Transcript Slide 1

DNFGUI: The Myth, the Legend Michael “ArenMook” Lyashenko Senior Software Engineer

DNFGUI? What?

DNFGUI? What?

DNFGUI? What?

• Did Not Finish GUI!

DNFGUI? What?

• • Did Not Finish GUI!

Da New Foshizzlin GUI!

DNFGUI? What?

• • • Did Not Finish GUI!

Da New Foshizzlin GUI!

Dat New Freakin’ GUI!

DNFGUI? What?

• • • Did Not Finish GUI!

Da New Foshizzlin GUI!

Dat New Freakin’ GUI!

• …wat?

DNFGUI? What?

• • • • Did Not Finish GUI?

Da New Foshizzlin GUI?

Dat New Freakin’ GUI?

Duke Nukem Forever GUI?

• (no, not really!) 

Unity GUI Systems • Immediate Mode GUI (IMGUI / OnGUI)

Unity GUI Systems • • Immediate Mode GUI (IMGUI) Retained Mode GUI (RMGUI)

Retained Mode GUI • Rigid architecture

Retained Mode GUI • • Rigid architecture GUITransform

Retained Mode GUI • • • Rigid architecture GUITransform Screen size support

Retained Mode GUI • • • • Rigid architecture GUITransform Screen size support No HD/SD atlas swapping

Retained Mode GUI • • • • • Rigid architecture GUITransform Screen size support No HD/SD atlas swapping No dynamic UIs

Retained Mode GUI • • • • • • Rigid architecture GUITransform Screen size support No HD/SD atlas swapping No dynamic UIs NGUI was easier

Unity GUI Systems • • • Immediate Mode GUI (IMGUI) Retained Mode GUI (RMGUI) Unity GUI (uGUI)

• Z/Depth issues Next-Gen UI kit

• Z/Depth issues Next-Gen UI kit

• • Z/Depth issues Atlases suck!

Next-Gen UI kit

• • • Z/Depth issues Atlases suck!

Nested widgets Next-Gen UI kit

• • • • Z/Depth issues Atlases suck!

Nested widgets Square clipping Next-Gen UI kit

• • • • • Z/Depth issues Atlases suck!

Nested widgets Square clipping Labels / fonts Next-Gen UI kit

• Extensible Event System

Event System • • Extensible Mouse, touch and controller

Event System • • • Extensible Mouse, touch and controller Event bubbling

Event System • • • • Extensible Mouse, touch and controller Event bubbling Multiple event triggers

• Sprite-based Unity GUI

• • Sprite-based Material effects Unity GUI

Unity GUI • • • Sprite-based Material effects Automatic atlasing & batching

Unity GUI • • • • Sprite-based Material effects Automatic atlasing & batching No Z or Depth issues

Unity GUI • • • • • Sprite-based Material effects Automatic atlasing & batching No Z or Depth issues Width & height, not scale

Unity GUI • • • • • • Sprite-based Material effects Automatic atlasing & batching No Z or Depth issues Width & height, not scale Dynamic fonts

Unity GUI • • • • • • • Sprite-based Material effects Automatic atlasing & batching No Z or Depth issues Width & height, not scale Dynamic fonts Stencil-based clipping

Unity GUI • • • • • • • • Sprite-based Material effects Automatic atlasing & batching No Z or Depth issues Width & height, not scale Dynamic fonts Stencil-based clipping More…