Multicycle datapath - CMPE - EMU Department of Computer
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Transcript Multicycle datapath - CMPE - EMU Department of Computer
Introduction: Review: Single Cycle and Multi-cycle
Datapath
How do we evaluate computer architectures?
Think of 5 characteristics that differentiate computers
—
—
—
—
—
—
—
—
Performance
Memory size
Instruction set
price
Reliability
Peripherals
Power consumption /heat dissipation
price
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Multicycle datapath
1
Single-Cycle Performance
In CMPE 325 we saw a MIPS single-cycle
datapath and control unit.
In CMPE 421, we’ll explore factors that
contribute to a processor’s execution time,
and specifically at the performance of the
single-cycle machine.
AND we’ll explore how to improve on the
single cycle machine’s performance using
pipelining.
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2
Three Components of CPU Performance
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Performance
3
Instructions Executed
Instructions executed:
— not interested in the static instruction count, or how many lines of
code are in a program.
— Instead, the dynamic instruction count, or how many instructions are
actually executed when the program runs.
There are three lines of code below, but the number of instructions
executed would be 2001.
BACK:
li
sub
bne
$a0, 1000
$a0, $a0, 1
$a0, $0, BACK
CPU timeX,P = Instructions executedP * CPIX,P * Clock cycle timeX
Cycles Per Instruction
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Performance
4
CPI
The average number of clock cycles per instruction, or CPI, is
a function of the machine and program.
— The CPI depends on the actual instructions appearing in
the program—a floating-point intensive application might
have a higher CPI than an integer-based program.
— It also depends on the CPU implementation. For example,
a Pentium can execute the same instructions as an older
80486, but faster.
Remember In CMPE325, we assumed each instruction took
one cycle, so we had CPI = 1.
— The CPI can be >1 due to memory stalls and slow
instructions.
— The CPI can be <1 on machines that execute more than 1
instruction per cycle (superscalar, Duo Core, Quad core).
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Performance
5
Clock cycle time
One “cycle” is the minimum time it takes the CPU to do any
work.
— The clock cycle time or clock period is just the length of a
cycle.
— The clock rate, or frequency, is the reciprocal of the cycle
time.
Generally, a higher frequency is better.
Some examples illustrate some typical frequencies.
— A 500MHz processor has a cycle time of 2ns.
— A 2GHz (2000MHz) CPU has a cycle time of just 0.5ns
(500ps).
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Performance
6
Execution time, again
CPU timeX,P = Instructions executedP * CPIX,P * Clock cycle timeX
The easiest way to remember this is match up the units:
Seconds
Program
=
Instructions
*
Program
Clock cycles
Instructions
*
Seconds
Clock cycle
Make things faster by making any component smaller!!
Program
Compiler
ISA
Organization
Technology
Instruction
Executed
CPI
Clock Cycle
TIme
Often easy to reduce one component by increasing another
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Performance
7
Example 1: ISA-compatible processors
Let’s compare the performances two x86-based processors.
— An 800MHz AMD Duron, with a CPI of 1.2 for an MP3 compressor.
— A 1GHz Pentium III with a CPI of 1.5 for the same program.
Compatible processors implement identical instruction sets and will use
the same executable files, with the same number of instructions.
But they implement the ISA differently, which leads to different CPIs.
CPU timeAMD,P = InstructionsP * CPIAMD,P * Cycle timeAMD
=
= N x1.2x1/800=3/2000
CPU timeP3,P
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= InstructionsP * CPIP3,P * Cycle timeP3
=
= Nx1/5x1/1000=3/2000
Performance
8
The single-cycle design from last time
0
M
u
x
Add
PC
4
Add
1
Shift
left 2
A control unit (not
shown) generates all
the control signals
from the instruction’s
“op” and “func” fields.
PCSrc
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
Registers
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0
Result
M
u
x
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Multicycle datapath
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The example add from last time
Consider the instruction add $s4, $t1, $t2.
000000
01001
01010
10100
00000
100000
op
rs
rt
rd
shamt
func
Assume $t1 and $t2 initially contain 1 and 2 respectively.
Executing this instruction involves several steps.
1. The instruction word is read from the instruction memory, and the
program counter is incremented by 4.
2. The sources $t1 and $t2 are read from the register file.
3. The values 1 and 2 are added by the ALU.
4. The result (3) is stored back into $s4 in the register file.
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Instruction execution review
March 5, 2003
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Example: Instruction Fetch (IF)
Let’s quickly review how lw is executed in the single-cycle datapath.
We’ll ignore PC incrementing and branching for now.
In the Instruction Fetch (IF) step, we read the instruction memory.
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
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0
Result
M
u
x
Registers
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Pipelining
14
Instruction Decode (ID)
The Instruction Decode (ID) step reads the source register from the
register file.
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
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0
Result
M
u
x
Registers
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Pipelining
15
Execute (EX)
The third step, Execute (EX), computes the effective memory address
from the source register and the instruction’s constant field.
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
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0
Result
M
u
x
Registers
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Pipelining
16
Memory (MEM)
The Memory (MEM) step involves reading the data memory, from the
address computed by the ALU.
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
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0
Result
M
u
x
Registers
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Pipelining
17
Writeback (WB)
Finally, in the Writeback (WB) step, the memory value is stored into the
destination register.
RegWrite
Read Instruction
address
[31-0]
MemWrite
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
0
I [15 - 11]
M
u
x
1
Read
register 2
Write
register
Write
data
Read
data 1
Zero
Read
data 2
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0
Result
M
u
x
Registers
1
ALUSrc
RegDst
I [15 - 0]
ALU
ALUOp
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
MemRead
Sign
extend
Pipelining
18
How the add goes through the datapath
PC+4
0
M
u
x
Add
PC
4
Add
1
Shift
left 2
PCSrc=0
RegWrite=1
Read Instruction
address
[31-0]
I [25 - 21] 01001
I [20 - 16] 01010
Instruction
memory
0
I [15 - 11]
10100
M
u
x
1
RegDst
=1
I [15 - 0]
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MemWrite
Read
register 1
Read
register 2
Write
register
Write
data
Read
data 1
Read
data 2
Registers
MemToReg=0
00...01
ALU
00...10
Zero
0
Result
M
u
x
1
ALUSrc=0
Sign
extend
Multicycle datapath
ALUOp
=ADD
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
M
u
x
MemRead
00...11
19
Performance of Single-cycle Design
CPU timeX,P = Instructions executedP * CPIX,P * Clock cycle timeX
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Performance
20
Edge-triggered state elements
In an instruction like add $t1, $t1, $t2, how do we know
$t1 is not updated until after its original value is read?
We’ll assume that our state elements are positive edge
triggered, and are updated only on the positive edge of a
clock signal.
— The register file and data memory have explicit write
control signals, RegWrite and MemWrite. These units
can be written to only if the control signal is asserted
and there is a positive clock edge.
— In a single-cycle machine the PC is updated on each
clock cycle, so we don’t bother to give it an explicit
write control signal.
RegWrite
Read
register 1
Read
data 1
Read
register 2
Read
data 2
Write
register
Registers
Write
data
MemWrite
Read
address
Read
data
Write
address
Write
data
Data
memory
MemRead
PC
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The datapath and the clock
1. On a positive clock edge, the PC is updated with a new address.
2. A new instruction can then be loaded from memory. The control unit sets
the datapath signals appropriately so that
— registers are read,
— ALU output is generated,
— data memory is read or written, and
— branch target addresses are computed.
3. Several things happen on the next positive clock edge.
— The register file is updated for arithmetic or lw instructions.
— Data memory is written for a sw instruction.
— The PC is updated to point to the next instruction.
In a single-cycle datapath everything in Step 2 must complete within one
clock cycle, before the next positive clock edge.
How long is that clock cycle?
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Compute the longest path in the add instruction
PC+4
0
M
u
x
Add
PC
4
Add
2 ns
2 ns
RegWrite
Read Instruction
address
[31-0]
Read
register 1
I [20 - 16]
2 ns
0
I [15 - 11]
M
u
x
1
RegDst
I [15 - 0]
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PCSrc
0 ns
MemWrite
I [25 - 21]
Instruction
memory
1
Shift
left 2
0 ns
Read
data 1
Zero
Read
register 2
Read
data 2
Write
register
Write
data
ALU
Registers
0
Result
M
u
x
1
ALUOp
2 ns
1 ns
ALUSrc
Sign
extend
0 ns
Multicycle datapath
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
MemToReg
M
u
x
0 ns
MemRead
2 ns
23
The slowest instruction...
If all instructions must complete within one clock cycle, then the cycle
time has to be large enough to accommodate the slowest instruction.
For example, lw $t0, –4($sp) is the slowest instruction needing __ns.
— Assuming the circuit latencies below.
Read Instruction
address
[31-0]
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
2 ns
0
I [15 - 11]
M
u
x
1
0 ns
I [15 - 0]
Read
data 1
Zero
Read
register 2
Read
data 2
Write
register
Write
data
ALU
0
M
u
x
Registers
1
0 ns
1 ns
Result
2 ns
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
M
u
x
0 ns
2 ns
Sign
extend
0 ns
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The slowest instruction...
If all instructions must complete within one clock cycle, then the cycle
time has to be large enough to accommodate the slowest instruction.
For example, lw $t0, –4($sp) needs 8ns, assuming the delays shown here.
reading the instruction memory
2n
s
reading the base register $sp
8ns
1n
Read Instruction
address
[31-0]
s
I [25computing
- 21]
memory
address $sp-4
Read
Read
register 1
I [20 - 16]
Instruction
memory
2 ns
data 1
ALU
s
Read
0
data 2
Writedata memory
M
reading
the
I [15 - 11]
Read
register 2
u
x
register
Write
data
Registers
s 1
0 ns
1 ns
storing
data
back
to
$t0
I [15 - 0]
Sign
Zero
0
M
u
x
1
July 16, 2015
Result
2 ns2n
0 ns
Multicycle datapath
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
M
u
x
0 ns
2 ns
0 ns
extend
s
2n
1n
25
...determines the clock cycle time
If we make the cycle time 8ns then every instruction will take 8ns, even
if they don’t need that much time.
For example, the instruction add $s4, $t1, $t2 really needs just 6ns.
reading the instruction memory
reading registers $t1 and $t2
computing $t1 + $t2
storing the result into $s0
Read Instruction
address
[31-0]
I [25 - 21]
Read
register 1
I [20 - 16]
Instruction
memory
2 ns
0
I [15 - 11]
M
u
x
1
0 ns
I [15 - 0]
Read
data 1
6 ns
ALU
Zero
Read
register 2
Read
data 2
Write
register
Write
data
2 ns
1 ns
2 ns
1 ns
0
M
u
x
Registers
1
0 ns
1 ns
Result
2 ns
Read
address
Read
data
1
Data
memory
0
Write
address
Write
data
M
u
x
0 ns
2 ns
Sign
extend
0 ns
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How bad is this?
With these same component delays, a sw instruction would need 7ns, and
beq would need just 5ns.
Let’s consider the gcc instruction mix from the textbook.
Instruction Frequency
Arithmetic
Loads
Stores
Branches
48%
22%
11%
19%
With a single-cycle datapath, each instruction would require 8ns.
But if we could execute instructions as fast as possible, the average time
per instruction for gcc would be:
(48% x 6ns) + (22% x 8ns) + (11% x 7ns) + (19% x 5ns) = 6.36ns
The single-cycle datapath is about 1.26 times slower!
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27
Review of a Multiple Cycle Implementation
The root of the single cycle processor’s problems:
— The cycle time has to be long enough for the slowest instruction
Solution:
— Break the instruction into smaller steps
— Execute each step (instead of the entire instruction) in one cycle
• Cycle time: time it takes to execute the longest step
• Keep all the steps to have similar length
— This is the essence of the multiple cycle processor
The advantages of the multiple cycle processor:
— Cycle time is much shorter
— Different instructions take different number of cycles to complete
• Load takes five cycles
• Jump only takes three cycles
— Allows a functional unit to be used more than once per instruction
• Adder + ALU
• Instruction Memory + Data Memory
Summary
Performance is one of the most important criteria in judging
systems.
— Here we’ll focus on Execution time.
Our main performance equation explains how performance
depends on several factors related to both hardware and software.
CPU timeX,P = Instructions executedP * CPIX,P * Clock cycle
timeX
It can be hard to measure these factors in real life, but this is a
useful guide for comparing systems and designs.
A single-cycle CPU has two main disadvantages.
— The cycle time is limited by the worst case latency.
— It isn’t efficiently using its hardware.
Next time, we’ll see how this can be rectified with pipelining.
July 16, 2015
Multicycle datapath
29