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A Theft-Based Approach to 3D Object Acquisition Ronit Slyper Jim McCann Outline Previous Work Our Method Results Future Work Previous Work Commercial Contact Scanners Non-contact Scanners Coordinate Measuring Machine Laser Range Finder Previous Work (continued) Real-Time 3D Model Acquisition (Rusinkiewicz, Hall-Holt, Levoy) Structured-light rangefinder, iterative closed-points for alignment, point-based merging and rendering algorithms 60 Hz Weaknesses of Previous Work Inexact Computer-intensive Range / accuracy tradeoff for laser rangefinders Finite accuracy Point alignment, triangulation Stationary objects Our Method We propose a theft-based object acquisition system Exact surface and material acquired No expensive hardware Data-set may be viewed in real-time with no expensive precomputation For many objects, acquisition is of low time & space complexity (i.e., trivial) Methods The exact theft-based method we used is based on a heuristic we call “casing”. Grab-and-Run Yoink Advanced techniques Bribery, subterfuge, etc (see paper) Under development: The Siggraph Blackmail Results Stanford bunny model acquisition Future Work Additional theft-based methods Ninjas, pirates, grad students Punishment and arrest alleviation Cache-based approach Any Questions?