Transcript Ann Ware

THE COPYRIGHT LAW
and Fair Use Guidelines for
Educational Multimedia
COPYRIGHT LAW

Laws designed to protect intellectual property rights
and provide potential monetary rewards for
inventiveness and hard work.
 The
ease with which material can be copied, digitized,
manipulated, incorporated into a presentation and
delivered to a mass market has prompted a concern
about the adequacy of copyright laws as they apply to
the multimedia industry.
COPYRIGHT ACT OF 1976


Protects certain kinds of “original works of
authorship”—whether published or unpublished
Protects works “fixed in any tangible form of
expression”
THE COPYRIGHT LAW COVERS . . .

Literary works (books, poems, software)

Musical works, including any accompanying words

Dramatic works, including any accompanying music

Pantomimes and choreographic works

Pictorial, graphic, and sculptural works

Motion pictures and other audiovisual works

Sound recordings

Architectural works
DOES NOT COVER . . .

Ideas

Facts

Titles

Names

Short phrases

Blank forms
TRADEMARKS & COPYRIGHTS ARE DIFFERENT



A trademark is a name, symbol, or other device
identifying a product
Trademarks are not covered by the copyright law,
but by the Trademark Law
Trademarks are frequently marked with a
registered trademark symbol--®
 Example:
Coca Cola ®, Nike®
HOW DO I OBTAIN A COPYRIGHT?



You automatically own the copyright to any work
you create as soon as it is fixed in a tangible
medium.
You can indicate ownership by using the expression
“copyright by” or the © symbol.
You can register for ownership with the U.S.
Copyright office; this does provide you with
additional legal benefits.
EXCEPTION TO OWNERSHIP


In the case of works made for hire, the employer
and not the employee is considered to be the
author.
Section 101 of the copyright law defines a “work
made for hire” as:
A
work prepared by an employee within the scope of
his or her employment; or
 A work specially ordered or commissioned for use
RIGHTS OF THE OWNER

You have the right to:
Reproduce the work
 Distribute copies of the work
 Make a “derivative” work (make copies or changes
from the original)
 Publicly perform the work
 Put the work on public display


If you perform any of these tasks and are NOT the
copyright owner, you are infringing on their rights.

Example: copying software, sharing MP3 files,
photocopying, uploading materials to websites, etc.
WHAT OPTIONS DO WE HAVE?



Fair Use Guidelines for Educational Multimedia
Public Domain
Royalty-Free Products
FAIR USE GUIDELINES


Portions, or in some cases the entirety, of
copyrighted works may be used
Legitimate uses include “criticism, comment, news
reporting, teaching, scholarship, or research.”
FAIR USE FACTORS

For use to fall under the Fair Use guidelines, the
following factors must be considered:
 Purpose
and character of use—commercial or nonprofit educational purposes
 The nature of the copyrighted work
 The amount and substantiality of the portion used
 The effect of the use upon the potential market value of
the product
FAIR USE LIMITATIONS
Motion media
10% or 3 minutes, whichever is less
Text material
10% or 1000 words, whichever is less
Music
10% or 3 minutes, whichever is less
Photographs /
5 images per photographer/ artist; 10% or 15
images from a collective work
Illustrations
CREDIT YOUR SOURCES

“Educators and students are reminded to credit the
sources and display the copyright notice and
copyright ownership information . . . . ”
PUBLIC DOMAIN

Property rights that belong to the community at
large, are unprotected by copyright or patent, and
are subject to use by anyone
 You
should have documentation that the item is in public
domain before using it
 Anything
published before 1923
 Anything created by the U.S. Federal Government
Public domain is not the same as freeware or shareware:
•Freeware: software that is provided without a charge
•Shareware: copyrighted software that is available free of charge on
a trial basis
ROYALTY-FREE



Prepared material that can be used—legally—
without paying a fee to the artist, publishing
company, etc.
Some royalty-free material is available at no cost;
however, most material must be purchased.
Royalty-free doesn’t necessarily mean FREE—you
may have to pay for it.
REMEMBER . . .

Credit your sources!

When you create a work, you own the rights to that work.

Creating projects for the classroom is not necessarily the
same as creating projects for competition—know the
guidelines.
REMEMBER . . .



It is permissible to download limited amounts of material
for use in a student project, but you can’t download
material from one web site and post it to yours.
Know that royalty-free doesn’t mean unlimited rights—but
it does expand your options
There is a difference in personal use, educational use, and
the workplace.