Transcript file

This game is loosely based on the Whack-AMole arcade game.
 Each game starts with 45 seconds of play.
 Moles randomly pop out of holes on the
landscape and the player tries to whack them.
 Use the mouse to move the hammer and the
space bar to swing the hammer.
 If the player scores more than 30 points then
the winning message is broadcast. If not, the
losing message is broadcast.
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Paint or import a
stage with holes
for the sprite to
pop out.
Create a hammer
sprite.
Create a mole
sprite for each
hole and place
one over each
hole.
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
Create a new variable called “score”
Create a new variable called “time”
When the green flag is clicked:
◦ Set score to 0
◦ Set time to 45
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
Create a loop which decreases time
by one. Add a small delay for the
countdown. Repeat the loop 45
times.
Add sound to indicate that time is up.
• Add script to the hammer sprite so that it moves
with the mouse. Use a loop.
 Hint: use
• Add script to the hammer sprite so when the space
key is pressed the hammer swings.
 Hint: Instead of changing costumes use
• Add script to the hammer sprite so when the space
key is pressed and the hammer hits a mole then
the score increases.
 Hint: This needs to done for every mole sprite.
 Hint: If the hammer is ever covered by a mole then add
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When the green flag is
clicked set a delay to
show or hide the mole
sprite.
Add a loop to delay
showing the mole
sprite and determine a
how long you want to
show that sprite.
Do this for each mole.
Each one should have a
different show and
hide pattern.
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
When the green flag is clicked set
a timer for 1 second more than the
value set in the time variable.
Check to see if the score is bigger
than 30.
◦ If so, display the winning message.
◦ If score is smaller than 30 then display
the losing message.

Add a delay to allow for all sounds
to finish and add code to stop
everything.