Transcript Document

VS
WIN!
TURNOVERS
150+ YDS
RUSHING
COMPLETION
% (60%)
8 YDS PER
PASS ATTEMPT
1 SACK OR
LESS
3RD DOWN
CONV. (45%)
SHORT YDG
(75%)
NO DRIVE
ENDING
PENALTIES
5 BIG PLAYS
(20+ YDS)
RED ZONE
(100%)
PIRATE YARDS
(100+)
OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE
2
1
0
1
2
80
8% WIN
5
3
2
2
4
80 20% LOSE
DISPLACED 21 FORMATIONS
Y
Y
X
X
Z
Z
FB
FB
RB
RB
Bandit Rt
Bandit Lt
Y
Z
*21L = Lightning (2 TB's)
*All Formations can be 21 or 21L
X
Y
X
FB
Z
RB
RB
Trips Left
Trey Rt
Y
X
TB
Z
Z
Twins Lt Ace
Y
Wide Rt Over
TB
RB
Y
X
Z
RB
Wide Lt Over
X
FB
TB
RB
Y
TB
Twins Rt Ace
Z
RB
X
12 PERSONNEL FORMATIONS
Y
A
A
Z
X
Z
RB
RB
Tech Rt
Tech Lt
Y
X
Y
X
A
A
Y
Z
Z
RB
RB
Tech Twins Lt
Tech Twins Rt
Y
Y
X
X
A
A
Z
Tech Wing Rt
Tech Wing Lt
Y
Y
X
X
A
RB
Tech Wing Rt Over
Tech Wing Lt Over
Y
A
Z
A
X
Y
X
RB
Z
RB
Trouble Rt
Trouble Lt
Y
Z
X
A
Y
X
A
RB
Bandit Rt
Bandit Lt
Y
X
A
Z
RB
Y
X
A
RB
Trips Rt
Trips Lt
Z
Y
X
Y
Z
RB
Trey Rt
Z
RB
X
RB
Trey Lt
A
Z
Z
RB
A
Z
RB
RB
Z
X
A
DAY THREE
RUNS
19/18 BOLO
S
M
L
N
W
SS
E
T
S
M
N
L
E
T
19 BOLO
M
S
E
W
S
T
18 BOLO
Y
# 3 Unless Weak Then # 4
Playside
Tackle
On
Playside
Guard
On/Inside
Center
On/Over/WLB
Backside
Big vs. Red/WLB
Guard
Backside
# 2 Unless Weak Then # 3
Tackle
QB
Toss Ball to TB (Down Hill) and Boot Out Opposite.
FB
Lead Step With Near Foot. Look To Block WILL LB'er.
RB
Timer Step Stretch Ball With Speed.
X
Push Crack
Z
Push Crack
W
M
P
N
19 BOLO
E
N
T
L
18 BOLO
18/19 BOLO (17/16)
S
M
W
L
N
T
W
E
S
M
N
L
T
E
18 BOLO
M
S
E
M
P
N
18 BOLO
W
S
T
19 BOLO
Y
On
Playside
Tackle
On/Inside
Playside
Guard
On/Inside
Center
On/WLB
Backside
Big vs. Red/WLB
Guard
Backside
Big vs. Red/On
Tackle
QB
Toss Ball to TB (Down Hill) and Boot Out Opposite.
FB
Lead Step With Near Foot. Look to Block 1st LB In Box
RB
Timer Step: Stretch Ball With Speed
X
Push Crack
Z
Push Crack
E
W
N
T
L
19 BOLO
16/17 BULLDOG (Tech Wing Motion)
S
M
W
L
N
T
W
SS
E
S
M
T
N
L
E
A
A
36 BULLDOG
M
S
E
M
W
P
N
36 BULLDOG
S
T
E
W
N
T
L
A
A
37 BULLDOG
Y
Zone # 3
Playside
Tackle
Zone # 2
Playside
Guard
Zone # 1
Center
Zone 0 Auto Front Call Unless Middle
Backside
Big vs. Red/Inside
Guard
Backside
Big vs. Red/On
Tackle
QB
Open Playside @ 4/8 O'Clock Angle. Setup For Pass After Handoff.
A
Block Will
RB
35/34 Footwork & Read
X
Push Crack
Z
Push Crack
37 BULLDOG
34/35 BELLY
S
M
W
L
N
W
SS
E
T
S
M
N
L
T
E
34 BELLY
M
S
E
M
P
N
34 BELLY
W
S
T
E
W
N
T
35 BELLY
Y
# 3 Zone
Playside
Tackle
# 2 Zone
Playside
Guard
# 1 Zone
Center
0 Zone
Backside
# 1 Zone
Guard
Backside
# 2 Zone
Tackle
QB
Open Play Side @ 4/8 O'CLock Angle. Setup For Pass After Handoff.
FB
Lead Step and Roll at Tail of Tackle - Read Block On 1st DL On or
Outside Tackle
RB
Fake toss opposite of call.
X
Push Crack For Safety
Z
Push Crack For Safey
L
35 BELLY
6/7 SHOVEL
S
M
W
L
N
T
TB
W
SS
E
N
L
FB
S
M
T
E
FB
TB
6 SHOVEL
6 SHOVEL
M
S
E
M
P
N
FB
W
S
T
TB
C Gap/ARC # 4
Playside
Tackle
Inside Unless Hard Then On
Playside
Guard
Inside Unless Hard Then On
Center
Backside/On
Backside
Pull P.S. LB'er
Guard
Backside
Jab & Cut
Tackle
QB
3 Steps, Pitch or Keep
FB
Block Force Defender
RB
Up Step Get Into Relationship With Pulling Guard
X
Push Crack
Z
Push Crack
N
FB
7 SHOVEL
Y
E
W
T
L
TB
7 SHOVEL
7/6 SHOVEL (OPTION)
M
L
S
N
T
TB
W
SS
E
N
L
FB
S
M
T
FB
TB
7 SHOVEL OPTION
S
E
N
FB
M
S
T
TB
C Gap
Playside
Tackle
Inside Unless Hard Then On
Playside
Guard
Inside Unless Hard Then On
Center
Backside/On
Backside
Pull P.S. LB'er
Guard
Backside
Jab & Cut
Tackle
QB
3 Steps Pitch or Keep
FB
Up Step Get Into Relationship With Pulling Guard
RB
Block Force Defender
X
Push Crack
Z
Push Crack
E
W
N
FB
6 SHOVEL OPTION
Y
7 SHOVEL OPTION
P
M
E
T
L
TB
6 SHOVEL OPTION
DAY ONE
PROTECTIONS
72/73 (5-Man Scat Protection)
M
W
L
S
N
T
W
SS
E
M
T
N
L
S
E
72
T
N
E
L
S
72
Y
Playside
Tackle
Run Route Called
Big vs. Red / On; Auto Alert
Playside
Big vs. Red / Inside; Auto Alert
Guard
Center
Middle to B. S. LB'er; Auto Alert Playside
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
5 or 7 Step Scat Protection. Hot Off 2 Strong and 1 Weak
FB/B
Free Release (5 Man Pro)
RB
Free Release (5 Man Pro)
X
Run Route Called
Z
Run Route Called
M
W
M
P
W
72
T
N
E
S
73
372/373 (5-Man Scat/3 Step Drop)
M
W
W
S
M
S
SS
L
N
T
E
N
L
T
E
372
372
P
W
T
N
E
L
S
372
TE
Route Called
Playside
Tackle
Aggressive Big vs. Red / On; Auto Alert
Playside
Guard
Aggressive Big vs. Red / Inside; Auto Alert
Center
Aggressive Middle to B.S. LB'er; Auto Alert Playside
Backside
Aggressive Big vs. Red / Inside
Guard
Backside
Aggressive Big vs. Red / On
Tackle
QB
3 Step Scat Protection. Hot Off 2 Strong and 1 Weak
FB
Free Release (5 Man Pro)
RB
Free Release (5 Man Pro)
X
Run Route Called
Z
Run Route Called
M
W
M
T
N
E
S
373
VS
WIN!
TURNOVERS
150+ YDS
RUSHING
COMPLETION
% (60%)
8 YDS PER
PASS ATTEMPT
1 SACK OR
LESS
3RD DOWN
CONV. (45%)
SHORT YDG
(75%)
NO DRIVE
ENDING
PENALTIES
5 BIG PLAYS
(20+ YDS)
RED ZONE
(100%)
PIRATE YARDS
(100+)
OFFENSIVE PENALITIES SACKS TURNOVERS-FUMBLES TURNOVERS-INT'S DROP BALLS TOTAL PLAYS %TOTAL WIN/LOSE
2
1
0
1
2
80
8% WIN
5
3
2
2
4
80 20% LOSE
11 PERSONNEL FORMATIONS
Y
X
Z
B
Y
X
Z
B
RB
RB
Bandit Rt
Bandit Lt
Y
X
Y
X
B
Z
B
RB
RB
Trips Lt
Trips Rt
Y
B
Z
X
Y
X
Z
Z
RB
B
RB
Trey Lt
Trey Rt
Y
X
Z
X
Y
B
B
Z
RB
RB
Bandit Lt Near
Bandit Rt Near
Y
X
Z
X
Y
B
B
Z
RB
RB
Bandit Rt Far
Bandit Lt Far
Y
X
B
Y
X
Z
Z
RB
RB
B-Over Lt
B-Over Rt
X
Y
Z
X
Y
B
B
RB
Posse Lt
B
TB
Posse Rt
Z
21 PERSONNEL FORMATIONS
Y
X
FB
TB
Left Close
X
Z
Z
(X and Z, 4 yd split)
Y
Y
FB
TB
Right Close
X
X
Z
TB
Y
Z
(X and Z, 1 yd split)
Over Right Tight
X
FB
TB
(X and Z, 1 yd split)
Y
X
FB
FB
TB
Posse Lt
Y
Z
FB
Over Left Tight
(X and Z, 4 yd split)
TB
Posse Rt
Z
* Y is a Wide Receiver
20 PERSONNEL FORMATIONS
X
Y
Z
FB
X
Y
FB
TB
Posse Lt
(SLOT)
Posse Rt
TB
Z
10 PERSONNEL FORMATIONS (QUADS)
Y
X
Y
X
B
Z
Z
B
RB
RB
Bandit Rt
Bandit Lt
X
Y
Z
X
Y
B
B
RB
Trips Lt
RB
Trips Rt
Y
X
Y
X
Z
B
Z
RB
B
RB
Trey Lt
Trey Rt
Y
Z
Z
X
B
Y
RB
B
RB
Empty Lt
Empty Rt
Y
X
Z
B
Bandit Lt Over (B-Lt Over)
Z
Y
X
Z
B
RB
Bandit Rt Over (B-Lt Over)
X
Y
Posse Lt
X
RB
X
Y
B
B
RB
RB
Posse Rt
Z
Z
DAY TWO
RUNS
19/18 TRAIN
Z
N
L
X
S
M
W
W
SS
T
E
N
L
Z
S
M
T
E
X
19 TRAIN
19 TRAIN
M
S
E
M
P
N
W
S
T
X
E
N
T
L
X
Z
18 TRAIN
Y
W
Zone P.S. Gap
Playside
Tackle
Pull Block Alley Unless Hard Then On
Playside
Guard
Zone P.S. Gap
Center
Zone P.S. Gap
Backside
Zone P.S. Gap
Guard
Backside
Zone P.S. Gap
Tackle
QB
Toss Ball to RB, Boot Out Opposite.
FB
Block Support
RB
Run 19/18 Footwork. Show Wide. Try to Circle the Defense.
X
Block First Defender Off The Ball Inside
Z
Block First Defender On The End Of Line
Z
18 TRAIN
18/19 TRUCK
S
M
W
L
N
W
SS
T
E
S
T
N
L
Y
FB
M
E
Y
Z
FB
18 TRUCK
M
S
E
P
N
W
T
18 TRUCK
E
FB
19 TRUCK
Y
To: Pin EMOL Away: Zone P.S. Gap
Playside
Tackle
Pull Block Alley Unless Hard Then On
Playside
Guard
Zone P.S. Gap
Center
Zone P.S. Gap
Backside
Zone P.S. Gap
Guard
Backside
Zone P.S. Gap
Tackle
QB
W
M
S
N
T
L
Y
Z FB
Y
Z
Z
Toss to RB and Boot Out Opposite.
FB/B/A
Block Alley
RB
Run 18/19 Footwork. Show Wide. Try to Circle the Defense.
X
Backside Cut Off
Z
Block First Defender Off the Ball Inside
19 TRUCK
34/35 BASE
S
M
W
L
N
T
W
SS
E
S
M
T
N
L
E
34
M
S
E
M
P
N
34
W
S
T
E
W
N
T
35
Y
Zone # 3
Playside
Tackle
Zone # 2
Playside
Guard
Zone # 1
Center
Zone 0
Backside
Zone # 1
Guard
Backside
Zone # 2
Tackle
QB
Open Playside @ 4/8 O'Clock Angle. Boot Opposite After Handoff.
FB/B
Block OLB TO Your Side.
RB
Lead Step and Roll at the Tail of the Tackle. Read Block On 1st DL On or
Outside Tackle
X
Push Crack
Z
Push Crack
L
35
35/34 BASE STAY (BUBBLE/AUBURN)
M
L
S
N
T
W
SS
E
S
M
N
L
T
E
35
M
S
E
M
P
N
35
W
S
T
E
W
N
T
34
Y
Cut Inside Leg
Playside
Tackle
Zone # 2
Playside
Guard
Zone # 1
Center
Zone 0 Auto Front Call Unless Middle Front to Y
Backside
Zone # 1
Guard
Backside
Zone # 2
Tackle
QB
Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick
and Get Rid Of It.
FB/B
Block OLB To Your Side
RB
34/35 Footwork & Read
X
Push Crack Unless Auburn is Called
L
34
35/34 BASE STAY (BUBBLE/AUBURN)
M
L
S
N
T
W
SS
E
S
M
N
L
T
E
35
M
S
E
M
P
N
35
W
S
T
E
W
N
T
34
Y
Cut Inside Leg
Playside
Tackle
Zone # 2
Playside
Guard
Zone # 1
Center
Zone 0 Auto Front Call Unless Middle Front to Y
Backside
Zone # 1
Guard
Backside
Zone # 2
Tackle
QB
Open Playside and Handoff. If Throwing Bubble or Auburn, Fake Quick
and Get Rid Of It.
FB/B
Block OLB To Your Side
RB
34/35 Footwork & Read
X
Push Crack Unless Auburn is Called
Z
Push Crack Unless Auburn is Called
L
34
36/37 0
S
M
W
L
N
T
W
E
S
M
N
L
T
E
36 "O"
M
S
E
M
P
N
36 "O"
W
S
T
E
W
N
T
37 "O"
Y
C Gap/On
Playside
Tackle
Inside Unless Hard Then On
Playside
Guard
Inside Unless Hard Then On
Center
Backside/On
Backside
Pull For Sam
Guard
Backside
Jab & Cut
Tackle
QB
Reverse Out, Hand to RB Straight Back and Setup For Pass
FB/B
Block OLB To Your Side
RB
Jab Step Away Give Guard Time For Block. Mesh With QB Read Block of
Guard
X
Push Crack
Z
Push Crack
L
37 "O"
PANTHER 32/33
S
M
W
L
N
T
W
SS
E
S
M
T
N
L
E
PANTHER 32
M
S
E
M
P
N
PANTHER 32
W
S
T
E
W
N
PANTHER 33
Y
Sam
Playside
Tackle
Big vs. Red/On
Playside
Guard
Big vs. Red/Inside
Center
On/Over/WLB Alert B.S.T.
Backside
Big vs. Red/Inside
Guard
Backside
Big vs. Red/On Sift to Alert
Tackle
QB
Show Pass For 1st and 2nd Steps, Hand to RB and Setup For Pass.
FB/B
Block OLB To Your Side.
RB
Slide Step to Call Then Attack L.O.S.
X
Push Crack
Z
Push Crack
T
L
PANTHER 33
37/36 'T'
S
M
N
L
T
W
SS
E
S
M
T
N
L
E
37 "T"
T
W
M
P
W
37 "T"
N
E
L
S
T
M
N
36 "T"
Y
To: On Unless Weak Then # 4
Playside
Tackle
Big vs. Red/On Possible: Tulsa
Playside
Guard
Big vs. Red/Inside
Center
On/WLB No TE Add Over
Away: C Gap/On
Backside
Big vs. Red/WLB
Guard
Backside
Pull For P.S. LB'er
Tackle
QB
Open Opposite Play Side, Handoff Underneath to RB and Setup For Pass.
FB/B
Block OLB To Your Side
RB
Shuffle Step Away Give Tackle Time For Block. Mesh With QB. Read
Tackle Block
X
Push Crack
Z
Push Crack
E
S
36 "T"
16/17 WHAM O PITCH @ 9/8
S
M
W
L
N
T
W
SS
E
S
M
N
L
T
16 WHAM 0 PITCH @ 9
M
S
E
16 WHAM 0 PITCH @ 9
M
P
W
N
T
S
E
W
N
T
17 WHAM O PITCH @ 8
Y
C Gap/On
Playside
Tackle
Inside Unless Hard Then On
Playside
Guard
Inside Unless Hard Then On
Center
Backside/On
Backside
Pull P.S. LB'er Unless Middle
Guard
Backside
Zone and Pin LB'er
Tackle
QB
Open Like Wham-O Strong, Take 1st 2 Steps and Pitch Opposite to TB.
FB
Block Like 16/17 Wham O
RB
Jab Step To Call. Catch Pitch Away. Look To Circle Defense
X
Push Crack
Z
Push Crack
E
L
17 WHAM O PITCH @ 8
DAY TWO
PROTECTIONS
60 PROTECTION (1 Back Max Protection)
L
N
T
T
SS
E
W
N
M
N
L
E
S
L
T
#2
Playside
Guard
#1
Center
Mike
N
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
5 or 7 Step Drop Based On Route Called. Alert Secondary Pressure.
FB/B
Free Release Run Route Called
RB
Block Will LB'er to Scan # 4 Strong (Search Light). No Pressure Run
Checkdown (7 Man Pro).
X
Run Route Called
Z
Run Route Called
E
M
# 3 Unless He Drops, Then Checkdown @ 4-5 Yards
Playside
Tackle
S
T
W
M
P
W
Y
S
M
W
E
S
34/35 CHILI PASS
S
M
W
L
SS
N
T
T
Y
#3
Playside
Tackle
#2
Playside
Guard
#1
Center
Mike
M
N
L
N
E
S
L
T
N
Backside
Big vs. Red / On
Tackle
FB/B/A
RB
Open Play-Side, Fake To RB and Roll Back Behind Center. Like 60
Protection As Far As Blocking Assignments
Run Route Called
Good 34/35 Fake - Block Will LB'er to Scan. No Pressure Run Route
X
Run Route Called
Z
Run Route Called
E
M
Backside
Big vs. Red / Inside
Guard
QB
S
T
W
M
P
W
E
W
E
S
2/3 JET
M
W
L
S
N
W
SS
T
E
S
M
N
L
T
E
2-JET
2-JET
S
E
M
P
M
N
W
S
T
E
W
N
T
3-JET
TE
Playside
Tackle
Run Route Called
Big vs. Red / On
Playside
Big vs. Red / Inside
Guard
Center
WOLB to $
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
5 or 7 Step Drop Based On Route Called. Alert Strong/Weak Dog and
Secondary Pressure.
FB/B
Run Route Called
RB
Double Read: Inside LB'er Out (OLB / SS) - (6 Man Pro)
X
Run Route Called
Z
Run Route Called
L
3-JET
2/3 JET CHECK (7-Man Max Pro)
N
L
T
SS
E
T
N
M
W
N
L
E
S
L
T
# 3, If He Drops Run Checkdown @ 4-5 Yards
Playside
Tackle
#2
Playside
Guard
Big vs. Red/Inside
Center
WOLB to $
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
5 or 7 Step Drop Based On Route Called. 7-Man Protection Alert
Secondary Pressure.
FB/B
Run Route Called
RB
Mike to Scan # 4 Strong
X
Run Route Called
Z
Run Route Called
S
T
E
M
W
M
P
W
Y
S
M
W
N
E
S
200/300 JET
M
W
L
S
N
W
SS
T
E
S
M
N
L
T
E
200 JET
200 JET
M
S
E
M
P
N
W
S
T
300 JET
Y
Run Route Called
Playside
Tackle
Aggressive Big vs. Red / On
Playside
Guard
Aggressive Big vs. Red / Inside
Center
Aggressive WOLB to $
Backside
Aggressive Big vs. Red / Inside
Guard
Backside
Aggressive Big vs. Red / On
Tackle
QB
3-Step Drop. 3-Step 2/3 Jet Protection.
FB/B
Run Route Called
RB
Agressive Insert Call Side
X
Run Route Called
Z
Run Route Called
E
W
N
T
L
300 JET
2/3 MIKE (6-Man Mike Protection)
M
S
W
L
T
N
P
W
T
E
Y
Run Route Called
Playside
Tackle
Big vs. Red / On
S
L
Playside
Big vs. Red / Inside
Guard
Center
Mike to WLB
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
FB/B
RB
5 or 7 Step Drop. Alert Saw Dog and Seconday Pressure.
Run Route Called
Double Read: Sam To Will - (6 Man Pro)
X
Run Route Called
Z
Run Route Called
T
E
M
W
E
S
T
N
L
M
N
M
W
SS
N
E
S
200/300 JET CHECK (7-Man Max Pro)
N
L
T
SS
E
T
N
M
W
N
L
E
S
L
T
S
T
N
Agressive. # 3, If He Drops Run Checkdown @ 4-5 Yards
Playside
Tackle
Agressive. # 2
Playside
Guard
Agressive. Big vs. Red/Inside
Center
Agressive. WOLB to $
Backside
Agressive. Big vs. Red / Inside
Guard
Backside
Agressive. Big vs Red / On
Tackle
QB
3 Step Drop Based On Route Called. 7-Man Protection Alert Secondary
Pressure.
FB/B
Run Route Called
RB
Mike to Scan # 4 Strong
X
Run Route Called
Z
Run Route Called
E
M
W
M
P
W
Y
S
M
W
E
S
F-16/17 BOOT LT/RT
S
M
W
L
N
T
Y
E
T
W
N
N
T
W
E
S
L
S
M
L
M
P
W
SS
T
M
N
Run Route Called
Playside
Tackle
# 2 Zone
Playside
Guard
# 1 Zone
Center
0 Zone
Backside
# 1 Zone
Guard
Backside
# 2 Zone
Tackle
QB
Good F-16/17 Fake. Plant, Get Around and Boot Outside Pocket
FB
Cut Off Outside Tackle
RB
Lead Step and Roll at Tail of Takle - Read Block On 1st DL On or Outside
Tackle
X
Push Crack For Safety
Z
Push Crack For Safey
E
E
S
TEXAS LT/RT
M
L
S
N
T
E
T
N
T
N
W
E
L
S
Y
Set Set Cut
Playside
Tackle
Set Set Cut
Playside
Guard
Set Set Cut/You Me
Center
Set Set Cut/You Me P.S.G Flat/Alley No Count
Flat/Alley
No Count
Backside
Set Set Cut
Guard
Backside
Set Set Cut
Tackle
QB
5-Step With Eyes Downfield, Throw Swing Screen To RB
FB/B
Show Wide- Look To Block Support
Crack 1st LB Inside Box
RB
Wide Route. Free Release. Look Quick
X
Crack The Defender Over Top Of The # 2 WR
Z
Crack First LB Inside Box
S
M
L
M
P
W
W
SS
T
E
M
N
E
S
RADAR/LASER
M
L
S
N
T
N
T
N
L
W
E
Y
To: Flat Alley
Playside
Tackle
Set Set Cut
Playside
Guard
Punch Alley/P.S. LB'er
Center
Punch P.S. LB'er
S
L
T
Away: Middle To B.S. LB'er
Backside
Punch To Peel
Guard
Backside
Set Set Cut
Tackle
QB
Throw Quick Screen ASAP TO Widest Receiver To Playside.
FB/B
Block Most Dangerous, Corner To Nickel
RB
Flare Away From Call
X
2 Steps Up 2 Back Catch the Ball Look For Green Grass
Z
Block The Guy Over The WR, Running The Screen
S
M
M
P
W
E
T
W
SS
E
M
N
E
S
DAY TWO
ROUTES
QB- set on safety play steamer off
safetyor play2 on 1 to checkdown
vs cover 2
- 4 VERTICALS, WILL ALWAYS
NOTIFY WHO HAS THE BREAK
- 5 STEP DROP
"STEAMERS"
21
11
X
Y
B
Y
Z
X
Z
FB
TB
RB
Lt Over Liz 2- Jet Steamers- Y
Bandit Rt 3- Jet Steamers- B
11
11
Y
Z
B
X
5
X
RB
RB
Trey Lt X- Close Rip 73 Steamers- X
Y-Spot
12
A
Y
Z
Y
B
X
RB
Tech Twins Rt Liz 72 Steamers- A
Y- Spot
Bandit Rt 3- Jet Steamers- Y
Z
- VERTICALS W/ #3 WORKING TO
OPPOSITE SEAM
-WILL DECLARE BENDER
"WAHOO STEAMERS"
QB- play inside seams to
checkdowns unless cover 1
21
11
Y
X
Z
Y
X
FB
RB
B
Z
RB
Trips Rt 3- Mike Wahoo Steamers- B
Trey Rt 3- Jet Wahoo Steamers- Z
11
10
Y
X
Z
Z
FB
B
Y
X
RB
TB
Rt Z-Close Rip 3- Jet Wahoo Steamers- Z
21
Trips Lt 2- Jet Wahoo Steamers- B
12
FB
Z
Y
X
RB
Trey Lt X- Close Rip 73 Wahoo
Steamers- Z X- Spot
A
Y
Z
X
RB
Tech Twins Rt 3-Mike Wahoo Steamers- Z
"HOKIE" (7-Semi)
21
QB- play awayfromMike
X
Y
FB
5
Z
- Hitch by # 2, short settle post by
- QB play off mike
10
QB- play awayfromMike
Y
Z
5
TB
B
X
RB
Bandit Rt Flex 2-Mike Hokie
Bandit Lt 3- Jet Hokie
11
Y
X
Z
5
B
X
TB
Y
5
FB
RB
Trey Rt 3- Jet Hokie X- Utah
11
X
B
Y
5
Z
RB
Bandit Rt Flex 3- Mike Hokie
Empty Right 72 Hokie Y- Spot
Z
- "TRIANGLE" READ FOR QB. PLAY
DRIVE TO 6 ROUTE TO CHECKDOWN
"DRIVE"
11
11
X
Y
B
X
Z
Y
B
Z
RB
* Drive runner will sit down or continue based on coverage
RB
* Drive runner will sit down or continue based on coverage
Bandit Rt Close 3- Jet X- Drive
Bandit Rt Zip 2- Jet Z- Drive
11
21
Z
Y
X
FB
TB
* Drive runner will sit down or continue based on coverage
X
B
Z
RB
* Drive runner will sit down or continue based on coverage
Split Lt Zip 3- Jet Z- Drive (HB Corner)
12
Y
Trips Rt 2- Jet B- Drive Z- Mills
21
A
Y
Z
X
RB
* Drive runner will sit down or continue based on coverage
Tech Wing Lt Over 3- Jet A- Drive
Y
FB
Z
X
TB
* Drive runner will sit down or continue based on coverage
Devil Lt Over Close Liz 2-Jet X- Drive
"X- INDIVIDUALS WITH SPACING"
21
11
QB- PlayX to Y to Z to Flat
5
5
5
3
X
FB
Y
5
3
Z
Z
Y
X
B
RB
TB
Posse Rt 200 Jet X- Slant W/ Spacing
21
Posse Lt 300 Jet X- Houston W/ Spacing
21
5
5
3
X
FB
Y
Z
TB
10
5
Y
FB
Z
TB
Zip to Posse Rt 200 Jet X- Omaha W/
Spacing
3
Y
X
5
X
B
Z
RB
Zoom to Posse Lt 300 Jet X Sluggo
W/ Spacing
Duke Rt Zip 200 Jet X- Slant W/ Spacing
- OUTSIDE RECEIVER SLANTS
WITH HITCHES INSIDE
- USUALLY OUT OF TRIPS/TREY
- # 3 RECEIVER RUNS SPOT OVER BAL
QB- play X to Y unless pressed over # 2
receiver strong. If pressed # 2 play Z to Y
"DETROIT"
10
11
X
Y
B
Y
X
Z
Z
FB
TB
RB
Trips Rt Lucky Detroit (Y- Spot)
Bandit Rt 200 Jet Detroit
11
12
B
Z
X
Y
RB
Trey Lt Lucky Detroit (Y- Spot)
Y
A
Z
X
RB
Tech Twins Rt Ricky Detroit (Y- Spot)
-SHALLOW CROSS RUNNER MUST SIT DOWN @ GHOST
TIGHT END AREA OR CONTINUE ON WITH CHIN ON SHOULDE
-SHALLOW CROSS RUNNER SHOULD BE IN CLOSE POSITION
-CAN RUN ANY ROUTE COMBO ON OTHER SIDE
"SHALLOW CROSS"
20
21
Y
X
Y
X
Z
FB
Z
FB
TB
TB
Devil Rt 3- Jet Mills X- Shallow Cross
(FB- Corner)
Devil (Slot) Rt 15 Pass Fork X- Shallow
Cross
11
11
Y
X
Z
RB
Trey Rt X- Close Liz 72 Wahoo
Steamers Z (X- Shallow Cross)
B
X
Y
B
RB
Bandit Rt Zip 2- Jet Righty Z- Shallow
Cross
Z
"SLUGGO SEAM"
QB- Pump slant, throwsluggo if he wins,
11 otherwise reset and throwseamto checkdown
Y
X
B
- SLANT & GO BY SINGLE RECEIVER
- SEAM BY # 2 RECEIVER STRONG, CAN
CONVERT TO COVER 2 POST VS 2
DEEP
21
Z
FB
Z
Y
RB
X
TB
Trips Rt 2- Jet Check X-Sluggo B- Seam
Trey Lt 3- Jet Check X- Sluggo Z- Seam
21
12
Y
TB
Z
X
FB
21
FB
A
Z
RB
Twins Rt Ace 2- Jet Check HB Sluggo ZSeam
Z
Y
X
Y
X
TB
Trips Lt 3- Jet Check X- Sluggo FB- Seam
Tech Trips Rt 2- Jet Check X- Sluggo ASeam
- HOKIE STRONG, GATOR WEAK WITH
# 3 RUNNING THRU THE MIDDLE
"COWBOY SEMI"
QB- Playstrong vs 2 deep. Best side
based on rotation vs single high.
21
21
Y
X
Z
FB
5
Z
FB
Y
5
TB
X
TB
Trips Rt Far 73 Cowboy Semi
11
Empty Lt 72 Cowboy Semi
10
X
5
Y
B
Z
Z
B
Y
RB
RB
Trey Rt Far 73 Cowboy Semi
12
X
Y
5
A
Z
RB
Tech Trips Rt Far 73 Cowboy Semi
Empty Lt Gun 72 Cowboy Semi
X
"RAIDER SEMI"
QB- Playweakvs 2 deep.
Play strong vs single high.
21
- OPPOSITE OF COWBOY
- TRIPS SIDE RUNS GATOR, WEAK SIDE
RUNS HOKIE WITH # 3 STILL CLEARIN
THRU
11
X
Y
TB
Z
FB
Z
Y
5
B
RB
Bandit Lt 73 Raider Semi
Empty Rt Gun 73 Raider Semi
11
Z
B
Y
5
Empty Lt 72 Raider Semi
RB
X
X
"GATOR" (5- SEMI)
- OUTSIDE RECEIVER 12 YD CURL
- INSSIDE RECEIVER 6 YD FLAT
- QB 5- STEP DROP
QB
playawayfromsafety11
rotation to
checkdown. Alert checkdown if 2 high
21
Y
X
FB
X
Z
5
Y
B
5
TB
RB
Devil Rt 2- Jet Gator
Bandit Rt 3- Jet Gator
20
Z
12
Y
X
5
FB
TB
Z
B
Y
5
5
Tech Rt 3- Jet Gator
QB- 5 step, pump, reset and throw
X
Y
A
RB
Split Rt 2- Jet Gator
11
X
Z
RB
Bandit Rt 3- Jet Gator (Facemask)
Z
CTR PASS LT/RT (7-Man Protection)
S
M
W
L
T
N
W
SS
E
S
M
N
L
T
CTR-LT PASS
M
S
E
N
CTR-LT PASS
M
P
W
T
S
E
W
N
T
CTR-RT PASS
Y
#3
Playside
Tackle
Inside Unless Hard/On
Playside
Guard
Inside Unless Hard/On
Center
Backside/On
Backside
Pull Block EMOL
Guard
Backside
#2
Tackle
QB
Ctr-Lt Pass--Open Rt and Fake Underneath To RB-Setup Behind Guard.
Ctr-Rt Pass--Open Lt and Fake Underneath To RB-Setup Behind Guard.
FB/B
Run Route Called
RB
Counter Step to Call. Good Fake. Block 1st Linebacker After Fake
X
Run Route Called
Z
Run Route Called
E
L
CTR-RT PASS
CTR FB PASS LT/RT (8-Man Protection)
S
M
W
L
N
T
E
#4
E
N
W
T
#4
Y
Inside Unless Hard/On
Playside
Guard
Inside Unless Hard/On
S
E
CTR FB RT PASS
Backside/On
Backside
Pull Block EMOLS
Guard
Backside
#2
Tackle
QB
Same As Ctr Pass But Out Of A 2-Back Set. TB Has # 4.
FB
Block Will LB'er
RB
Block # 4 Weak - No Pressure Run Route
X
Run Route Called
Z
Run Route Called
T
E
#4
#3
Playside
Tackle
Center
N
CTR-FB LT PASS
M
P
S
M
L
CTR FB LT PASS
M
S
W
SS
W
N
T
#4
L
CTR-FB RT PASS
50 BRONCO
M
W
L
S
N
T
SS
E
W
M
T
N
L
#4
W
T
N
S
#4
Y
Run Route Called
Playside
Tackle
Big vs. Red / On
M
W
E
E
#4
M
P
S
L
T
E
N
#4
Playside
Big vs. Red / Inside
Guard
Center
SOLB
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
FB
RB
5 or 7 Step Drop. Strong Side Secondary Issues are Covered. Hot Off 2
Strong.
Double Read : Strong Safety to Corner - Center Will Block Sam (Bump
Strong From 50 Pro)
Double Read : Inside LB'er Out (ILB/WS)
X
Run Route Called
Z
Run Route Called
S
50 COLT
M
W
L
S
N
T
SS
E
W
S
T
N
L
#4
E
#4
T
N
E
S
#4
Y
Run Route Called
Playside
Tackle
Big vs. Red / On
M
W
M
P
W
M
L
T
N
E
S
#4
Playside
Big vs. Red / Inside
Guard
Center
WOLB
Backside
Big vs. Red / Inside
Guard
Backside
Big vs Red / On
Tackle
QB
5 or 7 Step Drop. Weak Side Secondary Issues are Covered. Hot Off 2 Strong.
FB
Double Read : Inside LB'er Out (OLB/SS)
RB
Double Read : Weak Safety to Corner - Center Will Block Will (Bump
Weak From 50 Pro)
X
Run Route Called
Z
Run Route Called
VS
WIN!
TURNOVERS
150+ YDS
RUSHING
COMPLETION
% (60%)
8 YDS PER
PASS ATTEMPT
1 SACK OR
LESS
3RD DOWN
CONV. (45%)
SHORT YDG
(75%)
NO DRIVE
ENDING
PENALTIES
5 BIG PLAYS
(20+ YDS)
RED ZONE
(100%)
PIRATE YARDS
(100+)
ECU
OFFENSIVE PHILOSOPHY
“Free Wheeling”:
Attack style mentality drives this offense. It is a mentality
that applies constant pressure to break down the defensive
team’s resistance. We must, first, prepare properly for our
attack and, second, limit the ability of the defensive team to
recognize and/or anticipate our intentions. We will create
the illusion of doing many things while we are, in fact,
being simple and basic. I believe you throw to score and
run to win.
1. Diversified Attack
We must create the illusion of many things while we are in fact being simple
and basic.
A. Illusion – Disguise with constant change.
1. Formations
a. Alignments
b. Movement
c. Shifting
2. Multiple Personnel Groups
Many players with specific roles.
3. Multiple Plays
Volume of plays derived from a few basic concepts centered
around specific skills and
techniques. (Do lots of things well.)
2
. How we Operate (Think
Touchdowns)
a. Down the field passing game with high % completion as its
foundation. (Multiple pass protection = basic techniques).
b. Run game primarily from passing formations. (Core of run concepts
with basic techniques).
c. A balance of Pass (60%) and Run (40%). (Normal down and
distance).
3.
Big Play Production
a. Feature our skill and showcase our talent.
<WR><TE><RB>
D. Fox
•
M. Townes
A. Brown
b. Use deception in play development.
C. Dempsey
4. Free Wheeling Attitude in Our Attack
a. We must attack = no waiting = no hesitancy.
1. Full speed – fast break attitude and action.
Speed and quickness to attack must be our edge.
2. We must be first – cadence vital.
Get off and being the attack; beat everyone to the
punch.
3. Must have excellence in our execution.
4. We must be our best in the 4th quarter with the game
on the line.
5. Minimum Errors – Poise
The confident athlete:
a. No Fumbles
b. No Interceptions
c. Few Sacks
d. Few Penalties
EVERYBODY HAS TALENT
DIFFERENCE MAKERS
1. Play up to full potential.
2. Play at your best each week.
3. Distractions individually to a minimum.
4. We – utilization of each player’s
A.Gifts
B.Talents
C.Showcase our playmakers!
5. Right strategy – tactic at right time. (Play – calling)
6. Play together – mechanically execute. BE A MACHINE!
2. 7. Chemistry of the squad – people in this
room will:
A. Commit
B. Trust in each other
C. Be successful due to people in room
D. Not allow us to fail
E. WE ALL TOUCH EACH OTHERS SUCCESS
-FOOTBALL IS THE ULTIMATE TEAM SPORT!
ROOTS OF THE OFFENSIVE SYSTEM
1. Designed to make QB successful – because the QB drives the
engine. (QB must be an extension of Coach Brindise).
2. Run game to be GREAT – Commitment.
3. Throw early to run later. (If you have some great plays in your
game plan – DON’T BE AFRAID TO CALL THEM!)
4. Don’t be afraid to call trick plays anytime, anywhere!
OBJECTIVE: (How do we make it happen?)
A. MENTAL DEVELOPMENT (ATTITUDE)
 Knowledge is Power!! (Players AND Coaches)
 We attack with an attitude (mind set)
B. SKILL DEVELOPMENT
 Strength and Conditioning – Coach Grieco is the
best in the nation!
 Athletic ability – What are YOUR best skills?
 Position Fundamentals
C. COMPETITIVE – TEMPO
 Practice Environment (Enthusiasm)
Classroom Environment (Teach from authority; can’t
talk soprano and expect base.)
II. THE SYSTEM:
The key to every successful system is the ability of the players to
execute the system! PLAYERS WIN GAMES – NOT SYSTEMS!!
We will give the players a great chance to be successful with our
system.
Build the foundation of our offensive system!
A. Multiple Personnel Groups
 21
 12
 11
 10 – Spread em out!
 22
 20
 23 – Beat them up!
B. Huddle and Dispatch Command
 Conduct & Attitude
 Formations Discipline
QB
 Cadence
Must Master
A. Run Game
 Two Back Formations, 1 Back Formations
 “7” Man “Core” Blocking Schemes
B. Protections
 Drop Back
1. Mike Declaration Schemes
2. Slide Declaration Schemes
 Play Action
1. Slide Declaration Schemes
2. Mike Declaration Schemes
C. Pass Game
 Drop Back
1. Down the Field/Checkdown
2. High Complete %
 Play Action
1. Down the Field/Checkdown
2. High Completion %
3. This is how we make our “Chunk” plays!
III. THEMES OF OUR OFFENSE
Consistency, Efficiency & Performance
A. Consistency:
Confirming to the same “principles” or “course of
action”.
Everyone on the same page!
B. Efficiency:
Producing the “desired response”.
*Frustrate defenses with our mix.
C. Performance:
To fulfill an obligation or requirement; accomplish
something as promised
or expected.
IV. FORMULA:
Create an environment that everyone can do their job
successfully!
Equals => Off-Season Program!! – Did a great job!
Three Key Elements:
A. Details-Details-Details
 The backbone of our success!
 Be an expert:
1) Players –know your assignments
2) Coaches – know ALL players assignments
inside & out.
B. Communication
 The bridge to building “trusting relationship”
(always communicate,
disagreements are
OK)
C. Trust!!!
 Any successful relationship cannot survive
without “trust”.
V. OFFENSIVE STYLE (What we must
have!)
A. The ability to push the ball downfield to create explosive
(big) plays! Control
the flow of the game.
“Controlled Chaos”.
B. Aggressive pass protection unit! Ability to change the
launching point of the
QB. Movements, screens,
nakeds to help the line!
C. Physical downhill run game.
D. Fundamentally sound football teams consistently win!!!
It starts with:
 The Huddle
 Breaking the Huddle
 Cadence
 Shifts & Motions
 Pre-Snap Recognition
 Communication
VI . JOB RESPONSIBILITIES (Coaches
and players)
Always bring consistent “effort and energy” to the workplace!!
A. Coaches – Coach, Coach, and Coach some more!
 Teach
 Demand Perfection
*Teach fundamentals, technique, and schematics
through successful
communication!!
 Preparation
B. Players
 Performance
This is your job!
*Consistent in their preparation efforts to be able to perform at
their “highest level”.
FINAL GRADE = PERFORMANCE ON SATURDAYS!!
FINAL QUESTION TO OUR
OFFENSIVE COACHES & PLAYERS:
WHY NOT BE GREAT?
*If you’re going to do
something, do it the best it has
ever been done!
Winners &
Losers
•A Winner makes commitments, a Loser makes
promises.
•A LOSER blames “politics” or “favorites” for
his failure. A WINNER would rather blame
himself than others, but he doesn’t waste much
time on any kind of blame.
•A WINNER, in the end, gives more than he
takes.
•A LOSER dies clinging to the illusion that
winning means taking more than you give.
Which one do you want to be, A winner or a
loser?