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Design for Learning programme: developments & future directions Helen Beetham e-learning consultant Joint Information Systems Committee – David Kernohan – eLearning Learning Design and Design for Learning IMS LD was developed from the Educational Modelling Language, originating at the OU NL (since 2000) A specification-first approach? A mass distance-education, largely online learning context Interoperability goal: outputs from design process can be run in real (learning) time D4L emerged in response to practitioners’ demands for support and guidance in designing for virtual environments (since 2005) A practice- or use-first approach Largely mainstream UK HEIs, blended learning contexts Interoperability goal: the design process can be linked with other curriculum processes and with relevant support and guidance Joint Information Systems Committee D4L: the premise Teaching is a human skill that can be enhanced by technology Teaching is a different skill to learning, though in close dialogue with it, i.e. oriented towards guiding others to learn Teachers’ intentions can be articulated and enacted with the support of technology (‘design’ or ‘planning’) Learners will continue to see (f2f?) teaching, as at the heart of the HE experience Joint Information Systems Committee Evidence ‘While the students expect to be able to set themselves up, technologically… they will not expect … the technology to encroach on what they see as the key benefits from university – interaction and learning.’ ‘I prefer to learn face to face with a teacher helping me understand any problems that I have.’ ‘Traditional teacher/pupil learning methods are preferred as the backbone for everyday learning. Technology needs to be used as a tool to complement this way of learning.’ (JISC Student Expectations study, November 2007) Consultations carried out with children, parents and other citizen juries to determine preferred scenarios for education in 2025 and beyond (‘Beyond Current Horizons’) find a strong preference for ‘relationships with teachers’ to remain at the heart of the learning experience. (FutureLab, February 2008) Joint Information Systems Committee The promise Tutors have tools for course design… access to information about the materials available, and support to adopt/adapt/ improve them. HEFCE e-learning strategy (2005): key measure of success We want to support you in enhancing the learning experience for students and the teaching experience of staff by building the capacity and capability of your institution to a point where informed use and application of technology to provide a high quality experience has become the norm. Enhancing Learning and Teaching through Technology: a Strategy for Higher Education in Wales (HEFCW 2007) Joint Information Systems Committee Design for Learning 2005-06 ‘a set of practices carried out by learning professionals… defined as designing, planning and orchestrating learning activities which involve the use of technology, as part of a learning session or programme’ The idea of ‘design’ embraced: New educational roles New ways of guiding others to learn The need to represent and share educational ideas more explicitly Design-type professional practices: innovation, (re)interpretation in new contexts, iterative approach to solutions, continuous evaluation Design-based systems to support practice Joint Information Systems Committee Lessons learned: phase 1 Existing design practice is very varied, depending on departmental and personal preferences and historical precedents Educational design tools are rarely experienced by practitioners as pedagogically neutral or as flexible enough to accommodate their existing practice There is a need for tools that support collaborative design, contingent/responsive design, and effective sharing of design processes and outcomes Practitioners want rich (e.g. graphical, narrative) expressions of their pedagogical intentions, but also bite-sized curriculum elements (e.g. LOs) that can easily be re-purposed and re-used Design processes need to be integrated with other processes and resources (e.g. LORs, VLEs, learner-related data) if design practice is to be transformed Joint Information Systems Committee Design for learning 2006-08 professionals a set of practices carried out by learning professionals… defined as designing, planning and orchestrating learning technology as part of a activities which involve the use of technology, learning session or programme with the progressive involvement of learners and structuring with the use of Joint Information Systems Committee courses sessions activities objects Design for learning 2006-08 Exploring the use of existing tools (LAMS, Moodle) in different contexts course design Adding functionality to existing tools (LAMS, ReLoad) Building shareable outcomes of the design process (‘designs’, GLOs) Developing shareable representations of the design process (DialogPlus toolkit, Phoebe wiki) Building an integrated planning tool to support design at the course and session level (LPP, Phoebe planning component) Joint Information Systems Committee session planning activity design LO development The pedagogy planning tools proof of concept(s) testable prototypes evaluation data from pilots gather requirements expose technical and conceptual challenges explore with partners the feasibility of future development and usage Joint Information Systems Committee MODULE MODULE 1 MODULE 1 LEARNING 1 DESIGN Allocate Two planners LPP Phoebe Intended for regular use to support course and session planning Intended primarily for use during ITT, CPD, prof review… Scaffolded support for decisionmaking process Design and guidance separate but linked systems (Some) educational values built in to system e.g. using checklists Educational values fluid, owned by communities of users Supports decision making through embedded relational model Information model allows for maximum flexibility Some typologies embedded to support decision-making Typologies minimised – extensible flat lists, web 2.0 tagging Java enterprise TRAC wiki Joint Information Systems Committee The London Pedagogy Planner (LPP) is a prototype collaborative online planning and design tool that supports lecturers in developing and sharing learning designs. “we are trying to fashion a support tool that helps lecturers take a self-managed approach to innovation, and in a way that makes it easy for them to collaborate and build on the work of others.” Diana Laurillard, personal email Sept 2007 http://www.wle.org.uk/d4l/ Joint Information Systems Committee MODULE 4 WEEK 1 Attributes Sequence Learners’ needs Learning theory MODULE 3 WEEK 2 MODULE 2 WEEK 3 Critique design Critique Add in Learner need Given your analysis of your learners’ likely needs, please select from the list below those that correspond most closely to your analysis Add in a Learning design Select Learning Designs (Link to examples, cases) Understanding meaning of terms, special words Understanding, explaining processes within a system Provide a glossary online which can either display the matching terms and definitions, or display each term with all definitions and ask learner to select the matching one, and v.v. Motivation to do thorough research Understanding how properties of elements in a system relate to each other Justifications for key principles or relationships Seeing the familiar as problematic Provide a concordance tool for a relevant document repository, set a task to use this to generate their own definition of a term, submit it, and ask student groups to debate whose is best, alongside existing expert definitions Understanding the value of new concepts At the session level, the decisions made at Module level for that Week are carried through, and a similar analysis begins at the next level. Then the user is conducted through their own ideas of learner needs, then is asked to select from a given list, to Joint Information Systems Committee continue the scaffolded design. Ask student groups to research and generate a ‘trivial pursuit’ style card on one term each, then challenge each other on the full set of terms Develop a set of inappropriate uses in context of each term, taken from student assignments and exams, ask students to ‘mark’ them alongside expert uses in context, and discuss results. LEARNING DESIGN WEEK 4 Phoebe is a wiki-based pedagogic planner to promote innovative practice in Design for Learning Phoebe is being seen (at staff development events) as a complement to LAMS… providing the up-front and contextual planning that it currently doesn’t support Liz Masterman, personal email Sept 2007 http://phoebe-project.conted.ox.ac.uk/ Joint Information Systems Committee Joint Information Systems Committee Gathering requirements Customisability for different users and contexts of use Planning/design at the levels of course, module, session, activity, learning object Flexibility to take different starting points and to iterate between different levels Alternative forms of interface according to the nature of the task To make explicit the underlying educational rationale for design decisions, and the consequences in terms of learner experience To represent the context for design in a way that is easily understood and shared Support for constructive alignment among the components of the curriculum such as topics, outcomes, methods, tools, staff resource and student workload Joint Information Systems Committee Gathering requirements Support for collaboration and for meaningful sharing of designs with others Outputs of different types to suit learners, practitioners, and institutional systems and processes runnable instantiation of a design as a sequence of learning activities in a virtual learning environment may be one important output outputs consumed by institutional processes such as module validation and publication, module selection, assessment, timetabling, LR management. Ability to link with repositories of e.g. exemplary designs and curriculum resources, as well as context-relevant guidance Ability to link with learner-related information systems to allow planning, adaptation and instantiation of designs for specific cohorts and even individuals. Joint Information Systems Committee Exposing conceptual challenges MODULE 4 WEEK 1 Attributes Sequence Learners’ needs Learning theory MODULE 3 WEEK 2 MODULE 2 WEEK 3 LEARNING DESIGN WEEK 4 Critique design Critique Add in Learner need Given your analysis of your learners’ likely needs, please select from the list below those that correspond most closely to your analysis Add in a Learning design Select Learning Designs (Link to examples, cases) Understanding meaning of terms, special words Understanding, explaining processes within a system Provide a glossary online which can either display the matching terms and definitions, or display each term with all definitions and ask learner to select the matching one, and v.v. Motivation to do thorough research Understanding how properties of elements in a system relate to each other Complexity and nonlinearity of educational decision-making Justifications for key principles or relationships Seeing the familiar as problematic Understanding the value of new concepts At the session level, the decisions made at Module level for that Week are carried through, and a similar analysis begins at the next level. Then the user is conducted through their own ideas of learner needs, then is asked to select from a given list, to Joint Information Systems Committee continue the scaffolded design. Joint Information Systems Committee Provide a concordance tool for a relevant document repository, set a task to use this to generate their own definition of a term, submit it, and ask student groups to debate whose is best, alongside existing expert definitions Ask student groups to research and generate a ‘trivial pursuit’ style card on one term each, then challenge each other on the full set of terms Develop a set of inappropriate uses in context of each term, taken from student assignments and exams, ask students to ‘mark’ them alongside expert uses in context, and discuss results. 04/03/2008 | slide 15 Exposing conceptual challenges Diversity of existing approaches to design Joint Information Systems Committee Exposing conceptual challenges General terms Activities Pedagogic approaches/contexts Technologies Materials/media access accessibility assessment benchmarking blended learning case studies community (ofPractice) confidence differentiation distance learning dyslexia e-assessment e-learning engagement (giving)feedback guidance innovation infrastructure instructional design interface IT/ICT skills learning activity learning dialogue learning difficulty learning experience learning outcome learning pathway learning preference learning resource learning strategy learning style learning theory literacy mark(ing) media mentor(ing) metadata modelling monitoring motivation Joint Information navigation network numeracy Access(information) Analyse Answer Apply Assess Challenge Chat Collaborate Comment Compare Contribute Create (be)Critical Defend Define Demonstrate Describe Design Discover Discuss Do Document Draw Elaborate Evaluate Explore (receive)Feedback Gather(information) (set)Goals (do)Groupwork Identify Illustrate Interpret Justify Learn Map Observe Orientate Participate Plan Post Committee Predict Present Practice 8LEM Associative Autonomous learning Blended learning Bloom Behaviourism Cognitive apprenticeship Collaborative learning Constructivism Conversational framework Diagnostic testing Experiential learning Flexible curriculum Independent learning Informal learning Inquiry-based learning Instructional design Interactive learning Peer-to-peer learning Personalised learning Practice-based learning Problem-based learning Project work Professional learning Self-directed learning Social constructivism Visual learning Work-based learning Assistive software Audio tool Blog Blojsom Breeze Chat Computer Conferencing tool cocoalicious CMS CSS template database delicer del.icio.us Digital camera Discussion board Dreamweaver e-portfolio email First Class Flash forums games graphic software html iMovie Inspiration interactive whiteboard internet iTunes iPod LAMS Laptop Mindmapping Mobile Moodle MP3 player MS Powerpoint MS Producer MS Word PLE Planner Projector Animation Assignment Audio Blog Catalogue database diagram game Glossary Graphic Hyperlink Image Index Interactive task Keyword list Learning object MCQs Multimedia pdf online tutorials Photograph Photo-story Podcast Powerpoint presentation Reading list reference RDN RLO RSS feed Scenario Simulation Task txt URL Video Voice Web page Web site Wiki Written text Diversity of educational activities and tools Systems Exposing conceptual challenges Admission Stats Learner Trails Course Details Course Advertising Entry Requirements E-Application Entry Profiles Course Provisioning LMS Learner Goals Personal Statements References Evidence of Achievement Course Reporting Course Approval Joint Information Systems Committee Course Search Acquired/Required Competence Curriculum Management Pathways Advice Applicant Feedback Range of institutional processes involved Course Modification E-Admission Student Records Transcripts Assessment Results Portfolio Personal Development Planning 16/07/2015 | XCRI Briefing | Slide 21 Representational, metadata and interoperability barriers to sharing – (even with social software solutions!) Joint Information Systems Committee Conclusions? The design processes we have explored involve a wide range of different actors with different roles, responsibilities and preferences Different approaches to student learning may require different approaches to design: there is no one technology that can support all of these activities effectively Educational design may need to be conceptualised as a set of teacher- or teaching-centred tools and services LD – or a version of LD (‘lite’?) – may provide the ‘glue’ to stick such services together These ‘teaching-centred’ tools/services, aggregated at different points and for different purposes in the curriculum lifecycle, have to intersect with learner-centred tools/services, aggregated at different points and for different purposes in the learning lifecycle (HOW???) Joint Information Systems Committee www.cetis. Joint Information Systems Committee The problem Learning increasingly means learning for a technology-enabled economy and society Learners are personally enabled and supported (and identified?) by their own technologies Institutions are seeking to make more strategic use of technology Efficiencies in core processes e.g. teaching Capitalising on assets e.g. VLEs, LOs Market share and new markets Dealing with more (more diverse) students New educational roles are emerging Many teachers feel disempowered in relation to these agendas Investment in teachers as enablers of transformation has been poor Joint Information Systems Committee Evidence In too many cases, teaching staff did not appreciate fully the potential of ICT to change the ways in which they promoted effective learning through their classroom activities… Improving Scottish Education: ICT in learning & teaching (HMIe 2007) ‘Need to move staff beyond sticking Word docs on the VLE’ ‘New technologies are being used to deliver old pedagogical models’ ‘There is often little support within institutions to fundamentally change learning and teaching’ JISC e-learning programme consultation, ALT-C2007 ‘I think our teachers have IT lessons: I think maybe once a year’ ‘The teachers don’t know how to use them – their understanding of computers is behind ours’ JISC student expectations survey, November 2007 Joint Information Systems Committee Planning, design and intentionality A design should be generalisable across different situations A plan must ‘work’ in one situation (e.g. one institution, one cohort, one individual) Different decisions are taken: Before real learners are enrolled (in practice also before any ‘real’ times/spaces are allocated for learning) After real learners are enrolled (characteristics of a cohort) As learners are actually engaged in learning NB these differences are products of the mass higher education system Plans and designs must in practice be contingent and relatively flexible Because learning is a contingent, responsive and highly personal activity So there is a spectrum of educational design/planning, or ‘educational intentionality’, within which we need to ask… Joint Information Systems Committee Planning, design and intentionality What kinds of intention are valuable to learners? (How) should they be represented to learners? To other educators? In the learning systems which support learners? i.e. what should we ‘design’ when we ‘design for learning’? What balance of scaffolding (design for learning) and flexibility (design in/as learning), are productive: For different kinds of learner? For different kinds of curriculum? To support different kinds of learning and development? When and how should intentions be made explicit, and what are the relationships among different intentional decisions? What constraints/relationships are logistical, technical or administrative? What relationships are educationally meaningful? Joint Information Systems Committee Joint Information Systems Committee Joint Information Systems Committee Models of learning and teaching All approaches emphasise: Constructive alignment of curriculum elements e.g. activities with outcomes and assessment tasks The importance of feedback (intrinsic or extrinsic) Integration across activities, e.g. Associatively (building component skills and knowledges into extended performance) Constructively (integrating skills and knowledges, planning, reflecting) Situatively (developing identities and roles) They differ in: The role and importance of other people in mediating activity The authenticity of the activity The balance of scaffolding (routines, structures and protocols) with flexibility (exploration and responsive support) The locus of control Joint Information Systems Committee