Transcript Overview
CMSC 635 Course Topics Procedural Shading Pixar, Toy Story Lighting QuickTime™ and a Comp act Vid eo d eco mpres sor a re ne eded to see this picture . Jan Kautz, Interactive Glossy Reflections with Arbitrary BRDFs Ray Tracing Friedrich A Lohmüller, POV-Ray Hall of Fame Gallery Ray Tracing Norbert Kern, POV-Ray Hall of Fame Gallery Global Illumination Glenn Evans and Michael McCool Texture Synthesis Li-Yi Wei and Marc Levoy Antialiasing Antialiasing QuickTime™ and a BMP decompressor are needed to see this picture. HP Mobile & Media Systems Lab Antialiasing QuickTime™ and a BMP decompressor are needed to see this picture. HP Mobile & Media Systems Lab Texturing SIGGRAPH HyperGraph Image-Based Rendering QuickTi me™ and a Y UV420 codec decom pressor are needed to see t his pict ure. Pat Hanrahan and Marc Levoy, Light Field Rendering Image-Based Rendering Quic kTime™ and a YUV420 codec decompress or are needed to see this picture. Leonard McMillan and Gary Bishop, Plenoptic Modeling Volume Rendering QuickTime™ and a YUV420 codec decompressor are needed t o see this picture. Stanford VolPack Non-Photorealistic Rendering Bruce and Amy Gooch Non-Photorealistic Rendering QuickTime™ and a YUV420 codec dec ompres sor are needed to see this pic ture. Pierre-Loup Lesage, Toward Real Time Sketch-Based Exploration of Terrain Acceleration Jon Cohen, Marc Olano and Dinesh Manocha, Appearance Preserving Simplification