Award Scheme & Programming

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Transcript Award Scheme & Programming

June 2007 M Farrington

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Maybe the new member has linked up from Scouts Or new to Scouting Either way Let us encourage & support them with their Program and the Award Scheme.

Click “NEXT” and you will find information on • The Venturer Award Scheme • The Duke of Edinburgh Award • How they can be compatible with each other.

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To find out more about the Award Scheme click on the Badges and links

New Member

Scout Venturing Skills Diamond Awards Venturer Scout Investiture

Venturer Scout Passport

Badge Work Procedure

Try Venturing Badge

Link Badge Major Interest

Badge Placement on Uniform

Queen Scout Application

Comparison

of the

two Awards Duke of Edinburgh Award

Rover Scouts

Special Badges Rover Link Badge EXIT

Try Venturing

As part of our ongoing commitment to encourage all Scouts to progress to Venturer Scouts, we would like to give all Scouts 13½ yrs & over the opportunity to gain the TRY VENTURING badge.

To earn the badge is very simple, all the Scout has to do is to contact one or several Venturer Scout Unit, check out the Unit programme and organise with the Unit what activities they would like to try. Each Scout is given a TRY VENTURING card that they take along with them to the activities. The activities do not have to be with the same unit.

Upon completion of the 3 activities, the Scout Leader should then forward the card onto the Badge Secretary to obtain the badge The TRY VENTURING badge does not take place the of Scout’s Link badge and does not mean the Scouts must progress to Venturer Scouts immediately upon completion of the activities.

The badge, which cannot be worn on the uniform, is designed to encourage the Scout to look forward to Venturer Scouts when the time is ready for them to progress.

Venturer Scout Link Badge

Participate in 3 Venturer Scout meetings/activities (at least one of these to be outdoors) During talks with the Venturer Scout Leaders  Know, show an understanding of and be prepared to accept the Scout Promise and Law.

 Get to know other Venturer Scouts and Venturer Scout Leaders  Be accepted by the Venturer Scout Unit.

The Venturing Skills Award may be commenced during the link process.

Full details refer to Venturer Scout passport

Membership Qualification

To be invested as a Venturer Scout, the prospective member shall satisfy the following Membership qualifications.

 Know, show an understanding of, and be prepared to accept, the Scout Promise and Law.

 Participate in at least three unit Activities or meetings (at least one to be outdoors).

 Be accepted by the Unit.

Full details refer to Venturer Scout passport

Venturer Passport

What does it represent?

The passport contains the requirements the Venturers need to complete the Queen Scout Award.

As the Venturers start their journey through Venturers, the passport becomes personalized with their photo and lots of notes & signatures from their achievements.

This passport is a condensed form of all the work they have done.

Important –

Units need to keep records of all badge work presented to the Unit Council. both for prior approval and the completion.

Venturing Skills

The Venturing Skill badge is designed to ensure new Venturer Scouts know the basic skills in Scouting.

There are 4 parts to complete to gain the badge

• Bushwalking

• First Aid

• Award Scheme

• Unit Council Approval

1. Bushwalking

Participate in a 2 Day bush walk demonstrating

 Correct equipment and how to pack it  Pitch & strike a tent- explaining how & where  Planning and preparing of a balanced menu  Knowledge of fire precautions, lightweight stoves etc  Tie and the practical use of 4 knots or rescue devices.

 Read a map by both compass & visual features

Venturing Skills

Full details refer to Venturer Scout passport

2. First Aid

  Be able to explain the major principal of casualty treatment Demonstrate 2 of the following treatment of hypothermia and hyperthermia treatment of major bleeding CPR Full details refer to Venturer Scout passport

Venturing Skills

3. Award Scheme

 Be able to explain the Award Scheme and list those activities which the Venturer Scout may choose to undertake to achieve the Queen Scout Award.

Venturing Skills

Full details refer to Venturer Scout passport

4. Unit Council Approval

 Unit Council Approval Upon completion, the Venturer Unit signs off the Venturing Skills Badge in the passport Full details refer to Venturer Scout passport

Venturing Skills

The Four Diamonds and the procedures to achieve them

Unit Program

Finding Examiners

Submitting Badge Work

Completion of Badge Work

Complete level 1 in all of the above and Level 2 in either Outdoors or Expedition

(Level 1 of a badge must be done before level 2 eg Outdoors 1 before Outdoor 2 or Expedition 1 before Expedition 2) Full details refer to Venturer Scout passport

Diamond Award

Complete all of the above

Full details refer to Venturer Scout passport

Diamond Award

Complete all of the above

Full details refer to Venturer Scout passport

Diamond Award

Complete level 1 in all of the above and Level 2 in one of the above

(Level 1 of a badge must be done before level 2 eg Ideals 1 before Ideals 2 or Lifestyles 1 before Lifestyles 2) Full details refer to Venturer Scout passport

Diamond Award

UNIT PROGRAM The Venturer Unit’s program should have variety and balance between the four Activity Areas.

The Unit should Brainstorm ideas of what they would like to do then place them into the four Activity Areas to create a balanced program.

These activities on the program can help Venturers to get started on their badge work eg.

Debating either within or against other Units Units visiting other organisations Visit other religious / cultural groups Outdoor activities eg canoeing and abseiling

Diamond Award

Submitting Badge Work

The Venturer Scout plans what badge they would like to do and how they would like to do it; they then find an examiner and submit their proposal in writing to Unit Council.

IMPORTANT

Each Venturer is different, the goals should be set around the individual Venturer’s ability and what is a challenge to them.

Questions Does the proposal meet the scope and requirements as listed in the Passport?

Is the proposal a challenge to the Venturer?

Is the challenge achievable?

The Unit Council will then sign off the proposal if it meets all of the requirements A proposal should never be rejected, if found to be unsuitable by the Unit Council, further discussion with the applicant is required until a mutual solution is found.

Diamond Award

Examiners:

If a Venturer Scout is having difficulty in finding a suitable examiner, then they may ask for the District/Regional Venturer Scout Council’s advice.

The Venturer Scout Leader or Assistant Venturer Scout Leader are NOT suitable examiners for Venturer Scouts in their own Unit for ANY badge work in Level 1 or Level 2.

In the case of Expeditions, there should be an approved District or Regional Examiner. This examiner MUST be used for ALL expeditions, unless the Award Standards Committee gives prior approval otherwise.

Diamond Award

Completion of Badge Work

On completion of the proposed badge work, the record book must have the details of the activity and progress entered, then be signed off and dated by the examiner.

The passport is then presented to Unit Council for approval.

The Unit Council approves the Award Activity only if it meets the criteria as laid out in the Venturer Scout Record Book and is complete (i.e. all signatures, dates, etc).

The details of the completion should be recorded by the Unit Council.

Diamond Award

Badges are all completed and have been approved by Unit Council and the ASC

.

Now the next part of the Queen Scout Award

The Queen Scout Application

“There is far more to the Queen’s Scout Award than just passing tests.

The main point is that Scouting Movement ….

you are recognised as a worthy member of the You will be judged in this by your fellow Venturers, by your Group Council, and by your District Commissioner on behalf of the Scout Association.

The basis will be whether you have lived by the Promise you affirmed when you became a Venturer .

They will assess whether, in their opinion, you will carry out the responsibilities of service to God, to your community and to your fellow citizens.

They will judge whether you are fit to wear the Queen’s Scout Award in Public.” (Extract from an old Venturer Scout Passport)

The Unit Council

The Unit Council’s role is vital in the application process.

As the peers of the applicant, the members must agree to the standard and technical requirements of every badge undertaken.

Upon satisfactory completion of each badge, the signature of the Unit Council should be automatic. If this is not the case, do not endorse the application.

The character requirement section, however, needs to be considered carefully.

The Unit Council must be convinced that the applicant lives by the Scout Law and Promise before they endorse this section of the application.

If they are not convinced, they should not endorse the application.

Note: The Unit Council is required to sign the Record Book.

Queen Scout Application

The Awards Standards Committee:

Your role is to ensure that the Unit Council has set reasonable challenges that meet the requirements stated in the Record Book.

The Awards Standards Committee should monitor, support, and guide District/Regional Award Standards Committees.

You should not need to re-examine badge work that you have previously approved. However, not all badge work came through your Committee at prior approval stage.

Once approved, the signed application should now be forwarded, along with the Record Book and supporting documentation, to the Venturer Scout Leader.

Note:

The Awards Standards Committee is required to sign the Record Book.

Queen Scout Application

The Venturer Scout Leader:

You are signing the application endorsing the recommendation of the Unit Council and yours is the privilege of nominating the applicant. Any special qualities displayed by the applicant should be listed bearing in mind that you probably know the person better than the Group Leader or District Commissioner. You should consider the following aspects of the applicants’ life: •Character •Role within the Unit •Personal application of the Scout Law •Personal application of the Scout Promise If you are then sure that the Venturer Scout is a worthy candidate for the Queen’s Scout Award, endorse the application and present it, along with the Record Book and supporting documentation, to your Group Council. If you are not convinced, do not endorse the application.

Note:

The Venturer Scout Leader is required to sign the Record Book.

Queen Scout Application

The Group Leader/Group Council:

The application has been formally forwarded by the Venturer Scout Leader to the Group Council for discussion.

The Group Council’s duty is to assess whether or not the Venturer Scout is setting a personal example of the Scouting way of life. To assist you guiding discussion the following aspects of the nominees’ life should be considered by the Council: Character Role within the Group Role within the Local Community After careful examination of these points, the Group Council should consider whether or not the application should proceed.

If you are not convinced, do not endorse the application. The application should now be forwarded, along with the Record Book and supporting documentation to your District Commissioner.

Queen Scout Application

The District Commissioner:

It is your decision whether to accept the application or not.

Having satisfied yourself that the Venturer Scout is a worthy recipient of the Queen’s Scout Award, you should explain the obligations of a Queen’s Scout.

The District Commissioner has an interview with the applicant, the application is now forwarded, along with the Record Book and supporting documentation, to the Regional Office to be endorsed by the Regional Commissioner, then onto Branch Commissioner for Venturer Scouts.

Venturers need to have their interviews with the District Commissioner before they have their 18 th Birthday.

Queen Scout Application

Queen Scout Application Procedures

The Unit Council

The Awards Standards Committee

The Venturer Scout Leader

The Group Leader/Group Council

The District Commissioner

The Regional Commissioner

Branch Commissioner for Venturer Scouts

Chief Commissioner

Major Interest Award

This recognises a special interest that may have developed or been established under the guidance of an outside organisation . The speciality should be a subject that would come within the range of activities covered by the four Queen’s Scout Award Areas.

Areas in which a Venturer could achieve the major interest award include:

Citizenship Expeditions Lifestyle Pursuits Environment Expression Ideals Service

Requirements

1. With the supporting organisation, set a challenging goal and have it approved in advance by the Unit Council..

2. Qualify in the supporting organisation’s speciality, devoting at least 50 hours to the task. It is expected that the supporting organisation will be responsible for the assessment.

3. Approval of the Unit Council..

4. Approval of the District Venturer Scout Leader or equivalent.

It is expected that the Venturer Scout will have gained the close to completion before the Major Interest Award Queen’s Scout Award is attempted. However, it is not intended that Venturer Scouts should be prevented from attempting the or be very Major Interest Award because they have shown no progress in other aspects of the overall award scheme.

simply Full details refer to Venturer Scout passport

Amateur Radio Operator

A member of Scouts Australia who obtains an Amateur Radio Operators Licence, in accordance with Government regulations, may wear the Amateur Radio Operator Badge on the right sleeve of the uniform.

The Australian Communications Authority, subject to examination or equivalent acceptable qualifications, issue licences as set out in the current Amateur Licence Information Paper. Each grade of licence allows specific privileges of use of the electronic spectrum regarding frequencies and power limitations. There are no minimum age requirements. The latest qualifications and conditions can be found at www.aca.gov.au

The badge is gold diamond with a green band across the centre and is issued on the authorisation of the Branch Jamboree On The Air Coordinator and a register is kept at Branch on their issue.

Full details refer to Venturer Scout passport

World Conservation Badge

Scope

All projects should preferably be carried out by a group of people and not by individuals. Working for this badge should help young people to acquire an understanding of what constitutes the natural environment and how the activities of man affect it. In addition, it is designed to help them take personal action and to play their part in influencing the attitudes of the community towards environment action.

Refer to Venturer Scout passport for the requirements for the following:   Knowledge Activities    Projects Involvement Expedition Full details refer to Venturer Scout passport

Landcare Badge

The Landcare badge is designed to encourage Youth Members from all sections to participate in local Landcare projects. The badge design incorporates the official Landcare logo in a green and gold colour

Requirements:

Participate in a Landcare project for a period of at least six months, either through your local Scout Landcare group or as part of a community Landcare group.

Full details refer to Venturer Scout passport

Anchor Badge

As a Venturer Scout you may take part in boating activities provided that you are able to swim 50 metres in shirt, shorts and socks and thereafter remain afloat for two minutes (one minute in freshwater).

If you are keen on water activities you may undertake to complete your Charge Certificate Course (canoe and sail).

This is organised by your Branch, through your District (or equivalent).

Full details refer to Venturer Scout passport

First Aid Badge

The First Aid Badge (Scout) may be worn on the uniform by Venturer Scouts who complete a recognised Australian Red Cross or St John Ambulance Association First Aid course.

Full details refer to Venturer Scout passport

Youth Helper Badge

Role

The role of the Youth Helper is to assist and provide support to the Mob, Pack or Troop.

Youth Helpers may be a member of a Venturer Scout Unit or recruited from outside the movement.

Application to become a Youth Helper within a Group must be assessed by the Group Council and supported by the Joey Scout, Cub Scout or Scout Leader and approved by the Group Leader.

A Youth Helper assists mainly in one Section, however, they may assist in the other Sections with the approval of the Leader concerned.

More details on Role, Duties and Requirements refer to your passport.

Their Service, Our Heritage Badge

This Award was introduced in the year 2000 for all members of Scouts Australia, with the intention of raising the level of awareness of the Youth Members about our Veterans, and providing Scout Members with the opportunity to actively participate in the “Their Service - Our Heritage” program.

This is an annual award and is achieved each year, with the year commencing on 25 th April. The badge will have a differenced coloured edging every year.

Participate in three activities relevant to “Their Service - Our Heritage”.

Full details refer to Venturer Scout passport

Rover Link Badge

The Rover Link Badge is an important transition between the Venturer Scout Unit and the Rover Crew.

Requirements

1.

2.

3.

4.

5.

6.

Participate in 4 Rover meetings/activities (at least one of which must be outdoors).

During talks with the Crew Leader, show an understanding of the roles of the Crew Leader, Crew Executive and the Rover Adviser.

Participate in a Service Activity with your Crew or other Rovers Demonstrate and understanding of and be prepared to accept the Scout Promise, Scout Law and the Rover Prayer, from an adult point of view.

Camp out for at least one night, demonstrating suitable campcraft skills.

Be able to explain the Award Scheme and list the types of challenges the Rover Scout may pursue to achieve the Baden-Powell Scout Award.

Full details refer to Venturer Scout passport

Language Emblem

The Language Emblem is of cloth on which is embroidered, in red, the words “I speak ...........” in the relevant spoken language.

Venturer Scouts, who are sufficiently qualified in any language or languages as well as in English, may wear an emblem on the flap of the right pocket or in a similar position on the shirt or jersey indicating the language or languages spoken.

The qualifying tests are set out below.

Test for Spoken Languages

1.

Carry on a single conversation lasting about 15 minutes and introducing some basic Scout vocabulary, e.g. the words for Scout, patrol, camp, tent.

2.

3.

Write a letter of about 300 words, dealing with a simple Scout topic chosen by the Examiner.

Read aloud intelligibly and give an approximate translation (without the help of a dictionary) of a paragraph of average difficulty from a book, newspaper or periodical.

Full details refer to Venturer Scout passport

Deaf Sign Language

The Language Emblem is of Khaki cloth with “I speak (the name of the language)” embroidered in red in the relevant spoken language. “Sign language” is embroidered on the Deaf Sign Language Emblem.

You may qualify to wear a Deaf Sign Language emblem by passing the approved tests (using AUSLAN, the Australian deaf sign language or the Page Gorman sign system) for communication with the deaf or language disabled. The qualifying tests are: 1.

2.

3.

Carry out a simple conversation with a deaf person in sign language for 10 minutes.

Demonstrate an ability to use finger spelling and to “read back” in that mode.

After reading an easy passage from a book or periodical, re-tell that matter in sign language. A sign language dictionary may be used.

Full details refer to Venturer Scout passport

Level 1 Level 2

Compatible Duke of Edinburgh Award 12 hours Minimum (ASC Approved Examiner Required) Undertake an Expedition of at least two days (one night out): • Walk 6-8 hours per day in unfamiliar and challenging country.

country.

OR coastal waters.

OR OR • Cycle 6-8 hours over unfamiliar and challenging • Canoe at least 6-8 hours per day on a river of Grade 1 /Grade 2 standards, or on a lake, or on • Other such journey (e.g. horse trail riding or cross country skiing on mapped trails) Full details refer to Venturer Scout Passport 30 hours Minimum (ASC Approved Examiner Required) • Walk 6-8 hours per day over unfamiliar and challenging country.

challenging country.

OR OR • Cycle 6-8 hours per day over unfamiliar and OR • Canoe 6-8 hours per day on a river at Grade 1 Grade 2 standard, or on a lake, or on coastal waters.

• Other such journey (e.g. horse trail riding or cross country skiing on mapped trails) constituting equivalent effort required for the above.

Full details refer to Venturer Scout Passport

Bronze Adventurous Journey

Adventurous Activities

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport Participate in an overnight Initiative Activity (set according to the Branch/Area/Region guidelines) which must include a journey on foot, over country unfamiliar to the Venturer Scout.

The team should consist of five or six members. (Five members are considered to be a safe party).

The activity must include at least five, 'incidents', such as; first aid, rescues, compass work, night work, decoding and water incidents. The incidents must be designed so as to occupy the entire team in a challenging activity. The journey should be the equivalent of eight to ten kilometres over challenging terrain. A knowledge of map and compass work is necessary to enable the Venturer Scout to complete the journey successfully.

Each Venturer Scout is required to participate fully in the planning and execution of each incident to qualify for completion of this activity. As such, Venturer Scouts must be assessed individually as to their performance in the team.

Compatible Duke of Edinburgh Awards:

Adventurous Activities

Scope Encourage Venturer Scouts to develop existing interests or to undertake new recreational activities. The physical activity may be a hobby or something entirely new and may be followed individually or with a group.

Undertake an outdoor activity and understand the rules/safety standards and skills involved in the activity.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport Level 1 Level 2 10 hours Minimum (ASC Approved Examiner Required) It is expected that it will take a Venturer Scout a minimum of ten hours over a two month period to complete this Activity.

There are many possible relevant interest activities that could be taken up and some common examples are given below.

Or any other activity approved by Unit Council.

30 hours minimum (ASC Approved Examiner Required) It is expected that it will take a Venturer Scout a minimum of thirty hours over a six month period to complete this Activity.

Note: Outdoor 2 may only be done before Outdoor 1 if the activities are significantly different.

Compatible Duke of Edinburgh Award:

Adventurous Activities

Scope Actively participate in, and complete, a recognised First Aid course.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport 1. Undergo recognised basic training in First Aid and Emergencies, equivalent to Level 1 First Aid.

2. Achievement time should be at least 10 hours.

3. This training is additional to that required for the Venturing Skills Award.

Compatible Duke of Edinburgh Award

Service

Community Involvement

Scope An active examination of some aspects of community affairs, enabling Venturer Scouts to understand their involvement in community life, each to be of approximately 2.5 hours duration.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport any four of the following: 1. Make an arranged visit to one community institution or organisation, 2. Attend a meeting of a Local Council Progress Association or a Court of Law in session and report to the Unit on the issues covered.

3. Prepare and deliver to the Unit an effective five-minute talk on a subject important to the Unit.

4. Contact, or visit and report on, a Venturer Scout in another State or overseas 5. Report on the principles and platforms of at least two current political parties.

6. Contact or visit at least two youth service organisations operating in the local community.

7. Any other type of citizenship activity of an equivalent standard to those above approved by the Unit Council.

Duke of Edinburgh Award :

Community Involvement

Scope Introduce Venturer Scouts to the needs of people in the community and to ways in which some of these are met.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport

Alternative 1

(Unit Council Approval) Carry out at least 10 hours of practical service to the Scouting Movement over a two month period and 20hrs of service to a non Scouting organisation

OR Alternative 2

(Unit Council Approval required) Carry out at least 10 hours of practical service to the community over a two month period. AND at least 20 hours over a four month period. During this period the Venturer Scout must undergo some in-service training Compatible Duke of Edinburgh Award:

Bronze, Silver or Gold Service

Community Involvement

Scope Encourage Venturer Scouts to become more aware of the natural and man-made environment, and to consider the effects of environmental changes on the quality of life.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport 20 hours minimum (ASC Approved Examiner Required) 1. Take a leading part in organising, and carrying out a practical environmental project requiring at least 20 hours of effort (which may be concentrated into intensive weekends or spread over longer periods).

The project should be pursued in a specified locality or localities and must involve at least four of the list (a-k) as per Venturer Scout Passport.

An illustrated account of the project must be presented to the Venturer Scout Unit or Scout Troop.

Compatible Duke of Edinburgh Award:

Bronze Service

Community Involvement

Scope Participate in a practical and theoretical (approximately 16 hours), covering aspects of leadership such as planning, organisation, decision communication, delegation and co-operation.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport 1. Participate in a nationally developed Leadership Course which is managed at Branch level.

2. After completing the Leadership Course, demonstrate application of management and leadership by doing one of the following: a) Be a member of the Unit Council for a term of six months either as an elected or co-opted member.

OR

b) Serve as an active member on a committee at school, for a sporting organisation, church or other community group for a period of no less than six months.

OR

c) Act as Leader of a significant Unit, school or external organisation activity involving no fewer than four persons of Venturer Scout age e.g. Unit activity (other than Expeditions); Public Relations exercise; fundraising activity.

The total planning and execution to be over a period of no less than six months.

Compatible Duke of Edinburgh Award:

Leadership Development

Scope Participate in an 8 hour course covering topics such as roles and responsibilities of leaders and Unit Council, planning, organisation management.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport 1. Participate in a nationally-developed Unit Management Course which is delivered by each Branch. The Course provides skills for Venturer Scouts, including Unit Council Members, to aid the effective working of the Unit and Unit Council.

2. Following the course, undertake research and prepare a written report on the application of management and leadership principles of one of the following: a) A government organisation (Local Council, State Department)

OR

b) A non-government organisation (Charity - e.g. Lifeline; Service organisation - e.g. Apex, Rotary)

OR

c) A trade union or professional society.

The key areas to be focused on are: Aim; Principles; Objectives; Structure; Accountability; Funding; Election and appointment Procedure of officials. (This section will take approximately four hours) 3. Apply these skills in your Unit.

Compatible Duke of Edinburgh Award:

Leadership Development

Scope Encourage investigation of some aspects of employment opportunities enabling Venturer Scouts to better understand the roles and responsibilities in a range of vocations.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport All Venturer Scouts must complete No.1 and undertake one from either 2, 3 or 4.

1.

2.

3.

4.

Prepare a personal resume to present to, and discuss with, at least two employers.

Visit such places as a Careers Reference Centre, Commonwealth Employment Service, Local Employers and Government Departments and fully research three different vocations

OR

Investigate the procedures and opportunities in undertaking small business management.

OR

a) Contact a financial institution and evaluate the types of accounts available and their method of operation b) Contact the credit office of a major retailer and determine the information required to be accepted as a credit customer and the additional costs to the customer compared with cash purchase.

c) Investigate lay-bys, term payments, mortgages, leasing, hire purchase, use of personal credit cards and all associated costs e.g. management fees, discounts, interest payments.

Compatible Duke of Edinburgh Award:

Leadership Development

Scope Through an exploration of moral, social and religious customs and teachings to encourage Venturer Scouts to find out about themselves, better understand their relationships with other people, and to discover for themselves what is involved in their acceptance of the Promise and Law.

Level 1 Level 2 Below is only a summary of the requirements - Full details refer to Venturer Scout passport 1. Participate in the detailed research, planning and delivery of a formal Unit debate 2. Make contact with a voluntary community service organisation and report back to the Unit 3. Attend the religious service of a cultural group different to your own and report back to the Unit.

4. Make contact with the clergy and lay members of a local church and investigate the organisation, role and effectiveness of the church in the local community.

5. Participate with two or three other young people in the planning and presentation of a ‘Scout’s Own’ 6. Through active participation in a course of reading and discussion, develop an understanding of personal values and moral behaviour and how they can be related to the Scout Promise.

7. Other ideals activities determined by the Unit Council, 1. Lead a debating team in the detailed research, planning and delivery of a formal (Unit) debate 2. Attend the religious service of a cultural group different to your own and report back to the Unit 3. Make contact with the clergy and lay members of a local church and report back to the Unit 4. Make contact with District Scouting staff and with equivalent people in another significant service group in your local community and compare the aims, organisations, 5. Take part regularly in the organised activities of an ethnic group (other than your own) in your community over a period of six months and arrange an activity involving members of your Unit and young members of the group.

6. Participate with two or three other young people in the planning and presentation of a ‘Scout’s Own’ 7. Other ideas activities determined by the Unit Council and the ASC, Compatible Duke of Edinburgh Award

Silver Physical Recreation

Personal Growth

Scope Provide for the development of an artistic appreciation through active participation.

Level 1 Level 2 Below is only a summary of the requirements - Full details refer to Venturer Scout passport 10 hours minimum (ASC Approved Examiner Required) Show an improvement or appreciation of an art form by completing one of the following: Submit three works showing improvement 2. Perform or take part in three performances of an artistic nature 3. Attend at least three performances or exhibitions or read at least three works of the chosen art form under the guidance of an Examiner 4. Other expressions, activities determined by the Unit Council, to those listed above.

NOTE: Venturer Scouts with existing ability should be encouraged to attempt alternatives (1) or (2).

30 hours minimum (ASC Approved Examiner Required) Develop an art form and display

OR

Perform in public. (Public shall not be exclusively the Venturer Scout’s own Unit).

The guideline of 30 hours is to be carried out over a period of at least six months which indicates that the degree of involvement and depth needs to be greater than in Activity 1 taken in conjunction with the existing knowledge level and the specific objectives to be achieved.

Compatible Duke of Edinburgh Award:

Personal Growth

Scope Encourage Venturer Scouts to develop existing interests or to undertake new recreational activities. The pursuit may be a hobby or something entirely new and may be followed individually or with a group.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport Level 1 Undertake a pursuit and understand the rules/safety standards and skills involved in the pursuit.

There are many possible pursuits that could be taken up. INTERESTS are to be carried out over a period of ten hours over at least three months.

Or any other activity approved by the Unit Council.

Level 2 Undertake a pursuit and understand the rules/safety standards and skills involved in the pursuit.

It is expected that it will take the Venturer Scout a minimum of 30 hours over a six month period to complete the pursuit.

Note: Pursuits 2 may only be done before Pursuits 1 if the activities are significantly different.

Compatible Duke of Edinburgh Award

Bronze or Silver Skills Silver or Gold Skills

Personal Growth

Scope Introduce Venturer Scouts to physical activities so that through participation they may show an increase in physical proficiency and general fitness over a period of time.

Requirements Below is only a summary of the requirements - Full details refer to Venturer Scout passport Level 1 Level 2 10 Hours minimum (ASC Approved Examiner Required) Do No.1 and one other as listed below 1. Collect suitable information regarding the effects of tobacco, alcohol and other addictive drugs on physical and mental health.

2. Participate regularly for at least 3 months in a recognised individual or team sport and show a defined improvement in proficiency.

3. Participate in a well balanced and recognised physical development program 4. Other fitness activities determined by the Unit Council.

30 minimum (ASC Approved Examiner Required) Do both of the following 1. Collect suitable information regarding the effects correct diet, sleep, recreation and stress on physical and mental health; also the benefits of physical fitness as a lifestyle.

2. Participate regularly for one full season (or six months) in a recognised individual or team sport(s). Show a significant improvement in standard as recognised by a body relevant to the sport (where one exists).

Compatible Duke of Edinburgh Award

Physical Recreation Physical Recreation

Personal Growth

How it all began.

HRH The Duke of Edinburgh established the Award in the United Kingdom in 1956 as The Duke of Edinburgh’s Award in the belief that young people should be given every opportunity and encouragement to make the best use of their leisure or recreational time by taking part in activities that are enjoyable, purposeful and challenging.

The Award is not a competition, nor is it a youth organization. It is simply a program intended to be flexible enough to suit the needs and interest of all young people, no matter what their background.

It embraces a wide range of adventurous, cultural and practical activities. Its purpose is to interest and benefit young people, and through them, the community.

Over the past three decades, the Award has developed and grown, touching the lives of young people in over 110 countries.

In many countries, the name changes according to the Patron, however the underlying philosophy and basic principles of operation are the same. The Award has been operational in Australia since 1962.

Sound familiar?

Why are we joining The Duke of Edinburgh’s Award Scheme?

The offer was made to Scouts Australia Queensland Branch by the organisers of the Duke of Edinburgh’s Award to become a Licensed Operator. The Queensland State Award Office is based within the Office for Youth, the Department of Communities.

this Award.

D of E is not in competition with the existing Venturer Scout Awards, it is simply a different way of doing the same thing – personal development of our youth. Some other states are already Registered Operators for Some units and individuals in Queensland (and indeed Australia) already use the Award as an additional, optional or an alternative Award to our Queen’s Scout Award, so it seemed like a natural progression to become Licensed Operators. It is an excellent adjunct to the existing Queen’s Scout Award, Major Interest Award and Certificate 11 in Leadership Support. For those formations who are already licensed operators, this will not interfere with your current arrangements, however, if you are an approved assessor for D of E, please let us know, so that we can work together.

The activities used for both these Awards may either be the same or separate. A cross referencing of both Awards has been done and will be sent to each participant upon applying to join. The D of E Award fits nicely with our Award Scheme and allows a Venturer to achieve personal goals through a structured program which acknowledges their involvement in non competitive voluntary activities, and encourages personal growth together with a broad range of life skills, an active involvement in their community and a sense of social awareness and responsibility.

The Duke of Edinburgh’s Award Scheme

Explanation & requirements for the Bronze, Silver & Gold Awards

how does it work?

What I need to do

Why attempt this when we already have the Queen’s Scout Award in place?

Duke of Edinburgh Award

There are three levels -

Bronze

,

Silver

and

Gold

. You can start at the one that matches your age. Here are the basic Award requirements for each level. Click on the D of E badges for more information on that level.

Service Skills Physical Rec

14 yrs Bronze Minimum Age:

3 months participation in each section

15 yrs Silver Minimum Age:

6 months participation in each section

15 yrs Gold* Minimum Age:

12 months participation in each section

Plus...

All participants must do an extra 3 months in either Physical Recreation or Skills or Service

Non-Bronze Awardees

must do an extra 6 months in either Physical Recreation or Skills or Service

Non-Silver

must Service do an

Awardees

extra 6 months in either Physical Recreation or Skills or

Adventurous Journey

2 days + 1 night 3 days + 2 nights 4 days + 3 nights

*The

Gold Award

has the additional requirement of 5 day / 4 night Residential Project.

The minimum time requirements for each Award level are expressed in months, during which there should be a regular commitment averaging at least one hour a week.

Duke of Edinburgh Bronze Award

Minimum Age:14 yrs

A certificate signed in facsimile by His Royal Highness The Duke of Edinburgh and a badge bearing The Duke of Edinburgh’s cypher in bronze.

3 months participation in each section All participants must do an extra 3 months in either Physical Recreation or Skills or Service 2 days + 1 night

 Service

 Skills

Physical Recreation

Adventurous Journey

Duke of Edinburgh

Duke of Edinburgh Silver Award

Minimum Age:15 yrs

A certificate signed in facsimile by His Royal Highness The Duke of Edinburgh and a badge bearing The Duke of Edinburgh’s cypher in silver on a green enamel background 6 months participation in each section Non-Bronze Awardees must do an extra 6 months in either Physical Recreation or Skills or Service 3 days + 2 nights

 Service

 Skills

 Physical Recreation

 Adventurous Journey

Duke of Edinburgh

Duke of Edinburgh Gold Award

Minimum Age:16 yrs

A certificate signed in facsimile by His Royal Highness The Duke of Edinburgh indicating that the recipient has attained the Gold Standard. Two types of badge are available: a guilt brooch bearing The Duke of Edinburgh’s cypher encircled by laurel leaves and surmounted by a crown, and a badge bearing The Duke of Edinburgh’s cypher in gold on a white background.

12 months participation in each section Non-Silver Awardees must do an extra 6 months in either Physical Recreation or Skills or Service

Service

Skills

Physical Recreation

4 days + 3 night

 Adventurous Journey

5 days + 4 nights

 Residential Project

Duke of Edinburgh

Duke of Edinburgh Project

This is an additional section that applies only to Gold Award participants and aims to broaden experience through involvement with others in a residential setting.

Requirements

You are required to undertake shared purposeful activity, away from your place of residence for a total period of no less than five days and four nights away, with people who are not your everyday companions.

Choosing your activity

 The following are examples of suitable residential activities:  coaching and activity courses  general training and adventure courses  youth leadership training courses  specific community tasks.

http://www.dukesaward.qld.gov.au

Duke of Edinburgh

Bronze Minimum Age: 14 yrs

Service

Silver Minimum Age: 15 yrs Gold Minimum Age: 15 yrs

The aim of the Service section is for you to develop a sense of community service and responsibility to others. There are three types of service that can be undertaken. The table below shows the options, examples and requirements for each level.

You have two options for your Service section and will need to meet the following requirements.

Option 1 Service with a substantial element of practical involvement

Participants are required to undergo appropriate briefing and undertake practical service.

Option 2 Training and practical service in a community-based organisation

Participants are required to undergo training and practical service.

Requirements

3 months participation 6 months participation 12 months participation

Compatible Venturer Award Badges

Full details http://www.dukesaward.qld.gov.au

Duke of Edinburgh

Skills

Bronze Minimum Age: 14 yrs Silver Minimum Age: 15 yrs Gold Minimum Age: 15 yrs

The skills section aims to encourage development of personal interests and practical skills within a wide range of practical, cultural and social activities.

As a participant, you have three choices. You can either:

 continue and progress an interest in an activity such as fishing, stamp collecting or playing a musical instrument  study a topic of personal interest such as fashion, relationships or money matters or  complete a definite task such as making simple pieces of furniture, building a boat or producing plays.

Requirements Compatible Venturer Award Badges

3 months participation 6 months participation 12 months participation

Level 1 Either Level 1 or 2 Level 2

Full details http://www.dukesaward.qld.gov.au

Duke of Edinburgh

Physical Recreation

Bronze Minimum Age: 14 yrs Silver Minimum Age: 15 yrs Gold Minimum Age: 15 yrs

The Physical Recreation section encourages physical recreation participation and improved performance.

Requirements

3 months participation 6 months participation 12 months participation

Compatible Venturer Award Badges

Level 2 Level 2 Level 2

Full details http://www.dukesaward.qld.gov.au

Duke of Edinburgh

Adventurous Journey

Bronze

Minimum Age: 14 yrs

Silver

Minimum Age: 15 years for direct entrants (14.5 years for Bronze Awardees)

Gold Minimum Age:

Minimum starting age: 16 years (15.5 years for Silver Awardees) The Adventurous Journey section offers you the opportunity to try an exciting venture with a specific purpose. It encourages a spirit of adventure and discovery in an unfamiliar environment.

There are three types of ventures within this section: An expedition An exploration is a venture which has journeying as its main component. The time is spent on route-finding, navigation travelling, pitching tents and striking camp. The journey can be done over land, in the air or on waterways.

involves some journeying (see expedition) but the main focus is on investigating or researching the purpose of the venture. Examples of explorations are natural, geographical or historical surveys and physical activities such as diving, caving or climbing.

An adventurous project is a venture which does not fall within the specified requirements for an expedition or exploration, but is of an equally or more demanding nature. To undertake an adventurous project you will need approval from the State Award Office. Such a project may still be of an expeditionary or exploratory nature.

Requirements

Two days and one night away plus at least one practice journey of equivalent standard.

Three days and two nights away plus at least one practice journey of equivalent standard. Four days and three nights away plus at least one practice journey of equivalent standard.

Compatible Venturer Award Badges

Level 1 Level 2 Level 2

Full details http://www.dukesaward.qld.gov.au

Duke of Edinburgh

So, how does it work?

Scouts Australia Queensland Branch has become a licensed operator by registering and paying an annual fee.

Any interested party may contact the Branch Commissioner for Venturer Scouts Queensland Branch via Branch Headquarters on 07 - 3870 7000 (leave a message) or email [email protected] to register interest. They will then be sent a Participant Application Form which must be completed and returned with payment of $40, The fee covers costs to do all three levels of the award. The cost covers registration, insurance, your record book, certificate and badge.

Each participant will then be forwarded a record book and a step by step guide to completing their Award.

This book is an important document and is used be the assessor and the State Award Office when the time comes to process the Award.

The participant must have their record book before they can start on the Award, as

no activities can be backdated

. Each section of the Award must be certified by an assessor who has an understanding of the activity completed. If, for example, a district/regional examiner is already in place for some areas of the Queen’s Scout Award, they should be able to nominate this person as their assessor.

They must complete all activities in one Award Level and have the level approved before they can progress to the next Award level.

When they have completed their Award, the record book should be submitted to Queensland Branch Headquarters for processing.

At a glance for each participant:

• Choose what you want to do for each section of this Award • Find a suitable assessor/instructor to monitor and record your activity • Apply to Scouts Australia Queensland Branch for approval • Begin your work on one or more sections at a time • As you complete each activity, ensure your record book has been filled in correctly and signed before you send it in.

• Send in any journey reports and your completed record book to Scouts Australia Queensland Branch to approve your Award

Why attempt this

when we already have the Queen’s Scout Award in place?

At Queensland Branch Headquarters like to give our youth members every opportunity to develop and grow from challenging and fun activities.

A lot of the Venturers friends are already attempting to do the D of E through school, so it is not unusual for such Venturers to also want to do D of E.

The natural place to go would be their Venturer Unit. Like the Queen’s Scout Award, D of E is widely recognized throughout the community and in the workplace.

It is a well know fact that if a job applicant has achieved either Award, they have the edge over their competitors.

Let’s get behind our youth and watch them thrive.

Bronze

Service

Skills

Physical Recreation

Adventurous Journey

Silver

Service

Skills

Physical Recreation

Adventurous Journey

Gold

Service *

Skills *

Physical Recreation *

Adventurous Journey

Residential Project

* Additional hours required

2

2

2

2

2

2