How the Internet works?

Download Report

Transcript How the Internet works?

How the Internet works?
Museum Re-design Project
Masataka Nakaue
Chika Ando
Overview
Concept
“How the Internet works”
 Bird’s eyes view of the WWW
 Micro-view of the WWW services

Target Audience

Middle school student
Venue

The Tech Museum of Innovation in San Jose
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
2
Observation Findings
- Children’s Discovery Museum -
Effective use of sound and moving objects
Spatial design for a natural flow of people
Safety, durability and maintenance
Take a look; take a closer look
Interact first; then read the explanation
Learn social rules
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
3
Discussion
Why People go museums
 Satisfy innate curiosity
 Intrinsically motivated to learn
 Seek new experiences
What is unique about learning in museums
 Large-scale, cutting-edge, hands-on exhibits
 Learning to be constructed over time
 Connect cutting-edge scientists and feature scientists
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
4
Concept
Uncover the inner workings of the Internet
OSI reference model
 TCP/IP packet communication

General goals
Increase basic understanding of the Internet
 Enhance technological literacy and problemsolving skills

March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
5
Learning goals
1) How packets are created in the OSI
reference model
2) Port and address in the TCP/IP
protocol
3) FTP and HTTP services to publish and
browse the Internet contents
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
6
“Digital Guest Book”
Client side
1.
2.
3.
4.
Take a photo and write messages
Set a port number and destination
Observe encoding process
Upload and track your packets across the WWW
Server side
1.
2.
See decoding process
Download web-contents
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
7
21
21
21
21
A
21
B
1
21
C
1
21
D
1
21
1
A
B
C
D
Design principles
Mystery and discovery
Intuitive operation “play first then read”
Social interaction – within a group
Narrative – facilitated by others
Visualization – tangible & graphics
Contexts – reinforcing future experience
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
12
Design challenge
Usability vs. Learnability
Bad design deteriorates learnability, but …
Make it tangible vs. show the real
architecture
Museums show “a fake”
Continual updating
Can museums showcase the future?
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
13