Transcript Behavioral Principals Strategies to Decrease Inappropriate Behaviors
Virginia L. Dolan, Ed. D., NCSP AACPS PBIS/CDM Facilitator
Behavioral Assumptions
Behavior
is: • Predictable • Learned • Teachable • Affected directly by the environmental events
Reinforcement vs. Punishment
Reinforcement: when a consequence of a behavior functions to increase the likelihood of future occurrences of that behavior Punishment: when a consequence of a behavior functions to decrease the likelihood of future occurrences of that behavior
Behavioral Principals
Positive Reinforcement
Negative Reinforcemen
t
Positive
Punishment
Negative
Punishment
Behavioral Principals
What is the action to be done?
•
Give
•
Takeaway
What is the effect you want to achieve?
•
Increase
•
Decrease
Behavioral Principals
George say the important point is to focus on the
effect
: Increasing behavior Decreasing behavior
You only know if a consequence is reinforcing or punishing by looking at the effect on future behavior.
Behavioral Principals
Reinforcement Considerations = to increase
Tangible
External
Other managed
Frequent
Predictable social internal self-managed infrequent unpredictable
Behavioral Principals
Punishment Guidelines to decrease
Cause no harm, humiliation Use least aversive that is most effective Pair with positive reinforcement of positive behavior Always use data to monitor effectiveness Implement with high fidelity and by “expert” Always involve student, family, etc, in decision making
Behavioral Principals
Negative Punishment Timeout Response Cost Extinction
Reinforcement and Punishment
Give ( + ) Take ( ) Inc. ( )*
Positive Reinforcement Negative Reinforcement
Dec. ( )*
Positive Punishment * Future probability of behavior Negative Punishment
Effect
Increase
Effect
Decrease Action Give
+ +
Positive Reinforcement
Ex. Increasing likelihood of completing homework by giving extra time with dad
+ Positive Punishment
Ex. To decreased the likelihood of the amount of time spent talking during instruction the student is given a sticker for each 20 minute quiet time spent on task.
Action Take Away
+
Negative Reinforcement
Ex. To increase the likelihood of buckling the seatbelt while driving the buzzer sound and flashing lights are removed --
Negative Punishment
-Ex. To decrease the likelihood of disruptive behaviors, the student is looses recess privileges
We should consider the function of behavior when we design programs for students and staff.
BIG IDEAS
ALWAYS TEACH AND POSITIVELY REINFORCE ALTERNATE BEHAVIOR THAT COMPETES WITH THE PROBLEM
You’re a coach! Prepare for training events, and use your resources to guide your team’s activities (both at training and at school).