each light - WordPress.com

Download Report

Transcript each light - WordPress.com

Source: http://www.cse.chalmers.se/~olaolss/images/tiled_shading_shot.jpg
Source: http://www.cse.chalmers.se/~olaolss/images/tiled_shading_grid.jpg
Questions?
Bibliografia
•
•
•
•
•
•
•
•
•
•
•
•
•
•
DEFERRED
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter09.html
Shawn Hargreaves and Mark Harris. 6800 Leagues Under the Sea - Deffered Shading. p, 2004.
http://download.nvidia.com/developer/presentations/2004/6800_
Leagues/6800_Leagues_Deferred_Shading.pdf.
Martin Mittring, “A bit more Deferred – Cry Engine 3”,
http://www.slideshare.net/guest11b095/a-bit-more-deferred-cry-engine3
Michal Valient. Deferred Rendering in Killzone 2. 2005. http://www.guerrilla-games.com/
publications/dr_kz2_rsx_dev07.pdf.
Johan Andersson – “Parallel Graphics in Frostbite – Current & Future” –– Siggraph 2009
http://diaryofagraphicsprogrammer.blogspot.com/2008/03/light-pre-pass-renderer.html
W. Engel. Designing a Renderer for Multiple Lights: The Light Pre-PassRenderer. In ShaderX7:
Advanced Rendering Techniques. Charles River Media, Boston, MA, 2009.
Frank Puig Placeres, “Overcoming Deferred Shading Drawbacks,” pp. 115 – 130, ShaderX5
Andrew Lauritzen. Deferred rendering for current and future rendering pipelines. SIGGRAPH
Course: Beyond Programmable Shading, 2010.
Matt Swoboda. Deferred lighting and post processing on playstation 3.
Game Developer Conference, 2009.
•
INFERRED
•
•
•
Kircher, Lawrance - Inferred Lighting: Fast dynamic lighting and shadows for opaque and translucent
objects
Kircher - Lighting & Simplifying Saints Row: The Third
Mike Flavin - Lightning the apocalypse: rendering techniques in red faction: armageddon
•
PRELIGHTNING
•
•
Mark Lee - Pre-lightning in Resistance 2
Mark Lee - Prelightning
•
•
•
•
LIGHT INDEXED
http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/
http://code.google.com/p/lightindexed-deferredrender/
http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/
•
•
DECOUPLED
Gabor Liktor, Carsten Dachsbacher – 2011 – „Decoupled Deferred Shading for hardware
rasterization”
•
•
•
•
•
TILED SHADING
http://aras-p.info/blog/2012/
http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=tiled_shading
http://www.pjblewis.com/articles/tile-based-forward-rendering/
http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=tiled_shading