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Yet another algorithm for
dense max cut - go greedy
Claire Mathieu
Warren Schudy (presenting)
Brown University Computer Science
SODA 2008
Max cut
• Splitting an area code in
two…
• …to maximize long
distance charges!
• 2-layer circuit board
layout
• Research platform – e.g.
first use of SDP in
approximation algorithms
Standard greedy for Max-cut
10
21
01
• 0.5-approx for general graphs
(Animation done)
Dense graphs
# edges n (n vertices)
2
• Definition:
• Poly-Time Approximation Schemes for dense
graphs by:
–
–
–
–
Arora, Karger and Karpinski 95
Fernandez de la Vega 96
Goldreich, Goldwasser and Ron 98.
Frieze and Kannan 99
• We prove the same theorem using a simpler
algorithm
(Animation done)
Seeded greedy algorithm
• Take a random sample of t0 1 2 vertices
• For all 2t colorings of sampled vertices
0
– Add remaining vertices greedily in random order
Analyze
when it
guesses
OPT
• Return best overall coloring found
01
10
Constructed
coloring
OPT
22
12
01
(Animation done)
Our results
• Seeded greedy algorithm satisfies
CUT OPT n 2 in time 2O 1 n 2.
• The standard seedless greedy, when
repeated 1 22
times with random order,
also works.
• Simpler proof than Alon, Fernandez de la
Vega, Kannan, and Karpinski (2003) that
~
the sample complexity of MaxCut is O 1 4
• Results extend to weighted MAX-r-CSP
2
poly( )
(Animation done)
Talk outline
• Introduction (done)
• Analysis of seeded greedy:
– Introduction of the smoothed coloring
– Using the relation between the smoothed and
constructed colorings to lower-bound the
number of cut edges (profit) of the output
• Conclusions
The Smoothed Coloring
Constructed
coloring C
Time:
22½ 3
Smoothed coloring S
(initialized to OPT)
00
G
10
G
10
Before choosing a
random vertex,
determine the
greedy color for
each
G
G
11
G
01
Are we done updating S? No, because 1/3
of C was greedy, but only 1/7 of S was
greedy!
(Animation done)
Next vertex…
Time:
01
G
Constructed
coloring (C)
11
3 3½ 4
Smoothed
coloring (S)
G
G
12
01
G
• Update:
unprocesse d vertex v, what is greedy color g(v) in C?
u random unprocesse d vertex, color u with g(u) in both C and S
still unprocesse d vertex v, add a wedge g(v) to S
(Animation done)
Another vertex…
01
44½ 5
G
Constructed
coloring (C)
11
Time:
Smoothed
coloring (S)
G
G
12
• Update:
unprocesse d vertex v, what is greedy color g(v) in C?
u random unprocesse d vertex, color u with g(u) in both C and S
still unprocesse d vertex v, add a wedge g(v) to S
(Animation done)
Penultimate
Time:
Smoothed
coloring (S)
5 6
Constructed
coloring (C)
11
G
G
22
• Update:
unprocesse d vertex v, what is greedy color g(v) in C?
u random unprocesse d vertex, color u with g(u) in both C and S
still unprocesse d vertex v, add a wedge g(v) to S
(Animation done)
Final vertex
Time:
Smoothed
coloring (S)
6 7
Constructed
coloring (C)
12
G
• Smoothed coloring starts at OPT and ends at
output
• Therefore it suffices to bound the change in profit
of the smoothed coloring at each time step
(Animation done)
S Changes Slowly
Time: 4 Smoothed coloring (S) Time: 5
• At most 1 (n t ) 1 t n (fractional) vertices change
color
• Consider each changing vertex separately (interactions
negligible).
(Animation done)
5 n
is a
3 t
scaling factor
5
r 1
3
5
b 1
3
Bounding the lost profit
Constructed
coloring (C)
Time:
r' 5 / 3
b' 4 / 3
(Blue wins ties)
3
Smoothed
coloring (S)
Vertex v
This vertex will gain
a blue wedge and
becomes
. Net
change:
into
Lv lost profit here blue b'r ' 1 12 1 3 0
Greedy chose blue, so r b 0.
(Animation done)
Finishing the proof
b'r ' (b'b) (b r ) (r r ' ) b'b 0 r r '
By greedy
Lv blue b' r ' blue b'b r r '
n
Overall loss at time t E L O O n / t
t
Martingale argument : E r 'r b'b O n / t
v
v
Overall profit loss OPT CUT
Error estimating a
quantity n using
t samples
blue
n2
2n 2
3/ 2
O(n 2 )
1/ 2
t 1 / 2 t
n
vertices
On / t
(Animation done)
Conclusions
• Problem: dense weighted max cut and
max-CSP
• Algorithm: seeded greedy
• Analysis:
– Smoothed / extrapolated coloring
– Martingale
• Bonus: simpler sample complexity proof
Questions?
• Acknowledgments:
– Brown theory lunch and Claire Mathieu for
comments on preliminary talks.
(Animation done)