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110729 - 期刊報告
報告人:MA0K0104
方躍諭
Title :
Key factors of heuristic evaluation for game design:
Towards massively multi-player online role-playing game
標題:
針對MMORPG:
用啟發式評量找出設計遊戲的關鍵因素
啟發式評量就是經由人工檢查的方式來找出易用性缺失
基本資料
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出處:國際期刊-人機研究
International Journal of Human - Computer Studies
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出版日期與期數:Vol: 65, Issue: 8, August, 2007
頁數:pp. 709-723
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作者:
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 Song, Seungkeun

宋成根
;
Lee, Joohyeon
李周賢
 (認知科學研究所 ,延世大学 ,首爾,南韓)
 Keywords:
 MMORPG game design; Usability; Heuristics evaluation; Design
process
摘要
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The computer game industry has become the fastest growing field
of the entertainment industry. However, only a very small number of
computer game products overcome the costs of production and
generate earnings. According to traditional marketing wisdom,
customers’ preferences must be analyzed correctly to create
successful products, and in the gaming industry, such information
must be considered during the design process.
電腦遊戲領域已成為成長最快的娛樂產業。
然而,只有極少數的產品克服成本問題並產生利潤。
故產業必須在遊戲設計過程中仔細考量下列資訊:
根據傳統的行銷智慧並正確分析顧客的喜好,創造成功的產
品。
摘要

This research aims to explore key factors of heuristic evaluation for game
design. A review of literature pertaining to computer games and HCI
was conducted along with an empirical research of a Massively Multiplayer Online Role-playing Game (MMORPG). We identified 18
usability issues in MMORPG and presented a recommendation relevant
to the issues. Empirical data were applied to a new heuristic evaluation
framework.
本研究旨在探討"啟發式評量"於遊戲設計之關鍵因素。
 一份文獻綜述裡實施了關於“遊戲與人機互動”和
“MMORPG的實徵研究“(研究對象:WOW魔獸世界)
 我們找到18個MMORPG易用性的議題,並提供了些中肯的建
議。實驗數據被套用在新的啟發式評量框架裡。

實徵研究-
建立在對事物的觀察調查基礎之上,透過大膽假設及統計歸納等方法,得到一
些通則。