Transcript Overview

CMSC 635
Course Topics
Procedural Shading
Pixar, Toy Story
Lighting
QuickTime™ and a Comp act Vid eo d eco mpres sor a re ne eded to see this picture .
Jan Kautz, Interactive Glossy Reflections with Arbitrary BRDFs
Ray Tracing
Friedrich A Lohmüller, POV-Ray Hall of Fame Gallery
Ray Tracing
Norbert Kern, POV-Ray Hall of Fame Gallery
Global Illumination
Glenn Evans and Michael McCool
Texture Synthesis
Li-Yi Wei and Marc Levoy
Antialiasing
Antialiasing
QuickTime™ and a BMP decompressor are needed to see this picture.
HP Mobile & Media Systems Lab
Antialiasing
QuickTime™ and a BMP decompressor are needed to see this picture.
HP Mobile & Media Systems Lab
Texturing
SIGGRAPH HyperGraph
Image-Based Rendering
QuickTi me™ and a Y UV420 codec decom pressor are needed to see t his pict ure.
Pat Hanrahan and Marc Levoy, Light Field Rendering
Image-Based Rendering
Quic kTime™ and a YUV420 codec decompress or are needed to see this picture.
Leonard McMillan and Gary Bishop, Plenoptic Modeling
Volume Rendering
QuickTime™ and a YUV420 codec decompressor are needed t o see this picture.
Stanford VolPack
Non-Photorealistic Rendering
Bruce and Amy Gooch
Non-Photorealistic Rendering
QuickTime™ and a YUV420 codec dec ompres sor are needed to see this pic ture.
Pierre-Loup Lesage, Toward Real Time Sketch-Based Exploration of Terrain
Acceleration
Jon Cohen, Marc Olano and Dinesh Manocha, Appearance Preserving Simplification