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Part 1! (Up to Granularity)
Brendan Sim
Why Put Stories in
Games?
Stories can add significantly to the entertainment
that a game offers.
League of Legends: The Journal of Justice
Zelda franchise
LORE - Legend of Zelda (youtube)
Why Put Stories in
Games?
Stories attract a wider audience
World of Warcraft
Most MMORPGs………. if not all…
Why Put Stories in
Games?
Stories help keep players interested in long games
Why Put Stories in
Games?
Stories help to sell the game
Factors that Affect
Amount of Story
Length
Characters
Degree of realism
Emotional richness
The Walking Dead
Separate game from similar games with the same
mechanics
Half-Life 2
Key Concepts
Story: an account of series of events, either historical
or fictitious
Requirements of Good
Stories
Minimally Acceptable Story
Credible
Coherent
Dramatically meaningful
Interactive Stories
(Ludonarrative)
Takes place NOW
Includes three kinds of events:
Player events
Dramatic actions
In-game events
Dishonored
Narrative events
Key Concepts
Narrative: noninteractive, presentational part of the
story
Cutscenes
Super Mario Galaxy (youtube) (6:19)
Narrative
Narrative blocks (cutscenes):
Opening/Ending sequence
Title/Closing credits sequence
Post-credits scene
Interlevel sequence
Design Rule
Interruptible
Narrative
Forms:
Prerendered movie
Cut-scene
Scrolling text
V.O.
Character monologue
Misconception: one-liners
Balancing Narrative and
Gameplay
MGS4…… over 9 hours of cutscenes… that ending…
Multiple endings
http://gaming.wikia.com/wiki/List_of_video_games
_with_most_endings
Design rule
Don’t take control of the avatar
Key Concept
Dramatic Tension and Gameplay Tension
Dramatic Tension
Desire to know what happens next
Cliffhangers (lol spoilers)
The Walking Dead (youtube) (20:06)
Gameplay Tension
Desire to overcome a challenge
Multiplayer
League of Legends (youtube)
Differences between
Tensions
Tolerance for randomness and repetition
The Storytelling Engine
Linear Stories
Require less content than nonlinear ones
Simpler storytelling engine
Reduce continuity errors
Deny the player agency
Capable of greater emotional power
To the Moon (youtube)
Nonlinear Stories
Structures:
Branching Stories
Foldback Stories
Branching Stories
Game events
Player events
Challenges
Decisions
In-game events
AI-driven
Influence
Immediate
Deferred
Runescape: Shield of Arrav and Heroes’ Quest
Cumulative
Branching Story
Structure
Disadvantages to
Branching Stories
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
Critical event branches create disjointed sections
Replay for all endings
Foldback Story
Focuses on disadvantages of branching stories
Commonly used in industry
Foldback Story Structure
OH GOD WHITE SPACE
Emergent Narrative
No set story
Created from playing (based on core mechanics)
Endings
Based on dramatic actions in the game
Challenges 1 ending (or 2)
Critical decisions multiple endings