Transcript pptx
Systems I
Datapath Design II
Topics
Control flow instructions
Hardware for sequential machine (SEQ)
Executing Jumps
jXX Dest
7 fn
fall thru:
XX XX
Not taken
target:
XX XX
Taken
Fetch
Memory
Read 5 bytes
Increment PC by 5
Decode
Do nothing
Execute
Dest
Determine whether to take
branch based on jump
condition and condition
codes
Do nothing
Write back
Do nothing
PC Update
Set PC to Dest if branch
taken or to incremented PC
if not branch
2
Stage Computation: Jumps
jXX Dest
Fetch
icode:ifun M1[PC]
Read instruction byte
valC M4[PC+1]
Read destination address
valP PC+5
Fall through address
Bch Cond(CC,ifun)
Take branch?
PC Bch ? valC : valP
Update PC
Decode
Execute
Memory
Write
back
PC update
Compute both addresses
Choose based on setting of condition codes and branch
condition
3
Executing call
8 0
call Dest
return:
XX XX
target:
XX XX
Fetch
Memory
Read 5 bytes
Increment PC by 5
Decode
Read stack pointer
Execute
Dest
Decrement stack pointer by
4
Write incremented PC to
new value of stack pointer
Write back
Update stack pointer
PC Update
Set PC to Dest
4
Stage Computation: call
call Dest
icode:ifun M1[PC]
Read instruction byte
valC M4[PC+1]
Read destination address
valP PC+5
Compute return point
valB R[%esp]
Read stack pointer
valE valB + –4
Decrement stack pointer
Memory
Write
M4[valE] valP
R[%esp] valE
Write return value on stack
back
PC update
PC valC
Set PC to destination
Fetch
Decode
Execute
Update stack pointer
Use ALU to decrement stack pointer
Store incremented PC
5
Executing ret
9 0
ret
return:
XX XX
Fetch
Memory
Read 1 byte
Decode
Read stack pointer
Execute
Increment stack pointer by 4
Read return address from
old stack pointer
Write back
Update stack pointer
PC Update
Set PC to return address
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Stage Computation: ret
ret
icode:ifun M1[PC]
Read instruction byte
valA R[%esp]
Read operand stack pointer
valB R[%esp]
Read operand stack pointer
valE valB + 4
Increment stack pointer
Memory
Write
valM M4[valA]
R[%esp] valE
Read return address
back
PC update
PC valM
Set PC to return address
Fetch
Decode
Execute
Update stack pointer
Use ALU to increment stack pointer
Read return address from memory
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Computation Steps
OPl rA, rB
Fetch
Decode
Execute
icode,ifun
icode:ifun M1[PC]
Read instruction byte
rA,rB
rA:rB M1[PC+1]
Read register byte
valC
[Read constant word]
valP
valP PC+2
Compute next PC
valA, srcA
valA R[rA]
Read operand A
valB, srcB
valB R[rB]
Read operand B
valE
valE valB OP valA
Perform ALU operation
Cond code Set CC
Set condition code register
Memory
Write
valM
[Memory read/write]
back
PC update
dstM
dstE
PC
R[rB] valE
Write back ALU result
[Write back memory result]
PC valP
Update PC
All instructions follow same general pattern
Differ in what gets computed on each step
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Computation Steps
call Dest
icode,ifun
Fetch
Decode
Execute
rA,rB
[Read register byte]
valC M4[PC+1]
Read constant word
valP
valP PC+5
Compute next PC
valA, srcA
[Read operand A]
valB, srcB
valB R[%esp]
Read operand B
valE
valE valB + –4
Perform ALU operation
Cond code
valM
back
PC update
dstM
Read instruction byte
valC
Memory
Write
icode:ifun M1[PC]
dstE
PC
[Set condition code reg.]
M4[valE] valP
R[%esp] valE
[Memory read/write]
[Write back ALU result]
Write back memory result
PC valC
Update PC
All instructions follow same general pattern
Differ in what gets computed on each step
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Computed Values
Fetch
Execute
icode
ifun
rA
Instruction code
Instruction function
Instr. Register A
rB
valC
valP
Instr. Register B
Instruction constant
Incremented PC
valE
Bch
ALU result
Branch flag
Memory
valM Value from
memory
Decode
srcA
srcB
dstE
dstM
valA
Register ID A
Register ID B
Destination Register E
Destination Register M
Register value A
valB
Register value B
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newPC
SEQ Hardware
New
PC
PC
Key
valM
data out
Blue boxes:
predesigned hardware
blocks
read
write
Addr
E.g., memories, ALU
Gray boxes:
control logic
Data
Data
memory
memory
Mem.
control
Memory
Execute
Bch
valE
CC
CC
ALU
ALU
ALU
A
Data
ALU
fun.
ALU
B
Describe in HCL
White ovals:
labels for signals
Thick lines:
32-bit word values
Thin lines:
4-8 bit values
Dotted lines:
1-bit values
valA
Decode
A
valB
dstE dstM srcA
srcB
dstE dstM srcA
srcB
B
Register
Register M
file
file E
Write back
icode
Fetch
ifun
rA
rB
Instruction
Instruction
memory
memory
valC
valP
PC
PC
increment
increment
PC
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Summary
Today
Control flow instructions
Hardware for sequential machine (SEQ)
Next time
Control logic for instruction execution
Timing and clocking
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Systems I
Datapath Design III
Topics
Control logic for instruction execution
Timing and clocking
13
Fetch Logic
icode
ifun
rA
rB
valC
valP
Need
valC
Instr
valid
Need
regids
Split
Split
PC
PC
increment
increment
Align
Align
Byte 0
Bytes 1-5
Instruction
Instruction
memory
memory
Predefined Blocks
PC
PC: Register containing PC
Instruction memory: Read 6 bytes (PC to PC+5)
Split: Divide instruction byte into icode and ifun
Align: Get fields for rA, rB, and valC
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Fetch Logic
icode
ifun
rA
rB
valC
valP
Need
valC
Instr
valid
Need
regids
Split
Split
PC
PC
increment
increment
Align
Align
Byte 0
Bytes 1-5
Instruction
Instruction
memory
memory
PC
Control Logic
Instr. Valid: Is this instruction valid?
Need regids: Does this instruction have a register byte?
Need valC: Does this instruction have a constant word?
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Fetch Control
Logic
nop
0
0
halt
1
0
rrmovl rA, rB
2
0 rA rB
irmovl V, rB
3
0
8 rB
V
rmmovl rA, D(rB)
4
0 rA rB
D
mrmovl D(rB), rA
5
0 rA rB
D
OPl rA, rB
6
fn rA rB
jXX Dest
7
fn
Dest
call Dest
8
0
Dest
ret
9
0
pushl rA
A
0 rA 8
popl rA
B
0 rA 8
bool need_regids =
icode in { IRRMOVL, IOPL, IPUSHL, IPOPL,
IIRMOVL, IRMMOVL, IMRMOVL };
bool instr_valid = icode in
{ INOP, IHALT, IRRMOVL, IIRMOVL, IRMMOVL, IMRMOVL,
IOPL, IJXX, ICALL, IRET, IPUSHL, IPOPL };
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Decode Logic
valA
valB
A
B
valM valE
Register File
Read ports A, B
Write ports E, M
Addresses are register IDs or
8 (no access)
Register
Register
file
file
dstE
dstM
srcA
M
E
srcB
dstE dstM srcA srcB
Control Logic
srcA, srcB: read port
addresses
dstA, dstB: write port
addresses
icode
rA
rB
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A Source
Decode
OPl rA, rB
valA R[rA]
Read operand A
rmmovl rA, D(rB)
Decode
valA R[rA]
Read operand A
popl rA
Decode
valA R[%esp]
Read stack pointer
jXX Dest
Decode
No operand
call Dest
Decode
No operand
ret
Decode
valA R[%esp]
Read stack pointer
int srcA = [
icode in { IRRMOVL, IRMMOVL, IOPL, IPUSHL
icode in { IPOPL, IRET } : RESP;
1 : RNONE; # Don't need register
];
} : rA;
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E Destination
OPl rA, rB
Write-back R[rB] valE
Write back result
rmmovl rA, D(rB)
Write-back
None
popl rA
Write-back R[%esp] valE
Update stack pointer
jXX Dest
Write-back
None
call Dest
Write-back R[%esp] valE
Update stack pointer
ret
Write-back R[%esp] valE
Update stack pointer
int dstE = [
icode in { IRRMOVL, IIRMOVL, IOPL} : rB;
icode in { IPUSHL, IPOPL, ICALL, IRET } : RESP;
1 : RNONE; # Don't need register
];
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Execute Logic
Units
ALU
Implements 4 required functions
Generates condition code values
Bch
CC
Register with 3 condition code
bcond
bcond
bits
valE
bcond
ALU
fun.
ALU
ALU
CC
CC
Computes branch flag
Set
CC
Control Logic
Set CC: Should condition code
register be loaded?
ALU A: Input A to ALU
ALU B: Input B to ALU
icode ifun
ALU
A
valC
ALU
B
valA
valB
ALU fun: What function should
ALU compute?
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ALU A Input
Execute
OPl rA, rB
valE valB OP valA
Perform ALU operation
rmmovl rA, D(rB)
Execute
valE valB + valC
Compute effective address
popl rA
Execute
valE valB + 4
Increment stack pointer
jXX Dest
Execute
No operation
call Dest
Execute
valE valB + –4
Decrement stack pointer
ret
Execute
valE valB + 4
Increment stack pointer
int aluA = [
icode in { IRRMOVL, IOPL } : valA;
icode in { IIRMOVL, IRMMOVL, IMRMOVL } : valC;
icode in { ICALL, IPUSHL } : -4;
icode in { IRET, IPOPL } : 4;
# Other instructions don't need ALU
];
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ALU Operation
OPl rA, rB
Execute
valE valB OP valA
Perform ALU operation
rmmovl rA, D(rB)
Execute
valE valB + valC
Compute effective address
popl rA
Execute
valE valB + 4
Increment stack pointer
jXX Dest
Execute
No operation
call Dest
Execute
valE valB + –4
Decrement stack pointer
ret
Execute
valE valB + 4
int alufun = [
icode == IOPL : ifun;
1 : ALUADD;
];
Increment stack pointer
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Memory Logic
Memory
valM
Reads or writes memory
word
data out
Mem.
read
Mem.
write
Control Logic
Mem. read: should word be
read?
Mem. write: should word be
written?
Mem. addr.: Select address
Mem. data.: Select data
read
Data
Data
memory
memory
write
data in
Mem
addr
icode
valE
Mem
data
valA valP
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Memory Address
OPl rA, rB
Memory
No operation
rmmovl rA, D(rB)
Memory
M4[valE] valA
Write value to memory
popl rA
Memory
valM M4[valA]
Read from stack
jXX Dest
Memory
No operation
call Dest
Memory
M4[valE] valP
Write return value on stack
ret
Memory
valM M4[valA]
Read return address
int mem_addr = [
icode in { IRMMOVL, IPUSHL, ICALL, IMRMOVL } : valE;
icode in { IPOPL, IRET } : valA;
# Other instructions don't need address
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];
Memory Read
OPl rA, rB
Memory
No operation
rmmovl rA, D(rB)
Memory
M4[valE] valA
Write value to memory
popl rA
Memory
valM M4[valA]
Read from stack
jXX Dest
Memory
No operation
call Dest
Memory
M4[valE] valP
Write return value on stack
ret
Memory
valM M4[valA]
Read return address
bool mem_read = icode in { IMRMOVL, IPOPL, IRET };
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PC Update Logic
PC
New PC
New
PC
Select next value of PC
icode
Bch
valC
valM
valP
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PC
Update
OPl rA, rB
PC update
PC valP
Update PC
rmmovl rA, D(rB)
PC update
PC valP
Update PC
popl rA
PC update
PC valP
Update PC
jXX Dest
PC update
PC Bch ? valC : valP
Update PC
call Dest
PC update
PC valC
Set PC to destination
ret
PC update
PC valM
Set PC to return address
int new_pc = [
icode == ICALL : valC;
icode == IJXX && Bch : valC;
icode == IRET : valM;
1 : valP;
];
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SEQ Operation
State
PC register
Cond. Code register
Data memory
Register file
All updated as clock rises
Combinational
Logic
Read
Write
Data
Data
memory
memory
CC
CC
Read
Ports
Write
Ports
Register
Register
file
file
Combinational Logic
PC
0x00c
ALU
Control logic
Memory reads
Instruction memory
Register file
Data memory
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SEQ
Operation
#2
Combinational
Logic
CC
CC
100
100
Cycle 1
Cycle 2
Cycle 3
Cycle 4
Clock
Cycle 1:
0x000:
irmovl $0x100,%ebx
# %ebx <-- 0x100
Cycle 2:
0x006:
irmovl $0x200,%edx
# %edx <-- 0x200
Cycle 3:
0x00c:
addl %edx,%ebx
# %ebx <-- 0x300 CC <-- 000
Cycle 4:
0x00e:
je dest
# Not taken
Write
Read
Data
Data
memory
memory
Write
Ports
Read
Ports
Register
Register
file
file
state set according to
second irmovl
instruction
combinational logic
starting to react to
state changes
%ebx
0x100
%ebx == 0x100
PC
0x00c
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SEQ
Operation
#3
Combinational
Logic
CC
CC
100
100
000
Cycle 1
Cycle 2
Cycle 3
Cycle 4
Clock
Cycle 1:
0x000:
irmovl $0x100,%ebx
# %ebx <-- 0x100
Cycle 2:
0x006:
irmovl $0x200,%edx
# %edx <-- 0x200
Cycle 3:
0x00c:
addl %edx,%ebx
# %ebx <-- 0x300 CC <-- 000
Cycle 4:
0x00e:
je dest
# Not taken
Write
Read
Data
Data
memory
memory
Write
Ports
Read
Ports
Register
Register
file
file
state set according to
second irmovl
instruction
combinational logic
generates results for
addl instruction
%ebx
0x100
%ebx == 0x100
0x00e
PC
0x00c
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SEQ
Operation
#4
Cycle 1
Cycle 3
Cycle 4
Cycle 1:
0x000:
irmovl $0x100,%ebx
# %ebx <-- 0x100
Cycle 2:
0x006:
irmovl $0x200,%edx
# %edx <-- 0x200
Cycle 3:
0x00c:
addl %edx,%ebx
# %ebx <-- 0x300 CC <-- 000
Cycle 4:
0x00e:
je dest
# Not taken
Read
Write
Combinational
Logic
CC
CC
000
000
Cycle 2
Clock
Data
Data
memory
memory
Read
Ports
Write
Ports
Register
Register
file
file
%ebx
%ebx == 0x300
0x300
state set
according to addl
instruction
combinational
logic starting to
react to state
changes
PC
0x00e
31
SEQ
Operation
#5
Cycle 1
Cycle 3
Cycle 4
Cycle 1:
0x000:
irmovl $0x100,%ebx
# %ebx <-- 0x100
Cycle 2:
0x006:
irmovl $0x200,%edx
# %edx <-- 0x200
Cycle 3:
0x00c:
addl %edx,%ebx
# %ebx <-- 0x300 CC <-- 000
Cycle 4:
0x00e:
je dest
# Not taken
Read
Write
Combinational
Logic
CC
CC
000
000
Cycle 2
Clock
Data
Data
memory
memory
Read
Ports
Write
Ports
Register
Register
file
file
%ebx
%ebx == 0x300
0x300
state set
according to addl
instruction
combinational
logic generates
results for je
instruction
0x013
PC
0x00e
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SEQ Summary
Implementation
Express every instruction as series of simple steps
Follow same general flow for each instruction type
Assemble registers, memories, predesigned combinational
blocks
Connect with control logic
Limitations
Too slow to be practical
In one cycle, must propagate through instruction memory,
register file, ALU, and data memory
Would need to run clock very slowly
Hardware units only active for fraction of clock cycle
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