Transcript Slide 1

Integrating Technology for
Creative Classrooms
By
Mike King & Jesse West
Dodge City Public Schools
This presentation will include the
following topics:
I. Introducing the Digital Native
II. Creating Digital Lessons
III. Creativity in Gifted Education
IV. Digital Tools for Creativity
V. Putting It All Together with PBL
and Web 2.0
Part I
Introducing
The Digital Native
Video Hyperlink
I. Digital Natives, Digital Immigrants
Marc Prensky Digital Natives Digital Immigrants ©2001
• Our students have changed radically. Today’s
students are no longer the people our
educational system was designed to teach.
• They represent the first generations to grow
up with technology.
• Today’s average college grads have spent less
than 5,000 hours of their lives reading, but over
10,000 hours playing video games. Computer
games, email, the Internet, cell phones and
instant messaging are integral parts of their
lives.
I. Digital Natives, Digital Immigrants
Marc Prensky Digital Natives Digital Immigrants ©2001
• Digital Immigrant instructors, who speak an
outdated language (that of the pre-digital
age), are struggling to teach a population
that speaks an entirely new language.
• Digital Immigrant teachers assume that
learners are the same as they have always
been, and that the same methods that
worked for the teachers when they were
students will work for their students now.
• But that assumption is no longer valid.
Part II
Creating Digital Lessons
Video Hyperlink
II. Introducing the Digital World
Ways to Create Digital Lessons
• As educators, we need to be thinking about
how to teach in the language of the Digital
Natives.
• The first involves a major translation and
change of methodology.
• The second involves new content and thinking.
• So we have to invent; adapting materials to
the language of Digital Natives
PowerPoint through Hyper-linking
PowerPoint is a presentation medium that
provides emergence, emphasis, and exit of
elements on a slide and are controlled by
Custom Animations.
A hyperlink is referred to as simply a link that
automatically brings the referred information
to the user when the navigation element is
selected
Using Avatars
• Avatars can be used by classroom teachers when
designing interactive lessons as a way of
interacting with students.
Video Hyperlink
Video Hyperlink
Incorporating Avatars
• When incorporating avatars into a lesson they can
be used to define terms, give directions to
activities or reinforced content.
• Avatars can also be integrated into a PowerPoint
presentation as they are incorporated into an
interactive whiteboard lesson.
• Most avatars are known as “bots” and are
powered by Natural Language Processing.
Movie Maker is video editing software that is
included in recent versions of the Microsoft
Windows operating system. It contains features
such as effects, transitions, titles/credits, audio
track, timeline narration, and Auto Movie.
Digital media can be edited
to short sessions to
emphasize discussion topics
or points of interest in a
lesson.
Incorporating Videos
• Video resource clips that can be
incorporated into a lesson such as
illustrating the rotation of the planets.
YouTube Downloader: Downloads FLV files
from Youtube. Simply copy and paste the URL
of a video from Youtube into the program, and
press Download. A window will popup showing
you different formats and sizes.
Zamzar is a free online file conversion tool that
allows you to convert Document, Image, Music
and Video Formats without having to download
any software.
The Planets
Demonstrating A Model
• Short video clips can also be used to
illustrate a model or diagram; giving indepth definitions and concept
development through multi-media
presentations.
ASH CLOUD
THROAT
SIDE VENT
CONDUIT OR PIPE
LAVA FLOW
MAGMA CHAMBER
Part III
Creativity in Gifted Education
Sir Ken Robinson
Video Hyperlink
Encouraging Creativity
• “The past few decades have belonged to a certain kind
of person with a certain kind of mind – computer
programmers who could crank code, lawyers who could
craft contracts, MBA’s who could crunch numbers. But
the keys to the kingdom are changing hands.
• The future belongs to a very different kind of person
with a very different kind of mind – creators and
empathizers, pattern recognisers and meaning makers.
These people – artist, inventors, caregivers, consolers,
big picture thinkers – will now reap society’s richest
rewards and share its greatest joys.”
Source: Dan Pink, A Whole New Mind
Creativity in Gifted Education
• First, the characteristics of creativity always
involve thinking or behaving imaginatively.
• Second, overall this imaginative activity is
purposeful: that is, it is directed to achieving
an objective.
• Third, these processes must generate
something original.
• Fourth, the outcome must be of value in
relation to the objective.”
Gifted Classroom & Curriculum
• Gifted classrooms are places where learning
is natural, that a love of learning is normal,
and that real learning is passionate learning.
• Gifted curriculum values questions above
answers, creativity above fact regurgitation,
individuality above uniformity and excellence
above standardized performance.
Creativity in the Classroom
“What Does it Look Like?”
When students are being creative in the classroom they are likely
to:
• Question and challenge, and don’t necessarily follow the rules.
• Think laterally and make associations between things that are
not usually connected.
• Imagine, see possibilities, ask ‘what if?’, picture alternatives,
and look at things from different view points.
• Play with ideas, try alternatives and fresh approaches, keep
open minds and modify their ideas to achieve creative results.
• Review progress, invite and use feedback,
constructively and make perceptive observations.
criticize
Helping gifted students achieve their
creative potential.
• Give students extended, unhurried time to explore and
do their best work. Don’t interfere when students are
productively engaged and motivated.
• Create an inviting and exciting classroom environment.
Provide students with space to leave unfinished work
for later completion.
• Provide an abundant supply of interesting and useful
materials and resources.
• Create a classroom climate where students feel
mistakes are acceptable and risk taking is encouraged.
Part IV
Digital Tools for Creativity
Audacity is a free, digital audio editor includes:
•
•
•
•
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Importing and exporting WAV, MP3
Editing via Cut, Copy, Paste
Multi-track mixing
Digital effects and effect plug-ins.
Noise removal
Podcasts enable
students and
teachers to share
information with
anyone anytime.
• If a student is absent, he or she can
download the podcast of the recorded
lesson.
• It can be a tool for teachers or
administrators to communicate curriculum,
assignments and other information with
parents and the community.
Google Earth Web Link
Google Earth is a virtual globe program It
maps the earth by the superimposition of
images obtained from satellite imagery, aerial
photography and GIS over a 3D globe. It is
available under three different licenses.
KMZ File
Photostory3 is a free Microsoft production tool
that can be used to organize digital photos
along an event’s timeline that allows digital
creators the ability to add transitions, motion,
sound, and titles, to a production.
Digital Storytelling refers to
using new digital tools to help
people to tell their own real-life
stories.
Download
What Is a Digital Story?
Digital story telling combines the conversion
of written narrative to digital voiceovers that
is aided by computer tools.
Part V
Putting It All Together
Project Based Learning
Video Hyperlink
Project Based Learning
Project-based learning is a model for
classroom activity that shifts away from
the classroom practices of short,
isolated, teacher-centered lessons and
instead emphasizes learning activities
that are long-term, interdisciplinary,
student-centered, and integrated with
real world issues and practices.
Project-Based Learning
1. Creates a "driving question" that is anchored in a realworld problems and uses multiple content areas.
2. Gives opportunities for students to make active
investigations enabling them to learn concepts, apply
information, and represent their knowledge in a variety of
ways.
3. Provides collaboration among students, teachers, and
others in Web 2.0 environments so that knowledge can be
shared and distributed between the members of a "learning
community"
4. Establishes the use of cognitive tools in the learning
environment. Students represent their ideas using Web
2.0 tools.
Project-Based Learning Components
• Content Standards – Content Building
• Multimedia Integration - Tools
• Student Direction – Mind Mapping
• Real World Connection - Interdisciplinary
• Extended Time Frame – Online File Storage
• Assessment - Rubrics
• Collaboration – Virtual Web 2.0
Content Building Digital Libraries
• Teachers and students who create, digital
activities can then be engaged in an
important role in demonstrating the practical
and effective uses of interactive technology
resources in both teaching and learning.
• For teachers, digital content libraries will
offer access to a broad array of combining
interdisciplinary content into a complete
seamless learning experience.
Digital Content Tools
Delicious is a bookmarking service
that is specifically designed for
saving and sharing bookmarks. It is
useful tool for educators because
the software application allows for
the storage and categorization of
hundreds of links to interesting web
sites.
YakiToMe is a free text to
speech program. Listen to
work documents, homework,
PowerPoint presentations,
emails, and novels while you
relax, commute or exercise.
Zoho is an online Web service that lets
you do almost anything online that you
can do on a desktop computer—from
creating documents to building a
spreadsheet to managing a database,
plus conferencing, project-management,
and chatting.
Lessonwriter creates lesson plans and
instructional materials for teaching English
language skills from any reading passage.
Use any content from any source and just
copy, paste, and submit it on
LessonWriter.com
Multimedia Integration
• The multimedia component gives students
opportunities to use various technologies
effectively as tools in the planning,
development, or presentation of their
projects.
• Technology can easily become the main
focus of a given project, the real strength of
the multimedia component lies in its
integration with the subject curriculum and its
authentic use in the production process.
Multimedia Tools
Extended Time Frame
Creating Mind Maps
Analyzing project content, planning collaborative
Web 2.0 responsibilities, estimating time, and
preparing resources are key tasks in a project. This
section highlights these tasks - and shows the
student how to be successful as a project planner.
A map helps students develop the timeline for the
project, and gather resources to support critical
learning activities in the project.
Extended Time Frame Tools
Creating Mind Maps
Authentic Assessment
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assessment is an ongoing process
documenting that learning
teacher assessment
peer assessment,
self-assessment,
reflection
• Assessment practices should be inclusive and well
understood by students, allowing them opportunities
to participate in the process in ways not typically
supported by more traditional teacher-centered
lessons.
Assessment Tools
This simple tool allows you to
collect feedback on a document
you have posted. Students
could post a piece of work for
peer
assessment
before
submitting a final redrafted
piece for teacher assessment.
This site will particularly appeal if you
use rubrics or marking grids in your
assessments. You can either browse
through a selection of shared rubrics
or make your own.
A rubric is a scoring tool for subjective assessments. It is
a set of criteria and standards linked to learning
objectives that is used to assess a student's performance
on papers, projects, essays, and assignments.
Part V
Putting It All Together
Web 2.0
Video Hyperlink
New World Collaboration
• Do students ever discuss content with peers and how
often do they discuss topics outside of the classroom?
• Is the classroom an exciting intellectual environment
where topics are mirrored?
• How does the classroom allow for students to make
additional connections so that the student can be further
immersed in using and exploring information and
understanding of concepts outside of the classroom
environment?
• Is the content of schooling compartmentalized and
separated from cross curriculum unit development and
technology-based project learning strategies?
The Conceptual Age
A Rising Power to New Mediums
of Web 2.0-Based Education
• Due to deep changes in technology,
education is entering a new age where
students can participate in their own
expansion of knowledge like never before. In
fact the MySpace generation is the largest
online community in the world, where over100
million young people hangout daily.
Three great ways to communicate
with students
Blog
Write
Publish
Comment
PBworks
Forum
Create
Publish
Comment
Converse
Post Ideas
Respond
Share
Edit
Collaborate
Engage
Converse
Post ideas
Respond
Collaboration Study Tools
FlashcardExchange is a flashcard-sharing site that lets you
create and study digital forms of everyone's favorite 3x5
cards. The directory already has a large list of subjects.
FlashcardExchange can be helpful for test preparation,
certification exam review, and language learning.
Study Stack allows teachers and students to create
flashcards, crossword puzzles, matching games, word
searches, and other classic study games for any subject
area.
Quizlet is designed to make learning fun. You
enter a vocabulary list of any words or data you
want. Quizlet gives you a specialized learning
mode, flashcards, randomly-generated tests,
and collaboration tools for classmates.
Join us this Summer
At Dodge City, Kansas
At the Summer Institute of Technology
Registration Opens Spring 2010