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Universal Design for the Workforce Development System Joe Timmons University of Minnesota National Collaborative on Workforce and Disability for Youth In This Session • Section 188 Checklist • Functional Capacities • What is Universal Design? • 7 Principles of Universal Design • Universal Design in Learning • Accommodations at Work • Assistive Technology vs. Universal Design Section 188 Checklist http://www.dol.gov/oasam/programs/crc/section188.htm • Universal Access • Non-discrimination • Reasonable Accommodation and Modifications • Most Integrated Setting • Obligation to Communicate Effectively • Programmatic and Architectural Accessibility Functional Capacities • Mobility • Communications • Self-Care • Self-Direction • Interpersonal Skills • Work Tolerance • Work Skills Definition of Universal Design •the design of products and environments •to be usable by all people to the greatest extent possible •without the need for adaptation or specialized design Good Design • Is based on needs of all users • Has features that are incorporated into the design from the beginning, not added on • Generally benefits more than one group of users The Controversial Crosswalk Principles of Design 1. Equitable Use: The design does not stigmatize or disadvantage users. 2. Flexibility in Use: A wide range of individual preferences and abilities can be accommodated by the design. 3. Simple, Intuitive Use: How to use the design is easy to understand regardless of the experience, knowledge, language skills, or current concentration level of the user. Minneapolis Light Rail Equitable and Flexible Kneeling Bus Double Stair Railings Simple and Intuitive Principles of Design 4. Perceptible Information: Information is effectively communicated to the user, regardless of the user’s sensory abilities, or surrounding conditions. 5. Tolerance for Error: Adverse consequences of accidental or unintended actions are minimized by the design. Signage Perceptible by many Click Thermostat Tolerance for Error With large print and raised dots Principles of Design 6. Low Physical Effort: The design is used efficiently and comfortably with a minimum amount of fatigue. 7. Size and Space for Approach and Use: Regardless of the user’s body size, posture, or mobility, appropriate size and space is provided for approach, reach, manipulation, and use. Ramp Low Physical Effort This ramp is heated in winter; no salt needed Easy access to inside of truck Size and Space for Approach and Use Accessible Nature Trail Sign Accessible Elevator Buttons Braille, Large Print, Raised Print, Lighted Easy to grasp door handle Good Contrast Accessible and See Through Doors Railings and Bench in Elevator Fingerprint Identification Unlocks and Opens Doors; Turns on Equipment Bathroom Raised Tent Platform Universal Design for Learning • Multiple means of representation, to give learners various ways of acquiring information and knowledge Universal Design for Learning • Multiple means of expression, to provide learners alternatives for demonstrating what they know Universal Design for Learning • Multiple means of engagement, to tap into learners' interests, offer appropriate challenges, and increase motivation Accommodations at Work Changes made at the workplace, usually to increase or improve the functional capacities of an individual employee 1. Transportation 5. Interpersonal Skills 2. Communications 6. Work Tolerance 3. Self-Care 7. Work Skills 4. Self-Direction Assistive Technology Software or hardware that has been specifically designed to assist people with disabilities in carrying out daily activities. • • • • • • • wheelchairs or other mobility aids reading machines devices for grasping screen readers screen magnifiers speech synthesizers voice input software • Universal Design places responsibility on designers and developers; Assistive Technology places responsibility on the user or user’s agent. • Universal Design is done while the service or product is being developed; Assistive Technology is done after the product is finished or while service is being delivered. • Universal Design serves many people at once; Assistive Technology serves one individual user at a time. • Universal Design has renewable accessibility; Assistive Technology has consumable accessibility. Assistive Technology vs. Universal Design Assistive Technology vs. Universal Design Add On Software Apple OS NCWD/Youth Guideposts for Success • School-Based Preparatory Experiences • Career Preparation & Work-Based Learning Experiences • Youth Development & Leadership • Connecting Activities • Family Involvement & Supports NCWD/Youth • The National Collaborative on Workforce and Disability for Youth (NCWD/Youth) is composed of partners with expertise in disability, education, employment, and workforce development issues. www.ncwd-youth.info • Contact: Joe Timmons, Project Coordinator [email protected] 612 624 5659 Resources • The Center for Universal Design http://www.design.ncsu.edu/cud/ • CAST, formerly the Center for Applied Special Technology http://www.cast.org/index.html • Adaptive Environments www.adaptenv.org/