Transcript PENDAHULUAN
MINGGU KE 10: PENGEMBANGAN DESAIN RINCI INTRODUCTION (Ulrich, 2000) TO DEVELOP DETAILED DESIGN, THERE ARE SEVERAL ACTIVITIES REQUIRED : 1. DEVELOPMENT OF PRODUCT ARCHITECTURE. 2. DEVELOPMENT DETAILED DESIGN CONSIDERING THE PRINCIPLES OF INDUSTRIAL DESIGN. 3. DFM (DESIGN FOR MANUFACTURING) 4. PROTOTYPING PENGEMBANGAN DESAIN RINCI 2 DEVELOPMENT OF PRODUCT ARCHITECTURE (1) (Ulrich, 2000) A PRODUCT CAN BE THOUGHT OF IN BOTH FUNCTIONAL AND PHYSICAL TERMS. THE FUNCTIONAL ELEMENTS OF A PRODUCT ARE THE INDIVIDUAL OPERATIONS AND TRANSFORMATIONS THAT CONTRIBUTE TO THE OVERALL PERFORMANCE OF THE PRODUCT. FOR EXAMP : A PRINTER, SOME OF THE FUNCTIONAL ELEMENTS ARE “STORE PAPER” AND “COMMUNICATE WITH THE HOST COMPUTER”. THE PHYSICAL ELEMENTS OF A PRODUCT ARE THE PARTS, COMPONENTS, AND SUBASSEMBLIES THAT ULTIMATELY IMPLEMENT THE PRODUCT’S FUNCTIONS. SOME PHYSICAL ELEMENTS ARE DICTATED BY THE PRODUCT CONCEPT AND OTHER BECOME DEFINED DURING THE DETAIL DESIGN PHASE. THE PHYSICAL ELEMENTS OF A PRODUCT ARE TYPICALLY ORGANIZED INTO SEVERAL MAJOR PHYSICAL BUILDING BLOCKS, WHICH ARE CALLED “CHUNKS’. PENGEMBANGAN DESAIN RINCI 3 DEVELOPMENT OF PRODUCT ARCHITECTURE (2) (Ulrich, 2000) EACH CHUNK IS MADE UP OF A COLLECTION OF COMPONENTS THAT IMPLEMENT THE FUNCTIONS OF PRODUCT. THE ARCHITECTURE OF A PRODUCT IS THE SCHEME BY WHICH THE FUNCTIONAL ELEMENTS OF THE PRODUCTS ARE ARRANGED INTO PHYSICAL CHUNKS AND BY WHICH THE CHUNKS INTERACT. PENGEMBANGAN DESAIN RINCI 4 DEVELOPMENT OF PRODUCT ARCHITECTURE (3) (Ulrich, 2000) THE DIFFERENCES BETWEEN A MODULAR ARCHITECTURE AND INTEGRAL ARCHITECTURE : MODULAR ARCHITECTURE INTEGRAL ARCHITECTURE • CHUNKS IMPLEMENT ONE OR A FEW FUNCTIONAL ELEMENTS IN THEIR ENTIRETY • FUNCTIONAL ELEMENTS OF THE PRODUCT ARE IMPLEMENTED USING MORE THAN ONE CHUNK. • THE INTERACTIONS BETWEEN CHUNKS ARE WELL DEFINED AND ARE GENERALLY • A SINGLE CHUNK IMPLEMENTS MANY FUNCTIFUNADAMENTAL TO THE PRIMARY NAL ELEMENTS. FUNCTIONS OF THE PRODUCT • THE INTERACTIONS BETWEEN CHUNKS ARE ILL DEFINED AND MAY BE INCIDENTAL TO THE PRIMARY FUNCTIONS OF THE PRODUCTS PENGEMBANGAN DESAIN RINCI 5 DEVELOPMENT OF PRODUCT ARCHITECTURE (4) (Ulrich, 2000) MODULARITY IS A RELATIVE PROPERTY OF A PRODUCT ARCHITECTURE. PRODUCTS ARE RARELY STRICTLY MODULAR OR INTEGRAL. RATHER, WE CAN SAY THAT THEY EXHIBIT EITHER MORE OR LESS MODULARITY THAN A COMPARATIVE PRODUCT. WHEN IS THE PRODUCT ARCHITECTURE DEFINED ? A PRODUCT’S ARCHITECTURE BEGINS TO EMERGE DURING CONCEPT DEVELOPMENT. GENERALLY, THE MATURITY OF THE BASIC PRODUCT TECHNOLOGY DICTATES WHETHER THE PRODUCT ARCHITECTURE IS FULLY DEFINED DURING CONCEP DEVELOPMENT OR DURING SYSTEM-LEVEL DESIGN. PENGEMBANGAN DESAIN RINCI 6 IMPLICATIONS OF PRODUCT ARCHITECTURE (Ulrich, 2000) DECISIONS ABOUT HOW TO DIVIDE THE PRODUCT INTO CHUNKS AND ABOUT HOW MUCH MODULARITY TO IMPOSE ON THE ARCHITECTURE ARE TIGHTLY LINKED TO SEVERAL ISSUES OF IMPORTANCE TO THE ENTIRE ENTERPRISE : 1. PRODUCT CHANGE 2. PRODUCT VARIETY 3. COMPONENT STANDARDIZATION 4. PRODUCT PERFORMANCE 5. MANUFACTURABILITY 6. PRODUCT DEVELOPMENT MANAGEMENT PENGEMBANGAN DESAIN RINCI 7 ESTABLISHING THE PRODUCT ARCHITECTURE (1) (Ulrich, 2000) STEP 1 : CREATE A SCHEMATIC OF THE PRODUCT A SCHEMATIC IS A DIAGRAM REPRESENTING THE TEAM’S UNDERSTANDING OF THE CONSTITUENT ELEMENTS OF THE PRODUCT. THE SCHEMATIC SHOULD REFLECT THE TEAM’S BEST UNDERSTANDING OF THE STATE OF THE PRODUCT, BUT IT DOES NOT HAVE TO CONTAIN EVERY IMAGINABLE DETAIL. STEP 2 : CLUSTER THE ELEMENTS OF THE SCHEMATIC THE CHALLENGE OF THE STEP 2 IS TO ASSIGN EACH OF THE ELEMENTS OF THE SCHEMATIC TO A CHUNK. STEP 3 : CREATE A ROUGH GEOMETRIC LAYOUT CREATING A GEOMETRIC LAYOUT FORCES THE TEAM TO CONSIDER WHETHER THE GEOMETRIC INTERFACES AMONG THE CHUNKS ARE FEASIBLE AND TO WORK OUT THE BASIC DIMENSIONAL RELATIONSHIPS AMONG THE CHUNKS. PENGEMBANGAN DESAIN RINCI 8 ESTABLISHING THE PRODUCT ARCHITECTURE (2) (Ulrich, 2000) STEP 4 : IDENTIFY THE FUNDAMENTAL AND INCIDENTAL INTERACTIONS THERE ARE TWO CATEGORIES OF INTERACTIONS BETWEEN CHUNKS. FIRST, FUNDAMENTAL INTERACTIONS ARE THOSE CORRESPONDING TO THE LINES ON THE SCHEMATIC THAT CONNECT THE CHUNKS TO ONE ANOTHER. SECOND, INCIDENTAL INTERACTIONS ARE THOSE THAT ARISE BECAUSE OF THE PARTICULAR PHYSICAL IMPLEMENTATION OF FUNCTIONAL ELEMENTS OR BECAUSE OF THE GEOMETRIC ARRANGEMENT OF THE CHUNKS. PENGEMBANGAN DESAIN RINCI 9 INDUSTRIAL DESIGN (1) (Ulrich, 2000) THE PRIMARY MISSIONS OF INDUSTRIAL DESIGN IS TO DESIGN THE ASPECTS OF A PRODUCT THAT RELATE TO THE USER : ERGONOMIC & AESTHETIC NEEDS. I. ERGONOMICS NEEDS a. b. c. HOW IMPORTANT IS EASE OF USE ? HOW IMPORTANT IS EASE OF MAINTENANCE? HOW MANY USER INTERACTIONS ARE REQUIRED FOR THE PRODUCT’S FUNCTIONS? HOW NOVEL ARE THE USER INTERACTION NEEDS? WHAT ARE THE SAFETY ISSUES?. d. e. PENGEMBANGAN DESAIN RINCI 10 INDUSTRIAL DESIGN (2) (Ulrich, 2000) II. AESTHETIC NEEDS : a. b. c. IS VISUAL PRODUCT DIFFERENTIATION REQUIRED? HOW IMPORTANT ARE PRIDE OF OWNERSHIP, IMAGE & FASHION? WILL AN AESTHETIC PRODUCT MOTIVATE THE TEAM ? PENGEMBANGAN DESAIN RINCI 11 INDUSTRIAL DESIGN (3) (Ulrich, 2000) MOST PRODUCTS CAN BENEFIT IN SOME WAY OR ANOTHER FROM INDUSTRIAL DESIGN. THE MORE A PRODUCT IS LOOKED AT OR USED BY PEOPLE, THE MORE IT WILL DEPEND ON GOOD INDUSTRIAL DESIGN FOR ITS SUCCES. THE INDUSTRIAL DESIGN PROCESS CAN BE THOUGHT OF AS CONSISTING OF THE FOLLOWING PHASES : 1. INVESTIGATION OF CUSTOMER NEEDS. 2. CONCEPTUALIZATION. 3. PRELIMINARY REFINEMENT. 4. FURTHER REFINEMENT & FINAL CONCEPT SELECTION. 5. CONTROL DRAWING. 6. COORDINATION WITH THE ENGINEERING, MANUFACTURING, & VENDORS. PENGEMBANGAN DESAIN RINCI 12 ROLE INDUSTRIAL DESIGN ACCORDING TO THE PRODUCT TYPE (1) PRODUCT DEVELOPMENT ACTIVITY 1. IDENTIFICATION OF CUSTOMER NEEDS TYPE OF RODUCT TECHNOLOGY-DRIVEN ID TYPICALLY HAS NO INVOLVEMENT USER-DRIVEN ID WORKS CLOSELY WITH MARKETING TO IDENTIFY CUSTOMER NEEDS. INDUSTRIAL DESIGNERS PARTICIPATE IN FOCUS GROUPS OR ONE-ON-ONE CUSTOMER INTERVIEWS. 2. CONCEPT GENERATION ID WORKS WITH MARKETING & & SELECTION ENGINEERING TO ASSURE THAT HUMAN FACTORS & USER-INTERFACE ISSUES ARE ADDRESSED. SAFETY & MAINTENANCE ISSUES ARE OFTEN OF PRIMARY IMPORTANCE. ID GENERATES MULTIPLE CONCEPTS ACCORDING TO THE INDUSTRIAL DESIGN PROCESS FLOW DESCRIBED EARLIER. 3. CONCEPT TESTING ID LEADS IN THE CREATION OF MODELS TO BE TESTED WITH CUSTOMERS BY MARKETING. ID HELPS ENGINEERING TO CREATE PROTOTYPES, WHICH ARE SHOWN TO CUSTOMERS FOR FEEDBACK. PENGEMBANGAN DESAIN RINCI 13 ROLE INDUSTRIAL DESIGN ACCORDING TO THE PRODUCT TYPE (2) PRODUCT DEVELOPMENT ACTIVITY TYPE OF RODUCT TECHNOLOGY-DRIVEN USER-DRIVEN 4. SYSTEM-LEVEL DESIGN ID TYPICALLY HAS LITTLE INVOLVEMENT ID NARROWS DOWN THE CONCEPTS & REFINES THE MOST PROMISING APPROACHES. 5. DETAIL DESIGN, TESTING, & REFINEMENT ID IS RESPONSIBLE FOR PACKAGING THE PRODUCT ONCE MOST OF THE ENGINEERING DETAILS HAVE BEEN ADDRESSED. ID RECEIVES PRODUCT SPECIFICATIONS & CONSTRAINTS FROM ENGINEERING & MARKETING ID SELECTS A FINAL CONCEPT, THEN COORDINATES WITH ENGINEERING, MANUFACTURING, & MARKETING TO FINALIZE THE DESIGN PENGEMBANGAN DESAIN RINCI 14 DFM: DESIGN FOR MANUFACTURING (1) (Ulrich, 2000) DFM IS AIMED AT REDUCING MANUFACTURING COSTS WHILE SIMULTANEOUSLY IMPROVING (OR AT LEAST NOT INAPPROPRIATELY COMPROMISING) PRODUCT QUALITY, DEVELOPMENT TIME, & DEVELOPMENT COST. DFM BEGINS WITH THE CONCEPTS DEVELOPMENT PHASE & SYSTEM-LEVEL DESIGN PHASE; IN THESE PHASES IMPORTANT DECISIONS MUST BE MADE WITH THE MANUFACTURING COST IMPLICATIONS IN MIND. DFM UTILIZES ESTIMATES OF MANUFACTURING COST TO GUIDE & PRIORITIZE COST REDUCTION EFFORTS. PENGEMBANGAN DESAIN RINCI 15 DFM: DESIGN FOR MANUFACTURING (2) (Ulrich, 2000) DFM CONSISTS OF FIVE STEPS : • ESTIMATE THE MANUFACTURING COSTS. THE MANUFACTURING COST OF A PRODUCT CONSISTS OF COSTS IN THREE CATEGORIES : A. COMPONENTS COSTS B. ASSEMBLY COSTS C. OVERHEAD COSTS PENGEMBANGAN DESAIN RINCI 16 DFM: DESIGN FOR MANUFACTURING (3) (Ulrich, 2000) 2. REDUCE THE COSTS OF COMPONENTS SEVERAL STRATEGIES FOR MINIMIZING THE MANUFACTURING COST : A. UNDERSTAND THE PROCESS CONSTRAINT & COST DRIVER. B. REDESIGN COMPONENTS TO ELIMINATE PROCESSING STEPS. C. CHOOSE THE APPROPRIATE ECONOMIC SCALE FOR THE PART PROCESS. D. STANDARDIZE COMPONENTS AND PROCESS E. ADHERE TO “BLACK BOX” COMPONENT PROCUREMENT PENGEMBANGAN DESAIN RINCI 17 DFM: DESIGN FOR MANUFACTURING (4) (Ulrich, 2000) 3. REDUCE THE COSTS OF ASSEMBLY WE CAN A FEW PRINCIPLES USEFUL TO GUIDE DFA (DESIGN FOR ASSEMBLY) DECISIONS IN ORDER TO REDUCE THE COSTS OF ASSEMBLY. A. KEEPING SCORE DFA INDEX : DFA INDEX = (THEORETICAL MINIMUM NUMBER OF PARTS) X 3 SECONDS ESTIMATED TOTAL ASSEMBLY TIME B. INTEGRATE PARTS C. MAXIMIZE EASE OF ASSEMBLY D. CONSIDER CUSTOMER ASSEMBLY PENGEMBANGAN DESAIN RINCI 18 DFM: DESIGN FOR MANUFACTURING (5) (Ulrich, 2000) 4. REDUCE THE COSTS OF SUPPORTING PRODUCTION A. MINIMIZE SYSTEMIC COMPLEXITY B. ANTICIPATE THE POSSIBLE FAILURE MODES OF THE PRODUCTION SYSTEM & TAKE APPROPRIATE CORRECTIVE ACTION EARLY IN THE DEVELOPMENT PROCESS 5. CONSIDER THE IMPACT OF DFM DECISIONS ON OTHER FACTORS A. THE IMPACT OF DFM ON DEVELOPMENT TIME B. THE IMPACT OF DFM ON DEVELOPMENT COST C. THE IMPACT OF DFM ON PRODUCT QUALITY D. THE IMPACT OF DFM ON EXTERNAL FACTORS PENGEMBANGAN DESAIN RINCI 19 DFM: DESIGN FOR MANUFACTURING (6) (Ulrich, 2000) PROPOSED DESIGN ESTIMATE THE MANUFACTURING COSTS REDUCE THE COSTS OF COMPONENTS REDUCE THE COSTS OF ASSEMBLY CONSIDER THE IMPACT OF DFM DECISIONS ON OTHER FACTORS RECOMPUTE THE MANUFACTURING COSTS NO GOOD ENOUGH ? YES ACCEPTABLE DESIGN PENGEMBANGAN DESAIN RINCI 20 REDUCE THE COSTS OF SUPPORTING PRODUCTION PROTOTYPING (1) (ULLMAN, 1996) Prototipe yang dibuat memenuhi persyaratan sbb: 1. Prototipe merupakan perwujudan atribut-atribut pokok dari konsep produk. 2. Prototipe harus bekerja dengan aman dalam keadaan penggunaan yang normal. 3. Prototipe dibuat dalam batas-batas anggaran. 4. Prototipe tidak hanya mampu menunjukkan segi kegunaannya saja, tapi juga mampu mengkomunikasikan sisi-sisi psikologis dari produk (isyarat-isyarat fisik). PENGEMBANGAN DESAIN RINCI 21 PROTOTYPING (2) (Ulrich, 2000) PRODUCT DEVELOPMENT ALMOST ALWAYS REQUIRES THE BUILDING AND TESTING OF PROTOTYPES. A PROTOTYPE IS AN APPROXIMATION OF THE PRODUCT ON ONE OR MORE DIMENSIONS OF INTEREST. PROTOTYPES CAN BE USEFULLY CLASSIFIED ALONG TWO DIMENSIONS : (1) THE DEGREE TO WHICH THEY ARE PHYSICAL AS OPPOSED TO ANALYTICAL AND (2) THE DEGREE TO WHICH THEY ARE COMPREHENSIVE AS OPPOSED TO FOCUSED. PROTOTYPES ARE USED FOR LEARNING, COMMUNICATION, INTEGRATION, AND MILESTONES. WHILE ALL TYPES OF PROTOTYPES CAN BE USED FOR ALL OF THESE PURPOSES, PHYSICAL PROTOTYPES ARE USUALLY BEST FOR COMMUNICATION, AND COMPREHENSIVE PROTOTYPES ARE BEST FOR INTEGRATION AND MILESTONES. PENGEMBANGAN DESAIN RINCI 22 PROTOTYPING (3) (Ulrich, 2000) A PROTOTYPES MAY REDUCE THE RISK OF COSTLY ITERATIONS. A PROTOTYPE MAY EXPEDITE OTHER DEVELOPMENT STEPS. A PROTOTYPE MAY RESTRUCTURE TASK DEPENDENCIES. 3D COMPUTER MODELING & FREE-FORM FABRICATION TECHNOLOGIES HAVE REDUCED THE RELATIVE COST & TIME REQUIRED TO CREATE PROTOTYPES. FOUR-STEP METHOD FOR PLANNING A PROTOTYPE IS : 1. 2. 3. 4. DEFINE THE PURPOSE OF THE PROTOTYPE ESTABLISH THE LEVEL OF APPROXIMATION OF THE PROTOTYPE OUTLINE AN EXPERIMENTAL PLAN CREATE A SCHEDULE FOR PROCUREMENT, CONSTRUCTION, AND TEST PENGEMBANGAN DESAIN RINCI 23 PENGEMBANGAN DESAIN RINCI 24 PENGEMBANGAN DESAIN RINCI 25