys”. Pink claims that we are in a
“conceptual age."
This presentation will include the
following topics: Digital Tools that
allow students and teachers to
1. Create and Design;
2. Articulate Stories;
3. Be a Symphony in synthesizing and comparing
strands of ideas to create new elements of thought;
4. Understanding meaning and opportunities to learn
collaboratively through social networks;
5. Play empathy are reserved for another time.
Introducing The Digital Native
Video Hyperlink
I. Digital Natives, Digital Immigrants
Marc Prensky Digital Natives Digital Immigrants ©2001
 Our students have changed radically. Today’s students
are no longer the people our educational system was
designed to teach.
 They represent the first generations to grow up with
technology.
 Today’s average college grads have spent less than
5,000 hours of their lives reading, but over 10,000
hours playing video games. Computer games, email,
the Internet, cell phones and instant messaging are
integral parts of their lives.
I. Digital Natives, Digital Immigrants
Marc Prensky Digital Natives Digital Immigrants ©2001
 Digital Immigrant instructors, who speak an
outdated language (that of the pre-digital age), are
struggling to teach a population that speaks an
entirely new language.
 Digital Immigrant teachers assume that learners
are the same as they have always been, and that the
same methods that worked for the teachers when
they were students will work for their students
now.
 But that assumption is no longer valid.
Part I
Designing Digital Lessons
Video Hyperlink
II. Introducing the Digital World
Ways to Design Digital Lessons
 As educators, we need to be thinking about how to
teach in the language of the Digital Natives.
 The first involves a major translation and change of
methodology.
 The second involves new content and thinking.
 So we have to invent; adapting materials to the
language of Digital Natives.
Design
 Teachers should ask how the following concepts
apply to managing and designing lessons. For
example, what does the design of your daily
lesson look like? Is it ugly black and white with
multiple handouts? What story does that tell?
Can all students relate to the presentation of
content?
 In this presentation you will be introduced to
the concept of digital lesson design and how
design is applied to integrating technology into
the classroom.
 Avatars can be used by classroom teachers when
designing a digital lesson as a way of interacting
with students.
 When incorporating avatars into a lesson they
can be used to define terms, give directions to
activities or reinforced content.
 Avatars can also be integrated into a PowerPoint
presentation as they are incorporated into a
digital lesson.
 Most avatars are known as “bots” and are
powered by Natural Language Processing.
Crazy Talk Avatars
 With Crazy Talk teachers can
make famous historical people
come to life as funny talking
and animated characters.
Students can demonstrate their
many talents in design and
digital storytelling through
unique and creative works
made with their own narrations
and voiceovers.
I Clone Avatars
 I Clone software allows for character
creation for digital lesson design, in multiple
ways to increase lesson depth. Through the
unique features of 3D movie making
software; content expression can be brought
to life by incorporating historical characters.
History teachers can introduce the exploration of
Christopher Columbus through an early explorers narrative;
science content of the planetary system can be explained by
Albert Einstein and a Samurai Warrior can bring the travels
along the Silk Road to life all through 3D characterization.
Editing Video
Movie Maker is video editing software that is
included in recent versions of the Microsoft
Windows operating system. It contains features
such as effects, transitions, titles/credits, audio
track, timeline narration, and Auto Movie.
Digital media can be edited to
short sessions to emphasize
discussion topics or points of
interest in a lesson.
Incorporating Videos
 Video resource clips that can be incorporated
into a lesson such as illustrating the rotation of
the planets.
Demonstrating A Model
 Short video clips can also be used to illustrate a
model or diagram; giving in-depth definitions
and concept development through multi-media
presentations.
The Planets
ASH CLOUD
THROAT
SIDE VENT
CONDUIT OR PIPE
LAVA FLOW
MAGMA CHAMBER
Video Storage Resources
This is intended to be a safe place for students to
access and post video. Videos are organized by
subject as well as careers, student clubs etc.
A selection of videos that will be of interest to
teachers. Channels are organized by subject as well
as a professional development section.
Video Downloader's
YouTube Downloader: Downloads FLV
files from Youtube. Simply copy and paste
the URL of a video from Youtube into the
program, and press Download. A window
will popup showing you different formats
and sizes.
Zamzar is a free online file conversion
tool that allows you to convert
Document, Image, Music and Video
Formats without having to download any
software.
Lesson Writer
 Lessonwriter creates lesson plans and instructional materials
for teaching English language skills from any reading passage.
Use any content from any source and just copy, paste, and
submit it on LessonWriter.com and in a matter of moments
create a comprehensive lesson plan and student materials.
 Teachers can choose different content to meet the interests
and needs of individual groups of students while teaching the
same English Language Skills to the entire class, or keeps the
content consistent while choosing to emphasize different
skills and vocabulary.
Part II
Digital Tools for Digital Stories
Digital tools that allow students
and teachers to articulate stories.
Story" is not just about storytelling but about
listening to stories and being a part of stories. We
were all born storytellers (and "story listeners").
As kids we looked forward to "show and tell" and
we gathered with our friends at recess and at
lunchtime and told stories about real things and
real events that mattered, at least they mattered to
us.
Stories that Support Content
 How do teachers design lessons as a series of collective
stories, what stories are being told by the teacher to
draw interest to content?
 How can we give students a more empowering story to
focus on the importance of learning?
 Would a student know and understand concepts through
story development and expression when they walk out of
the classroom door?
A story starter about buffalos on the plains.
Audacity is a free, digital audio editor includes:
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Importing and exporting WAV, MP3
Editing via Cut, Copy, Paste
Multi-track mixing
Digital effects and effect plug-ins.
Noise removal
Tutorial Sites
Podcasts enable
students and
teachers to share
information with
anyone anytime.
Podcast about Podcasting
Use of IPods or mp3 Players
 If a student is absent, he or she can download the
podcast of the recorded lesson.
 It can be a tool for teachers or administrators to
communicate curriculum, assignments and other
information with parents and the community.
For mp3 storage us box.net flash widget
Google Earth Web Link
Google Earth is a virtual globe program. It
maps the earth by the superimposition of
images obtained from satellite imagery, aerial
photography and GIS over a 3D globe.
Teach global awareness by incorporating
current events.
KMZ File
Photostory3 is a free Microsoft production tool
that can be used to organize digital photos
along an event’s timeline that allows digital
creators the ability to add transitions, motion,
sound, and titles, to a production.
Digital Storytelling refers to using
new digital tools to help people
to tell their own real-life stories.
Download
Go! Animate
 GoAnimate is a web-based tool that will allow students
to experience the creation of an animated flash
production using cartoon characters.
 The free open source software application provides easy
to use templates such as cartoon characters, the ability to
mix audio tracks, develop background, themes, to
produce and post creative animated projects.
What Is a Digital Story?
Digital story telling combines the conversion
of written narrative to digital voiceovers that
is aided by computer tools.
Part III
Creating a Symphony of Learning
Video Hyperlink
Symphony for Learning
Digital tools that allow students and teachers to synthesize and
compare strands of ideas to create new elements of thought.
Symphony – this is about seeing the big picture. About
pulling the pieces together. In order to develop symphony
into a lesson, teachers have to be using the same score or
set the same expectations through authentic assessments. Is
every student in the classroom playing the same tune, or
understanding concepts at the correct level of complexity
and difficulty? Do they know the score, what is expected?
Semantic Mapping
 Semantic mapping is a useful tool for activating and engaging
for both pre and post assessment of learning. A major
strength in semantic learning is that it helps students to
construct a model for organizing and integrating information
that they are learning.
 A major strength in semantic learning is that it helps students
to construct a model for organizing and integrating
information that they are learning.
Video Hyperlink
Concept Maps
 Concept maps like Bubble us and Mindmister are useful
tools for helping students organize information about
important topics by showing relationships between concepts
and standards.
 To create a concept map the teacher just simply places the
major concept in a center oval and connects the stems or
linking words (supporting concepts) between ovals.
 Usually the general concept is placed in the center of the
diagram with supporting statements branching out from the
general concept.
Timelines of Historical Events
 Timeline Makers are traditionally used to explore the
life of an individual or the events of a particular period.
You could also use them to explore the day in the life of
a person, create a story or track a historical event.
 In some tools you can attach pictures, text and video so
why not use a Timeline Maker to make a presentation
rather than PowerPoint.
 As always care should be taken to check the
appropriateness of the material on display when using
public websites.
Data Collection
 Data takes many forms and has many uses in education,
but this particular data gathering method can give you
data tailored to you or data tailored to individual
courses.
 How would you use data collection tools in your
classroom?
 What information would you poll to support a theory or
idea?
Collaborative Research Tools
 Delicious is a bookmarking service that is specifically
designed for saving and sharing bookmarks. It is useful tool
for educators because the software application allows for
the storage and categorization of hundreds of links to
interesting web sites.
 Web-chops is suitable for students undertaking research on the
web. Generally speaking the site allows the user to take snapshots
or clips from the page directly and occasionally add notes and
comments for other users.
Collaboration Study Tools
FlashcardExchange is a flashcard-sharing site that lets
you create and study digital forms of everyone's favorite
3x5 cards. The directory already has a large list of
subjects. FlashcardExchange can be helpful for test
preparation, certification exam review, and language
learning.
Study Stack allows teachers and students to create
flashcards, crossword puzzles, matching games, word
searches, and other classic study games for any
subject area.
Quizlet is designed to make learning fun. You
enter a vocabulary list of any words or data you
want. Quizlet gives you a specialized learning
mode, flashcards, randomly-generated tests,
and collaboration tools for classmates.
Part IV
Creating Meaning in Web 2.0
Video Hyperlink
Meaning through Collaboration
 The greatest meaning of all comes from our relationships.
The relationships that we have with our work individually,
the relationships that we have with our co-workers and the
relationships that we have with our students and parents.
 Few things can be more rewarding than connecting with
someone, with teaching something new, or sharing that
which you feel is very important with others.
 Where is the “meaning” in the work that your students do
everyday? How do you share knowledge in your classroom; is
it global or is it contained?
Project Based Learning
 Project-based learning is a model for classroom
activity that shifts away from the classroom
practices of short, isolated, teacher-centered
lessons and instead emphasizes learning
activities that are long-term, interdisciplinary,
student-centered, and integrated with real
world issues and practices.
Project-Based Learning
1.
Creates a "driving question" that is anchored in a realworld problems and uses multiple content areas.
2.
Gives opportunities for students to make active
investigations enabling them to learn concepts, apply
information, and represent their knowledge in a variety of
ways.
3.
Provides collaboration among students, teachers, and
others in Web 2.0 environments so that knowledge can be
shared and distributed between the members of a
"learning community"
4.
Establishes the use of cognitive tools in the learning
environment. Students represent their ideas using Web 2.0
tools.
Authentic Assessment
 assessment is an ongoing process
 documenting that learning
 teacher assessment
 peer assessment,
 self-assessment,
 reflection
 Assessment practices should be inclusive and well
understood by students, allowing them
opportunities to participate in the process in ways
not typically supported by more traditional
teacher-centered lessons.
Assessment Digital Tools
This simple tool allows you to
collect feedback on a document
you have posted. Students could
post a piece of work for peer
assessment before submitting a
final redrafted piece for teacher
assessment.
The IRubric site will particularly
appeal if you use rubrics or marking
grids in your assessments. You can
either browse through a selection of
shared rubrics or make your own.
A rubric is a scoring tool for subjective assessments. It is
a set of criteria and standards linked to learning
objectives that is used to assess a student's performance
on papers, projects, essays, and assignments.
The Conceptual Age
A Rising Power to New Mediums of Web
2.0-Based Education
Due to deep changes in technology, education is
entering a new age where students can participate
in their own expansion of knowledge like never
before. In fact the MySpace generation is the
largest online community in the world, where
over100 million young people hangout daily.
New World Collaboration
 Do students ever discuss content with peers and how often do they
discuss topics outside of the classroom?
 Is the classroom an exciting intellectual environment where topics are
mirrored?
 How does the classroom allow for students to make additional
connections so that the student can be further immersed in using and
exploring information and understanding of concepts outside of the
classroom environment?
 Is the content of schooling compartmentalized and separated from
cross curriculum unit development and technology-based project
learning strategies?
Skype as a Social Network
 Skype, is an open source software program that allows
anyone to talk to anyone else in the world over the
Internet for free. The software program is easy to install
and can be downloaded at the following site. People and
classrooms around the globe are using Skype as a part of
their daily communication plans to keep in touch with
friends, classmates, classrooms and family member with
a clearer as a cell phone voice connection.You can easily
ad a webcam for video connection to see the person or
classroom you are visiting with.
Three great ways to communicate
with students
Blog
Write
Publish
Comment
PBworks
Forum
Create
Publish
Comment
Converse
Post Ideas
Respond
Share
Edit
Collaborate
Engage
Converse
Post ideas
Respond
Tech N TuIt
http://techntuit.pbworks.com
http://twitter.com/digitalsandbox1
[email protected]
End of Presentation
Part V
Ethics and Social Networks
Video Hyperlink
Empathy and Social Networking
 Empathy means that everyone makes an appreciated
contribution to a network of creative learning.
 Empathy is creating collaborative learning opportunities
through social networks.
 Why are social networks so addicting? Because people
like to interact and know that their contributions are
being discussed and appreciated.
 Teachers need to instruct and apply the educational
benefits and ethics of social networking.
Empathy
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Empathy is about the ability to be present. To be in the
now. Unfortunately, so many of us are running so hard
it is a difficult thing to accomplish whether at work or
at home.
Successful teachers insure that their primary job is to
“make students feel good about themselves”.
Teachers need to work diligently at “finding the good
in every child”. How does your classroom make
students feel good about themselves?
Content Building Digital Libraries
 Teachers and students who create, digital activities
can then be engaged in an important role in
demonstrating the practical and effective uses of
interactive technology resources in both teaching
and learning.
• For teachers, digital content libraries will
offer access to a broad array of combining
interdisciplinary content into a complete
seamless learning experience.
Multimedia Tools
Project-Based Learning Components
 Content Standards – Content Building
 Multimedia Integration - Tools
 Student Direction – Mind Mapping
 Real World Connection - Interdisciplinary
 Extended Time Frame – Online File Storage
 Assessment - Rubrics
 Collaboration –Virtual Web 2.0
Multimedia Integration
 The multimedia component gives students
opportunities to use various technologies effectively as
tools in the planning, development, or presentation of
their projects.
 Technology can easily become the main focus of a
given project, the real strength of the multimedia
component lies in its integration with the subject
curriculum and its authentic use in the production
process.
Digital Content Tools
Delicious is a bookmarking service that is specifically designed for saving and sharing bookmarks.
It is useful tool for educators because the software application allows for the storage and
categorization of hundreds of links to interesting web sites.
Zoho is an online Web service that lets you do almost anything
online that you can do on a desktop computer—from creating
documents to building a spreadsheet to managing a database, plus
conferencing, project-management, and chatting.
Extended Time Frame
Creating Mind Maps
Analyzing project content, planning collaborative
Web 2.0 responsibilities, estimating time, and
preparing resources are key tasks in a project. This
section highlights these tasks - and shows the
student how to be successful as a project planner.
A map helps students develop the timeline for the
project, and gather resources to support critical
learning activities in the project.
Extended Time Frame Tools
Creating Mind Maps