Transcript Slide 1

Universal Design
for the
Workforce Development
System
Joe Timmons
University of Minnesota
National Collaborative on Workforce and
Disability for Youth
In This Session
• Section 188 Checklist
• Functional Capacities
• What is Universal Design?
• 7 Principles of Universal Design
• Universal Design in Learning
• Accommodations at Work
• Assistive Technology vs. Universal Design
Section 188 Checklist
http://www.dol.gov/oasam/programs/crc/section188.htm
• Universal Access
• Non-discrimination
• Reasonable Accommodation and
Modifications
• Most Integrated Setting
• Obligation to Communicate Effectively
• Programmatic and Architectural
Accessibility
Functional Capacities
• Mobility
• Communications
• Self-Care
• Self-Direction
• Interpersonal Skills
• Work Tolerance
• Work Skills
Definition of Universal Design
•the design of products and
environments
•to be usable by all people to the
greatest extent possible
•without the need for adaptation or
specialized design
Good Design
• Is based on needs of all users
• Has features that are incorporated into the
design from the beginning, not added on
• Generally benefits more than one group of
users
The Controversial Crosswalk
Principles of Design
1. Equitable Use: The design does not stigmatize or
disadvantage users.
2. Flexibility in Use: A wide range of individual
preferences and abilities can be accommodated by the
design.
3. Simple, Intuitive Use: How to use the design is easy to
understand regardless of the experience, knowledge,
language skills, or current concentration level of the
user.
Minneapolis Light Rail
Equitable and Flexible
Kneeling Bus
Double Stair Railings
Simple and Intuitive
Principles of Design
4. Perceptible Information: Information is
effectively communicated to the user,
regardless of the user’s sensory abilities, or
surrounding conditions.
5. Tolerance for Error: Adverse consequences of
accidental or unintended actions are minimized
by the design.
Signage
Perceptible by many
Click Thermostat
Tolerance for Error
With large print and raised dots
Principles of Design
6. Low Physical Effort: The design is used
efficiently and comfortably with a minimum
amount of fatigue.
7. Size and Space for Approach and Use:
Regardless of the user’s body size, posture, or
mobility, appropriate size and space is
provided for approach, reach, manipulation,
and use.
Ramp
Low Physical Effort
This ramp is heated in winter; no salt needed
Easy access to inside of truck
Size and Space for Approach and Use
Accessible Nature Trail Sign
Accessible Elevator Buttons
Braille, Large Print, Raised Print, Lighted
Easy to grasp door handle
Good Contrast
Accessible and See Through Doors
Railings and Bench in Elevator
Fingerprint Identification
Unlocks and Opens Doors; Turns on Equipment
Bathroom
Raised Tent Platform
Universal Design for Learning
• Multiple means of representation, to give
learners various ways of acquiring
information and knowledge
Universal Design for Learning
• Multiple means of expression, to provide
learners alternatives for demonstrating
what they know
Universal Design for Learning
• Multiple means of engagement, to tap into
learners' interests, offer appropriate
challenges, and increase motivation
Accommodations at Work
Changes made at the workplace, usually to
increase or improve the functional capacities of an
individual employee
1. Transportation
5. Interpersonal Skills
2. Communications
6. Work Tolerance
3. Self-Care
7. Work Skills
4. Self-Direction
Assistive Technology
Software or hardware that has been
specifically designed to assist people with
disabilities in carrying out daily activities.
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wheelchairs or other mobility aids
reading machines
devices for grasping
screen readers
screen magnifiers
speech synthesizers
voice input software
• Universal Design places responsibility on designers
and developers; Assistive Technology places
responsibility on the user or user’s agent.
• Universal Design is done while the service or product
is being developed; Assistive Technology is done
after the product is finished or while service is being
delivered.
• Universal Design serves many people at once;
Assistive Technology serves one individual user at a
time.
• Universal Design has renewable accessibility;
Assistive Technology has consumable accessibility.
Assistive Technology
vs. Universal Design
Assistive Technology
vs. Universal Design
Add On Software
Apple OS
NCWD/Youth
Guideposts for Success
• School-Based Preparatory Experiences
• Career Preparation & Work-Based
Learning Experiences
• Youth Development & Leadership
• Connecting Activities
• Family Involvement & Supports
NCWD/Youth
• The National Collaborative on Workforce and
Disability for Youth (NCWD/Youth) is
composed of partners with expertise in disability,
education, employment, and workforce
development issues. www.ncwd-youth.info
• Contact: Joe Timmons, Project Coordinator
[email protected]
612 624 5659
Resources
• The Center for Universal Design
http://www.design.ncsu.edu/cud/
• CAST, formerly the Center for Applied
Special Technology
http://www.cast.org/index.html
• Adaptive Environments
www.adaptenv.org/