Transcript Ann Ware
THE COPYRIGHT LAW
and Fair Use Guidelines for
Educational Multimedia
COPYRIGHT LAW
Laws designed to protect intellectual property rights
and provide potential monetary rewards for
inventiveness and hard work.
The
ease with which material can be copied, digitized,
manipulated, incorporated into a presentation and
delivered to a mass market has prompted a concern
about the adequacy of copyright laws as they apply to
the multimedia industry.
COPYRIGHT ACT OF 1976
Protects certain kinds of “original works of
authorship”—whether published or unpublished
Protects works “fixed in any tangible form of
expression”
THE COPYRIGHT LAW COVERS . . .
Literary works (books, poems, software)
Musical works, including any accompanying words
Dramatic works, including any accompanying music
Pantomimes and choreographic works
Pictorial, graphic, and sculptural works
Motion pictures and other audiovisual works
Sound recordings
Architectural works
DOES NOT COVER . . .
Ideas
Facts
Titles
Names
Short phrases
Blank forms
TRADEMARKS & COPYRIGHTS ARE DIFFERENT
A trademark is a name, symbol, or other device
identifying a product
Trademarks are not covered by the copyright law,
but by the Trademark Law
Trademarks are frequently marked with a
registered trademark symbol--®
Example:
Coca Cola ®, Nike®
HOW DO I OBTAIN A COPYRIGHT?
You automatically own the copyright to any work
you create as soon as it is fixed in a tangible
medium.
You can indicate ownership by using the expression
“copyright by” or the © symbol.
You can register for ownership with the U.S.
Copyright office; this does provide you with
additional legal benefits.
EXCEPTION TO OWNERSHIP
In the case of works made for hire, the employer
and not the employee is considered to be the
author.
Section 101 of the copyright law defines a “work
made for hire” as:
A
work prepared by an employee within the scope of
his or her employment; or
A work specially ordered or commissioned for use
RIGHTS OF THE OWNER
You have the right to:
Reproduce the work
Distribute copies of the work
Make a “derivative” work (make copies or changes
from the original)
Publicly perform the work
Put the work on public display
If you perform any of these tasks and are NOT the
copyright owner, you are infringing on their rights.
Example: copying software, sharing MP3 files,
photocopying, uploading materials to websites, etc.
WHAT OPTIONS DO WE HAVE?
Fair Use Guidelines for Educational Multimedia
Public Domain
Royalty-Free Products
FAIR USE GUIDELINES
Portions, or in some cases the entirety, of
copyrighted works may be used
Legitimate uses include “criticism, comment, news
reporting, teaching, scholarship, or research.”
FAIR USE FACTORS
For use to fall under the Fair Use guidelines, the
following factors must be considered:
Purpose
and character of use—commercial or nonprofit educational purposes
The nature of the copyrighted work
The amount and substantiality of the portion used
The effect of the use upon the potential market value of
the product
FAIR USE LIMITATIONS
Motion media
10% or 3 minutes, whichever is less
Text material
10% or 1000 words, whichever is less
Music
10% or 3 minutes, whichever is less
Photographs /
5 images per photographer/ artist; 10% or 15
images from a collective work
Illustrations
CREDIT YOUR SOURCES
“Educators and students are reminded to credit the
sources and display the copyright notice and
copyright ownership information . . . . ”
PUBLIC DOMAIN
Property rights that belong to the community at
large, are unprotected by copyright or patent, and
are subject to use by anyone
You
should have documentation that the item is in public
domain before using it
Anything
published before 1923
Anything created by the U.S. Federal Government
Public domain is not the same as freeware or shareware:
•Freeware: software that is provided without a charge
•Shareware: copyrighted software that is available free of charge on
a trial basis
ROYALTY-FREE
Prepared material that can be used—legally—
without paying a fee to the artist, publishing
company, etc.
Some royalty-free material is available at no cost;
however, most material must be purchased.
Royalty-free doesn’t necessarily mean FREE—you
may have to pay for it.
REMEMBER . . .
Credit your sources!
When you create a work, you own the rights to that work.
Creating projects for the classroom is not necessarily the
same as creating projects for competition—know the
guidelines.
REMEMBER . . .
It is permissible to download limited amounts of material
for use in a student project, but you can’t download
material from one web site and post it to yours.
Know that royalty-free doesn’t mean unlimited rights—but
it does expand your options
There is a difference in personal use, educational use, and
the workplace.