How the Internet works?
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Transcript How the Internet works?
How the Internet works?
Museum Re-design Project
Masataka Nakaue
Chika Ando
Overview
Concept
“How the Internet works”
Bird’s eyes view of the WWW
Micro-view of the WWW services
Target Audience
Middle school student
Venue
The Tech Museum of Innovation in San Jose
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
2
Observation Findings
- Children’s Discovery Museum -
Effective use of sound and moving objects
Spatial design for a natural flow of people
Safety, durability and maintenance
Take a look; take a closer look
Interact first; then read the explanation
Learn social rules
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
3
Discussion
Why People go museums
Satisfy innate curiosity
Intrinsically motivated to learn
Seek new experiences
What is unique about learning in museums
Large-scale, cutting-edge, hands-on exhibits
Learning to be constructed over time
Connect cutting-edge scientists and feature scientists
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
4
Concept
Uncover the inner workings of the Internet
OSI reference model
TCP/IP packet communication
General goals
Increase basic understanding of the Internet
Enhance technological literacy and problemsolving skills
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
5
Learning goals
1) How packets are created in the OSI
reference model
2) Port and address in the TCP/IP
protocol
3) FTP and HTTP services to publish and
browse the Internet contents
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
6
“Digital Guest Book”
Client side
1.
2.
3.
4.
Take a photo and write messages
Set a port number and destination
Observe encoding process
Upload and track your packets across the WWW
Server side
1.
2.
See decoding process
Download web-contents
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
7
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D
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Design principles
Mystery and discovery
Intuitive operation “play first then read”
Social interaction – within a group
Narrative – facilitated by others
Visualization – tangible & graphics
Contexts – reinforcing future experience
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
12
Design challenge
Usability vs. Learnability
Bad design deteriorates learnability, but …
Make it tangible vs. show the real
architecture
Museums show “a fake”
Continual updating
Can museums showcase the future?
March 12, 2003
Stanford University
EDU229C “LDT Seminar”
Nakaue and Ando
13